| 1 | // Building mesh factories for dougk |
| 2 | // Creates 3D meshes for placeable buildings |
| 3 | |
| 4 | import * as THREE from 'three' |
| 5 | |
| 6 | // Create a wooden dock |
| 7 | // Dock protrudes into water - shore side at origin, water side extends in -Z direction |
| 8 | export function createDock(gradientMap) { |
| 9 | const group = new THREE.Group() |
| 10 | |
| 11 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 12 | color: 0x8b6914, |
| 13 | gradientMap |
| 14 | }) |
| 15 | |
| 16 | const darkWoodMaterial = new THREE.MeshToonMaterial({ |
| 17 | color: 0x5c4a1a, |
| 18 | gradientMap |
| 19 | }) |
| 20 | |
| 21 | // Dock dimensions - extends into water |
| 22 | const dockWidth = 0.8 |
| 23 | const dockLength = 1.2 // How far it protrudes into water |
| 24 | const dockHeight = 0.08 |
| 25 | |
| 26 | // Main platform - offset so shore edge is at z=0, water edge at z=-dockLength |
| 27 | const platformGeom = new THREE.BoxGeometry(dockWidth, dockHeight, dockLength) |
| 28 | const platform = new THREE.Mesh(platformGeom, woodMaterial) |
| 29 | platform.position.set(0, 0.04, -dockLength / 2) |
| 30 | group.add(platform) |
| 31 | |
| 32 | // Planks (crosswise detail lines) |
| 33 | for (let i = 0; i < 6; i++) { |
| 34 | const plankGeom = new THREE.BoxGeometry(dockWidth - 0.02, 0.09, 0.03) |
| 35 | const plank = new THREE.Mesh(plankGeom, darkWoodMaterial) |
| 36 | plank.position.set(0, 0.045, -0.1 - i * 0.2) |
| 37 | group.add(plank) |
| 38 | } |
| 39 | |
| 40 | // Support posts - two at shore, two at water end |
| 41 | const postGeom = new THREE.CylinderGeometry(0.05, 0.06, 0.5, 6) |
| 42 | const postPositions = [ |
| 43 | // Shore posts (shorter, above ground) |
| 44 | { x: -dockWidth / 2 + 0.08, z: -0.1, height: 0.3, yOffset: -0.1 }, |
| 45 | { x: dockWidth / 2 - 0.08, z: -0.1, height: 0.3, yOffset: -0.1 }, |
| 46 | // Water posts (longer, go into water) |
| 47 | { x: -dockWidth / 2 + 0.08, z: -dockLength + 0.15, height: 0.6, yOffset: -0.25 }, |
| 48 | { x: dockWidth / 2 - 0.08, z: -dockLength + 0.15, height: 0.6, yOffset: -0.25 } |
| 49 | ] |
| 50 | |
| 51 | for (const pos of postPositions) { |
| 52 | const pGeom = new THREE.CylinderGeometry(0.05, 0.06, pos.height, 6) |
| 53 | const post = new THREE.Mesh(pGeom, darkWoodMaterial) |
| 54 | post.position.set(pos.x, pos.yOffset, pos.z) |
| 55 | group.add(post) |
| 56 | } |
| 57 | |
| 58 | // Rope detail on water-end posts |
| 59 | const ropeMaterial = new THREE.MeshToonMaterial({ |
| 60 | color: 0x8b7355, |
| 61 | gradientMap |
| 62 | }) |
| 63 | const ropeGeom = new THREE.TorusGeometry(0.06, 0.015, 6, 12) |
| 64 | |
| 65 | // Rope on left water post |
| 66 | const ropeLeft = new THREE.Mesh(ropeGeom, ropeMaterial) |
| 67 | ropeLeft.position.set(-dockWidth / 2 + 0.08, 0.08, -dockLength + 0.15) |
| 68 | ropeLeft.rotation.x = Math.PI / 2 |
| 69 | group.add(ropeLeft) |
| 70 | |
| 71 | // Rope on right water post |
| 72 | const ropeRight = new THREE.Mesh(ropeGeom, ropeMaterial) |
| 73 | ropeRight.position.set(dockWidth / 2 - 0.08, 0.08, -dockLength + 0.15) |
| 74 | ropeRight.rotation.x = Math.PI / 2 |
| 75 | group.add(ropeRight) |
| 76 | |
| 77 | return group |
| 78 | } |
| 79 | |
| 80 | // Create a fishing hut |
| 81 | // Hut sits on shore with front porch extending toward water (-Z direction) |
| 82 | export function createFishingHut(gradientMap) { |
| 83 | const group = new THREE.Group() |
| 84 | |
| 85 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 86 | color: 0x9b7653, |
| 87 | gradientMap |
| 88 | }) |
| 89 | |
| 90 | const roofMaterial = new THREE.MeshToonMaterial({ |
| 91 | color: 0x654321, |
| 92 | gradientMap |
| 93 | }) |
| 94 | |
| 95 | const windowMaterial = new THREE.MeshBasicMaterial({ |
| 96 | color: 0x87ceeb, |
| 97 | transparent: true, |
| 98 | opacity: 0.6 |
| 99 | }) |
| 100 | |
| 101 | const darkWoodMaterial = new THREE.MeshToonMaterial({ |
| 102 | color: 0x5c4a1a, |
| 103 | gradientMap |
| 104 | }) |
| 105 | |
| 106 | // Front porch/deck extending into water |
| 107 | const porchGeom = new THREE.BoxGeometry(0.7, 0.06, 0.5) |
| 108 | const porch = new THREE.Mesh(porchGeom, darkWoodMaterial) |
| 109 | porch.position.set(0, 0.02, -0.25) |
| 110 | group.add(porch) |
| 111 | |
| 112 | // Porch support posts (in water) |
| 113 | const porchPostGeom = new THREE.CylinderGeometry(0.03, 0.04, 0.4, 6) |
| 114 | const porchPosts = [ |
| 115 | { x: -0.3, z: -0.45 }, |
| 116 | { x: 0.3, z: -0.45 } |
| 117 | ] |
| 118 | for (const pos of porchPosts) { |
| 119 | const post = new THREE.Mesh(porchPostGeom, darkWoodMaterial) |
| 120 | post.position.set(pos.x, -0.15, pos.z) |
| 121 | group.add(post) |
| 122 | } |
| 123 | |
| 124 | // Main building base/floor - offset onto shore |
| 125 | const baseGeom = new THREE.BoxGeometry(0.9, 0.08, 0.7) |
| 126 | const base = new THREE.Mesh(baseGeom, woodMaterial) |
| 127 | base.position.set(0, 0.04, 0.35) |
| 128 | group.add(base) |
| 129 | |
| 130 | // Walls |
| 131 | const wallGeom = new THREE.BoxGeometry(0.85, 0.5, 0.65) |
| 132 | const walls = new THREE.Mesh(wallGeom, woodMaterial) |
| 133 | walls.position.set(0, 0.33, 0.35) |
| 134 | group.add(walls) |
| 135 | |
| 136 | // Roof |
| 137 | const roofGeom = new THREE.ConeGeometry(0.55, 0.35, 4) |
| 138 | const roof = new THREE.Mesh(roofGeom, roofMaterial) |
| 139 | roof.position.set(0, 0.75, 0.35) |
| 140 | roof.rotation.y = Math.PI / 4 |
| 141 | group.add(roof) |
| 142 | |
| 143 | // Window (on side wall) |
| 144 | const windowGeom = new THREE.PlaneGeometry(0.15, 0.15) |
| 145 | const window1 = new THREE.Mesh(windowGeom, windowMaterial) |
| 146 | window1.position.set(0.43, 0.37, 0.35) |
| 147 | window1.rotation.y = Math.PI / 2 |
| 148 | group.add(window1) |
| 149 | |
| 150 | // Door (facing water) |
| 151 | const doorFrameGeom = new THREE.BoxGeometry(0.22, 0.35, 0.03) |
| 152 | const doorFrame = new THREE.Mesh(doorFrameGeom, roofMaterial) |
| 153 | doorFrame.position.set(0, 0.26, 0.03) |
| 154 | group.add(doorFrame) |
| 155 | |
| 156 | const doorGeom = new THREE.BoxGeometry(0.18, 0.32, 0.02) |
| 157 | const door = new THREE.Mesh(doorGeom, darkWoodMaterial) |
| 158 | door.position.set(0, 0.24, 0.02) |
| 159 | group.add(door) |
| 160 | |
| 161 | return group |
| 162 | } |
| 163 | |
| 164 | // Create a mini lighthouse |
| 165 | export function createLighthouse(gradientMap) { |
| 166 | const group = new THREE.Group() |
| 167 | |
| 168 | const whiteMaterial = new THREE.MeshToonMaterial({ |
| 169 | color: 0xf5f5f5, |
| 170 | gradientMap |
| 171 | }) |
| 172 | |
| 173 | const redMaterial = new THREE.MeshToonMaterial({ |
| 174 | color: 0xcc3333, |
| 175 | gradientMap |
| 176 | }) |
| 177 | |
| 178 | const glassMaterial = new THREE.MeshBasicMaterial({ |
| 179 | color: 0xffffaa, |
| 180 | transparent: true, |
| 181 | opacity: 0.8 |
| 182 | }) |
| 183 | |
| 184 | // Base |
| 185 | const baseGeom = new THREE.CylinderGeometry(0.25, 0.3, 0.15, 8) |
| 186 | const base = new THREE.Mesh(baseGeom, whiteMaterial) |
| 187 | base.position.y = 0.075 |
| 188 | group.add(base) |
| 189 | |
| 190 | // Tower - alternating stripes |
| 191 | const stripeHeight = 0.2 |
| 192 | for (let i = 0; i < 4; i++) { |
| 193 | const stripeGeom = new THREE.CylinderGeometry( |
| 194 | 0.18 - i * 0.02, |
| 195 | 0.2 - i * 0.02, |
| 196 | stripeHeight, |
| 197 | 8 |
| 198 | ) |
| 199 | const stripe = new THREE.Mesh(stripeGeom, i % 2 === 0 ? whiteMaterial : redMaterial) |
| 200 | stripe.position.y = 0.25 + i * stripeHeight |
| 201 | group.add(stripe) |
| 202 | } |
| 203 | |
| 204 | // Lamp housing |
| 205 | const housingGeom = new THREE.CylinderGeometry(0.12, 0.1, 0.15, 8) |
| 206 | const housing = new THREE.Mesh(housingGeom, redMaterial) |
| 207 | housing.position.y = 1.02 |
| 208 | group.add(housing) |
| 209 | |
| 210 | // Glass/light |
| 211 | const glassGeom = new THREE.SphereGeometry(0.08, 8, 6) |
| 212 | const glass = new THREE.Mesh(glassGeom, glassMaterial) |
| 213 | glass.position.y = 1.0 |
| 214 | group.add(glass) |
| 215 | |
| 216 | // Light beam (animated) |
| 217 | const beamGroup = new THREE.Group() |
| 218 | beamGroup.position.y = 1.0 |
| 219 | |
| 220 | const beamMaterial = new THREE.MeshBasicMaterial({ |
| 221 | color: 0xffffaa, |
| 222 | transparent: true, |
| 223 | opacity: 0.3, |
| 224 | side: THREE.DoubleSide |
| 225 | }) |
| 226 | |
| 227 | // Create a cone-shaped beam - tip at lamp, wide end extending outward |
| 228 | const beamGeom = new THREE.ConeGeometry(0.8, 2.5, 8, 1, true) |
| 229 | beamGeom.rotateX(-Math.PI / 2) // Tip toward -Z, base toward +Z |
| 230 | beamGeom.translate(0, 0, 1.25) // Move so tip is at origin (lamp), base extends outward |
| 231 | const beam = new THREE.Mesh(beamGeom, beamMaterial) |
| 232 | beamGroup.add(beam) |
| 233 | |
| 234 | // Mark for animation |
| 235 | beamGroup.userData.isLightBeam = true |
| 236 | group.add(beamGroup) |
| 237 | |
| 238 | // Roof cap |
| 239 | const capGeom = new THREE.ConeGeometry(0.14, 0.12, 8) |
| 240 | const cap = new THREE.Mesh(capGeom, redMaterial) |
| 241 | cap.position.y = 1.15 |
| 242 | group.add(cap) |
| 243 | |
| 244 | // Mark group as lighthouse for animation |
| 245 | group.userData.isLighthouse = true |
| 246 | |
| 247 | return group |
| 248 | } |
| 249 | |
| 250 | // Create reed cluster |
| 251 | export function createReeds(gradientMap) { |
| 252 | const group = new THREE.Group() |
| 253 | |
| 254 | const reedMaterial = new THREE.MeshToonMaterial({ |
| 255 | color: 0x4a7c3f, |
| 256 | gradientMap |
| 257 | }) |
| 258 | |
| 259 | const tipMaterial = new THREE.MeshToonMaterial({ |
| 260 | color: 0x8b7355, |
| 261 | gradientMap |
| 262 | }) |
| 263 | |
| 264 | // Create 5-7 reeds |
| 265 | const reedCount = 5 + Math.floor(Math.random() * 3) |
| 266 | const reeds = [] |
| 267 | |
| 268 | for (let i = 0; i < reedCount; i++) { |
| 269 | const height = 0.4 + Math.random() * 0.3 |
| 270 | const angle = (i / reedCount) * Math.PI * 2 + Math.random() * 0.5 |
| 271 | const dist = Math.random() * 0.15 |
| 272 | |
| 273 | // Reed group (stalk + tip together for swaying) |
| 274 | const reedGroup = new THREE.Group() |
| 275 | reedGroup.position.set( |
| 276 | Math.cos(angle) * dist, |
| 277 | 0, |
| 278 | Math.sin(angle) * dist |
| 279 | ) |
| 280 | |
| 281 | // Reed stalk |
| 282 | const stalkGeom = new THREE.CylinderGeometry(0.015, 0.02, height, 4) |
| 283 | const stalk = new THREE.Mesh(stalkGeom, reedMaterial) |
| 284 | stalk.position.y = height / 2 - 0.1 |
| 285 | reedGroup.add(stalk) |
| 286 | |
| 287 | // Cattail tip |
| 288 | const tipGeom = new THREE.CylinderGeometry(0.03, 0.025, 0.1, 6) |
| 289 | const tip = new THREE.Mesh(tipGeom, tipMaterial) |
| 290 | tip.position.y = height - 0.05 |
| 291 | reedGroup.add(tip) |
| 292 | |
| 293 | // Mark for animation with random phase |
| 294 | reedGroup.userData.isReed = true |
| 295 | reedGroup.userData.phase = Math.random() * Math.PI * 2 |
| 296 | reedGroup.userData.baseRotX = (Math.random() - 0.5) * 0.2 |
| 297 | reedGroup.userData.baseRotZ = (Math.random() - 0.5) * 0.2 |
| 298 | |
| 299 | reeds.push(reedGroup) |
| 300 | group.add(reedGroup) |
| 301 | } |
| 302 | |
| 303 | // Mark group as reeds cluster for animation |
| 304 | group.userData.isReeds = true |
| 305 | group.userData.reedChildren = reeds |
| 306 | |
| 307 | return group |
| 308 | } |
| 309 | |
| 310 | // Create fence segment |
| 311 | export function createFence(gradientMap) { |
| 312 | const group = new THREE.Group() |
| 313 | |
| 314 | const woodMaterial = new THREE.MeshToonMaterial({ |
| 315 | color: 0xa0826d, |
| 316 | gradientMap |
| 317 | }) |
| 318 | |
| 319 | // Two posts |
| 320 | const postGeom = new THREE.BoxGeometry(0.06, 0.4, 0.06) |
| 321 | |
| 322 | const post1 = new THREE.Mesh(postGeom, woodMaterial) |
| 323 | post1.position.set(-0.25, 0.15, 0) |
| 324 | group.add(post1) |
| 325 | |
| 326 | const post2 = new THREE.Mesh(postGeom, woodMaterial) |
| 327 | post2.position.set(0.25, 0.15, 0) |
| 328 | group.add(post2) |
| 329 | |
| 330 | // Pointed tops |
| 331 | const pointGeom = new THREE.ConeGeometry(0.04, 0.08, 4) |
| 332 | |
| 333 | const point1 = new THREE.Mesh(pointGeom, woodMaterial) |
| 334 | point1.position.set(-0.25, 0.39, 0) |
| 335 | group.add(point1) |
| 336 | |
| 337 | const point2 = new THREE.Mesh(pointGeom, woodMaterial) |
| 338 | point2.position.set(0.25, 0.39, 0) |
| 339 | group.add(point2) |
| 340 | |
| 341 | // Cross beams |
| 342 | const beamGeom = new THREE.BoxGeometry(0.5, 0.04, 0.03) |
| 343 | |
| 344 | const beam1 = new THREE.Mesh(beamGeom, woodMaterial) |
| 345 | beam1.position.set(0, 0.25, 0) |
| 346 | group.add(beam1) |
| 347 | |
| 348 | const beam2 = new THREE.Mesh(beamGeom, woodMaterial) |
| 349 | beam2.position.set(0, 0.1, 0) |
| 350 | group.add(beam2) |
| 351 | |
| 352 | return group |
| 353 | } |
| 354 | |
| 355 | // Create a giant onion house |
| 356 | export function createOnionHouse(gradientMap) { |
| 357 | const group = new THREE.Group() |
| 358 | |
| 359 | // Onion colors - layered purples and whites |
| 360 | const outerSkinMaterial = new THREE.MeshToonMaterial({ |
| 361 | color: 0x8b668b, // Dusty purple outer skin |
| 362 | gradientMap |
| 363 | }) |
| 364 | |
| 365 | const innerSkinMaterial = new THREE.MeshToonMaterial({ |
| 366 | color: 0xdda0dd, // Lighter purple inner layer peeking through |
| 367 | gradientMap |
| 368 | }) |
| 369 | |
| 370 | const rootMaterial = new THREE.MeshToonMaterial({ |
| 371 | color: 0xd2b48c, // Tan roots |
| 372 | gradientMap |
| 373 | }) |
| 374 | |
| 375 | const doorMaterial = new THREE.MeshToonMaterial({ |
| 376 | color: 0x4a3728, // Dark wood door |
| 377 | gradientMap |
| 378 | }) |
| 379 | |
| 380 | const chimneyMaterial = new THREE.MeshToonMaterial({ |
| 381 | color: 0x8b7355, // Stone chimney |
| 382 | gradientMap |
| 383 | }) |
| 384 | |
| 385 | // Main onion body - bulbous bottom |
| 386 | const bulbGeom = new THREE.SphereGeometry(0.5, 10, 8) |
| 387 | bulbGeom.scale(1, 0.85, 1) |
| 388 | const bulb = new THREE.Mesh(bulbGeom, outerSkinMaterial) |
| 389 | bulb.position.y = 0.4 |
| 390 | group.add(bulb) |
| 391 | |
| 392 | // Onion top/neck tapering up |
| 393 | const neckGeom = new THREE.CylinderGeometry(0.15, 0.35, 0.4, 8) |
| 394 | const neck = new THREE.Mesh(neckGeom, outerSkinMaterial) |
| 395 | neck.position.y = 0.95 |
| 396 | group.add(neck) |
| 397 | |
| 398 | // Dried top sprout/tip |
| 399 | const tipGeom = new THREE.ConeGeometry(0.08, 0.25, 6) |
| 400 | const tip = new THREE.Mesh(tipGeom, rootMaterial) |
| 401 | tip.position.y = 1.27 |
| 402 | tip.rotation.z = 0.15 // Slight lean for whimsy |
| 403 | group.add(tip) |
| 404 | |
| 405 | // Peeling skin detail (decorative flaps) |
| 406 | const peelGeom = new THREE.PlaneGeometry(0.2, 0.35) |
| 407 | const peel1 = new THREE.Mesh(peelGeom, innerSkinMaterial) |
| 408 | peel1.position.set(0.45, 0.5, 0.15) |
| 409 | peel1.rotation.y = -0.4 |
| 410 | peel1.rotation.z = 0.3 |
| 411 | group.add(peel1) |
| 412 | |
| 413 | const peel2 = new THREE.Mesh(peelGeom, innerSkinMaterial) |
| 414 | peel2.position.set(-0.35, 0.6, 0.3) |
| 415 | peel2.rotation.y = 0.6 |
| 416 | peel2.rotation.z = -0.2 |
| 417 | group.add(peel2) |
| 418 | |
| 419 | // Root tendrils at the bottom |
| 420 | for (let i = 0; i < 5; i++) { |
| 421 | const angle = (i / 5) * Math.PI * 2 + Math.random() * 0.3 |
| 422 | const rootGeom = new THREE.CylinderGeometry(0.02, 0.01, 0.15 + Math.random() * 0.1, 4) |
| 423 | const root = new THREE.Mesh(rootGeom, rootMaterial) |
| 424 | root.position.set( |
| 425 | Math.cos(angle) * 0.15, |
| 426 | -0.02, |
| 427 | Math.sin(angle) * 0.15 |
| 428 | ) |
| 429 | root.rotation.x = (Math.random() - 0.5) * 0.4 |
| 430 | root.rotation.z = (Math.random() - 0.5) * 0.4 |
| 431 | group.add(root) |
| 432 | } |
| 433 | |
| 434 | // Door - cute rounded top |
| 435 | const doorGroup = new THREE.Group() |
| 436 | |
| 437 | // Door frame (arch) |
| 438 | const doorFrameGeom = new THREE.BoxGeometry(0.22, 0.35, 0.05) |
| 439 | const doorFrame = new THREE.Mesh(doorFrameGeom, doorMaterial) |
| 440 | doorFrame.position.y = 0.175 |
| 441 | doorGroup.add(doorFrame) |
| 442 | |
| 443 | // Door arch top |
| 444 | const archGeom = new THREE.SphereGeometry(0.11, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 445 | const arch = new THREE.Mesh(archGeom, doorMaterial) |
| 446 | arch.position.y = 0.35 |
| 447 | arch.rotation.x = Math.PI |
| 448 | doorGroup.add(arch) |
| 449 | |
| 450 | // Door knob |
| 451 | const knobGeom = new THREE.SphereGeometry(0.02, 6, 4) |
| 452 | const knobMaterial = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 453 | const knob = new THREE.Mesh(knobGeom, knobMaterial) |
| 454 | knob.position.set(0.07, 0.2, 0.03) |
| 455 | doorGroup.add(knob) |
| 456 | |
| 457 | doorGroup.position.set(0.48, 0.02, 0) |
| 458 | doorGroup.rotation.y = Math.PI / 2 |
| 459 | group.add(doorGroup) |
| 460 | |
| 461 | // Chimney - whimsically placed on the side/top |
| 462 | const chimneyGroup = new THREE.Group() |
| 463 | |
| 464 | const chimneyBaseGeom = new THREE.CylinderGeometry(0.06, 0.07, 0.3, 6) |
| 465 | const chimneyBase = new THREE.Mesh(chimneyBaseGeom, chimneyMaterial) |
| 466 | chimneyBase.position.y = 0.15 |
| 467 | chimneyGroup.add(chimneyBase) |
| 468 | |
| 469 | // Chimney cap |
| 470 | const capGeom = new THREE.CylinderGeometry(0.08, 0.06, 0.04, 6) |
| 471 | const cap = new THREE.Mesh(capGeom, chimneyMaterial) |
| 472 | cap.position.y = 0.32 |
| 473 | chimneyGroup.add(cap) |
| 474 | |
| 475 | // Position chimney at a jaunty angle on the onion |
| 476 | chimneyGroup.position.set(-0.25, 0.75, 0.2) |
| 477 | chimneyGroup.rotation.z = 0.3 // Tilted for whimsy |
| 478 | chimneyGroup.rotation.x = -0.15 |
| 479 | group.add(chimneyGroup) |
| 480 | |
| 481 | // Smoke puffs - create several that will be animated |
| 482 | const smokeGroup = new THREE.Group() |
| 483 | smokeGroup.userData.isSmoke = true |
| 484 | |
| 485 | const smokeMaterial = new THREE.MeshBasicMaterial({ |
| 486 | color: 0xcccccc, |
| 487 | transparent: true, |
| 488 | opacity: 0.6 |
| 489 | }) |
| 490 | |
| 491 | // Create 4 smoke puffs at different phases |
| 492 | for (let i = 0; i < 4; i++) { |
| 493 | const puffGeom = new THREE.SphereGeometry(0.04, 6, 4) |
| 494 | const puff = new THREE.Mesh(puffGeom, smokeMaterial.clone()) |
| 495 | puff.userData.isSmokePuff = true |
| 496 | puff.userData.phase = i * 0.25 // Stagger the animation phases |
| 497 | puff.userData.baseY = 0 |
| 498 | puff.position.set( |
| 499 | (Math.random() - 0.5) * 0.03, |
| 500 | 0, |
| 501 | (Math.random() - 0.5) * 0.03 |
| 502 | ) |
| 503 | smokeGroup.add(puff) |
| 504 | } |
| 505 | |
| 506 | // Position smoke at chimney top (in world space, accounting for chimney tilt) |
| 507 | // Chimney cap is at local y=0.32, chimney group at (-0.25, 0.75, 0.2) |
| 508 | smokeGroup.position.set(-0.35, 1.05, 0.15) |
| 509 | group.add(smokeGroup) |
| 510 | |
| 511 | // Little window |
| 512 | const windowGeom = new THREE.CircleGeometry(0.08, 8) |
| 513 | const windowMaterial = new THREE.MeshBasicMaterial({ |
| 514 | color: 0xffffcc, |
| 515 | transparent: true, |
| 516 | opacity: 0.7 |
| 517 | }) |
| 518 | const windowMesh = new THREE.Mesh(windowGeom, windowMaterial) |
| 519 | windowMesh.position.set(0.1, 0.55, 0.49) |
| 520 | group.add(windowMesh) |
| 521 | |
| 522 | // Window frame |
| 523 | const windowFrameGeom = new THREE.TorusGeometry(0.08, 0.012, 4, 12) |
| 524 | const windowFrame = new THREE.Mesh(windowFrameGeom, doorMaterial) |
| 525 | windowFrame.position.set(0.1, 0.55, 0.485) |
| 526 | group.add(windowFrame) |
| 527 | |
| 528 | return group |
| 529 | } |
| 530 | |
| 531 | // Create a whimsical boot house with yard, sprites, and bendy chimney |
| 532 | export function createBootHouse(gradientMap) { |
| 533 | const group = new THREE.Group() |
| 534 | |
| 535 | // Boot leather material - warm brown |
| 536 | const leatherMaterial = new THREE.MeshToonMaterial({ |
| 537 | color: 0x8b4513, |
| 538 | gradientMap |
| 539 | }) |
| 540 | |
| 541 | // Darker leather for details |
| 542 | const darkLeatherMaterial = new THREE.MeshToonMaterial({ |
| 543 | color: 0x5c3317, |
| 544 | gradientMap |
| 545 | }) |
| 546 | |
| 547 | // Sole material - darker rubber-like |
| 548 | const soleMaterial = new THREE.MeshToonMaterial({ |
| 549 | color: 0x2d1f14, |
| 550 | gradientMap |
| 551 | }) |
| 552 | |
| 553 | // Lace/tongue material |
| 554 | const laceMaterial = new THREE.MeshToonMaterial({ |
| 555 | color: 0xdaa520, |
| 556 | gradientMap |
| 557 | }) |
| 558 | |
| 559 | // Chimney brick |
| 560 | const brickMaterial = new THREE.MeshToonMaterial({ |
| 561 | color: 0x8b4513, |
| 562 | gradientMap |
| 563 | }) |
| 564 | |
| 565 | // Window glow |
| 566 | const windowMaterial = new THREE.MeshBasicMaterial({ |
| 567 | color: 0xffffcc, |
| 568 | transparent: true, |
| 569 | opacity: 0.8 |
| 570 | }) |
| 571 | |
| 572 | // Grass material |
| 573 | const grassMaterial = new THREE.MeshToonMaterial({ |
| 574 | color: 0x4a7c3f, |
| 575 | gradientMap |
| 576 | }) |
| 577 | |
| 578 | // Sprite body colors |
| 579 | const spriteColors = [0xff6b9d, 0x9b59b6, 0x3498db, 0x2ecc71] |
| 580 | |
| 581 | // === BOOT STRUCTURE (Extruded 2D profile for smooth continuous shape) === |
| 582 | |
| 583 | // Create a boot profile as a 2D shape, then extrude it |
| 584 | // This creates ONE continuous mesh that looks like a real boot |
| 585 | |
| 586 | const bootShape = new THREE.Shape() |
| 587 | |
| 588 | // Boot profile (side view, starting from heel bottom, going clockwise) |
| 589 | // Scale: roughly 1 unit tall, 1.2 units long |
| 590 | |
| 591 | // Start at heel bottom |
| 592 | bootShape.moveTo(0.45, 0) |
| 593 | |
| 594 | // Sole - flat bottom with slight curve at toe |
| 595 | bootShape.lineTo(-0.35, 0) |
| 596 | |
| 597 | // Toe curves up |
| 598 | bootShape.quadraticCurveTo(-0.55, 0, -0.55, 0.15) |
| 599 | bootShape.quadraticCurveTo(-0.55, 0.35, -0.4, 0.4) |
| 600 | |
| 601 | // Vamp/instep - curves up toward ankle |
| 602 | bootShape.quadraticCurveTo(-0.15, 0.45, 0.05, 0.55) |
| 603 | |
| 604 | // Front of ankle/shaft - rises up |
| 605 | bootShape.quadraticCurveTo(0.15, 0.65, 0.15, 0.95) |
| 606 | |
| 607 | // Top opening - slight outward flare |
| 608 | bootShape.quadraticCurveTo(0.15, 1.05, 0.22, 1.08) |
| 609 | |
| 610 | // Across the top opening |
| 611 | bootShape.lineTo(0.42, 1.08) |
| 612 | |
| 613 | // Back of shaft curves down |
| 614 | bootShape.quadraticCurveTo(0.5, 1.05, 0.5, 0.95) |
| 615 | bootShape.quadraticCurveTo(0.5, 0.5, 0.48, 0.25) |
| 616 | |
| 617 | // Heel curves to bottom |
| 618 | bootShape.quadraticCurveTo(0.48, 0.08, 0.45, 0) |
| 619 | |
| 620 | // Extrude settings - depth gives the boot width, bevel rounds edges |
| 621 | const extrudeSettings = { |
| 622 | steps: 1, |
| 623 | depth: 0.45, |
| 624 | bevelEnabled: true, |
| 625 | bevelThickness: 0.08, |
| 626 | bevelSize: 0.06, |
| 627 | bevelOffset: 0, |
| 628 | bevelSegments: 4 |
| 629 | } |
| 630 | |
| 631 | const bootGeometry = new THREE.ExtrudeGeometry(bootShape, extrudeSettings) |
| 632 | |
| 633 | // Center the boot (extrude goes in +Z, so offset by half depth) |
| 634 | bootGeometry.translate(0, 0, -0.225) |
| 635 | |
| 636 | const bootMesh = new THREE.Mesh(bootGeometry, leatherMaterial) |
| 637 | group.add(bootMesh) |
| 638 | |
| 639 | // === SOLE (darker strip along bottom) === |
| 640 | const soleShape = new THREE.Shape() |
| 641 | soleShape.moveTo(0.45, 0) |
| 642 | soleShape.lineTo(-0.35, 0) |
| 643 | soleShape.quadraticCurveTo(-0.55, 0, -0.55, 0.08) |
| 644 | soleShape.lineTo(-0.5, 0.1) |
| 645 | soleShape.lineTo(0.45, 0.1) |
| 646 | soleShape.quadraticCurveTo(0.48, 0.08, 0.48, 0.05) |
| 647 | soleShape.lineTo(0.45, 0) |
| 648 | |
| 649 | const soleExtrudeSettings = { |
| 650 | steps: 1, |
| 651 | depth: 0.48, |
| 652 | bevelEnabled: true, |
| 653 | bevelThickness: 0.03, |
| 654 | bevelSize: 0.02, |
| 655 | bevelSegments: 2 |
| 656 | } |
| 657 | |
| 658 | const soleGeometry = new THREE.ExtrudeGeometry(soleShape, soleExtrudeSettings) |
| 659 | soleGeometry.translate(0, 0, -0.24) |
| 660 | const soleMesh = new THREE.Mesh(soleGeometry, soleMaterial) |
| 661 | group.add(soleMesh) |
| 662 | |
| 663 | // === HEEL TAB (back loop) === |
| 664 | const heelTabGeom = new THREE.BoxGeometry(0.08, 0.12, 0.25) |
| 665 | const heelTab = new THREE.Mesh(heelTabGeom, darkLeatherMaterial) |
| 666 | heelTab.position.set(0.48, 1.0, 0) |
| 667 | group.add(heelTab) |
| 668 | |
| 669 | // Heel tab loop |
| 670 | const heelLoopGeom = new THREE.TorusGeometry(0.04, 0.015, 6, 12, Math.PI) |
| 671 | const heelLoop = new THREE.Mesh(heelLoopGeom, darkLeatherMaterial) |
| 672 | heelLoop.position.set(0.52, 1.04, 0) |
| 673 | heelLoop.rotation.z = -Math.PI / 2 |
| 674 | group.add(heelLoop) |
| 675 | |
| 676 | // === TONGUE === |
| 677 | const tongueShape = new THREE.Shape() |
| 678 | tongueShape.moveTo(-0.06, 0) |
| 679 | tongueShape.lineTo(-0.07, 0.25) |
| 680 | tongueShape.quadraticCurveTo(-0.07, 0.35, 0, 0.38) |
| 681 | tongueShape.quadraticCurveTo(0.07, 0.35, 0.07, 0.25) |
| 682 | tongueShape.lineTo(0.06, 0) |
| 683 | tongueShape.lineTo(-0.06, 0) |
| 684 | |
| 685 | const tongueExtrudeSettings = { |
| 686 | steps: 1, |
| 687 | depth: 0.04, |
| 688 | bevelEnabled: true, |
| 689 | bevelThickness: 0.015, |
| 690 | bevelSize: 0.01, |
| 691 | bevelSegments: 2 |
| 692 | } |
| 693 | |
| 694 | const tongueGeometry = new THREE.ExtrudeGeometry(tongueShape, tongueExtrudeSettings) |
| 695 | tongueGeometry.translate(0, 0, -0.02) |
| 696 | const tongue = new THREE.Mesh(tongueGeometry, laceMaterial) |
| 697 | tongue.position.set(0.0, 0.55, 0.18) |
| 698 | tongue.rotation.x = 0.3 |
| 699 | group.add(tongue) |
| 700 | |
| 701 | // === LACING === |
| 702 | const laceCordMaterial = new THREE.MeshToonMaterial({ |
| 703 | color: 0xf5deb3, |
| 704 | gradientMap |
| 705 | }) |
| 706 | |
| 707 | // Lace eyelets |
| 708 | const eyeletGeom = new THREE.TorusGeometry(0.02, 0.006, 6, 10) |
| 709 | for (let i = 0; i < 4; i++) { |
| 710 | const y = 0.58 + i * 0.1 |
| 711 | const x = 0.08 - i * 0.015 |
| 712 | |
| 713 | const eyeletL = new THREE.Mesh(eyeletGeom, darkLeatherMaterial) |
| 714 | eyeletL.position.set(x - 0.07, y, 0.2) |
| 715 | eyeletL.rotation.x = Math.PI / 2 - 0.3 |
| 716 | group.add(eyeletL) |
| 717 | |
| 718 | const eyeletR = new THREE.Mesh(eyeletGeom, darkLeatherMaterial) |
| 719 | eyeletR.position.set(x + 0.07, y, 0.2) |
| 720 | eyeletR.rotation.x = Math.PI / 2 - 0.3 |
| 721 | group.add(eyeletR) |
| 722 | } |
| 723 | |
| 724 | // Cross laces |
| 725 | for (let i = 0; i < 4; i++) { |
| 726 | const y = 0.58 + i * 0.1 |
| 727 | const x = 0.08 - i * 0.015 |
| 728 | const cordGeom = new THREE.CylinderGeometry(0.006, 0.006, 0.14, 4) |
| 729 | const cord = new THREE.Mesh(cordGeom, laceCordMaterial) |
| 730 | cord.position.set(x, y, 0.21) |
| 731 | cord.rotation.z = Math.PI / 2 |
| 732 | group.add(cord) |
| 733 | } |
| 734 | |
| 735 | // Bow loops |
| 736 | const bowLoopGeom = new THREE.TorusGeometry(0.035, 0.01, 6, 10, Math.PI) |
| 737 | const bowL = new THREE.Mesh(bowLoopGeom, laceCordMaterial) |
| 738 | bowL.position.set(-0.03, 0.95, 0.19) |
| 739 | bowL.rotation.y = Math.PI / 2 |
| 740 | bowL.rotation.x = 0.4 |
| 741 | group.add(bowL) |
| 742 | |
| 743 | const bowR = new THREE.Mesh(bowLoopGeom, laceCordMaterial) |
| 744 | bowR.position.set(0.08, 0.95, 0.19) |
| 745 | bowR.rotation.y = -Math.PI / 2 |
| 746 | bowR.rotation.x = 0.4 |
| 747 | group.add(bowR) |
| 748 | |
| 749 | // Bow tails |
| 750 | const tailGeom = new THREE.CylinderGeometry(0.008, 0.005, 0.1, 4) |
| 751 | const tailL = new THREE.Mesh(tailGeom, laceCordMaterial) |
| 752 | tailL.position.set(-0.04, 0.9, 0.2) |
| 753 | tailL.rotation.z = 0.5 |
| 754 | group.add(tailL) |
| 755 | |
| 756 | const tailR = new THREE.Mesh(tailGeom, laceCordMaterial) |
| 757 | tailR.position.set(0.09, 0.9, 0.2) |
| 758 | tailR.rotation.z = -0.5 |
| 759 | group.add(tailR) |
| 760 | |
| 761 | // === WINDOWS === |
| 762 | |
| 763 | // Round window on toe (front of boot) |
| 764 | const toeWindowGeom = new THREE.CircleGeometry(0.06, 12) |
| 765 | const toeWindow = new THREE.Mesh(toeWindowGeom, windowMaterial) |
| 766 | toeWindow.position.set(-0.48, 0.25, 0) |
| 767 | toeWindow.rotation.y = -Math.PI / 2 |
| 768 | group.add(toeWindow) |
| 769 | |
| 770 | const toeFrameGeom = new THREE.TorusGeometry(0.06, 0.01, 4, 14) |
| 771 | const toeFrame = new THREE.Mesh(toeFrameGeom, darkLeatherMaterial) |
| 772 | toeFrame.position.set(-0.47, 0.25, 0) |
| 773 | toeFrame.rotation.y = -Math.PI / 2 |
| 774 | group.add(toeFrame) |
| 775 | |
| 776 | // Side windows on the shaft |
| 777 | const sideWindowGeom = new THREE.CircleGeometry(0.05, 10) |
| 778 | const sideFrameGeom = new THREE.TorusGeometry(0.05, 0.008, 4, 12) |
| 779 | |
| 780 | // Left side window |
| 781 | const windowL = new THREE.Mesh(sideWindowGeom, windowMaterial) |
| 782 | windowL.position.set(0.3, 0.75, -0.2) |
| 783 | windowL.rotation.y = Math.PI / 2 |
| 784 | group.add(windowL) |
| 785 | |
| 786 | const frameL = new THREE.Mesh(sideFrameGeom, darkLeatherMaterial) |
| 787 | frameL.position.set(0.29, 0.75, -0.2) |
| 788 | frameL.rotation.y = Math.PI / 2 |
| 789 | group.add(frameL) |
| 790 | |
| 791 | // Right side window |
| 792 | const windowR = new THREE.Mesh(sideWindowGeom, windowMaterial) |
| 793 | windowR.position.set(0.3, 0.75, 0.2) |
| 794 | windowR.rotation.y = -Math.PI / 2 |
| 795 | group.add(windowR) |
| 796 | |
| 797 | const frameR = new THREE.Mesh(sideFrameGeom, darkLeatherMaterial) |
| 798 | frameR.position.set(0.29, 0.75, 0.2) |
| 799 | frameR.rotation.y = -Math.PI / 2 |
| 800 | group.add(frameR) |
| 801 | |
| 802 | // === BENDY CHIMNEY === |
| 803 | |
| 804 | const chimneyGroup = new THREE.Group() |
| 805 | chimneyGroup.userData.isChimney = true |
| 806 | |
| 807 | // Build a crooked/bendy chimney from segments |
| 808 | const segments = [ |
| 809 | { y: 0, height: 0.15, radius: 0.06, tiltX: 0, tiltZ: 0.15 }, |
| 810 | { y: 0.14, height: 0.12, radius: 0.055, tiltX: 0.1, tiltZ: -0.2 }, |
| 811 | { y: 0.25, height: 0.12, radius: 0.05, tiltX: -0.15, tiltZ: 0.25 }, |
| 812 | { y: 0.36, height: 0.1, radius: 0.045, tiltX: 0.05, tiltZ: -0.1 } |
| 813 | ] |
| 814 | |
| 815 | let lastPos = new THREE.Vector3(0, 0, 0) |
| 816 | for (const seg of segments) { |
| 817 | const segGeom = new THREE.CylinderGeometry(seg.radius * 0.9, seg.radius, seg.height, 6) |
| 818 | const segMesh = new THREE.Mesh(segGeom, brickMaterial) |
| 819 | segMesh.position.copy(lastPos) |
| 820 | segMesh.position.y += seg.height / 2 |
| 821 | segMesh.rotation.x = seg.tiltX |
| 822 | segMesh.rotation.z = seg.tiltZ |
| 823 | chimneyGroup.add(segMesh) |
| 824 | |
| 825 | // Track where next segment starts (approximate offset from tilt) |
| 826 | lastPos.y += seg.height |
| 827 | lastPos.x += Math.sin(seg.tiltZ) * seg.height * 0.5 |
| 828 | lastPos.z += Math.sin(seg.tiltX) * seg.height * 0.5 |
| 829 | } |
| 830 | |
| 831 | // Chimney cap |
| 832 | const capGeom = new THREE.CylinderGeometry(0.06, 0.04, 0.04, 6) |
| 833 | const cap = new THREE.Mesh(capGeom, darkLeatherMaterial) |
| 834 | cap.position.copy(lastPos) |
| 835 | cap.position.y += 0.02 |
| 836 | chimneyGroup.add(cap) |
| 837 | |
| 838 | // Smoke puffs |
| 839 | const smokeGroup = new THREE.Group() |
| 840 | const smokeMaterial = new THREE.MeshBasicMaterial({ |
| 841 | color: 0xdddddd, |
| 842 | transparent: true, |
| 843 | opacity: 0.5 |
| 844 | }) |
| 845 | |
| 846 | for (let i = 0; i < 4; i++) { |
| 847 | const puffGeom = new THREE.SphereGeometry(0.035, 6, 4) |
| 848 | const puff = new THREE.Mesh(puffGeom, smokeMaterial.clone()) |
| 849 | puff.userData.isSmokePuff = true |
| 850 | puff.userData.phase = i * 0.25 |
| 851 | puff.position.set( |
| 852 | lastPos.x + (Math.random() - 0.5) * 0.02, |
| 853 | lastPos.y + 0.05, |
| 854 | lastPos.z + (Math.random() - 0.5) * 0.02 |
| 855 | ) |
| 856 | smokeGroup.add(puff) |
| 857 | } |
| 858 | chimneyGroup.add(smokeGroup) |
| 859 | |
| 860 | chimneyGroup.position.set(0.35, 1.08, 0) |
| 861 | group.add(chimneyGroup) |
| 862 | |
| 863 | // === DOOR === |
| 864 | |
| 865 | const doorGroup = new THREE.Group() |
| 866 | |
| 867 | // Arched door on the toe area |
| 868 | const doorGeom = new THREE.BoxGeometry(0.1, 0.18, 0.03) |
| 869 | const door = new THREE.Mesh(doorGeom, darkLeatherMaterial) |
| 870 | door.position.y = 0.09 |
| 871 | doorGroup.add(door) |
| 872 | |
| 873 | // Door arch |
| 874 | const doorArchGeom = new THREE.SphereGeometry(0.05, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 875 | const doorArch = new THREE.Mesh(doorArchGeom, darkLeatherMaterial) |
| 876 | doorArch.position.y = 0.18 |
| 877 | doorArch.rotation.x = Math.PI |
| 878 | doorGroup.add(doorArch) |
| 879 | |
| 880 | // Door knob |
| 881 | const knobGeom = new THREE.SphereGeometry(0.012, 6, 4) |
| 882 | const knobMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 883 | const knob = new THREE.Mesh(knobGeom, knobMat) |
| 884 | knob.position.set(0.03, 0.08, 0.02) |
| 885 | doorGroup.add(knob) |
| 886 | |
| 887 | // Position door on the side of the toe |
| 888 | doorGroup.position.set(-0.4, 0.1, 0.18) |
| 889 | doorGroup.rotation.y = -0.6 |
| 890 | group.add(doorGroup) |
| 891 | |
| 892 | // === YARD WITH TALL GRASS PATCHES === |
| 893 | |
| 894 | const yardGroup = new THREE.Group() |
| 895 | yardGroup.userData.isYard = true |
| 896 | |
| 897 | // Create grass patches around the boot |
| 898 | const grassPositions = [ |
| 899 | { x: -0.7, z: 0.4, count: 8 }, |
| 900 | { x: -0.7, z: -0.4, count: 6 }, |
| 901 | { x: 0.65, z: 0.4, count: 7 }, |
| 902 | { x: 0.65, z: -0.4, count: 5 }, |
| 903 | { x: -0.1, z: -0.55, count: 6 }, |
| 904 | { x: -0.1, z: 0.55, count: 5 } |
| 905 | ] |
| 906 | |
| 907 | for (const patch of grassPositions) { |
| 908 | for (let i = 0; i < patch.count; i++) { |
| 909 | const bladeHeight = 0.12 + Math.random() * 0.15 |
| 910 | const bladeGeom = new THREE.ConeGeometry(0.015, bladeHeight, 4) |
| 911 | const blade = new THREE.Mesh(bladeGeom, grassMaterial) |
| 912 | |
| 913 | const offsetX = (Math.random() - 0.5) * 0.2 |
| 914 | const offsetZ = (Math.random() - 0.5) * 0.2 |
| 915 | |
| 916 | blade.position.set( |
| 917 | patch.x + offsetX, |
| 918 | bladeHeight / 2, |
| 919 | patch.z + offsetZ |
| 920 | ) |
| 921 | |
| 922 | // Random lean |
| 923 | blade.rotation.x = (Math.random() - 0.5) * 0.3 |
| 924 | blade.rotation.z = (Math.random() - 0.5) * 0.3 |
| 925 | |
| 926 | blade.userData.isGrassBlade = true |
| 927 | blade.userData.phase = Math.random() * Math.PI * 2 |
| 928 | blade.userData.baseRotX = blade.rotation.x |
| 929 | blade.userData.baseRotZ = blade.rotation.z |
| 930 | |
| 931 | yardGroup.add(blade) |
| 932 | } |
| 933 | } |
| 934 | |
| 935 | group.add(yardGroup) |
| 936 | |
| 937 | // === TINY SPRITES === |
| 938 | |
| 939 | const spritesGroup = new THREE.Group() |
| 940 | spritesGroup.userData.isSpritesGroup = true |
| 941 | |
| 942 | // Create 4 tiny sprites that will run around |
| 943 | for (let i = 0; i < 4; i++) { |
| 944 | const sprite = new THREE.Group() |
| 945 | sprite.userData.isBootSprite = true |
| 946 | |
| 947 | // Sprite body (small sphere) |
| 948 | const bodyGeom = new THREE.SphereGeometry(0.04, 8, 6) |
| 949 | const bodyMat = new THREE.MeshToonMaterial({ |
| 950 | color: spriteColors[i], |
| 951 | gradientMap |
| 952 | }) |
| 953 | const body = new THREE.Mesh(bodyGeom, bodyMat) |
| 954 | body.position.y = 0.06 |
| 955 | sprite.add(body) |
| 956 | |
| 957 | // Tiny legs (2 little cylinders) |
| 958 | const legGeom = new THREE.CylinderGeometry(0.008, 0.01, 0.04, 4) |
| 959 | const legMat = new THREE.MeshToonMaterial({ color: 0x333333, gradientMap }) |
| 960 | |
| 961 | const legL = new THREE.Mesh(legGeom, legMat) |
| 962 | legL.position.set(-0.02, 0.02, 0) |
| 963 | legL.userData.isLeg = true |
| 964 | legL.userData.legSide = 'left' |
| 965 | sprite.add(legL) |
| 966 | |
| 967 | const legR = new THREE.Mesh(legGeom, legMat) |
| 968 | legR.position.set(0.02, 0.02, 0) |
| 969 | legR.userData.isLeg = true |
| 970 | legR.userData.legSide = 'right' |
| 971 | sprite.add(legR) |
| 972 | |
| 973 | // Little eyes (2 white dots) |
| 974 | const eyeGeom = new THREE.SphereGeometry(0.012, 6, 4) |
| 975 | const eyeMat = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| 976 | const pupilGeom = new THREE.SphereGeometry(0.006, 4, 3) |
| 977 | const pupilMat = new THREE.MeshBasicMaterial({ color: 0x000000 }) |
| 978 | |
| 979 | const eyeL = new THREE.Mesh(eyeGeom, eyeMat) |
| 980 | eyeL.position.set(-0.015, 0.07, 0.03) |
| 981 | sprite.add(eyeL) |
| 982 | |
| 983 | const pupilL = new THREE.Mesh(pupilGeom, pupilMat) |
| 984 | pupilL.position.set(-0.015, 0.07, 0.04) |
| 985 | sprite.add(pupilL) |
| 986 | |
| 987 | const eyeR = new THREE.Mesh(eyeGeom, eyeMat) |
| 988 | eyeR.position.set(0.015, 0.07, 0.03) |
| 989 | sprite.add(eyeR) |
| 990 | |
| 991 | const pupilR = new THREE.Mesh(pupilGeom, pupilMat) |
| 992 | pupilR.position.set(0.015, 0.07, 0.04) |
| 993 | sprite.add(pupilR) |
| 994 | |
| 995 | // Animation data |
| 996 | sprite.userData.orbitRadius = 0.55 + Math.random() * 0.2 |
| 997 | sprite.userData.orbitSpeed = 0.8 + Math.random() * 0.6 |
| 998 | sprite.userData.orbitPhase = (i / 4) * Math.PI * 2 |
| 999 | sprite.userData.bobPhase = Math.random() * Math.PI * 2 |
| 1000 | sprite.userData.orbitCenterX = -0.05 // Center of boot footprint |
| 1001 | sprite.userData.orbitCenterZ = 0 |
| 1002 | |
| 1003 | // Initial position |
| 1004 | const angle = sprite.userData.orbitPhase |
| 1005 | sprite.position.set( |
| 1006 | sprite.userData.orbitCenterX + Math.cos(angle) * sprite.userData.orbitRadius, |
| 1007 | 0, |
| 1008 | sprite.userData.orbitCenterZ + Math.sin(angle) * sprite.userData.orbitRadius |
| 1009 | ) |
| 1010 | |
| 1011 | spritesGroup.add(sprite) |
| 1012 | } |
| 1013 | |
| 1014 | group.add(spritesGroup) |
| 1015 | |
| 1016 | // Mark for building identification |
| 1017 | group.userData.isBootHouse = true |
| 1018 | |
| 1019 | return group |
| 1020 | } |
| 1021 | |
| 1022 | // Factory function to create building by type |
| 1023 | export function createBuilding(type, gradientMap) { |
| 1024 | switch (type) { |
| 1025 | case 'dock_wooden': |
| 1026 | return createDock(gradientMap) |
| 1027 | case 'fishing_hut': |
| 1028 | return createFishingHut(gradientMap) |
| 1029 | case 'lighthouse': |
| 1030 | return createLighthouse(gradientMap) |
| 1031 | case 'reeds': |
| 1032 | return createReeds(gradientMap) |
| 1033 | case 'fence': |
| 1034 | return createFence(gradientMap) |
| 1035 | case 'onion_house': |
| 1036 | return createOnionHouse(gradientMap) |
| 1037 | case 'boot_house': |
| 1038 | return createBootHouse(gradientMap) |
| 1039 | default: |
| 1040 | console.warn('Unknown building type:', type) |
| 1041 | return new THREE.Group() |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | // Create ghost (preview) version of a building |
| 1046 | export function createGhostBuilding(type, gradientMap, isValid) { |
| 1047 | const building = createBuilding(type, gradientMap) |
| 1048 | |
| 1049 | // Make all materials transparent and tinted |
| 1050 | const color = isValid ? 0x44ff44 : 0xff4444 |
| 1051 | const opacity = 0.5 |
| 1052 | |
| 1053 | building.traverse((child) => { |
| 1054 | if (child.isMesh) { |
| 1055 | child.material = new THREE.MeshBasicMaterial({ |
| 1056 | color, |
| 1057 | transparent: true, |
| 1058 | opacity |
| 1059 | }) |
| 1060 | } |
| 1061 | }) |
| 1062 | |
| 1063 | return building |
| 1064 | } |