| 1 | // Building mesh factories for dougk |
| 2 | // Creates 3D meshes for placeable buildings |
| 3 | |
| 4 | import * as THREE from 'three' |
| 5 | |
| 6 | // Create a wooden dock |
| 7 | // Dock protrudes into water - shore side at origin, water side extends in -Z direction |
| 8 | export function createDock(gradientMap) { |
| 9 | const group = new THREE.Group() |
| 10 | |
| 11 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 12 | color: 0x8b6914, |
| 13 | gradientMap |
| 14 | }) |
| 15 | |
| 16 | const darkWoodMaterial = new THREE.MeshToonMaterial({ |
| 17 | color: 0x5c4a1a, |
| 18 | gradientMap |
| 19 | }) |
| 20 | |
| 21 | // Dock dimensions - extends into water |
| 22 | const dockWidth = 0.8 |
| 23 | const dockLength = 1.2 // How far it protrudes into water |
| 24 | const dockHeight = 0.08 |
| 25 | |
| 26 | // Main platform - offset so shore edge is at z=0, water edge at z=-dockLength |
| 27 | const platformGeom = new THREE.BoxGeometry(dockWidth, dockHeight, dockLength) |
| 28 | const platform = new THREE.Mesh(platformGeom, woodMaterial) |
| 29 | platform.position.set(0, 0.04, -dockLength / 2) |
| 30 | group.add(platform) |
| 31 | |
| 32 | // Planks (crosswise detail lines) |
| 33 | for (let i = 0; i < 6; i++) { |
| 34 | const plankGeom = new THREE.BoxGeometry(dockWidth - 0.02, 0.09, 0.03) |
| 35 | const plank = new THREE.Mesh(plankGeom, darkWoodMaterial) |
| 36 | plank.position.set(0, 0.045, -0.1 - i * 0.2) |
| 37 | group.add(plank) |
| 38 | } |
| 39 | |
| 40 | // Support posts - two at shore, two at water end |
| 41 | const postGeom = new THREE.CylinderGeometry(0.05, 0.06, 0.5, 6) |
| 42 | const postPositions = [ |
| 43 | // Shore posts (shorter, above ground) |
| 44 | { x: -dockWidth / 2 + 0.08, z: -0.1, height: 0.3, yOffset: -0.1 }, |
| 45 | { x: dockWidth / 2 - 0.08, z: -0.1, height: 0.3, yOffset: -0.1 }, |
| 46 | // Water posts (longer, go into water) |
| 47 | { x: -dockWidth / 2 + 0.08, z: -dockLength + 0.15, height: 0.6, yOffset: -0.25 }, |
| 48 | { x: dockWidth / 2 - 0.08, z: -dockLength + 0.15, height: 0.6, yOffset: -0.25 } |
| 49 | ] |
| 50 | |
| 51 | for (const pos of postPositions) { |
| 52 | const pGeom = new THREE.CylinderGeometry(0.05, 0.06, pos.height, 6) |
| 53 | const post = new THREE.Mesh(pGeom, darkWoodMaterial) |
| 54 | post.position.set(pos.x, pos.yOffset, pos.z) |
| 55 | group.add(post) |
| 56 | } |
| 57 | |
| 58 | // Rope detail on water-end posts |
| 59 | const ropeMaterial = new THREE.MeshToonMaterial({ |
| 60 | color: 0x8b7355, |
| 61 | gradientMap |
| 62 | }) |
| 63 | const ropeGeom = new THREE.TorusGeometry(0.06, 0.015, 6, 12) |
| 64 | |
| 65 | // Rope on left water post |
| 66 | const ropeLeft = new THREE.Mesh(ropeGeom, ropeMaterial) |
| 67 | ropeLeft.position.set(-dockWidth / 2 + 0.08, 0.08, -dockLength + 0.15) |
| 68 | ropeLeft.rotation.x = Math.PI / 2 |
| 69 | group.add(ropeLeft) |
| 70 | |
| 71 | // Rope on right water post |
| 72 | const ropeRight = new THREE.Mesh(ropeGeom, ropeMaterial) |
| 73 | ropeRight.position.set(dockWidth / 2 - 0.08, 0.08, -dockLength + 0.15) |
| 74 | ropeRight.rotation.x = Math.PI / 2 |
| 75 | group.add(ropeRight) |
| 76 | |
| 77 | return group |
| 78 | } |
| 79 | |
| 80 | // Create a fishing hut |
| 81 | // Hut sits on shore with front porch extending toward water (-Z direction) |
| 82 | export function createFishingHut(gradientMap) { |
| 83 | const group = new THREE.Group() |
| 84 | |
| 85 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 86 | color: 0x9b7653, |
| 87 | gradientMap |
| 88 | }) |
| 89 | |
| 90 | const roofMaterial = new THREE.MeshToonMaterial({ |
| 91 | color: 0x654321, |
| 92 | gradientMap |
| 93 | }) |
| 94 | |
| 95 | const windowMaterial = new THREE.MeshBasicMaterial({ |
| 96 | color: 0x87ceeb, |
| 97 | transparent: true, |
| 98 | opacity: 0.6 |
| 99 | }) |
| 100 | |
| 101 | const darkWoodMaterial = new THREE.MeshToonMaterial({ |
| 102 | color: 0x5c4a1a, |
| 103 | gradientMap |
| 104 | }) |
| 105 | |
| 106 | // Front porch/deck extending into water |
| 107 | const porchGeom = new THREE.BoxGeometry(0.7, 0.06, 0.5) |
| 108 | const porch = new THREE.Mesh(porchGeom, darkWoodMaterial) |
| 109 | porch.position.set(0, 0.02, -0.25) |
| 110 | group.add(porch) |
| 111 | |
| 112 | // Porch support posts (in water) |
| 113 | const porchPostGeom = new THREE.CylinderGeometry(0.03, 0.04, 0.4, 6) |
| 114 | const porchPosts = [ |
| 115 | { x: -0.3, z: -0.45 }, |
| 116 | { x: 0.3, z: -0.45 } |
| 117 | ] |
| 118 | for (const pos of porchPosts) { |
| 119 | const post = new THREE.Mesh(porchPostGeom, darkWoodMaterial) |
| 120 | post.position.set(pos.x, -0.15, pos.z) |
| 121 | group.add(post) |
| 122 | } |
| 123 | |
| 124 | // Main building base/floor - offset onto shore |
| 125 | const baseGeom = new THREE.BoxGeometry(0.9, 0.08, 0.7) |
| 126 | const base = new THREE.Mesh(baseGeom, woodMaterial) |
| 127 | base.position.set(0, 0.04, 0.35) |
| 128 | group.add(base) |
| 129 | |
| 130 | // Walls |
| 131 | const wallGeom = new THREE.BoxGeometry(0.85, 0.5, 0.65) |
| 132 | const walls = new THREE.Mesh(wallGeom, woodMaterial) |
| 133 | walls.position.set(0, 0.33, 0.35) |
| 134 | group.add(walls) |
| 135 | |
| 136 | // Roof |
| 137 | const roofGeom = new THREE.ConeGeometry(0.55, 0.35, 4) |
| 138 | const roof = new THREE.Mesh(roofGeom, roofMaterial) |
| 139 | roof.position.set(0, 0.75, 0.35) |
| 140 | roof.rotation.y = Math.PI / 4 |
| 141 | group.add(roof) |
| 142 | |
| 143 | // Window (on side wall) |
| 144 | const windowGeom = new THREE.PlaneGeometry(0.15, 0.15) |
| 145 | const window1 = new THREE.Mesh(windowGeom, windowMaterial) |
| 146 | window1.position.set(0.43, 0.37, 0.35) |
| 147 | window1.rotation.y = Math.PI / 2 |
| 148 | group.add(window1) |
| 149 | |
| 150 | // Door (facing water) |
| 151 | const doorFrameGeom = new THREE.BoxGeometry(0.22, 0.35, 0.03) |
| 152 | const doorFrame = new THREE.Mesh(doorFrameGeom, roofMaterial) |
| 153 | doorFrame.position.set(0, 0.26, 0.03) |
| 154 | group.add(doorFrame) |
| 155 | |
| 156 | const doorGeom = new THREE.BoxGeometry(0.18, 0.32, 0.02) |
| 157 | const door = new THREE.Mesh(doorGeom, darkWoodMaterial) |
| 158 | door.position.set(0, 0.24, 0.02) |
| 159 | group.add(door) |
| 160 | |
| 161 | return group |
| 162 | } |
| 163 | |
| 164 | // Create a mini lighthouse |
| 165 | export function createLighthouse(gradientMap) { |
| 166 | const group = new THREE.Group() |
| 167 | |
| 168 | const whiteMaterial = new THREE.MeshToonMaterial({ |
| 169 | color: 0xf5f5f5, |
| 170 | gradientMap |
| 171 | }) |
| 172 | |
| 173 | const redMaterial = new THREE.MeshToonMaterial({ |
| 174 | color: 0xcc3333, |
| 175 | gradientMap |
| 176 | }) |
| 177 | |
| 178 | const glassMaterial = new THREE.MeshBasicMaterial({ |
| 179 | color: 0xffffaa, |
| 180 | transparent: true, |
| 181 | opacity: 0.8 |
| 182 | }) |
| 183 | |
| 184 | // Base |
| 185 | const baseGeom = new THREE.CylinderGeometry(0.25, 0.3, 0.15, 8) |
| 186 | const base = new THREE.Mesh(baseGeom, whiteMaterial) |
| 187 | base.position.y = 0.075 |
| 188 | group.add(base) |
| 189 | |
| 190 | // Tower - alternating stripes |
| 191 | const stripeHeight = 0.2 |
| 192 | for (let i = 0; i < 4; i++) { |
| 193 | const stripeGeom = new THREE.CylinderGeometry( |
| 194 | 0.18 - i * 0.02, |
| 195 | 0.2 - i * 0.02, |
| 196 | stripeHeight, |
| 197 | 8 |
| 198 | ) |
| 199 | const stripe = new THREE.Mesh(stripeGeom, i % 2 === 0 ? whiteMaterial : redMaterial) |
| 200 | stripe.position.y = 0.25 + i * stripeHeight |
| 201 | group.add(stripe) |
| 202 | } |
| 203 | |
| 204 | // Lamp housing |
| 205 | const housingGeom = new THREE.CylinderGeometry(0.12, 0.1, 0.15, 8) |
| 206 | const housing = new THREE.Mesh(housingGeom, redMaterial) |
| 207 | housing.position.y = 1.02 |
| 208 | group.add(housing) |
| 209 | |
| 210 | // Glass/light |
| 211 | const glassGeom = new THREE.SphereGeometry(0.08, 8, 6) |
| 212 | const glass = new THREE.Mesh(glassGeom, glassMaterial) |
| 213 | glass.position.y = 1.0 |
| 214 | group.add(glass) |
| 215 | |
| 216 | // Light beam (animated) |
| 217 | const beamGroup = new THREE.Group() |
| 218 | beamGroup.position.y = 1.0 |
| 219 | |
| 220 | const beamMaterial = new THREE.MeshBasicMaterial({ |
| 221 | color: 0xffffaa, |
| 222 | transparent: true, |
| 223 | opacity: 0.3, |
| 224 | side: THREE.DoubleSide |
| 225 | }) |
| 226 | |
| 227 | // Create a cone-shaped beam - tip at lamp, wide end extending outward |
| 228 | const beamGeom = new THREE.ConeGeometry(0.8, 2.5, 8, 1, true) |
| 229 | beamGeom.rotateX(-Math.PI / 2) // Tip toward -Z, base toward +Z |
| 230 | beamGeom.translate(0, 0, 1.25) // Move so tip is at origin (lamp), base extends outward |
| 231 | const beam = new THREE.Mesh(beamGeom, beamMaterial) |
| 232 | beamGroup.add(beam) |
| 233 | |
| 234 | // Mark for animation |
| 235 | beamGroup.userData.isLightBeam = true |
| 236 | group.add(beamGroup) |
| 237 | |
| 238 | // Roof cap |
| 239 | const capGeom = new THREE.ConeGeometry(0.14, 0.12, 8) |
| 240 | const cap = new THREE.Mesh(capGeom, redMaterial) |
| 241 | cap.position.y = 1.15 |
| 242 | group.add(cap) |
| 243 | |
| 244 | // Mark group as lighthouse for animation |
| 245 | group.userData.isLighthouse = true |
| 246 | |
| 247 | return group |
| 248 | } |
| 249 | |
| 250 | // Create reed cluster |
| 251 | export function createReeds(gradientMap) { |
| 252 | const group = new THREE.Group() |
| 253 | |
| 254 | const reedMaterial = new THREE.MeshToonMaterial({ |
| 255 | color: 0x4a7c3f, |
| 256 | gradientMap |
| 257 | }) |
| 258 | |
| 259 | const tipMaterial = new THREE.MeshToonMaterial({ |
| 260 | color: 0x8b7355, |
| 261 | gradientMap |
| 262 | }) |
| 263 | |
| 264 | // Create 5-7 reeds |
| 265 | const reedCount = 5 + Math.floor(Math.random() * 3) |
| 266 | const reeds = [] |
| 267 | |
| 268 | for (let i = 0; i < reedCount; i++) { |
| 269 | const height = 0.4 + Math.random() * 0.3 |
| 270 | const angle = (i / reedCount) * Math.PI * 2 + Math.random() * 0.5 |
| 271 | const dist = Math.random() * 0.15 |
| 272 | |
| 273 | // Reed group (stalk + tip together for swaying) |
| 274 | const reedGroup = new THREE.Group() |
| 275 | reedGroup.position.set( |
| 276 | Math.cos(angle) * dist, |
| 277 | 0, |
| 278 | Math.sin(angle) * dist |
| 279 | ) |
| 280 | |
| 281 | // Reed stalk |
| 282 | const stalkGeom = new THREE.CylinderGeometry(0.015, 0.02, height, 4) |
| 283 | const stalk = new THREE.Mesh(stalkGeom, reedMaterial) |
| 284 | stalk.position.y = height / 2 - 0.1 |
| 285 | reedGroup.add(stalk) |
| 286 | |
| 287 | // Cattail tip |
| 288 | const tipGeom = new THREE.CylinderGeometry(0.03, 0.025, 0.1, 6) |
| 289 | const tip = new THREE.Mesh(tipGeom, tipMaterial) |
| 290 | tip.position.y = height - 0.05 |
| 291 | reedGroup.add(tip) |
| 292 | |
| 293 | // Mark for animation with random phase |
| 294 | reedGroup.userData.isReed = true |
| 295 | reedGroup.userData.phase = Math.random() * Math.PI * 2 |
| 296 | reedGroup.userData.baseRotX = (Math.random() - 0.5) * 0.2 |
| 297 | reedGroup.userData.baseRotZ = (Math.random() - 0.5) * 0.2 |
| 298 | |
| 299 | reeds.push(reedGroup) |
| 300 | group.add(reedGroup) |
| 301 | } |
| 302 | |
| 303 | // Mark group as reeds cluster for animation |
| 304 | group.userData.isReeds = true |
| 305 | group.userData.reedChildren = reeds |
| 306 | |
| 307 | return group |
| 308 | } |
| 309 | |
| 310 | // Create fence segment |
| 311 | export function createFence(gradientMap) { |
| 312 | const group = new THREE.Group() |
| 313 | |
| 314 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 315 | color: 0xa0826d, |
| 316 | gradientMap |
| 317 | }) |
| 318 | |
| 319 | // Two posts |
| 320 | const postGeom = new THREE.BoxGeometry(0.06, 0.4, 0.06) |
| 321 | |
| 322 | const post1 = new THREE.Mesh(postGeom, woodMaterial) |
| 323 | post1.position.set(-0.25, 0.15, 0) |
| 324 | group.add(post1) |
| 325 | |
| 326 | const post2 = new THREE.Mesh(postGeom, woodMaterial) |
| 327 | post2.position.set(0.25, 0.15, 0) |
| 328 | group.add(post2) |
| 329 | |
| 330 | // Pointed tops |
| 331 | const pointGeom = new THREE.ConeGeometry(0.04, 0.08, 4) |
| 332 | |
| 333 | const point1 = new THREE.Mesh(pointGeom, woodMaterial) |
| 334 | point1.position.set(-0.25, 0.39, 0) |
| 335 | group.add(point1) |
| 336 | |
| 337 | const point2 = new THREE.Mesh(pointGeom, woodMaterial) |
| 338 | point2.position.set(0.25, 0.39, 0) |
| 339 | group.add(point2) |
| 340 | |
| 341 | // Cross beams |
| 342 | const beamGeom = new THREE.BoxGeometry(0.5, 0.04, 0.03) |
| 343 | |
| 344 | const beam1 = new THREE.Mesh(beamGeom, woodMaterial) |
| 345 | beam1.position.set(0, 0.25, 0) |
| 346 | group.add(beam1) |
| 347 | |
| 348 | const beam2 = new THREE.Mesh(beamGeom, woodMaterial) |
| 349 | beam2.position.set(0, 0.1, 0) |
| 350 | group.add(beam2) |
| 351 | |
| 352 | return group |
| 353 | } |
| 354 | |
| 355 | // Create a giant onion house |
| 356 | export function createOnionHouse(gradientMap) { |
| 357 | const group = new THREE.Group() |
| 358 | |
| 359 | // Onion colors - layered purples and whites |
| 360 | const outerSkinMaterial = new THREE.MeshToonMaterial({ |
| 361 | color: 0x8b668b, // Dusty purple outer skin |
| 362 | gradientMap |
| 363 | }) |
| 364 | |
| 365 | const innerSkinMaterial = new THREE.MeshToonMaterial({ |
| 366 | color: 0xdda0dd, // Lighter purple inner layer peeking through |
| 367 | gradientMap |
| 368 | }) |
| 369 | |
| 370 | const rootMaterial = new THREE.MeshToonMaterial({ |
| 371 | color: 0xd2b48c, // Tan roots |
| 372 | gradientMap |
| 373 | }) |
| 374 | |
| 375 | const doorMaterial = new THREE.MeshToonMaterial({ |
| 376 | color: 0x4a3728, // Dark wood door |
| 377 | gradientMap |
| 378 | }) |
| 379 | |
| 380 | const chimneyMaterial = new THREE.MeshToonMaterial({ |
| 381 | color: 0x8b7355, // Stone chimney |
| 382 | gradientMap |
| 383 | }) |
| 384 | |
| 385 | // Main onion body - bulbous bottom |
| 386 | const bulbGeom = new THREE.SphereGeometry(0.5, 10, 8) |
| 387 | bulbGeom.scale(1, 0.85, 1) |
| 388 | const bulb = new THREE.Mesh(bulbGeom, outerSkinMaterial) |
| 389 | bulb.position.y = 0.4 |
| 390 | group.add(bulb) |
| 391 | |
| 392 | // Onion top/neck tapering up |
| 393 | const neckGeom = new THREE.CylinderGeometry(0.15, 0.35, 0.4, 8) |
| 394 | const neck = new THREE.Mesh(neckGeom, outerSkinMaterial) |
| 395 | neck.position.y = 0.95 |
| 396 | group.add(neck) |
| 397 | |
| 398 | // Dried top sprout/tip |
| 399 | const tipGeom = new THREE.ConeGeometry(0.08, 0.25, 6) |
| 400 | const tip = new THREE.Mesh(tipGeom, rootMaterial) |
| 401 | tip.position.y = 1.27 |
| 402 | tip.rotation.z = 0.15 // Slight lean for whimsy |
| 403 | group.add(tip) |
| 404 | |
| 405 | // Peeling skin detail (decorative flaps) |
| 406 | const peelGeom = new THREE.PlaneGeometry(0.2, 0.35) |
| 407 | const peel1 = new THREE.Mesh(peelGeom, innerSkinMaterial) |
| 408 | peel1.position.set(0.45, 0.5, 0.15) |
| 409 | peel1.rotation.y = -0.4 |
| 410 | peel1.rotation.z = 0.3 |
| 411 | group.add(peel1) |
| 412 | |
| 413 | const peel2 = new THREE.Mesh(peelGeom, innerSkinMaterial) |
| 414 | peel2.position.set(-0.35, 0.6, 0.3) |
| 415 | peel2.rotation.y = 0.6 |
| 416 | peel2.rotation.z = -0.2 |
| 417 | group.add(peel2) |
| 418 | |
| 419 | // Root tendrils at the bottom |
| 420 | for (let i = 0; i < 5; i++) { |
| 421 | const angle = (i / 5) * Math.PI * 2 + Math.random() * 0.3 |
| 422 | const rootGeom = new THREE.CylinderGeometry(0.02, 0.01, 0.15 + Math.random() * 0.1, 4) |
| 423 | const root = new THREE.Mesh(rootGeom, rootMaterial) |
| 424 | root.position.set( |
| 425 | Math.cos(angle) * 0.15, |
| 426 | -0.02, |
| 427 | Math.sin(angle) * 0.15 |
| 428 | ) |
| 429 | root.rotation.x = (Math.random() - 0.5) * 0.4 |
| 430 | root.rotation.z = (Math.random() - 0.5) * 0.4 |
| 431 | group.add(root) |
| 432 | } |
| 433 | |
| 434 | // Door - cute rounded top |
| 435 | const doorGroup = new THREE.Group() |
| 436 | |
| 437 | // Door frame (arch) |
| 438 | const doorFrameGeom = new THREE.BoxGeometry(0.22, 0.35, 0.05) |
| 439 | const doorFrame = new THREE.Mesh(doorFrameGeom, doorMaterial) |
| 440 | doorFrame.position.y = 0.175 |
| 441 | doorGroup.add(doorFrame) |
| 442 | |
| 443 | // Door arch top |
| 444 | const archGeom = new THREE.SphereGeometry(0.11, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 445 | const arch = new THREE.Mesh(archGeom, doorMaterial) |
| 446 | arch.position.y = 0.35 |
| 447 | arch.rotation.x = Math.PI |
| 448 | doorGroup.add(arch) |
| 449 | |
| 450 | // Door knob |
| 451 | const knobGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 452 | const knobMaterial = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 453 | const knob = new THREE.Mesh(knobGeom, knobMaterial) |
| 454 | knob.position.set(0.07, 0.2, 0.03) |
| 455 | doorGroup.add(knob) |
| 456 | |
| 457 | doorGroup.position.set(0.48, 0.02, 0) |
| 458 | doorGroup.rotation.y = Math.PI / 2 |
| 459 | group.add(doorGroup) |
| 460 | |
| 461 | // Chimney - whimsically placed on the side/top |
| 462 | const chimneyGroup = new THREE.Group() |
| 463 | |
| 464 | const chimneyBaseGeom = new THREE.CylinderGeometry(0.06, 0.07, 0.3, 6) |
| 465 | const chimneyBase = new THREE.Mesh(chimneyBaseGeom, chimneyMaterial) |
| 466 | chimneyBase.position.y = 0.15 |
| 467 | chimneyGroup.add(chimneyBase) |
| 468 | |
| 469 | // Chimney cap |
| 470 | const capGeom = new THREE.CylinderGeometry(0.08, 0.06, 0.04, 6) |
| 471 | const cap = new THREE.Mesh(capGeom, chimneyMaterial) |
| 472 | cap.position.y = 0.32 |
| 473 | chimneyGroup.add(cap) |
| 474 | |
| 475 | // Position chimney at a jaunty angle on the onion |
| 476 | chimneyGroup.position.set(-0.25, 0.75, 0.2) |
| 477 | chimneyGroup.rotation.z = 0.3 // Tilted for whimsy |
| 478 | chimneyGroup.rotation.x = -0.15 |
| 479 | group.add(chimneyGroup) |
| 480 | |
| 481 | // Smoke puffs - create several that will be animated |
| 482 | const smokeGroup = new THREE.Group() |
| 483 | smokeGroup.userData.isSmoke = true |
| 484 | |
| 485 | const smokeMaterial = new THREE.MeshBasicMaterial({ |
| 486 | color: 0xcccccc, |
| 487 | transparent: true, |
| 488 | opacity: 0.6 |
| 489 | }) |
| 490 | |
| 491 | // Create 4 smoke puffs at different phases |
| 492 | for (let i = 0; i < 4; i++) { |
| 493 | const puffGeom = new THREE.SphereGeometry(0.04, 6, 4) |
| 494 | const puff = new THREE.Mesh(puffGeom, smokeMaterial.clone()) |
| 495 | puff.userData.isSmokePuff = true |
| 496 | puff.userData.phase = i * 0.25 // Stagger the animation phases |
| 497 | puff.userData.baseY = 0 |
| 498 | puff.position.set( |
| 499 | (Math.random() - 0.5) * 0.03, |
| 500 | 0, |
| 501 | (Math.random() - 0.5) * 0.03 |
| 502 | ) |
| 503 | smokeGroup.add(puff) |
| 504 | } |
| 505 | |
| 506 | // Position smoke at chimney top (in world space, accounting for chimney tilt) |
| 507 | // Chimney cap is at local y=0.32, chimney group at (-0.25, 0.75, 0.2) |
| 508 | smokeGroup.position.set(-0.35, 1.05, 0.15) |
| 509 | group.add(smokeGroup) |
| 510 | |
| 511 | // Little window |
| 512 | const windowGeom = new THREE.CircleGeometry(0.08, 8) |
| 513 | const windowMaterial = new THREE.MeshBasicMaterial({ |
| 514 | color: 0xffffcc, |
| 515 | transparent: true, |
| 516 | opacity: 0.7 |
| 517 | }) |
| 518 | const windowMesh = new THREE.Mesh(windowGeom, windowMaterial) |
| 519 | windowMesh.position.set(0.1, 0.55, 0.49) |
| 520 | group.add(windowMesh) |
| 521 | |
| 522 | // Window frame |
| 523 | const windowFrameGeom = new THREE.TorusGeometry(0.08, 0.012, 4, 12) |
| 524 | const windowFrame = new THREE.Mesh(windowFrameGeom, doorMaterial) |
| 525 | windowFrame.position.set(0.1, 0.55, 0.485) |
| 526 | group.add(windowFrame) |
| 527 | |
| 528 | return group |
| 529 | } |
| 530 | |
| 531 | // Factory function to create building by type |
| 532 | export function createBuilding(type, gradientMap) { |
| 533 | switch (type) { |
| 534 | case 'dock_wooden': |
| 535 | return createDock(gradientMap) |
| 536 | case 'fishing_hut': |
| 537 | return createFishingHut(gradientMap) |
| 538 | case 'lighthouse': |
| 539 | return createLighthouse(gradientMap) |
| 540 | case 'reeds': |
| 541 | return createReeds(gradientMap) |
| 542 | case 'fence': |
| 543 | return createFence(gradientMap) |
| 544 | case 'onion_house': |
| 545 | return createOnionHouse(gradientMap) |
| 546 | default: |
| 547 | console.warn('Unknown building type:', type) |
| 548 | return new THREE.Group() |
| 549 | } |
| 550 | } |
| 551 | |
| 552 | // Create ghost (preview) version of a building |
| 553 | export function createGhostBuilding(type, gradientMap, isValid) { |
| 554 | const building = createBuilding(type, gradientMap) |
| 555 | |
| 556 | // Make all materials transparent and tinted |
| 557 | const color = isValid ? 0x44ff44 : 0xff4444 |
| 558 | const opacity = 0.5 |
| 559 | |
| 560 | building.traverse((child) => { |
| 561 | if (child.isMesh) { |
| 562 | child.material = new THREE.MeshBasicMaterial({ |
| 563 | color, |
| 564 | transparent: true, |
| 565 | opacity |
| 566 | }) |
| 567 | } |
| 568 | }) |
| 569 | |
| 570 | return building |
| 571 | } |