| 1 | // Item catalog for dougk shop |
| 2 | // Defines all purchasable outfits and buildings |
| 3 | |
| 4 | import * as THREE from 'three' |
| 5 | |
| 6 | // Outfit types |
| 7 | export const OUTFIT_TYPES = { |
| 8 | COLOR_BODY: 'color_body', |
| 9 | COLOR_ACCENT: 'color_accent', |
| 10 | ACCESSORY_HEAD: 'accessory_head', |
| 11 | ACCESSORY_FACE: 'accessory_face', |
| 12 | ACCESSORY_HELD: 'accessory_held', |
| 13 | CLOTHING_BODY: 'clothing_body' // Actual rendered clothing meshes |
| 14 | } |
| 15 | |
| 16 | // Character IDs |
| 17 | export const CHARACTERS = { |
| 18 | DOUG: 'doug', |
| 19 | DONNY: 'donny', |
| 20 | OLLIE: 'ollie' |
| 21 | } |
| 22 | |
| 23 | // Outfit definitions |
| 24 | export const OUTFITS = { |
| 25 | // Doug outfits - starter tier (cheap) |
| 26 | doug_mint: { |
| 27 | id: 'doug_mint', |
| 28 | name: 'Mint Fresh', |
| 29 | character: CHARACTERS.DOUG, |
| 30 | type: OUTFIT_TYPES.COLOR_BODY, |
| 31 | price: 5, |
| 32 | colors: { body: 0x98fb98, highlight: 0xb0ffb0 } |
| 33 | }, |
| 34 | doug_bubblegum: { |
| 35 | id: 'doug_bubblegum', |
| 36 | name: 'Bubblegum', |
| 37 | character: CHARACTERS.DOUG, |
| 38 | type: OUTFIT_TYPES.COLOR_BODY, |
| 39 | price: 5, |
| 40 | colors: { body: 0xffb6c1, highlight: 0xffd1dc } |
| 41 | }, |
| 42 | // Doug outfits - mid tier |
| 43 | doug_golden: { |
| 44 | id: 'doug_golden', |
| 45 | name: 'Golden Glow', |
| 46 | character: CHARACTERS.DOUG, |
| 47 | type: OUTFIT_TYPES.COLOR_BODY, |
| 48 | price: 12, |
| 49 | colors: { body: 0xffd700, highlight: 0xffec8b } |
| 50 | }, |
| 51 | doug_sunset: { |
| 52 | id: 'doug_sunset', |
| 53 | name: 'Sunset Orange', |
| 54 | character: CHARACTERS.DOUG, |
| 55 | type: OUTFIT_TYPES.COLOR_BODY, |
| 56 | price: 12, |
| 57 | colors: { body: 0xff6b35, highlight: 0xffa07a } |
| 58 | }, |
| 59 | doug_tophat: { |
| 60 | id: 'doug_tophat', |
| 61 | name: 'Top Hat', |
| 62 | character: CHARACTERS.DOUG, |
| 63 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 64 | price: 25, |
| 65 | meshFactory: (gradientMap) => { |
| 66 | const group = new THREE.Group() |
| 67 | const material = new THREE.MeshToonMaterial({ color: 0x1a1a1a, gradientMap }) |
| 68 | |
| 69 | // Hat brim |
| 70 | const brimGeom = new THREE.CylinderGeometry(0.25, 0.25, 0.03, 12) |
| 71 | const brim = new THREE.Mesh(brimGeom, material) |
| 72 | group.add(brim) |
| 73 | |
| 74 | // Hat top |
| 75 | const topGeom = new THREE.CylinderGeometry(0.15, 0.15, 0.25, 12) |
| 76 | const top = new THREE.Mesh(topGeom, material) |
| 77 | top.position.y = 0.14 |
| 78 | group.add(top) |
| 79 | |
| 80 | // Hat band |
| 81 | const bandMat = new THREE.MeshToonMaterial({ color: 0x8b0000, gradientMap }) |
| 82 | const bandGeom = new THREE.CylinderGeometry(0.155, 0.155, 0.04, 12) |
| 83 | const band = new THREE.Mesh(bandGeom, bandMat) |
| 84 | band.position.y = 0.04 |
| 85 | group.add(band) |
| 86 | |
| 87 | return group |
| 88 | } |
| 89 | }, |
| 90 | doug_shades: { |
| 91 | id: 'doug_shades', |
| 92 | name: 'Cool Shades', |
| 93 | character: CHARACTERS.DOUG, |
| 94 | type: OUTFIT_TYPES.ACCESSORY_FACE, |
| 95 | price: 20, |
| 96 | meshFactory: (gradientMap) => { |
| 97 | const group = new THREE.Group() |
| 98 | const frameMat = new THREE.MeshToonMaterial({ color: 0x1a1a1a, gradientMap }) |
| 99 | const lensMat = new THREE.MeshBasicMaterial({ color: 0x222222, transparent: true, opacity: 0.7 }) |
| 100 | |
| 101 | // Left lens |
| 102 | const lensGeom = new THREE.CircleGeometry(0.08, 8) |
| 103 | const leftLens = new THREE.Mesh(lensGeom, lensMat) |
| 104 | leftLens.position.set(-0.1, 0, 0.01) |
| 105 | group.add(leftLens) |
| 106 | |
| 107 | // Right lens |
| 108 | const rightLens = new THREE.Mesh(lensGeom, lensMat) |
| 109 | rightLens.position.set(0.1, 0, 0.01) |
| 110 | group.add(rightLens) |
| 111 | |
| 112 | // Bridge |
| 113 | const bridgeGeom = new THREE.BoxGeometry(0.06, 0.02, 0.02) |
| 114 | const bridge = new THREE.Mesh(bridgeGeom, frameMat) |
| 115 | group.add(bridge) |
| 116 | |
| 117 | // Frames |
| 118 | const frameGeom = new THREE.TorusGeometry(0.08, 0.01, 4, 12) |
| 119 | const leftFrame = new THREE.Mesh(frameGeom, frameMat) |
| 120 | leftFrame.position.set(-0.1, 0, 0) |
| 121 | group.add(leftFrame) |
| 122 | |
| 123 | const rightFrame = new THREE.Mesh(frameGeom, frameMat) |
| 124 | rightFrame.position.set(0.1, 0, 0) |
| 125 | group.add(rightFrame) |
| 126 | |
| 127 | return group |
| 128 | } |
| 129 | }, |
| 130 | |
| 131 | doug_aviator_goggles: { |
| 132 | id: 'doug_aviator_goggles', |
| 133 | name: 'Aviator Goggles', |
| 134 | character: CHARACTERS.DOUG, |
| 135 | type: OUTFIT_TYPES.ACCESSORY_FACE, |
| 136 | price: 35, |
| 137 | meshFactory: (gradientMap) => { |
| 138 | const group = new THREE.Group() |
| 139 | const brassMat = new THREE.MeshToonMaterial({ color: 0xb8860b, gradientMap }) |
| 140 | const leatherMat = new THREE.MeshToonMaterial({ color: 0x5c4033, gradientMap }) |
| 141 | const lensMat = new THREE.MeshBasicMaterial({ color: 0x4a90d9, transparent: true, opacity: 0.6 }) |
| 142 | |
| 143 | // Large goggle lenses (round, pilot-style) |
| 144 | const lensGeom = new THREE.CircleGeometry(0.1, 10) |
| 145 | const leftLens = new THREE.Mesh(lensGeom, lensMat) |
| 146 | leftLens.position.set(-0.12, 0, 0.02) |
| 147 | group.add(leftLens) |
| 148 | |
| 149 | const rightLens = new THREE.Mesh(lensGeom, lensMat) |
| 150 | rightLens.position.set(0.12, 0, 0.02) |
| 151 | group.add(rightLens) |
| 152 | |
| 153 | // Brass frames |
| 154 | const frameGeom = new THREE.TorusGeometry(0.1, 0.015, 6, 16) |
| 155 | const leftFrame = new THREE.Mesh(frameGeom, brassMat) |
| 156 | leftFrame.position.set(-0.12, 0, 0) |
| 157 | group.add(leftFrame) |
| 158 | |
| 159 | const rightFrame = new THREE.Mesh(frameGeom, brassMat) |
| 160 | rightFrame.position.set(0.12, 0, 0) |
| 161 | group.add(rightFrame) |
| 162 | |
| 163 | // Brass bridge with rivets |
| 164 | const bridgeGeom = new THREE.BoxGeometry(0.06, 0.025, 0.025) |
| 165 | const bridge = new THREE.Mesh(bridgeGeom, brassMat) |
| 166 | group.add(bridge) |
| 167 | |
| 168 | // Rivets on bridge |
| 169 | const rivetGeom = new THREE.SphereGeometry(0.008, 4, 4) |
| 170 | const rivet1 = new THREE.Mesh(rivetGeom, brassMat) |
| 171 | rivet1.position.set(-0.02, 0, 0.015) |
| 172 | group.add(rivet1) |
| 173 | |
| 174 | const rivet2 = new THREE.Mesh(rivetGeom, brassMat) |
| 175 | rivet2.position.set(0.02, 0, 0.015) |
| 176 | group.add(rivet2) |
| 177 | |
| 178 | // Leather padding around lenses |
| 179 | const padGeom = new THREE.TorusGeometry(0.11, 0.02, 4, 16) |
| 180 | const leftPad = new THREE.Mesh(padGeom, leatherMat) |
| 181 | leftPad.position.set(-0.12, 0, -0.01) |
| 182 | group.add(leftPad) |
| 183 | |
| 184 | const rightPad = new THREE.Mesh(padGeom, leatherMat) |
| 185 | rightPad.position.set(0.12, 0, -0.01) |
| 186 | group.add(rightPad) |
| 187 | |
| 188 | // Leather strap connectors |
| 189 | const strapGeom = new THREE.BoxGeometry(0.04, 0.03, 0.015) |
| 190 | const leftStrap = new THREE.Mesh(strapGeom, leatherMat) |
| 191 | leftStrap.position.set(-0.22, 0, 0) |
| 192 | group.add(leftStrap) |
| 193 | |
| 194 | const rightStrap = new THREE.Mesh(strapGeom, leatherMat) |
| 195 | rightStrap.position.set(0.22, 0, 0) |
| 196 | group.add(rightStrap) |
| 197 | |
| 198 | return group |
| 199 | } |
| 200 | }, |
| 201 | |
| 202 | doug_propeller_beanie: { |
| 203 | id: 'doug_propeller_beanie', |
| 204 | name: 'Propeller Beanie', |
| 205 | character: CHARACTERS.DOUG, |
| 206 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 207 | price: 30, |
| 208 | meshFactory: (gradientMap) => { |
| 209 | const group = new THREE.Group() |
| 210 | const redMat = new THREE.MeshToonMaterial({ color: 0xdd3333, gradientMap }) |
| 211 | const yellowMat = new THREE.MeshToonMaterial({ color: 0xffdd00, gradientMap }) |
| 212 | const blueMat = new THREE.MeshToonMaterial({ color: 0x3366cc, gradientMap }) |
| 213 | |
| 214 | // Beanie cap base |
| 215 | const capGeom = new THREE.SphereGeometry(0.18, 10, 8, 0, Math.PI * 2, 0, Math.PI / 2) |
| 216 | const cap = new THREE.Mesh(capGeom, redMat) |
| 217 | group.add(cap) |
| 218 | |
| 219 | // Striped panels (alternating colors) |
| 220 | for (let i = 0; i < 6; i++) { |
| 221 | const panelGeom = new THREE.SphereGeometry(0.182, 2, 8, |
| 222 | i * Math.PI / 3, Math.PI / 3, 0, Math.PI / 2) |
| 223 | const material = i % 2 === 0 ? yellowMat : blueMat |
| 224 | const panel = new THREE.Mesh(panelGeom, material) |
| 225 | group.add(panel) |
| 226 | } |
| 227 | |
| 228 | // Brim |
| 229 | const brimGeom = new THREE.TorusGeometry(0.18, 0.02, 4, 16) |
| 230 | const brim = new THREE.Mesh(brimGeom, redMat) |
| 231 | brim.rotation.x = Math.PI / 2 |
| 232 | brim.position.y = 0 |
| 233 | group.add(brim) |
| 234 | |
| 235 | // Button on top |
| 236 | const buttonGeom = new THREE.CylinderGeometry(0.03, 0.03, 0.02, 8) |
| 237 | const button = new THREE.Mesh(buttonGeom, yellowMat) |
| 238 | button.position.y = 0.17 |
| 239 | group.add(button) |
| 240 | |
| 241 | // Propeller mount |
| 242 | const mountGeom = new THREE.CylinderGeometry(0.015, 0.02, 0.04, 6) |
| 243 | const mount = new THREE.Mesh(mountGeom, blueMat) |
| 244 | mount.position.y = 0.19 |
| 245 | group.add(mount) |
| 246 | |
| 247 | // Propeller blades (will spin in animation) |
| 248 | const propGroup = new THREE.Group() |
| 249 | propGroup.userData.isPropeller = true |
| 250 | propGroup.position.y = 0.22 |
| 251 | |
| 252 | const bladeGeom = new THREE.BoxGeometry(0.15, 0.01, 0.03) |
| 253 | const blade1 = new THREE.Mesh(bladeGeom, redMat) |
| 254 | blade1.rotation.z = 0.1 |
| 255 | propGroup.add(blade1) |
| 256 | |
| 257 | const blade2 = new THREE.Mesh(bladeGeom, yellowMat) |
| 258 | blade2.rotation.y = Math.PI / 2 |
| 259 | blade2.rotation.z = -0.1 |
| 260 | propGroup.add(blade2) |
| 261 | |
| 262 | // Center hub |
| 263 | const hubGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 264 | const hub = new THREE.Mesh(hubGeom, blueMat) |
| 265 | propGroup.add(hub) |
| 266 | |
| 267 | group.add(propGroup) |
| 268 | |
| 269 | return group |
| 270 | } |
| 271 | }, |
| 272 | |
| 273 | // === DOUG CLOTHING - Actual rendered garments === |
| 274 | |
| 275 | // Simple tier - basic clothing |
| 276 | doug_tee_red: { |
| 277 | id: 'doug_tee_red', |
| 278 | name: 'Red T-Shirt', |
| 279 | character: CHARACTERS.DOUG, |
| 280 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 281 | price: 35, |
| 282 | meshFactory: (gradientMap) => { |
| 283 | const group = new THREE.Group() |
| 284 | const fabricMat = new THREE.MeshToonMaterial({ color: 0xcc3333, gradientMap }) |
| 285 | |
| 286 | // Main shirt body - wraps around duck torso |
| 287 | const torsoGeom = new THREE.SphereGeometry(0.44, 10, 8) |
| 288 | torsoGeom.scale(1.35, 0.72, 0.88) |
| 289 | const torso = new THREE.Mesh(torsoGeom, fabricMat) |
| 290 | torso.position.set(0, 0.28, 0) |
| 291 | group.add(torso) |
| 292 | |
| 293 | // Collar (V-neck) |
| 294 | const collarMat = new THREE.MeshToonMaterial({ color: 0xaa2222, gradientMap }) |
| 295 | const collarGeom = new THREE.TorusGeometry(0.12, 0.025, 4, 8, Math.PI) |
| 296 | const collar = new THREE.Mesh(collarGeom, collarMat) |
| 297 | collar.position.set(0.35, 0.42, 0) |
| 298 | collar.rotation.z = -Math.PI / 2 |
| 299 | collar.rotation.y = Math.PI / 2 |
| 300 | group.add(collar) |
| 301 | |
| 302 | // Short sleeves |
| 303 | const sleeveGeom = new THREE.CylinderGeometry(0.08, 0.1, 0.12, 6) |
| 304 | const leftSleeve = new THREE.Mesh(sleeveGeom, fabricMat) |
| 305 | leftSleeve.position.set(0.05, 0.32, 0.36) |
| 306 | leftSleeve.rotation.x = Math.PI / 2 |
| 307 | leftSleeve.rotation.z = 0.3 |
| 308 | group.add(leftSleeve) |
| 309 | |
| 310 | const rightSleeve = new THREE.Mesh(sleeveGeom, fabricMat) |
| 311 | rightSleeve.position.set(0.05, 0.32, -0.36) |
| 312 | rightSleeve.rotation.x = -Math.PI / 2 |
| 313 | rightSleeve.rotation.z = 0.3 |
| 314 | group.add(rightSleeve) |
| 315 | |
| 316 | return group |
| 317 | } |
| 318 | }, |
| 319 | |
| 320 | doug_sailor_shirt: { |
| 321 | id: 'doug_sailor_shirt', |
| 322 | name: 'Sailor Stripes', |
| 323 | character: CHARACTERS.DOUG, |
| 324 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 325 | price: 55, |
| 326 | meshFactory: (gradientMap) => { |
| 327 | const group = new THREE.Group() |
| 328 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 329 | const blueMat = new THREE.MeshToonMaterial({ color: 0x1e3a5f, gradientMap }) |
| 330 | |
| 331 | // Main shirt body |
| 332 | const torsoGeom = new THREE.SphereGeometry(0.44, 10, 8) |
| 333 | torsoGeom.scale(1.35, 0.72, 0.88) |
| 334 | const torso = new THREE.Mesh(torsoGeom, whiteMat) |
| 335 | torso.position.set(0, 0.28, 0) |
| 336 | group.add(torso) |
| 337 | |
| 338 | // Horizontal stripes (rings around body) |
| 339 | for (let i = 0; i < 4; i++) { |
| 340 | const stripeGeom = new THREE.TorusGeometry(0.38 - i * 0.02, 0.02, 4, 16) |
| 341 | const stripe = new THREE.Mesh(stripeGeom, blueMat) |
| 342 | stripe.position.set(-0.05 + i * 0.12, 0.18 + i * 0.06, 0) |
| 343 | stripe.rotation.y = Math.PI / 2 |
| 344 | stripe.rotation.z = 0.1 |
| 345 | group.add(stripe) |
| 346 | } |
| 347 | |
| 348 | // Sailor collar (big square back collar) |
| 349 | const collarGeom = new THREE.BoxGeometry(0.35, 0.02, 0.4) |
| 350 | const collar = new THREE.Mesh(collarGeom, blueMat) |
| 351 | collar.position.set(-0.15, 0.48, 0) |
| 352 | group.add(collar) |
| 353 | |
| 354 | // Collar flaps hanging down back |
| 355 | const flapGeom = new THREE.BoxGeometry(0.18, 0.2, 0.02) |
| 356 | const leftFlap = new THREE.Mesh(flapGeom, blueMat) |
| 357 | leftFlap.position.set(-0.2, 0.38, 0.18) |
| 358 | leftFlap.rotation.x = 0.2 |
| 359 | group.add(leftFlap) |
| 360 | |
| 361 | const rightFlap = new THREE.Mesh(flapGeom, blueMat) |
| 362 | rightFlap.position.set(-0.2, 0.38, -0.18) |
| 363 | rightFlap.rotation.x = -0.2 |
| 364 | group.add(rightFlap) |
| 365 | |
| 366 | // Red neckerchief |
| 367 | const tieMat = new THREE.MeshToonMaterial({ color: 0xcc2222, gradientMap }) |
| 368 | const tieGeom = new THREE.ConeGeometry(0.06, 0.15, 4) |
| 369 | const tie = new THREE.Mesh(tieGeom, tieMat) |
| 370 | tie.position.set(0.32, 0.32, 0) |
| 371 | tie.rotation.z = Math.PI |
| 372 | group.add(tie) |
| 373 | |
| 374 | return group |
| 375 | } |
| 376 | }, |
| 377 | |
| 378 | doug_cozy_sweater: { |
| 379 | id: 'doug_cozy_sweater', |
| 380 | name: 'Cozy Sweater', |
| 381 | character: CHARACTERS.DOUG, |
| 382 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 383 | price: 70, |
| 384 | meshFactory: (gradientMap) => { |
| 385 | const group = new THREE.Group() |
| 386 | const woolMat = new THREE.MeshToonMaterial({ color: 0x8b4513, gradientMap }) |
| 387 | const trimMat = new THREE.MeshToonMaterial({ color: 0xdaa520, gradientMap }) |
| 388 | |
| 389 | // Chunky sweater body |
| 390 | const torsoGeom = new THREE.SphereGeometry(0.46, 10, 8) |
| 391 | torsoGeom.scale(1.38, 0.75, 0.92) |
| 392 | const torso = new THREE.Mesh(torsoGeom, woolMat) |
| 393 | torso.position.set(0, 0.28, 0) |
| 394 | group.add(torso) |
| 395 | |
| 396 | // Ribbed collar (turtleneck) |
| 397 | const collarGeom = new THREE.CylinderGeometry(0.14, 0.16, 0.1, 8) |
| 398 | const collar = new THREE.Mesh(collarGeom, woolMat) |
| 399 | collar.position.set(0.38, 0.52, 0) |
| 400 | collar.rotation.z = -0.1 |
| 401 | group.add(collar) |
| 402 | |
| 403 | // Cable knit pattern (raised lines) |
| 404 | for (let i = 0; i < 3; i++) { |
| 405 | const cableGeom = new THREE.CylinderGeometry(0.015, 0.015, 0.5, 4) |
| 406 | const cable = new THREE.Mesh(cableGeom, trimMat) |
| 407 | cable.position.set(0.1, 0.28, -0.25 + i * 0.25) |
| 408 | cable.rotation.x = Math.PI / 2 |
| 409 | cable.rotation.z = 0.2 |
| 410 | group.add(cable) |
| 411 | } |
| 412 | |
| 413 | // Long sleeves |
| 414 | const sleeveGeom = new THREE.CylinderGeometry(0.09, 0.11, 0.2, 6) |
| 415 | const leftSleeve = new THREE.Mesh(sleeveGeom, woolMat) |
| 416 | leftSleeve.position.set(-0.05, 0.30, 0.38) |
| 417 | leftSleeve.rotation.x = Math.PI / 2 |
| 418 | leftSleeve.rotation.z = 0.4 |
| 419 | group.add(leftSleeve) |
| 420 | |
| 421 | const rightSleeve = new THREE.Mesh(sleeveGeom, woolMat) |
| 422 | rightSleeve.position.set(-0.05, 0.30, -0.38) |
| 423 | rightSleeve.rotation.x = -Math.PI / 2 |
| 424 | rightSleeve.rotation.z = 0.4 |
| 425 | group.add(rightSleeve) |
| 426 | |
| 427 | // Bottom ribbing |
| 428 | const ribGeom = new THREE.TorusGeometry(0.42, 0.03, 4, 16) |
| 429 | const rib = new THREE.Mesh(ribGeom, trimMat) |
| 430 | rib.position.set(-0.1, 0.08, 0) |
| 431 | rib.rotation.y = Math.PI / 2 |
| 432 | group.add(rib) |
| 433 | |
| 434 | return group |
| 435 | } |
| 436 | }, |
| 437 | |
| 438 | doug_captain_jacket: { |
| 439 | id: 'doug_captain_jacket', |
| 440 | name: "Captain's Jacket", |
| 441 | character: CHARACTERS.DOUG, |
| 442 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 443 | price: 95, |
| 444 | meshFactory: (gradientMap) => { |
| 445 | const group = new THREE.Group() |
| 446 | const navyMat = new THREE.MeshToonMaterial({ color: 0x1a1a3a, gradientMap }) |
| 447 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 448 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 449 | |
| 450 | // Jacket body |
| 451 | const torsoGeom = new THREE.SphereGeometry(0.45, 10, 8) |
| 452 | torsoGeom.scale(1.4, 0.76, 0.9) |
| 453 | const torso = new THREE.Mesh(torsoGeom, navyMat) |
| 454 | torso.position.set(0, 0.28, 0) |
| 455 | group.add(torso) |
| 456 | |
| 457 | // Jacket front panels (double-breasted) |
| 458 | const panelGeom = new THREE.BoxGeometry(0.08, 0.35, 0.25) |
| 459 | const leftPanel = new THREE.Mesh(panelGeom, navyMat) |
| 460 | leftPanel.position.set(0.38, 0.28, 0.12) |
| 461 | group.add(leftPanel) |
| 462 | |
| 463 | const rightPanel = new THREE.Mesh(panelGeom, navyMat) |
| 464 | rightPanel.position.set(0.38, 0.28, -0.12) |
| 465 | group.add(rightPanel) |
| 466 | |
| 467 | // Gold buttons (double row) |
| 468 | const buttonGeom = new THREE.SphereGeometry(0.025, 6, 4) |
| 469 | const buttonPositions = [ |
| 470 | { x: 0.42, y: 0.38, z: 0.08 }, { x: 0.42, y: 0.28, z: 0.08 }, { x: 0.42, y: 0.18, z: 0.08 }, |
| 471 | { x: 0.42, y: 0.38, z: -0.08 }, { x: 0.42, y: 0.28, z: -0.08 }, { x: 0.42, y: 0.18, z: -0.08 } |
| 472 | ] |
| 473 | for (const pos of buttonPositions) { |
| 474 | const button = new THREE.Mesh(buttonGeom, goldMat) |
| 475 | button.position.set(pos.x, pos.y, pos.z) |
| 476 | group.add(button) |
| 477 | } |
| 478 | |
| 479 | // Epaulettes (shoulder boards) |
| 480 | const epauletteGeom = new THREE.BoxGeometry(0.08, 0.02, 0.12) |
| 481 | const leftEpaulette = new THREE.Mesh(epauletteGeom, goldMat) |
| 482 | leftEpaulette.position.set(0.1, 0.45, 0.32) |
| 483 | group.add(leftEpaulette) |
| 484 | |
| 485 | const rightEpaulette = new THREE.Mesh(epauletteGeom, goldMat) |
| 486 | rightEpaulette.position.set(0.1, 0.45, -0.32) |
| 487 | group.add(rightEpaulette) |
| 488 | |
| 489 | // High collar |
| 490 | const collarGeom = new THREE.CylinderGeometry(0.13, 0.15, 0.08, 8, 1, true) |
| 491 | const collar = new THREE.Mesh(collarGeom, navyMat) |
| 492 | collar.position.set(0.36, 0.50, 0) |
| 493 | collar.rotation.z = -0.1 |
| 494 | group.add(collar) |
| 495 | |
| 496 | // Gold collar trim |
| 497 | const collarTrimGeom = new THREE.TorusGeometry(0.14, 0.012, 4, 12) |
| 498 | const collarTrim = new THREE.Mesh(collarTrimGeom, goldMat) |
| 499 | collarTrim.position.set(0.36, 0.54, 0) |
| 500 | collarTrim.rotation.x = Math.PI / 2 |
| 501 | collarTrim.rotation.z = -0.1 |
| 502 | group.add(collarTrim) |
| 503 | |
| 504 | // Sleeves with gold cuff trim |
| 505 | const sleeveGeom = new THREE.CylinderGeometry(0.09, 0.1, 0.18, 6) |
| 506 | const leftSleeve = new THREE.Mesh(sleeveGeom, navyMat) |
| 507 | leftSleeve.position.set(-0.02, 0.30, 0.38) |
| 508 | leftSleeve.rotation.x = Math.PI / 2 |
| 509 | leftSleeve.rotation.z = 0.35 |
| 510 | group.add(leftSleeve) |
| 511 | |
| 512 | const rightSleeve = new THREE.Mesh(sleeveGeom, navyMat) |
| 513 | rightSleeve.position.set(-0.02, 0.30, -0.38) |
| 514 | rightSleeve.rotation.x = -Math.PI / 2 |
| 515 | rightSleeve.rotation.z = 0.35 |
| 516 | group.add(rightSleeve) |
| 517 | |
| 518 | // Gold cuff rings |
| 519 | const cuffGeom = new THREE.TorusGeometry(0.095, 0.015, 4, 8) |
| 520 | const leftCuff = new THREE.Mesh(cuffGeom, goldMat) |
| 521 | leftCuff.position.set(-0.08, 0.26, 0.44) |
| 522 | leftCuff.rotation.y = Math.PI / 2 + 0.35 |
| 523 | group.add(leftCuff) |
| 524 | |
| 525 | const rightCuff = new THREE.Mesh(cuffGeom, goldMat) |
| 526 | rightCuff.position.set(-0.08, 0.26, -0.44) |
| 527 | rightCuff.rotation.y = Math.PI / 2 - 0.35 |
| 528 | group.add(rightCuff) |
| 529 | |
| 530 | return group |
| 531 | } |
| 532 | }, |
| 533 | |
| 534 | doug_pirate_captain: { |
| 535 | id: 'doug_pirate_captain', |
| 536 | name: 'Pirate Captain', |
| 537 | character: CHARACTERS.DOUG, |
| 538 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 539 | price: 150, |
| 540 | meshFactory: (gradientMap) => { |
| 541 | const group = new THREE.Group() |
| 542 | const coatMat = new THREE.MeshToonMaterial({ color: 0x8b0000, gradientMap }) |
| 543 | const blackMat = new THREE.MeshToonMaterial({ color: 0x1a1a1a, gradientMap }) |
| 544 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 545 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xf5f5dc, gradientMap }) |
| 546 | const beltMat = new THREE.MeshToonMaterial({ color: 0x4a3020, gradientMap }) |
| 547 | |
| 548 | // Inner white shirt (ruffle front) |
| 549 | const shirtGeom = new THREE.SphereGeometry(0.42, 10, 8) |
| 550 | shirtGeom.scale(1.3, 0.7, 0.85) |
| 551 | const shirt = new THREE.Mesh(shirtGeom, whiteMat) |
| 552 | shirt.position.set(0, 0.28, 0) |
| 553 | group.add(shirt) |
| 554 | |
| 555 | // Ruffle details on shirt front |
| 556 | for (let i = 0; i < 4; i++) { |
| 557 | const ruffleGeom = new THREE.TorusGeometry(0.06 - i * 0.008, 0.015, 4, 8, Math.PI) |
| 558 | const ruffle = new THREE.Mesh(ruffleGeom, whiteMat) |
| 559 | ruffle.position.set(0.36, 0.35 - i * 0.06, 0) |
| 560 | ruffle.rotation.y = Math.PI / 2 |
| 561 | ruffle.rotation.z = -Math.PI / 2 |
| 562 | group.add(ruffle) |
| 563 | } |
| 564 | |
| 565 | // Long pirate coat (open front) |
| 566 | const coatLeftGeom = new THREE.BoxGeometry(0.1, 0.45, 0.35) |
| 567 | const coatLeft = new THREE.Mesh(coatLeftGeom, coatMat) |
| 568 | coatLeft.position.set(0.15, 0.22, 0.25) |
| 569 | coatLeft.rotation.y = 0.15 |
| 570 | group.add(coatLeft) |
| 571 | |
| 572 | const coatRightGeom = new THREE.BoxGeometry(0.1, 0.45, 0.35) |
| 573 | const coatRight = new THREE.Mesh(coatRightGeom, coatMat) |
| 574 | coatRight.position.set(0.15, 0.22, -0.25) |
| 575 | coatRight.rotation.y = -0.15 |
| 576 | group.add(coatRight) |
| 577 | |
| 578 | // Coat back |
| 579 | const coatBackGeom = new THREE.BoxGeometry(0.08, 0.5, 0.55) |
| 580 | const coatBack = new THREE.Mesh(coatBackGeom, coatMat) |
| 581 | coatBack.position.set(-0.25, 0.25, 0) |
| 582 | group.add(coatBack) |
| 583 | |
| 584 | // Coat tails (flowing behind) |
| 585 | const tailGeom = new THREE.BoxGeometry(0.06, 0.25, 0.2) |
| 586 | const leftTail = new THREE.Mesh(tailGeom, coatMat) |
| 587 | leftTail.position.set(-0.35, 0.08, 0.15) |
| 588 | leftTail.rotation.x = 0.2 |
| 589 | leftTail.rotation.z = 0.1 |
| 590 | group.add(leftTail) |
| 591 | |
| 592 | const rightTail = new THREE.Mesh(tailGeom, coatMat) |
| 593 | rightTail.position.set(-0.35, 0.08, -0.15) |
| 594 | rightTail.rotation.x = -0.2 |
| 595 | rightTail.rotation.z = 0.1 |
| 596 | group.add(rightTail) |
| 597 | |
| 598 | // Gold trim on coat edges |
| 599 | const trimGeom = new THREE.BoxGeometry(0.02, 0.4, 0.02) |
| 600 | const trimPositions = [ |
| 601 | { x: 0.22, y: 0.22, z: 0.42 }, { x: 0.22, y: 0.22, z: -0.42 }, |
| 602 | { x: 0.22, y: 0.22, z: 0.08 }, { x: 0.22, y: 0.22, z: -0.08 } |
| 603 | ] |
| 604 | for (const pos of trimPositions) { |
| 605 | const trim = new THREE.Mesh(trimGeom, goldMat) |
| 606 | trim.position.set(pos.x, pos.y, pos.z) |
| 607 | group.add(trim) |
| 608 | } |
| 609 | |
| 610 | // Wide leather belt |
| 611 | const beltGeom = new THREE.TorusGeometry(0.4, 0.035, 4, 16) |
| 612 | const belt = new THREE.Mesh(beltGeom, beltMat) |
| 613 | belt.position.set(0, 0.15, 0) |
| 614 | belt.rotation.y = Math.PI / 2 |
| 615 | belt.rotation.z = 0.05 |
| 616 | group.add(belt) |
| 617 | |
| 618 | // Belt buckle (skull shape simplified) |
| 619 | const buckleGeom = new THREE.BoxGeometry(0.08, 0.08, 0.03) |
| 620 | const buckle = new THREE.Mesh(buckleGeom, goldMat) |
| 621 | buckle.position.set(0.38, 0.15, 0) |
| 622 | group.add(buckle) |
| 623 | |
| 624 | // Skull detail on buckle |
| 625 | const skullGeom = new THREE.SphereGeometry(0.025, 6, 4) |
| 626 | const skull = new THREE.Mesh(skullGeom, whiteMat) |
| 627 | skull.position.set(0.40, 0.15, 0) |
| 628 | group.add(skull) |
| 629 | |
| 630 | // Diagonal bandolier strap |
| 631 | const strapGeom = new THREE.BoxGeometry(0.5, 0.04, 0.03) |
| 632 | const strap = new THREE.Mesh(strapGeom, beltMat) |
| 633 | strap.position.set(0.05, 0.32, 0) |
| 634 | strap.rotation.z = 0.6 |
| 635 | group.add(strap) |
| 636 | |
| 637 | // Coat sleeves |
| 638 | const sleeveGeom = new THREE.CylinderGeometry(0.1, 0.11, 0.22, 6) |
| 639 | const leftSleeve = new THREE.Mesh(sleeveGeom, coatMat) |
| 640 | leftSleeve.position.set(-0.05, 0.30, 0.4) |
| 641 | leftSleeve.rotation.x = Math.PI / 2 |
| 642 | leftSleeve.rotation.z = 0.4 |
| 643 | group.add(leftSleeve) |
| 644 | |
| 645 | const rightSleeve = new THREE.Mesh(sleeveGeom, coatMat) |
| 646 | rightSleeve.position.set(-0.05, 0.30, -0.4) |
| 647 | rightSleeve.rotation.x = -Math.PI / 2 |
| 648 | rightSleeve.rotation.z = 0.4 |
| 649 | group.add(rightSleeve) |
| 650 | |
| 651 | // Sleeve cuff ruffles |
| 652 | const cuffGeom = new THREE.TorusGeometry(0.1, 0.02, 4, 8) |
| 653 | const leftCuff = new THREE.Mesh(cuffGeom, whiteMat) |
| 654 | leftCuff.position.set(-0.12, 0.26, 0.48) |
| 655 | leftCuff.rotation.y = Math.PI / 2 + 0.4 |
| 656 | group.add(leftCuff) |
| 657 | |
| 658 | const rightCuff = new THREE.Mesh(cuffGeom, whiteMat) |
| 659 | rightCuff.position.set(-0.12, 0.26, -0.48) |
| 660 | rightCuff.rotation.y = Math.PI / 2 - 0.4 |
| 661 | group.add(rightCuff) |
| 662 | |
| 663 | // Gold buttons on coat |
| 664 | const buttonGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 665 | for (let i = 0; i < 3; i++) { |
| 666 | const leftBtn = new THREE.Mesh(buttonGeom, goldMat) |
| 667 | leftBtn.position.set(0.2, 0.35 - i * 0.08, 0.1) |
| 668 | group.add(leftBtn) |
| 669 | |
| 670 | const rightBtn = new THREE.Mesh(buttonGeom, goldMat) |
| 671 | rightBtn.position.set(0.2, 0.35 - i * 0.08, -0.1) |
| 672 | group.add(rightBtn) |
| 673 | } |
| 674 | |
| 675 | return group |
| 676 | } |
| 677 | }, |
| 678 | |
| 679 | // Donny outfits - starter tier |
| 680 | donny_seafoam: { |
| 681 | id: 'donny_seafoam', |
| 682 | name: 'Seafoam', |
| 683 | character: CHARACTERS.DONNY, |
| 684 | type: OUTFIT_TYPES.COLOR_BODY, |
| 685 | price: 8, |
| 686 | colors: { body: 0x5f9ea0, belly: 0x98d8d8 } |
| 687 | }, |
| 688 | // Donny outfits - mid tier |
| 689 | donny_royal: { |
| 690 | id: 'donny_royal', |
| 691 | name: 'Royal Purple', |
| 692 | character: CHARACTERS.DONNY, |
| 693 | type: OUTFIT_TYPES.COLOR_BODY, |
| 694 | price: 15, |
| 695 | colors: { body: 0x6b3fa0, belly: 0x9b7bc0 } |
| 696 | }, |
| 697 | donny_arctic: { |
| 698 | id: 'donny_arctic', |
| 699 | name: 'Arctic White', |
| 700 | character: CHARACTERS.DONNY, |
| 701 | type: OUTFIT_TYPES.COLOR_BODY, |
| 702 | price: 18, |
| 703 | colors: { body: 0xe8e8e8, belly: 0xffffff } |
| 704 | }, |
| 705 | donny_ruby_monocle: { |
| 706 | id: 'donny_ruby_monocle', |
| 707 | name: 'Ruby Monocle', |
| 708 | character: CHARACTERS.DONNY, |
| 709 | type: OUTFIT_TYPES.ACCESSORY_FACE, |
| 710 | price: 25, |
| 711 | colors: { rim: 0xb22222, glass: 0xff6666 } |
| 712 | }, |
| 713 | donny_bowler: { |
| 714 | id: 'donny_bowler', |
| 715 | name: 'Bowler Hat', |
| 716 | character: CHARACTERS.DONNY, |
| 717 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 718 | price: 25, |
| 719 | meshFactory: (gradientMap) => { |
| 720 | const group = new THREE.Group() |
| 721 | const material = new THREE.MeshToonMaterial({ color: 0x2f2f2f, gradientMap }) |
| 722 | |
| 723 | // Hat dome |
| 724 | const domeGeom = new THREE.SphereGeometry(0.15, 12, 8, 0, Math.PI * 2, 0, Math.PI / 2) |
| 725 | const dome = new THREE.Mesh(domeGeom, material) |
| 726 | group.add(dome) |
| 727 | |
| 728 | // Hat brim |
| 729 | const brimGeom = new THREE.CylinderGeometry(0.22, 0.22, 0.025, 12) |
| 730 | const brim = new THREE.Mesh(brimGeom, material) |
| 731 | brim.position.y = -0.01 |
| 732 | group.add(brim) |
| 733 | |
| 734 | return group |
| 735 | } |
| 736 | }, |
| 737 | |
| 738 | donny_bicorn: { |
| 739 | id: 'donny_bicorn', |
| 740 | name: "Captain's Bicorn", |
| 741 | character: CHARACTERS.DONNY, |
| 742 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 743 | price: 40, |
| 744 | meshFactory: (gradientMap) => { |
| 745 | const group = new THREE.Group() |
| 746 | const navyMat = new THREE.MeshToonMaterial({ color: 0x1a1a2e, gradientMap }) |
| 747 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 748 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 749 | |
| 750 | // Main hat body (curved rectangular shape) |
| 751 | const bodyGeom = new THREE.BoxGeometry(0.35, 0.08, 0.2) |
| 752 | const body = new THREE.Mesh(bodyGeom, navyMat) |
| 753 | body.position.y = 0.04 |
| 754 | group.add(body) |
| 755 | |
| 756 | // Bicorn points (turned up sides) |
| 757 | const pointGeom = new THREE.BoxGeometry(0.08, 0.15, 0.18) |
| 758 | const leftPoint = new THREE.Mesh(pointGeom, navyMat) |
| 759 | leftPoint.position.set(-0.15, 0.1, 0) |
| 760 | leftPoint.rotation.z = 0.3 |
| 761 | group.add(leftPoint) |
| 762 | |
| 763 | const rightPoint = new THREE.Mesh(pointGeom, navyMat) |
| 764 | rightPoint.position.set(0.15, 0.1, 0) |
| 765 | rightPoint.rotation.z = -0.3 |
| 766 | group.add(rightPoint) |
| 767 | |
| 768 | // Gold trim along edges |
| 769 | const trimGeom = new THREE.BoxGeometry(0.36, 0.015, 0.01) |
| 770 | const frontTrim = new THREE.Mesh(trimGeom, goldMat) |
| 771 | frontTrim.position.set(0, 0.08, 0.1) |
| 772 | group.add(frontTrim) |
| 773 | |
| 774 | const backTrim = new THREE.Mesh(trimGeom, goldMat) |
| 775 | backTrim.position.set(0, 0.08, -0.1) |
| 776 | group.add(backTrim) |
| 777 | |
| 778 | // Cockade (rosette) decoration |
| 779 | const cockadeGeom = new THREE.CircleGeometry(0.04, 8) |
| 780 | const cockade = new THREE.Mesh(cockadeGeom, whiteMat) |
| 781 | cockade.position.set(0, 0.1, 0.11) |
| 782 | group.add(cockade) |
| 783 | |
| 784 | // Gold button on cockade |
| 785 | const buttonGeom = new THREE.SphereGeometry(0.015, 6, 4) |
| 786 | const button = new THREE.Mesh(buttonGeom, goldMat) |
| 787 | button.position.set(0, 0.1, 0.12) |
| 788 | group.add(button) |
| 789 | |
| 790 | // Feather plume |
| 791 | const featherGeom = new THREE.ConeGeometry(0.02, 0.15, 4) |
| 792 | const feather = new THREE.Mesh(featherGeom, whiteMat) |
| 793 | feather.position.set(0.02, 0.18, 0.08) |
| 794 | feather.rotation.z = -0.3 |
| 795 | feather.rotation.x = 0.2 |
| 796 | group.add(feather) |
| 797 | |
| 798 | return group |
| 799 | } |
| 800 | }, |
| 801 | |
| 802 | donny_opera_glasses: { |
| 803 | id: 'donny_opera_glasses', |
| 804 | name: 'Opera Glasses', |
| 805 | character: CHARACTERS.DONNY, |
| 806 | type: OUTFIT_TYPES.ACCESSORY_FACE, |
| 807 | price: 45, |
| 808 | meshFactory: (gradientMap) => { |
| 809 | const group = new THREE.Group() |
| 810 | const goldMat = new THREE.MeshToonMaterial({ color: 0xd4af37, gradientMap }) |
| 811 | const pearlMat = new THREE.MeshToonMaterial({ color: 0xfdf5e6, gradientMap }) |
| 812 | const lensMat = new THREE.MeshBasicMaterial({ color: 0x87ceeb, transparent: true, opacity: 0.4 }) |
| 813 | |
| 814 | // Twin barrels (binocular style) |
| 815 | const barrelGeom = new THREE.CylinderGeometry(0.05, 0.06, 0.12, 8) |
| 816 | |
| 817 | const leftBarrel = new THREE.Mesh(barrelGeom, pearlMat) |
| 818 | leftBarrel.position.set(-0.07, 0, 0) |
| 819 | leftBarrel.rotation.x = Math.PI / 2 |
| 820 | group.add(leftBarrel) |
| 821 | |
| 822 | const rightBarrel = new THREE.Mesh(barrelGeom, pearlMat) |
| 823 | rightBarrel.position.set(0.07, 0, 0) |
| 824 | rightBarrel.rotation.x = Math.PI / 2 |
| 825 | group.add(rightBarrel) |
| 826 | |
| 827 | // Lenses (front) |
| 828 | const lensGeom = new THREE.CircleGeometry(0.05, 10) |
| 829 | const leftLens = new THREE.Mesh(lensGeom, lensMat) |
| 830 | leftLens.position.set(-0.07, 0, 0.07) |
| 831 | group.add(leftLens) |
| 832 | |
| 833 | const rightLens = new THREE.Mesh(lensGeom, lensMat) |
| 834 | rightLens.position.set(0.07, 0, 0.07) |
| 835 | group.add(rightLens) |
| 836 | |
| 837 | // Gold rims |
| 838 | const rimGeom = new THREE.TorusGeometry(0.05, 0.008, 4, 12) |
| 839 | const leftRim = new THREE.Mesh(rimGeom, goldMat) |
| 840 | leftRim.position.set(-0.07, 0, 0.06) |
| 841 | group.add(leftRim) |
| 842 | |
| 843 | const rightRim = new THREE.Mesh(rimGeom, goldMat) |
| 844 | rightRim.position.set(0.07, 0, 0.06) |
| 845 | group.add(rightRim) |
| 846 | |
| 847 | // Bridge connecting barrels |
| 848 | const bridgeGeom = new THREE.BoxGeometry(0.04, 0.02, 0.03) |
| 849 | const bridge = new THREE.Mesh(bridgeGeom, goldMat) |
| 850 | bridge.position.set(0, 0, 0.02) |
| 851 | group.add(bridge) |
| 852 | |
| 853 | // Ornate handle |
| 854 | const handleGeom = new THREE.CylinderGeometry(0.012, 0.015, 0.15, 6) |
| 855 | const handle = new THREE.Mesh(handleGeom, goldMat) |
| 856 | handle.position.set(0.12, -0.06, 0) |
| 857 | handle.rotation.z = Math.PI / 4 |
| 858 | group.add(handle) |
| 859 | |
| 860 | // Handle end knob |
| 861 | const knobGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 862 | const knob = new THREE.Mesh(knobGeom, goldMat) |
| 863 | knob.position.set(0.18, -0.12, 0) |
| 864 | group.add(knob) |
| 865 | |
| 866 | // Decorative filigree on barrels |
| 867 | const filigreeGeom = new THREE.TorusGeometry(0.055, 0.005, 3, 12) |
| 868 | const leftFiligree = new THREE.Mesh(filigreeGeom, goldMat) |
| 869 | leftFiligree.position.set(-0.07, 0, 0) |
| 870 | group.add(leftFiligree) |
| 871 | |
| 872 | const rightFiligree = new THREE.Mesh(filigreeGeom, goldMat) |
| 873 | rightFiligree.position.set(0.07, 0, 0) |
| 874 | group.add(rightFiligree) |
| 875 | |
| 876 | return group |
| 877 | } |
| 878 | }, |
| 879 | |
| 880 | // === DONNY CLOTHING - Narwhal garments === |
| 881 | |
| 882 | donny_sailor_vest: { |
| 883 | id: 'donny_sailor_vest', |
| 884 | name: 'Sailor Vest', |
| 885 | character: CHARACTERS.DONNY, |
| 886 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 887 | price: 45, |
| 888 | meshFactory: (gradientMap) => { |
| 889 | const group = new THREE.Group() |
| 890 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 891 | const blueMat = new THREE.MeshToonMaterial({ color: 0x1e3a5f, gradientMap }) |
| 892 | |
| 893 | // Vest body - fits narwhal's torpedo shape |
| 894 | const vestGeom = new THREE.CylinderGeometry(0.38, 0.42, 0.6, 10) |
| 895 | const vest = new THREE.Mesh(vestGeom, whiteMat) |
| 896 | vest.position.set(0, 0.15, 0) |
| 897 | vest.rotation.x = Math.PI / 2 |
| 898 | group.add(vest) |
| 899 | |
| 900 | // Blue stripes on vest |
| 901 | for (let i = 0; i < 3; i++) { |
| 902 | const stripeGeom = new THREE.TorusGeometry(0.39 + i * 0.01, 0.02, 4, 16) |
| 903 | const stripe = new THREE.Mesh(stripeGeom, blueMat) |
| 904 | stripe.position.set(0, -0.1 + i * 0.15, 0) |
| 905 | stripe.rotation.x = Math.PI / 2 |
| 906 | group.add(stripe) |
| 907 | } |
| 908 | |
| 909 | // Collar |
| 910 | const collarGeom = new THREE.TorusGeometry(0.36, 0.04, 4, 12, Math.PI) |
| 911 | const collar = new THREE.Mesh(collarGeom, blueMat) |
| 912 | collar.position.set(0, 0.42, 0.1) |
| 913 | collar.rotation.x = Math.PI / 2 + 0.3 |
| 914 | group.add(collar) |
| 915 | |
| 916 | return group |
| 917 | } |
| 918 | }, |
| 919 | |
| 920 | donny_admiral_coat: { |
| 921 | id: 'donny_admiral_coat', |
| 922 | name: 'Admiral Coat', |
| 923 | character: CHARACTERS.DONNY, |
| 924 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 925 | price: 100, |
| 926 | meshFactory: (gradientMap) => { |
| 927 | const group = new THREE.Group() |
| 928 | const navyMat = new THREE.MeshToonMaterial({ color: 0x1a1a3a, gradientMap }) |
| 929 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 930 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 931 | |
| 932 | // Main coat body |
| 933 | const coatGeom = new THREE.CylinderGeometry(0.4, 0.45, 0.7, 10) |
| 934 | const coat = new THREE.Mesh(coatGeom, navyMat) |
| 935 | coat.position.set(0, 0.12, 0) |
| 936 | coat.rotation.x = Math.PI / 2 |
| 937 | group.add(coat) |
| 938 | |
| 939 | // High collar |
| 940 | const collarGeom = new THREE.CylinderGeometry(0.38, 0.35, 0.12, 10, 1, true) |
| 941 | const collar = new THREE.Mesh(collarGeom, navyMat) |
| 942 | collar.position.set(0, 0.48, 0) |
| 943 | collar.rotation.x = Math.PI / 2 |
| 944 | group.add(collar) |
| 945 | |
| 946 | // Gold collar trim |
| 947 | const collarTrimGeom = new THREE.TorusGeometry(0.36, 0.015, 4, 12) |
| 948 | const collarTrim = new THREE.Mesh(collarTrimGeom, goldMat) |
| 949 | collarTrim.position.set(0, 0.54, 0) |
| 950 | collarTrim.rotation.x = Math.PI / 2 |
| 951 | group.add(collarTrim) |
| 952 | |
| 953 | // Epaulettes |
| 954 | const epGeom = new THREE.BoxGeometry(0.15, 0.03, 0.1) |
| 955 | const leftEp = new THREE.Mesh(epGeom, goldMat) |
| 956 | leftEp.position.set(0.35, 0.35, 0.2) |
| 957 | leftEp.rotation.z = 0.3 |
| 958 | group.add(leftEp) |
| 959 | |
| 960 | const rightEp = new THREE.Mesh(epGeom, goldMat) |
| 961 | rightEp.position.set(0.35, 0.35, -0.2) |
| 962 | rightEp.rotation.z = 0.3 |
| 963 | group.add(rightEp) |
| 964 | |
| 965 | // Gold buttons (row down front) |
| 966 | const buttonGeom = new THREE.SphereGeometry(0.025, 6, 4) |
| 967 | for (let i = 0; i < 4; i++) { |
| 968 | const button = new THREE.Mesh(buttonGeom, goldMat) |
| 969 | button.position.set(0.1 - i * 0.12, 0.42, 0) |
| 970 | group.add(button) |
| 971 | } |
| 972 | |
| 973 | // Medals/decorations |
| 974 | const medalGeom = new THREE.CircleGeometry(0.04, 6) |
| 975 | const medal1 = new THREE.Mesh(medalGeom, goldMat) |
| 976 | medal1.position.set(0.25, 0.38, 0.15) |
| 977 | medal1.rotation.y = -0.5 |
| 978 | group.add(medal1) |
| 979 | |
| 980 | const medal2 = new THREE.Mesh(medalGeom, goldMat) |
| 981 | medal2.position.set(0.2, 0.38, 0.12) |
| 982 | medal2.rotation.y = -0.5 |
| 983 | group.add(medal2) |
| 984 | |
| 985 | return group |
| 986 | } |
| 987 | }, |
| 988 | |
| 989 | donny_pirate_vest: { |
| 990 | id: 'donny_pirate_vest', |
| 991 | name: 'Pirate Vest', |
| 992 | character: CHARACTERS.DONNY, |
| 993 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 994 | price: 130, |
| 995 | meshFactory: (gradientMap) => { |
| 996 | const group = new THREE.Group() |
| 997 | const redMat = new THREE.MeshToonMaterial({ color: 0x8b0000, gradientMap }) |
| 998 | const blackMat = new THREE.MeshToonMaterial({ color: 0x1a1a1a, gradientMap }) |
| 999 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 1000 | const beltMat = new THREE.MeshToonMaterial({ color: 0x4a3020, gradientMap }) |
| 1001 | const whiteMat = new THREE.MeshToonMaterial({ color: 0xf5f5dc, gradientMap }) |
| 1002 | |
| 1003 | // Inner shirt |
| 1004 | const shirtGeom = new THREE.CylinderGeometry(0.36, 0.4, 0.55, 10) |
| 1005 | const shirt = new THREE.Mesh(shirtGeom, whiteMat) |
| 1006 | shirt.position.set(0, 0.15, 0) |
| 1007 | shirt.rotation.x = Math.PI / 2 |
| 1008 | group.add(shirt) |
| 1009 | |
| 1010 | // Vest panels (open front) |
| 1011 | const panelGeom = new THREE.BoxGeometry(0.4, 0.08, 0.25) |
| 1012 | const leftPanel = new THREE.Mesh(panelGeom, redMat) |
| 1013 | leftPanel.position.set(0.1, 0.3, 0.2) |
| 1014 | leftPanel.rotation.z = 0.2 |
| 1015 | group.add(leftPanel) |
| 1016 | |
| 1017 | const rightPanel = new THREE.Mesh(panelGeom, redMat) |
| 1018 | rightPanel.position.set(0.1, 0.3, -0.2) |
| 1019 | rightPanel.rotation.z = 0.2 |
| 1020 | group.add(rightPanel) |
| 1021 | |
| 1022 | // Vest back |
| 1023 | const backGeom = new THREE.BoxGeometry(0.5, 0.08, 0.35) |
| 1024 | const back = new THREE.Mesh(backGeom, redMat) |
| 1025 | back.position.set(-0.15, 0.2, 0) |
| 1026 | group.add(back) |
| 1027 | |
| 1028 | // Gold trim on vest |
| 1029 | const trimGeom = new THREE.BoxGeometry(0.35, 0.02, 0.02) |
| 1030 | const leftTrim = new THREE.Mesh(trimGeom, goldMat) |
| 1031 | leftTrim.position.set(0.12, 0.32, 0.32) |
| 1032 | leftTrim.rotation.z = 0.2 |
| 1033 | group.add(leftTrim) |
| 1034 | |
| 1035 | const rightTrim = new THREE.Mesh(trimGeom, goldMat) |
| 1036 | rightTrim.position.set(0.12, 0.32, -0.32) |
| 1037 | rightTrim.rotation.z = 0.2 |
| 1038 | group.add(rightTrim) |
| 1039 | |
| 1040 | // Wide belt with skull buckle |
| 1041 | const beltGeom = new THREE.TorusGeometry(0.4, 0.05, 4, 16) |
| 1042 | const belt = new THREE.Mesh(beltGeom, beltMat) |
| 1043 | belt.position.set(0, -0.1, 0) |
| 1044 | belt.rotation.x = Math.PI / 2 |
| 1045 | group.add(belt) |
| 1046 | |
| 1047 | // Buckle |
| 1048 | const buckleGeom = new THREE.BoxGeometry(0.1, 0.08, 0.04) |
| 1049 | const buckle = new THREE.Mesh(buckleGeom, goldMat) |
| 1050 | buckle.position.set(0.38, -0.1, 0) |
| 1051 | group.add(buckle) |
| 1052 | |
| 1053 | // Skull on buckle |
| 1054 | const skullGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| 1055 | const skull = new THREE.Mesh(skullGeom, whiteMat) |
| 1056 | skull.position.set(0.40, -0.1, 0) |
| 1057 | group.add(skull) |
| 1058 | |
| 1059 | // Bandolier strap |
| 1060 | const strapGeom = new THREE.BoxGeometry(0.6, 0.04, 0.03) |
| 1061 | const strap = new THREE.Mesh(strapGeom, beltMat) |
| 1062 | strap.position.set(0, 0.2, 0) |
| 1063 | strap.rotation.z = 0.5 |
| 1064 | strap.rotation.y = Math.PI / 2 |
| 1065 | group.add(strap) |
| 1066 | |
| 1067 | return group |
| 1068 | } |
| 1069 | }, |
| 1070 | |
| 1071 | // Ollie outfits |
| 1072 | ollie_coral: { |
| 1073 | id: 'ollie_coral', |
| 1074 | name: 'Coral Pink', |
| 1075 | character: CHARACTERS.OLLIE, |
| 1076 | type: OUTFIT_TYPES.COLOR_BODY, |
| 1077 | price: 20, |
| 1078 | colors: { body: 0xff7f7f, belly: 0xffb3b3, suckers: 0xffcccc } |
| 1079 | }, |
| 1080 | ollie_deepsea: { |
| 1081 | id: 'ollie_deepsea', |
| 1082 | name: 'Deep Sea Blue', |
| 1083 | character: CHARACTERS.OLLIE, |
| 1084 | type: OUTFIT_TYPES.COLOR_BODY, |
| 1085 | price: 20, |
| 1086 | colors: { body: 0x1e3a5f, belly: 0x4a6fa5, suckers: 0x6b8cae } |
| 1087 | }, |
| 1088 | ollie_golden_mag: { |
| 1089 | id: 'ollie_golden_mag', |
| 1090 | name: 'Golden Magnifier', |
| 1091 | character: CHARACTERS.OLLIE, |
| 1092 | type: OUTFIT_TYPES.ACCESSORY_HELD, |
| 1093 | price: 30, |
| 1094 | colors: { rim: 0xffd700, glass: 0xffffcc } |
| 1095 | }, |
| 1096 | ollie_detective: { |
| 1097 | id: 'ollie_detective', |
| 1098 | name: 'Detective Cap', |
| 1099 | character: CHARACTERS.OLLIE, |
| 1100 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 1101 | price: 25, |
| 1102 | meshFactory: (gradientMap) => { |
| 1103 | const group = new THREE.Group() |
| 1104 | const material = new THREE.MeshToonMaterial({ color: 0x8b4513, gradientMap }) |
| 1105 | |
| 1106 | // Cap body |
| 1107 | const capGeom = new THREE.SphereGeometry(0.18, 8, 6, 0, Math.PI * 2, 0, Math.PI / 2) |
| 1108 | const cap = new THREE.Mesh(capGeom, material) |
| 1109 | cap.scale.y = 0.5 |
| 1110 | group.add(cap) |
| 1111 | |
| 1112 | // Front brim |
| 1113 | const brimGeom = new THREE.CylinderGeometry(0.12, 0.15, 0.02, 8, 1, false, -Math.PI/3, Math.PI * 2/3) |
| 1114 | const brim = new THREE.Mesh(brimGeom, material) |
| 1115 | brim.position.set(0.12, -0.02, 0) |
| 1116 | brim.rotation.z = -0.3 |
| 1117 | group.add(brim) |
| 1118 | |
| 1119 | return group |
| 1120 | } |
| 1121 | }, |
| 1122 | |
| 1123 | ollie_jeweler_loupe: { |
| 1124 | id: 'ollie_jeweler_loupe', |
| 1125 | name: "Jeweler's Loupe", |
| 1126 | character: CHARACTERS.OLLIE, |
| 1127 | type: OUTFIT_TYPES.ACCESSORY_FACE, |
| 1128 | price: 35, |
| 1129 | meshFactory: (gradientMap) => { |
| 1130 | const group = new THREE.Group() |
| 1131 | const brassMat = new THREE.MeshToonMaterial({ color: 0xb8860b, gradientMap }) |
| 1132 | const blackMat = new THREE.MeshToonMaterial({ color: 0x1a1a1a, gradientMap }) |
| 1133 | const lensMat = new THREE.MeshBasicMaterial({ color: 0xaaffaa, transparent: true, opacity: 0.5 }) |
| 1134 | |
| 1135 | // Main loupe barrel |
| 1136 | const barrelGeom = new THREE.CylinderGeometry(0.06, 0.08, 0.1, 10) |
| 1137 | const barrel = new THREE.Mesh(barrelGeom, blackMat) |
| 1138 | barrel.rotation.x = Math.PI / 2 |
| 1139 | barrel.position.z = 0.03 |
| 1140 | group.add(barrel) |
| 1141 | |
| 1142 | // Lens (front) |
| 1143 | const lensGeom = new THREE.CircleGeometry(0.06, 12) |
| 1144 | const lens = new THREE.Mesh(lensGeom, lensMat) |
| 1145 | lens.position.z = 0.09 |
| 1146 | group.add(lens) |
| 1147 | |
| 1148 | // Brass rim |
| 1149 | const rimGeom = new THREE.TorusGeometry(0.06, 0.01, 4, 16) |
| 1150 | const rim = new THREE.Mesh(rimGeom, brassMat) |
| 1151 | rim.position.z = 0.08 |
| 1152 | group.add(rim) |
| 1153 | |
| 1154 | // Eyepiece (back) |
| 1155 | const eyepieceGeom = new THREE.CylinderGeometry(0.05, 0.06, 0.03, 10) |
| 1156 | const eyepiece = new THREE.Mesh(eyepieceGeom, brassMat) |
| 1157 | eyepiece.rotation.x = Math.PI / 2 |
| 1158 | eyepiece.position.z = -0.03 |
| 1159 | group.add(eyepiece) |
| 1160 | |
| 1161 | // Headband attachment (wraps around head) |
| 1162 | const bandGeom = new THREE.TorusGeometry(0.15, 0.015, 4, 16, Math.PI) |
| 1163 | const band = new THREE.Mesh(bandGeom, blackMat) |
| 1164 | band.position.set(0, 0.05, -0.05) |
| 1165 | band.rotation.x = Math.PI / 2 |
| 1166 | band.rotation.z = Math.PI / 2 |
| 1167 | group.add(band) |
| 1168 | |
| 1169 | // Adjustment knob |
| 1170 | const knobGeom = new THREE.CylinderGeometry(0.015, 0.02, 0.03, 6) |
| 1171 | const knob = new THREE.Mesh(knobGeom, brassMat) |
| 1172 | knob.position.set(0.07, 0, 0.02) |
| 1173 | knob.rotation.z = Math.PI / 2 |
| 1174 | group.add(knob) |
| 1175 | |
| 1176 | // Knob ridges |
| 1177 | for (let i = 0; i < 6; i++) { |
| 1178 | const ridgeGeom = new THREE.BoxGeometry(0.002, 0.025, 0.005) |
| 1179 | const ridge = new THREE.Mesh(ridgeGeom, brassMat) |
| 1180 | const angle = (i / 6) * Math.PI * 2 |
| 1181 | ridge.position.set(0.085, Math.sin(angle) * 0.015, 0.02 + Math.cos(angle) * 0.015) |
| 1182 | group.add(ridge) |
| 1183 | } |
| 1184 | |
| 1185 | return group |
| 1186 | } |
| 1187 | }, |
| 1188 | |
| 1189 | ollie_wizard_hat: { |
| 1190 | id: 'ollie_wizard_hat', |
| 1191 | name: 'Wizard Hat', |
| 1192 | character: CHARACTERS.OLLIE, |
| 1193 | type: OUTFIT_TYPES.ACCESSORY_HEAD, |
| 1194 | price: 45, |
| 1195 | meshFactory: (gradientMap) => { |
| 1196 | const group = new THREE.Group() |
| 1197 | const purpleMat = new THREE.MeshToonMaterial({ color: 0x4b0082, gradientMap }) |
| 1198 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 1199 | const silverMat = new THREE.MeshToonMaterial({ color: 0xc0c0c0, gradientMap }) |
| 1200 | |
| 1201 | // Main cone |
| 1202 | const coneGeom = new THREE.ConeGeometry(0.2, 0.45, 8) |
| 1203 | const cone = new THREE.Mesh(coneGeom, purpleMat) |
| 1204 | cone.position.y = 0.22 |
| 1205 | group.add(cone) |
| 1206 | |
| 1207 | // Bent tip (wizards hats droop!) |
| 1208 | const tipGeom = new THREE.ConeGeometry(0.05, 0.12, 6) |
| 1209 | const tip = new THREE.Mesh(tipGeom, purpleMat) |
| 1210 | tip.position.set(0.08, 0.42, 0.05) |
| 1211 | tip.rotation.z = -0.8 |
| 1212 | tip.rotation.x = 0.3 |
| 1213 | group.add(tip) |
| 1214 | |
| 1215 | // Wide brim |
| 1216 | const brimGeom = new THREE.CylinderGeometry(0.28, 0.3, 0.03, 12) |
| 1217 | const brim = new THREE.Mesh(brimGeom, purpleMat) |
| 1218 | brim.position.y = 0 |
| 1219 | group.add(brim) |
| 1220 | |
| 1221 | // Gold band at base |
| 1222 | const bandGeom = new THREE.TorusGeometry(0.2, 0.02, 4, 16) |
| 1223 | const band = new THREE.Mesh(bandGeom, goldMat) |
| 1224 | band.position.y = 0.02 |
| 1225 | band.rotation.x = Math.PI / 2 |
| 1226 | group.add(band) |
| 1227 | |
| 1228 | // Stars on hat (scattered) |
| 1229 | const starPositions = [ |
| 1230 | { x: 0.12, y: 0.25, z: 0.1, scale: 0.8 }, |
| 1231 | { x: -0.08, y: 0.35, z: 0.12, scale: 0.6 }, |
| 1232 | { x: 0.05, y: 0.15, z: 0.15, scale: 0.5 }, |
| 1233 | { x: -0.1, y: 0.2, z: -0.1, scale: 0.7 }, |
| 1234 | { x: 0.08, y: 0.38, z: -0.05, scale: 0.5 } |
| 1235 | ] |
| 1236 | |
| 1237 | for (const star of starPositions) { |
| 1238 | // Simple 4-point star shape |
| 1239 | const starGroup = new THREE.Group() |
| 1240 | |
| 1241 | const point1Geom = new THREE.ConeGeometry(0.015, 0.04, 4) |
| 1242 | const point1 = new THREE.Mesh(point1Geom, silverMat) |
| 1243 | starGroup.add(point1) |
| 1244 | |
| 1245 | const point2 = new THREE.Mesh(point1Geom, silverMat) |
| 1246 | point2.rotation.z = Math.PI |
| 1247 | starGroup.add(point2) |
| 1248 | |
| 1249 | const point3 = new THREE.Mesh(point1Geom, silverMat) |
| 1250 | point3.rotation.z = Math.PI / 2 |
| 1251 | starGroup.add(point3) |
| 1252 | |
| 1253 | const point4 = new THREE.Mesh(point1Geom, silverMat) |
| 1254 | point4.rotation.z = -Math.PI / 2 |
| 1255 | starGroup.add(point4) |
| 1256 | |
| 1257 | starGroup.position.set(star.x, star.y, star.z) |
| 1258 | starGroup.scale.setScalar(star.scale) |
| 1259 | group.add(starGroup) |
| 1260 | } |
| 1261 | |
| 1262 | // Moon crescent |
| 1263 | const moonGeom = new THREE.TorusGeometry(0.03, 0.01, 4, 12, Math.PI * 1.5) |
| 1264 | const moon = new THREE.Mesh(moonGeom, goldMat) |
| 1265 | moon.position.set(-0.12, 0.3, 0.08) |
| 1266 | moon.rotation.z = 0.5 |
| 1267 | group.add(moon) |
| 1268 | |
| 1269 | return group |
| 1270 | } |
| 1271 | }, |
| 1272 | |
| 1273 | // === OLLIE CLOTHING - Octopus garments === |
| 1274 | |
| 1275 | ollie_bowtie: { |
| 1276 | id: 'ollie_bowtie', |
| 1277 | name: 'Fancy Bow Tie', |
| 1278 | character: CHARACTERS.OLLIE, |
| 1279 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 1280 | price: 40, |
| 1281 | meshFactory: (gradientMap) => { |
| 1282 | const group = new THREE.Group() |
| 1283 | const silkMat = new THREE.MeshToonMaterial({ color: 0x8b0000, gradientMap }) |
| 1284 | const knotMat = new THREE.MeshToonMaterial({ color: 0x660000, gradientMap }) |
| 1285 | |
| 1286 | // Bow tie wings |
| 1287 | const wingGeom = new THREE.BoxGeometry(0.12, 0.06, 0.04) |
| 1288 | const leftWing = new THREE.Mesh(wingGeom, silkMat) |
| 1289 | leftWing.position.set(0, 0.65, 0.08) |
| 1290 | leftWing.rotation.z = 0.2 |
| 1291 | group.add(leftWing) |
| 1292 | |
| 1293 | const rightWing = new THREE.Mesh(wingGeom, silkMat) |
| 1294 | rightWing.position.set(0, 0.65, -0.08) |
| 1295 | rightWing.rotation.z = -0.2 |
| 1296 | group.add(rightWing) |
| 1297 | |
| 1298 | // Center knot |
| 1299 | const knotGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| 1300 | const knot = new THREE.Mesh(knotGeom, knotMat) |
| 1301 | knot.position.set(0, 0.65, 0) |
| 1302 | knot.scale.set(1, 1, 1.5) |
| 1303 | group.add(knot) |
| 1304 | |
| 1305 | // Small dangling ribbon ends |
| 1306 | const ribbonGeom = new THREE.BoxGeometry(0.02, 0.08, 0.03) |
| 1307 | const ribbon1 = new THREE.Mesh(ribbonGeom, silkMat) |
| 1308 | ribbon1.position.set(0, 0.60, 0.02) |
| 1309 | ribbon1.rotation.z = 0.1 |
| 1310 | group.add(ribbon1) |
| 1311 | |
| 1312 | const ribbon2 = new THREE.Mesh(ribbonGeom, silkMat) |
| 1313 | ribbon2.position.set(0, 0.60, -0.02) |
| 1314 | ribbon2.rotation.z = -0.1 |
| 1315 | group.add(ribbon2) |
| 1316 | |
| 1317 | return group |
| 1318 | } |
| 1319 | }, |
| 1320 | |
| 1321 | ollie_dapper_vest: { |
| 1322 | id: 'ollie_dapper_vest', |
| 1323 | name: 'Dapper Vest', |
| 1324 | character: CHARACTERS.OLLIE, |
| 1325 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 1326 | price: 75, |
| 1327 | meshFactory: (gradientMap) => { |
| 1328 | const group = new THREE.Group() |
| 1329 | const vestMat = new THREE.MeshToonMaterial({ color: 0x4a4a4a, gradientMap }) |
| 1330 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 1331 | const silkMat = new THREE.MeshToonMaterial({ color: 0x8b0000, gradientMap }) |
| 1332 | |
| 1333 | // Vest body - wraps around octopus mantle |
| 1334 | const vestGeom = new THREE.SphereGeometry(0.42, 10, 8) |
| 1335 | vestGeom.scale(1, 0.8, 1) |
| 1336 | const vest = new THREE.Mesh(vestGeom, vestMat) |
| 1337 | vest.position.set(0, 0.35, 0) |
| 1338 | group.add(vest) |
| 1339 | |
| 1340 | // Vest front opening (shows body) |
| 1341 | const openingGeom = new THREE.PlaneGeometry(0.15, 0.4) |
| 1342 | const openingMat = new THREE.MeshBasicMaterial({ color: 0xe07850, transparent: true, opacity: 0.3 }) |
| 1343 | const opening = new THREE.Mesh(openingGeom, openingMat) |
| 1344 | opening.position.set(0.42, 0.35, 0) |
| 1345 | opening.rotation.y = Math.PI / 2 |
| 1346 | group.add(opening) |
| 1347 | |
| 1348 | // Lapels |
| 1349 | const lapelGeom = new THREE.BoxGeometry(0.08, 0.2, 0.05) |
| 1350 | const leftLapel = new THREE.Mesh(lapelGeom, silkMat) |
| 1351 | leftLapel.position.set(0.4, 0.45, 0.1) |
| 1352 | leftLapel.rotation.z = -0.2 |
| 1353 | leftLapel.rotation.y = 0.3 |
| 1354 | group.add(leftLapel) |
| 1355 | |
| 1356 | const rightLapel = new THREE.Mesh(lapelGeom, silkMat) |
| 1357 | rightLapel.position.set(0.4, 0.45, -0.1) |
| 1358 | rightLapel.rotation.z = -0.2 |
| 1359 | rightLapel.rotation.y = -0.3 |
| 1360 | group.add(rightLapel) |
| 1361 | |
| 1362 | // Gold buttons |
| 1363 | const buttonGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 1364 | for (let i = 0; i < 3; i++) { |
| 1365 | const button = new THREE.Mesh(buttonGeom, goldMat) |
| 1366 | button.position.set(0.42, 0.5 - i * 0.1, 0) |
| 1367 | group.add(button) |
| 1368 | } |
| 1369 | |
| 1370 | // Watch chain |
| 1371 | const chainGeom = new THREE.TorusGeometry(0.08, 0.008, 4, 8, Math.PI) |
| 1372 | const chain = new THREE.Mesh(chainGeom, goldMat) |
| 1373 | chain.position.set(0.35, 0.32, 0) |
| 1374 | chain.rotation.y = Math.PI / 2 |
| 1375 | chain.rotation.x = Math.PI / 2 |
| 1376 | group.add(chain) |
| 1377 | |
| 1378 | // Watch fob |
| 1379 | const fobGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 1380 | const fob = new THREE.Mesh(fobGeom, goldMat) |
| 1381 | fob.position.set(0.35, 0.24, 0) |
| 1382 | group.add(fob) |
| 1383 | |
| 1384 | return group |
| 1385 | } |
| 1386 | }, |
| 1387 | |
| 1388 | ollie_gentleman_suit: { |
| 1389 | id: 'ollie_gentleman_suit', |
| 1390 | name: "Gentleman's Suit", |
| 1391 | character: CHARACTERS.OLLIE, |
| 1392 | type: OUTFIT_TYPES.CLOTHING_BODY, |
| 1393 | price: 120, |
| 1394 | meshFactory: (gradientMap) => { |
| 1395 | const group = new THREE.Group() |
| 1396 | const suitMat = new THREE.MeshToonMaterial({ color: 0x1a1a2e, gradientMap }) |
| 1397 | const shirtMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 1398 | const tieMat = new THREE.MeshToonMaterial({ color: 0x4a0000, gradientMap }) |
| 1399 | const goldMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 1400 | |
| 1401 | // White shirt underneath |
| 1402 | const shirtGeom = new THREE.SphereGeometry(0.38, 10, 8) |
| 1403 | shirtGeom.scale(1, 0.78, 1) |
| 1404 | const shirt = new THREE.Mesh(shirtGeom, shirtMat) |
| 1405 | shirt.position.set(0, 0.35, 0) |
| 1406 | group.add(shirt) |
| 1407 | |
| 1408 | // Suit jacket |
| 1409 | const jacketGeom = new THREE.SphereGeometry(0.44, 10, 8) |
| 1410 | jacketGeom.scale(1, 0.82, 1) |
| 1411 | const jacket = new THREE.Mesh(jacketGeom, suitMat) |
| 1412 | jacket.position.set(0, 0.35, 0) |
| 1413 | group.add(jacket) |
| 1414 | |
| 1415 | // Jacket front cutaway (shows shirt and tie) |
| 1416 | const cutawayGeom = new THREE.PlaneGeometry(0.2, 0.45) |
| 1417 | const cutawayMat = new THREE.MeshBasicMaterial({ visible: false }) |
| 1418 | const cutaway = new THREE.Mesh(cutawayGeom, cutawayMat) |
| 1419 | cutaway.position.set(0.45, 0.35, 0) |
| 1420 | cutaway.rotation.y = Math.PI / 2 |
| 1421 | group.add(cutaway) |
| 1422 | |
| 1423 | // Lapels |
| 1424 | const lapelGeom = new THREE.BoxGeometry(0.12, 0.25, 0.04) |
| 1425 | const leftLapel = new THREE.Mesh(lapelGeom, suitMat) |
| 1426 | leftLapel.position.set(0.42, 0.48, 0.12) |
| 1427 | leftLapel.rotation.z = -0.25 |
| 1428 | leftLapel.rotation.y = 0.4 |
| 1429 | group.add(leftLapel) |
| 1430 | |
| 1431 | const rightLapel = new THREE.Mesh(lapelGeom, suitMat) |
| 1432 | rightLapel.position.set(0.42, 0.48, -0.12) |
| 1433 | rightLapel.rotation.z = -0.25 |
| 1434 | rightLapel.rotation.y = -0.4 |
| 1435 | group.add(rightLapel) |
| 1436 | |
| 1437 | // Collar |
| 1438 | const collarGeom = new THREE.BoxGeometry(0.06, 0.08, 0.05) |
| 1439 | const leftCollar = new THREE.Mesh(collarGeom, shirtMat) |
| 1440 | leftCollar.position.set(0.38, 0.62, 0.06) |
| 1441 | leftCollar.rotation.z = -0.4 |
| 1442 | group.add(leftCollar) |
| 1443 | |
| 1444 | const rightCollar = new THREE.Mesh(collarGeom, shirtMat) |
| 1445 | rightCollar.position.set(0.38, 0.62, -0.06) |
| 1446 | rightCollar.rotation.z = -0.4 |
| 1447 | group.add(rightCollar) |
| 1448 | |
| 1449 | // Tie |
| 1450 | const tieKnotGeom = new THREE.BoxGeometry(0.04, 0.04, 0.03) |
| 1451 | const tieKnot = new THREE.Mesh(tieKnotGeom, tieMat) |
| 1452 | tieKnot.position.set(0.40, 0.58, 0) |
| 1453 | group.add(tieKnot) |
| 1454 | |
| 1455 | const tieBodyGeom = new THREE.BoxGeometry(0.06, 0.25, 0.02) |
| 1456 | const tieBody = new THREE.Mesh(tieBodyGeom, tieMat) |
| 1457 | tieBody.position.set(0.42, 0.42, 0) |
| 1458 | tieBody.rotation.z = -0.05 |
| 1459 | group.add(tieBody) |
| 1460 | |
| 1461 | // Tie point |
| 1462 | const tiePointGeom = new THREE.ConeGeometry(0.035, 0.06, 4) |
| 1463 | const tiePoint = new THREE.Mesh(tiePointGeom, tieMat) |
| 1464 | tiePoint.position.set(0.43, 0.28, 0) |
| 1465 | tiePoint.rotation.z = Math.PI |
| 1466 | group.add(tiePoint) |
| 1467 | |
| 1468 | // Pocket square |
| 1469 | const squareGeom = new THREE.BoxGeometry(0.04, 0.05, 0.02) |
| 1470 | const squareMat = new THREE.MeshToonMaterial({ color: 0xffffff, gradientMap }) |
| 1471 | const square = new THREE.Mesh(squareGeom, squareMat) |
| 1472 | square.position.set(0.4, 0.5, -0.2) |
| 1473 | group.add(square) |
| 1474 | |
| 1475 | // Buttons |
| 1476 | const buttonGeom = new THREE.SphereGeometry(0.015, 6, 4) |
| 1477 | const button1 = new THREE.Mesh(buttonGeom, goldMat) |
| 1478 | button1.position.set(0.44, 0.35, 0.15) |
| 1479 | group.add(button1) |
| 1480 | |
| 1481 | const button2 = new THREE.Mesh(buttonGeom, goldMat) |
| 1482 | button2.position.set(0.44, 0.35, -0.15) |
| 1483 | group.add(button2) |
| 1484 | |
| 1485 | return group |
| 1486 | } |
| 1487 | } |
| 1488 | } |
| 1489 | |
| 1490 | // Building definitions |
| 1491 | export const BUILDINGS = { |
| 1492 | dock_wooden: { |
| 1493 | id: 'dock_wooden', |
| 1494 | buildingType: 'dock_wooden', |
| 1495 | name: 'Wooden Dock', |
| 1496 | price: 40, |
| 1497 | zoneType: 'waterEdge', |
| 1498 | forbiddenRadius: 0.8 |
| 1499 | }, |
| 1500 | fishing_hut: { |
| 1501 | id: 'fishing_hut', |
| 1502 | buildingType: 'fishing_hut', |
| 1503 | name: 'Fishing Hut', |
| 1504 | price: 50, |
| 1505 | zoneType: 'waterEdge', |
| 1506 | forbiddenRadius: 0.9 |
| 1507 | }, |
| 1508 | lighthouse: { |
| 1509 | id: 'lighthouse', |
| 1510 | buildingType: 'lighthouse', |
| 1511 | name: 'Mini Lighthouse', |
| 1512 | price: 50, |
| 1513 | zoneType: 'shore', |
| 1514 | forbiddenRadius: 0.5 |
| 1515 | }, |
| 1516 | reeds: { |
| 1517 | id: 'reeds', |
| 1518 | buildingType: 'reeds', |
| 1519 | name: 'Reed Cluster', |
| 1520 | price: 25, |
| 1521 | zoneType: 'water', |
| 1522 | forbiddenRadius: 0.4 |
| 1523 | }, |
| 1524 | fence: { |
| 1525 | id: 'fence', |
| 1526 | buildingType: 'fence', |
| 1527 | name: 'Fence Segment', |
| 1528 | price: 25, |
| 1529 | zoneType: 'shore', |
| 1530 | forbiddenRadius: 0.3 |
| 1531 | }, |
| 1532 | onion_house: { |
| 1533 | id: 'onion_house', |
| 1534 | buildingType: 'onion_house', |
| 1535 | name: 'Onion House', |
| 1536 | price: 45, |
| 1537 | zoneType: 'shore', |
| 1538 | forbiddenRadius: 0.6 |
| 1539 | }, |
| 1540 | boot_house: { |
| 1541 | id: 'boot_house', |
| 1542 | buildingType: 'boot_house', |
| 1543 | name: 'Boot House', |
| 1544 | price: 100, |
| 1545 | zoneType: 'shore', |
| 1546 | forbiddenRadius: 1.2 |
| 1547 | } |
| 1548 | } |
| 1549 | |
| 1550 | // Get all outfits for a character |
| 1551 | export function getOutfitsForCharacter(character) { |
| 1552 | return Object.values(OUTFITS).filter(o => o.character === character) |
| 1553 | } |
| 1554 | |
| 1555 | // Get all buildings |
| 1556 | export function getAllBuildings() { |
| 1557 | return Object.values(BUILDINGS) |
| 1558 | } |
| 1559 | |
| 1560 | // Get item by ID (outfit or building) |
| 1561 | export function getItem(itemId) { |
| 1562 | return OUTFITS[itemId] || BUILDINGS[itemId] || null |
| 1563 | } |
| 1564 | |
| 1565 | // Get all purchasable items (outfits + buildings) |
| 1566 | export function getAllItems() { |
| 1567 | return [...Object.values(OUTFITS), ...Object.values(BUILDINGS)] |
| 1568 | } |