| 1 | // entities.js - All game entity classes |
| 2 | |
| 3 | class Spider { |
| 4 | constructor(x, y) { |
| 5 | this.pos = createVector(x, y); |
| 6 | this.vel = createVector(0, 0); |
| 7 | this.acc = createVector(0, 0); |
| 8 | this.radius = 8; |
| 9 | this.isAirborne = false; |
| 10 | this.canJump = true; |
| 11 | this.lastAnchorPoint = null; |
| 12 | this.gravity = createVector(0, 0.3); |
| 13 | this.jumpPower = 12; |
| 14 | this.maxSpeed = 15; |
| 15 | this.munchRadius = 20; |
| 16 | this.munchCooldown = 0; |
| 17 | } |
| 18 | |
| 19 | jump(targetX, targetY) { |
| 20 | if (!this.canJump) return; |
| 21 | |
| 22 | let direction = createVector(targetX - this.pos.x, targetY - this.pos.y); |
| 23 | direction.normalize(); |
| 24 | direction.mult(this.jumpPower); |
| 25 | |
| 26 | this.vel = direction; |
| 27 | this.isAirborne = true; |
| 28 | this.canJump = false; |
| 29 | this.lastAnchorPoint = this.pos.copy(); |
| 30 | } |
| 31 | |
| 32 | munch() { |
| 33 | if (this.munchCooldown > 0) return; |
| 34 | |
| 35 | isMunching = true; |
| 36 | this.munchCooldown = 30; |
| 37 | |
| 38 | for (let i = flies.length - 1; i >= 0; i--) { |
| 39 | let fly = flies[i]; |
| 40 | let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y); |
| 41 | if (d < this.munchRadius) { |
| 42 | fliesMunched++; |
| 43 | webSilk = min(webSilk + 15, maxWebSilk); |
| 44 | |
| 45 | for (let j = 0; j < 12; j++) { |
| 46 | let p = new Particle(fly.pos.x, fly.pos.y); |
| 47 | p.color = color(255, random(100, 255), 0); |
| 48 | particles.push(p); |
| 49 | } |
| 50 | |
| 51 | flies.splice(i, 1); |
| 52 | break; |
| 53 | } |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | update() { |
| 58 | if (this.isAirborne) { |
| 59 | this.acc.add(this.gravity); |
| 60 | } |
| 61 | |
| 62 | this.vel.add(this.acc); |
| 63 | this.vel.limit(this.maxSpeed); |
| 64 | this.pos.add(this.vel); |
| 65 | this.acc.mult(0); |
| 66 | |
| 67 | if (this.munchCooldown > 0) { |
| 68 | this.munchCooldown--; |
| 69 | if (this.munchCooldown === 0) { |
| 70 | isMunching = false; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | // Check ground collision |
| 75 | if (this.pos.y >= height - this.radius) { |
| 76 | this.pos.y = height - this.radius; |
| 77 | this.land(); |
| 78 | } |
| 79 | |
| 80 | // Check wall collisions |
| 81 | if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { |
| 82 | this.pos.x = constrain(this.pos.x, this.radius, width - this.radius); |
| 83 | this.vel.x *= -0.5; |
| 84 | } |
| 85 | |
| 86 | // Check ceiling |
| 87 | if (this.pos.y <= this.radius) { |
| 88 | this.pos.y = this.radius; |
| 89 | this.vel.y *= -0.5; |
| 90 | } |
| 91 | |
| 92 | // Check home branch collision (one-way platform) |
| 93 | if (window.homeBranch && this.vel.y > 0) { // Only when falling |
| 94 | let branch = window.homeBranch; |
| 95 | // Collision should be right at the visual surface |
| 96 | let branchTop = branch.y - 5; // Much closer to actual visual surface |
| 97 | |
| 98 | // Check if spider is within branch X range |
| 99 | let inXRange = false; |
| 100 | if (branch.side === 'left') { |
| 101 | inXRange = this.pos.x >= 0 && this.pos.x <= branch.endX + 20; |
| 102 | } else { |
| 103 | inXRange = this.pos.x >= branch.endX - 20 && this.pos.x <= width; |
| 104 | } |
| 105 | |
| 106 | // One-way collision: only collide when falling from above |
| 107 | if (inXRange && |
| 108 | this.pos.y - this.radius <= branchTop && |
| 109 | this.pos.y + this.radius >= branchTop && |
| 110 | this.pos.y - this.radius < branchTop) { |
| 111 | this.pos.y = branchTop - this.radius; |
| 112 | this.land(); |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | // Check obstacle collisions |
| 117 | for (let obstacle of obstacles) { |
| 118 | if (this.checkObstacleCollision(obstacle)) { |
| 119 | this.landOnObstacle(obstacle); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | // Check web strand collisions |
| 124 | for (let strand of webStrands) { |
| 125 | if (strand === currentStrand) continue; |
| 126 | |
| 127 | if (this.isAirborne && this.checkStrandCollision(strand)) { |
| 128 | this.landOnStrand(strand); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | // Check food box collisions |
| 133 | for (let i = foodBoxes.length - 1; i >= 0; i--) { |
| 134 | let box = foodBoxes[i]; |
| 135 | if (dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < this.radius + box.radius) { |
| 136 | box.collect(); |
| 137 | foodBoxes.splice(i, 1); |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | checkObstacleCollision(obstacle) { |
| 143 | let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y); |
| 144 | return d < this.radius + obstacle.radius; |
| 145 | } |
| 146 | |
| 147 | checkStrandCollision(strand) { |
| 148 | let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 149 | return d < this.radius + 2; |
| 150 | } |
| 151 | |
| 152 | pointToLineDistance(point, lineStart, lineEnd) { |
| 153 | let line = p5.Vector.sub(lineEnd, lineStart); |
| 154 | let lineLength = line.mag(); |
| 155 | line.normalize(); |
| 156 | |
| 157 | let pointToStart = p5.Vector.sub(point, lineStart); |
| 158 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 159 | |
| 160 | let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 161 | return p5.Vector.dist(point, closestPoint); |
| 162 | } |
| 163 | |
| 164 | landOnObstacle(obstacle) { |
| 165 | let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x); |
| 166 | this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius); |
| 167 | this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius); |
| 168 | this.land(); |
| 169 | } |
| 170 | |
| 171 | landOnStrand(strand) { |
| 172 | let line = p5.Vector.sub(strand.end, strand.start); |
| 173 | let lineLength = line.mag(); |
| 174 | line.normalize(); |
| 175 | |
| 176 | let pointToStart = p5.Vector.sub(this.pos, strand.start); |
| 177 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 178 | |
| 179 | let closestPoint = p5.Vector.add(strand.start, p5.Vector.mult(line, projLength)); |
| 180 | this.pos = closestPoint; |
| 181 | this.land(); |
| 182 | } |
| 183 | |
| 184 | land() { |
| 185 | this.vel.mult(0); |
| 186 | this.isAirborne = false; |
| 187 | this.canJump = true; |
| 188 | |
| 189 | if (currentStrand && isDeployingWeb && spacePressed) { |
| 190 | currentStrand.end = this.pos.copy(); |
| 191 | currentStrand.path.push(this.pos.copy()); |
| 192 | webNodes.push(new WebNode(this.pos.x, this.pos.y)); |
| 193 | } |
| 194 | |
| 195 | currentStrand = null; |
| 196 | isDeployingWeb = false; |
| 197 | } |
| 198 | |
| 199 | display() { |
| 200 | push(); |
| 201 | translate(this.pos.x, this.pos.y); |
| 202 | |
| 203 | if (isMunching && this.munchCooldown > 15) { |
| 204 | push(); |
| 205 | fill(255, 100, 100, 150); |
| 206 | noStroke(); |
| 207 | let munchSize = 15 + sin(frameCount * 0.5) * 5; |
| 208 | arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE); |
| 209 | pop(); |
| 210 | } |
| 211 | |
| 212 | fill(20); |
| 213 | stroke(0); |
| 214 | strokeWeight(1); |
| 215 | ellipse(0, 0, this.radius * 2); |
| 216 | |
| 217 | fill(40); |
| 218 | noStroke(); |
| 219 | ellipse(0, -2, this.radius * 1.2, this.radius * 1.5); |
| 220 | |
| 221 | if (gamePhase === 'NIGHT') { |
| 222 | fill(255, 100, 100); |
| 223 | } else { |
| 224 | fill(255, 0, 0); |
| 225 | } |
| 226 | ellipse(-3, -3, 3); |
| 227 | ellipse(3, -3, 3); |
| 228 | |
| 229 | stroke(0); |
| 230 | strokeWeight(1.5); |
| 231 | for (let i = 0; i < 4; i++) { |
| 232 | let angle = PI/6 + (i * PI/8); |
| 233 | line(0, 0, cos(angle) * 12, sin(angle) * 8); |
| 234 | line(0, 0, -cos(angle) * 12, sin(angle) * 8); |
| 235 | } |
| 236 | |
| 237 | if (webSilk < 20) { |
| 238 | fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50); |
| 239 | noStroke(); |
| 240 | ellipse(0, -15, 8); |
| 241 | } |
| 242 | |
| 243 | pop(); |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | class Fly { |
| 248 | constructor() { |
| 249 | if (random() < 0.5) { |
| 250 | this.pos = createVector(random() < 0.5 ? -20 : width + 20, random(50, height - 100)); |
| 251 | } else { |
| 252 | this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20); |
| 253 | } |
| 254 | |
| 255 | this.vel = createVector(random(-2, 2), random(-1, 1)); |
| 256 | this.acc = createVector(0, 0); |
| 257 | this.radius = 4; |
| 258 | this.caught = false; |
| 259 | this.stuck = false; |
| 260 | this.wingPhase = random(TWO_PI); |
| 261 | this.wanderAngle = random(TWO_PI); |
| 262 | this.glowIntensity = random(150, 255); |
| 263 | this.webTouchCount = 0; |
| 264 | this.requiredStrands = 3; |
| 265 | this.touchedStrands = new Set(); |
| 266 | } |
| 267 | |
| 268 | update() { |
| 269 | if (this.stuck) return; |
| 270 | |
| 271 | if (this.caught) { |
| 272 | this.vel.mult(0.95); |
| 273 | if (this.vel.mag() < 0.1) { |
| 274 | this.stuck = true; |
| 275 | fliesCaught++; |
| 276 | webSilk = min(webSilk + 5, maxWebSilk); |
| 277 | } |
| 278 | return; |
| 279 | } |
| 280 | |
| 281 | this.wanderAngle += random(-0.3, 0.3); |
| 282 | let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)); |
| 283 | wanderForce.mult(0.1); |
| 284 | this.acc.add(wanderForce); |
| 285 | |
| 286 | this.vel.add(this.acc); |
| 287 | this.vel.limit(3); |
| 288 | this.pos.add(this.vel); |
| 289 | this.acc.mult(0); |
| 290 | |
| 291 | if (this.pos.x < -30) this.pos.x = width + 30; |
| 292 | if (this.pos.x > width + 30) this.pos.x = -30; |
| 293 | if (this.pos.y < -30) this.pos.y = height + 30; |
| 294 | if (this.pos.y > height + 30) this.pos.y = -30; |
| 295 | |
| 296 | this.touchedStrands.clear(); |
| 297 | for (let strand of webStrands) { |
| 298 | let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 299 | if (d < this.radius + 3) { |
| 300 | this.touchedStrands.add(strand); |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | if (this.touchedStrands.size >= this.requiredStrands) { |
| 305 | this.caught = true; |
| 306 | for (let strand of this.touchedStrands) { |
| 307 | strand.vibrate(5); |
| 308 | } |
| 309 | for (let strand of webStrands) { |
| 310 | if (!this.touchedStrands.has(strand)) { |
| 311 | for (let touched of this.touchedStrands) { |
| 312 | let d1 = dist(strand.start.x, strand.start.y, touched.start.x, touched.start.y); |
| 313 | let d2 = dist(strand.start.x, strand.start.y, touched.end.x, touched.end.y); |
| 314 | let d3 = dist(strand.end.x, strand.end.y, touched.start.x, touched.start.y); |
| 315 | let d4 = dist(strand.end.x, strand.end.y, touched.end.x, touched.end.y); |
| 316 | if (min(d1, d2, d3, d4) < 50) { |
| 317 | strand.vibrate(2); |
| 318 | break; |
| 319 | } |
| 320 | } |
| 321 | } |
| 322 | } |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | pointToLineDistance(point, lineStart, lineEnd) { |
| 327 | let line = p5.Vector.sub(lineEnd, lineStart); |
| 328 | let lineLength = line.mag(); |
| 329 | line.normalize(); |
| 330 | |
| 331 | let pointToStart = p5.Vector.sub(point, lineStart); |
| 332 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 333 | |
| 334 | let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 335 | return p5.Vector.dist(point, closestPoint); |
| 336 | } |
| 337 | |
| 338 | display() { |
| 339 | push(); |
| 340 | translate(this.pos.x, this.pos.y); |
| 341 | |
| 342 | if (this.touchedStrands.size > 0 && !this.caught) { |
| 343 | stroke(255, 255, 0, 100); |
| 344 | strokeWeight(1); |
| 345 | noFill(); |
| 346 | ellipse(0, 0, 20); |
| 347 | } |
| 348 | |
| 349 | if (gamePhase === 'NIGHT') { |
| 350 | noStroke(); |
| 351 | fill(255, 255, 150, this.glowIntensity * 0.3); |
| 352 | ellipse(0, 0, 30); |
| 353 | fill(255, 255, 100, this.glowIntensity * 0.5); |
| 354 | ellipse(0, 0, 20); |
| 355 | } |
| 356 | |
| 357 | fill(30); |
| 358 | stroke(0); |
| 359 | strokeWeight(0.5); |
| 360 | ellipse(0, 0, this.radius * 2); |
| 361 | |
| 362 | if (!this.stuck) { |
| 363 | this.wingPhase += 0.5; |
| 364 | let wingSpread = sin(this.wingPhase) * 5; |
| 365 | |
| 366 | fill(255, 255, 255, 150); |
| 367 | noStroke(); |
| 368 | ellipse(-wingSpread, 0, 6, 4); |
| 369 | ellipse(wingSpread, 0, 6, 4); |
| 370 | } |
| 371 | |
| 372 | if (gamePhase === 'NIGHT') { |
| 373 | fill(255, 255, 100, this.glowIntensity); |
| 374 | noStroke(); |
| 375 | ellipse(0, 2, 3); |
| 376 | } |
| 377 | |
| 378 | pop(); |
| 379 | } |
| 380 | } |
| 381 | |
| 382 | class Obstacle { |
| 383 | constructor(x, y, radius, type) { |
| 384 | this.x = x; |
| 385 | this.y = y; |
| 386 | this.radius = radius; |
| 387 | this.type = type || (random() < 0.5 ? 'branch' : 'leaf'); |
| 388 | this.rotation = random(TWO_PI); |
| 389 | this.leafPoints = []; |
| 390 | |
| 391 | if (this.type === 'leaf') { |
| 392 | let numPoints = 8; |
| 393 | for (let i = 0; i < numPoints; i++) { |
| 394 | let angle = (TWO_PI / numPoints) * i; |
| 395 | let r = radius * random(0.7, 1.2); |
| 396 | if (i === 0 || i === numPoints/2) r = radius * 1.3; |
| 397 | this.leafPoints.push({angle: angle, radius: r}); |
| 398 | } |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | display() { |
| 403 | push(); |
| 404 | translate(this.x, this.y); |
| 405 | rotate(this.rotation); |
| 406 | |
| 407 | if (this.type === 'branch') { |
| 408 | if (gamePhase === 'NIGHT') { |
| 409 | stroke(40, 20, 0); |
| 410 | fill(50, 25, 5); |
| 411 | } else { |
| 412 | stroke(101, 67, 33); |
| 413 | fill(139, 90, 43); |
| 414 | } |
| 415 | strokeWeight(3); |
| 416 | |
| 417 | push(); |
| 418 | strokeWeight(this.radius / 3); |
| 419 | line(-this.radius, 0, this.radius, 0); |
| 420 | |
| 421 | strokeWeight(2); |
| 422 | line(-this.radius/2, 0, -this.radius/2 - 10, -10); |
| 423 | line(this.radius/3, 0, this.radius/3 + 8, -8); |
| 424 | line(0, 0, 5, -15); |
| 425 | |
| 426 | stroke(80, 50, 20, 100); |
| 427 | strokeWeight(1); |
| 428 | for (let i = -this.radius; i < this.radius; i += 5) { |
| 429 | line(i, -2, i + 2, 2); |
| 430 | } |
| 431 | pop(); |
| 432 | |
| 433 | noStroke(); |
| 434 | fill(255, 255, 255, 30); |
| 435 | ellipse(0, 0, this.radius * 2); |
| 436 | |
| 437 | } else if (this.type === 'leaf') { |
| 438 | if (gamePhase === 'NIGHT') { |
| 439 | fill(20, 40, 20); |
| 440 | stroke(10, 20, 10); |
| 441 | } else { |
| 442 | fill(34, 139, 34); |
| 443 | stroke(25, 100, 25); |
| 444 | } |
| 445 | strokeWeight(2); |
| 446 | |
| 447 | beginShape(); |
| 448 | for (let point of this.leafPoints) { |
| 449 | let x = cos(point.angle) * point.radius; |
| 450 | let y = sin(point.angle) * point.radius; |
| 451 | curveVertex(x, y); |
| 452 | } |
| 453 | let firstPoint = this.leafPoints[0]; |
| 454 | curveVertex(cos(firstPoint.angle) * firstPoint.radius, |
| 455 | sin(firstPoint.angle) * firstPoint.radius); |
| 456 | let secondPoint = this.leafPoints[1]; |
| 457 | curveVertex(cos(secondPoint.angle) * secondPoint.radius, |
| 458 | sin(secondPoint.angle) * secondPoint.radius); |
| 459 | endShape(); |
| 460 | |
| 461 | stroke(25, 100, 25, 100); |
| 462 | strokeWeight(1); |
| 463 | line(0, -this.radius, 0, this.radius); |
| 464 | line(0, 0, -this.radius/2, -this.radius/2); |
| 465 | line(0, 0, this.radius/2, -this.radius/2); |
| 466 | line(0, 0, -this.radius/2, this.radius/2); |
| 467 | line(0, 0, this.radius/2, this.radius/2); |
| 468 | } |
| 469 | |
| 470 | pop(); |
| 471 | } |
| 472 | } |
| 473 | |
| 474 | class FoodBox { |
| 475 | constructor(x, y) { |
| 476 | this.pos = createVector(x, y); |
| 477 | this.radius = 10; |
| 478 | this.collected = false; |
| 479 | this.floatOffset = random(TWO_PI); |
| 480 | this.silkValue = random(20, 35); |
| 481 | this.glowPhase = random(TWO_PI); |
| 482 | } |
| 483 | |
| 484 | collect() { |
| 485 | webSilk = min(webSilk + this.silkValue, maxWebSilk); |
| 486 | |
| 487 | for (let i = 0; i < 8; i++) { |
| 488 | particles.push(new Particle(this.pos.x, this.pos.y)); |
| 489 | } |
| 490 | } |
| 491 | |
| 492 | display() { |
| 493 | push(); |
| 494 | let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3; |
| 495 | translate(this.pos.x, this.pos.y + floatY); |
| 496 | |
| 497 | let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50; |
| 498 | noStroke(); |
| 499 | fill(255, 200, 100, glowIntensity * 0.3); |
| 500 | ellipse(0, 0, 40); |
| 501 | fill(255, 220, 150, glowIntensity * 0.5); |
| 502 | ellipse(0, 0, 25); |
| 503 | |
| 504 | rectMode(CENTER); |
| 505 | |
| 506 | fill(0, 0, 0, 50); |
| 507 | rect(2, 2, this.radius * 2, this.radius * 1.8, 3); |
| 508 | |
| 509 | fill(139, 69, 19); |
| 510 | stroke(100, 50, 0); |
| 511 | strokeWeight(1); |
| 512 | rect(0, 0, this.radius * 2, this.radius * 1.8, 3); |
| 513 | |
| 514 | stroke(100, 50, 0); |
| 515 | strokeWeight(1); |
| 516 | line(-this.radius, 0, this.radius, 0); |
| 517 | line(0, -this.radius * 0.9, 0, this.radius * 0.9); |
| 518 | |
| 519 | noStroke(); |
| 520 | fill(255, 200, 100); |
| 521 | ellipse(-5, -4, 4); |
| 522 | ellipse(5, -4, 3); |
| 523 | ellipse(-4, 5, 3); |
| 524 | ellipse(4, 4, 4); |
| 525 | |
| 526 | pop(); |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | class Particle { |
| 531 | constructor(x, y) { |
| 532 | this.pos = createVector(x, y); |
| 533 | this.vel = createVector(random(-3, 3), random(-5, -2)); |
| 534 | this.lifetime = 255; |
| 535 | this.color = color(255, random(200, 255), random(100, 200)); |
| 536 | } |
| 537 | |
| 538 | update() { |
| 539 | this.vel.y += 0.2; |
| 540 | this.pos.add(this.vel); |
| 541 | this.lifetime -= 8; |
| 542 | } |
| 543 | |
| 544 | display() { |
| 545 | push(); |
| 546 | noStroke(); |
| 547 | fill(red(this.color), green(this.color), blue(this.color), this.lifetime); |
| 548 | ellipse(this.pos.x, this.pos.y, 6); |
| 549 | pop(); |
| 550 | } |
| 551 | |
| 552 | isDead() { |
| 553 | return this.lifetime <= 0; |
| 554 | } |
| 555 | } |