| 1 | // Koi fish - natural swimmers that react to bread |
| 2 | import * as THREE from 'three' |
| 3 | |
| 4 | export function createKoiSchool(scene, gradientMap, pondRadius) { |
| 5 | const group = new THREE.Group() |
| 6 | const kois = [] |
| 7 | const koiCount = 5 |
| 8 | |
| 9 | // Koi color variations |
| 10 | const koiColors = [ |
| 11 | { body: 0xff6b35, spots: 0xffffff }, // Orange with white |
| 12 | { body: 0xffffff, spots: 0xff4444 }, // White with red |
| 13 | { body: 0xffaa00, spots: 0x222222 }, // Gold with black |
| 14 | { body: 0xff3333, spots: 0xffffff }, // Red with white |
| 15 | { body: 0xffd700, spots: 0xff6600 }, // Golden |
| 16 | ] |
| 17 | |
| 18 | for (let i = 0; i < koiCount; i++) { |
| 19 | const koi = createKoi(gradientMap, koiColors[i % koiColors.length]) |
| 20 | |
| 21 | // Random starting position and direction |
| 22 | const angle = Math.random() * Math.PI * 2 |
| 23 | const dist = Math.random() * pondRadius * 0.6 + pondRadius * 0.1 |
| 24 | |
| 25 | koi.group.position.set( |
| 26 | Math.cos(angle) * dist, |
| 27 | -0.08, |
| 28 | Math.sin(angle) * dist |
| 29 | ) |
| 30 | |
| 31 | // Face a random direction to start |
| 32 | koi.group.rotation.y = Math.random() * Math.PI * 2 |
| 33 | |
| 34 | koi.state = { |
| 35 | speed: 0.3 + Math.random() * 0.3, |
| 36 | turnRate: 0, // Current turning rate |
| 37 | targetTurnRate: 0, |
| 38 | turnTimer: Math.random() * 3, |
| 39 | panicTimer: 0, |
| 40 | flickerPhase: Math.random() * Math.PI * 2 |
| 41 | } |
| 42 | |
| 43 | group.add(koi.group) |
| 44 | kois.push(koi) |
| 45 | } |
| 46 | |
| 47 | scene.add(group) |
| 48 | |
| 49 | function createKoi(gradientMap, colors) { |
| 50 | const koiGroup = new THREE.Group() |
| 51 | |
| 52 | const bodyMaterial = new THREE.MeshToonMaterial({ |
| 53 | color: colors.body, |
| 54 | gradientMap: gradientMap |
| 55 | }) |
| 56 | |
| 57 | const spotMaterial = new THREE.MeshToonMaterial({ |
| 58 | color: colors.spots, |
| 59 | gradientMap: gradientMap |
| 60 | }) |
| 61 | |
| 62 | // Body - elongated oval, facing +Z |
| 63 | const bodyGeom = new THREE.SphereGeometry(0.1, 6, 4) |
| 64 | bodyGeom.scale(0.7, 0.5, 1.8) // Long along Z |
| 65 | const body = new THREE.Mesh(bodyGeom, bodyMaterial) |
| 66 | koiGroup.add(body) |
| 67 | |
| 68 | // Head - at +Z end |
| 69 | const headGeom = new THREE.SphereGeometry(0.07, 5, 4) |
| 70 | headGeom.scale(0.9, 0.7, 1) |
| 71 | const head = new THREE.Mesh(headGeom, bodyMaterial) |
| 72 | head.position.set(0, 0.01, 0.18) |
| 73 | koiGroup.add(head) |
| 74 | |
| 75 | // Tail fin - at -Z end |
| 76 | const tailGeom = new THREE.ConeGeometry(0.06, 0.15, 4) |
| 77 | tailGeom.rotateX(Math.PI / 2) // Point along Z |
| 78 | const tail = new THREE.Mesh(tailGeom, bodyMaterial) |
| 79 | tail.position.set(0, 0, -0.22) |
| 80 | koiGroup.add(tail) |
| 81 | |
| 82 | // Spots on top |
| 83 | const spotCount = 2 + Math.floor(Math.random() * 2) |
| 84 | for (let i = 0; i < spotCount; i++) { |
| 85 | const spotGeom = new THREE.SphereGeometry(0.03 + Math.random() * 0.02, 4, 3) |
| 86 | const spot = new THREE.Mesh(spotGeom, spotMaterial) |
| 87 | spot.position.set( |
| 88 | (Math.random() - 0.5) * 0.06, |
| 89 | 0.04, |
| 90 | (Math.random() - 0.5) * 0.12 |
| 91 | ) |
| 92 | spot.scale.y = 0.4 |
| 93 | koiGroup.add(spot) |
| 94 | } |
| 95 | |
| 96 | // Dorsal fin |
| 97 | const dorsalGeom = new THREE.ConeGeometry(0.02, 0.06, 3) |
| 98 | const dorsal = new THREE.Mesh(dorsalGeom, bodyMaterial) |
| 99 | dorsal.position.set(0, 0.055, -0.03) |
| 100 | koiGroup.add(dorsal) |
| 101 | |
| 102 | // Scale the whole koi |
| 103 | koiGroup.scale.setScalar(0.9) |
| 104 | |
| 105 | return { group: koiGroup, tail } |
| 106 | } |
| 107 | |
| 108 | function triggerPanic(x, z) { |
| 109 | for (const koi of kois) { |
| 110 | const dist = Math.hypot( |
| 111 | koi.group.position.x - x, |
| 112 | koi.group.position.z - z |
| 113 | ) |
| 114 | |
| 115 | if (dist < 1.5) { |
| 116 | koi.state.panicTimer = 1 + Math.random() * 0.5 |
| 117 | |
| 118 | // Turn away from the disturbance |
| 119 | const awayAngle = Math.atan2( |
| 120 | koi.group.position.x - x, |
| 121 | koi.group.position.z - z |
| 122 | ) |
| 123 | // Set a strong turn toward the away direction |
| 124 | let turnNeeded = awayAngle - koi.group.rotation.y |
| 125 | while (turnNeeded > Math.PI) turnNeeded -= Math.PI * 2 |
| 126 | while (turnNeeded < -Math.PI) turnNeeded += Math.PI * 2 |
| 127 | koi.state.targetTurnRate = Math.sign(turnNeeded) * 3 |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | function update(delta, elapsed) { |
| 133 | for (const koi of kois) { |
| 134 | const s = koi.state |
| 135 | const pos = koi.group.position |
| 136 | |
| 137 | // Update panic |
| 138 | const isPanicked = s.panicTimer > 0 |
| 139 | if (isPanicked) { |
| 140 | s.panicTimer -= delta |
| 141 | } |
| 142 | |
| 143 | // Decide turning behavior |
| 144 | s.turnTimer -= delta |
| 145 | if (s.turnTimer <= 0 && !isPanicked) { |
| 146 | // Occasionally change turn rate for natural wandering |
| 147 | s.targetTurnRate = (Math.random() - 0.5) * 1.5 |
| 148 | s.turnTimer = 1 + Math.random() * 3 |
| 149 | } |
| 150 | |
| 151 | // Check if heading toward pond edge |
| 152 | const distFromCenter = Math.hypot(pos.x, pos.z) |
| 153 | if (distFromCenter > pondRadius * 0.75) { |
| 154 | // Calculate angle to center |
| 155 | const toCenter = Math.atan2(-pos.x, -pos.z) |
| 156 | let turnNeeded = toCenter - koi.group.rotation.y |
| 157 | while (turnNeeded > Math.PI) turnNeeded -= Math.PI * 2 |
| 158 | while (turnNeeded < -Math.PI) turnNeeded += Math.PI * 2 |
| 159 | |
| 160 | // Steer back toward center |
| 161 | s.targetTurnRate = Math.sign(turnNeeded) * 1.5 |
| 162 | } |
| 163 | |
| 164 | // Smooth turn rate changes |
| 165 | s.turnRate += (s.targetTurnRate - s.turnRate) * delta * 2 |
| 166 | |
| 167 | // Apply rotation |
| 168 | koi.group.rotation.y += s.turnRate * delta |
| 169 | |
| 170 | // Move forward (in the direction the fish is facing, which is +Z in local space) |
| 171 | const speed = isPanicked ? s.speed * 2.5 : s.speed |
| 172 | |
| 173 | // Get forward direction from rotation |
| 174 | const forwardX = Math.sin(koi.group.rotation.y) |
| 175 | const forwardZ = Math.cos(koi.group.rotation.y) |
| 176 | |
| 177 | pos.x += forwardX * speed * delta |
| 178 | pos.z += forwardZ * speed * delta |
| 179 | |
| 180 | // Tail wiggle - faster when moving fast |
| 181 | const wiggleSpeed = isPanicked ? 18 : 10 |
| 182 | const wiggleAmount = isPanicked ? 0.4 : 0.25 |
| 183 | koi.tail.rotation.y = Math.sin(elapsed * wiggleSpeed + s.flickerPhase) * wiggleAmount |
| 184 | |
| 185 | // Gentle vertical bob |
| 186 | pos.y = -0.08 + Math.sin(elapsed * 2.5 + s.flickerPhase) * 0.008 |
| 187 | |
| 188 | // Hard clamp to pond bounds |
| 189 | const currentDist = Math.hypot(pos.x, pos.z) |
| 190 | if (currentDist > pondRadius * 0.88) { |
| 191 | const scale = (pondRadius * 0.85) / currentDist |
| 192 | pos.x *= scale |
| 193 | pos.z *= scale |
| 194 | } |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | return { |
| 199 | group, |
| 200 | update, |
| 201 | triggerPanic, |
| 202 | getKois: () => kois.map(k => k.group) |
| 203 | } |
| 204 | } |