@@ -578,201 +578,226 @@ export function createBootHouse(gradientMap) { |
| 578 | 578 | // Sprite body colors |
| 579 | 579 | const spriteColors = [0xff6b9d, 0x9b59b6, 0x3498db, 0x2ecc71] |
| 580 | 580 | |
| 581 | | - // === BOOT STRUCTURE (Continuous realistic boot shape) === |
| 582 | | - |
| 583 | | - // The boot is built as overlapping shapes with the same material |
| 584 | | - // to create a seamless, continuous appearance |
| 585 | | - |
| 586 | | - // --- SOLE (follows the boot footprint) --- |
| 587 | | - // Main sole - elongated with rounded ends |
| 588 | | - const soleLength = 1.1 |
| 589 | | - const soleWidth = 0.5 |
| 590 | | - const soleHeight = 0.1 |
| 591 | | - |
| 592 | | - // Sole base |
| 593 | | - const soleBaseGeom = new THREE.BoxGeometry(soleLength - 0.3, soleHeight, soleWidth - 0.1) |
| 594 | | - const soleBase = new THREE.Mesh(soleBaseGeom, soleMaterial) |
| 595 | | - soleBase.position.set(0, soleHeight / 2, 0) |
| 596 | | - group.add(soleBase) |
| 597 | | - |
| 598 | | - // Sole toe cap (rounded front) |
| 599 | | - const soleToeGeom = new THREE.CylinderGeometry(soleWidth / 2 - 0.05, soleWidth / 2 - 0.05, soleHeight, 12) |
| 600 | | - soleToeGeom.rotateX(Math.PI / 2) |
| 601 | | - const soleToe = new THREE.Mesh(soleToeGeom, soleMaterial) |
| 602 | | - soleToe.position.set(-soleLength / 2 + 0.15, soleHeight / 2, 0) |
| 603 | | - group.add(soleToe) |
| 604 | | - |
| 605 | | - // Sole heel cap (rounded back) |
| 606 | | - const soleHeelGeom = new THREE.CylinderGeometry(soleWidth / 2 - 0.05, soleWidth / 2 - 0.05, soleHeight * 1.3, 12) |
| 607 | | - soleHeelGeom.rotateX(Math.PI / 2) |
| 608 | | - const soleHeel = new THREE.Mesh(soleHeelGeom, soleMaterial) |
| 609 | | - soleHeel.position.set(soleLength / 2 - 0.2, soleHeight * 0.65, 0) |
| 610 | | - group.add(soleHeel) |
| 611 | | - |
| 612 | | - // --- FOOT PORTION (continuous with ankle) --- |
| 613 | | - |
| 614 | | - // Lower foot - the part that sits on the sole |
| 615 | | - // Uses a squashed capsule shape tilted up at the toe |
| 616 | | - const footBaseGeom = new THREE.CapsuleGeometry(0.22, 0.5, 8, 12) |
| 617 | | - footBaseGeom.rotateZ(Math.PI / 2) // Lay it horizontal |
| 618 | | - footBaseGeom.scale(1, 0.75, 1) // Flatten slightly |
| 619 | | - const footBase = new THREE.Mesh(footBaseGeom, leatherMaterial) |
| 620 | | - footBase.position.set(-0.1, 0.28, 0) |
| 621 | | - footBase.rotation.z = -0.15 // Tilt toe up slightly |
| 622 | | - group.add(footBase) |
| 623 | | - |
| 624 | | - // Toe box - rounded front that curves upward |
| 625 | | - const toeBoxGeom = new THREE.SphereGeometry(0.28, 12, 10) |
| 626 | | - toeBoxGeom.scale(0.9, 0.85, 1.0) |
| 627 | | - const toeBox = new THREE.Mesh(toeBoxGeom, leatherMaterial) |
| 628 | | - toeBox.position.set(-0.48, 0.26, 0) |
| 629 | | - group.add(toeBox) |
| 630 | | - |
| 631 | | - // --- ANKLE/SHAFT (rises from heel, connects to foot) --- |
| 632 | | - |
| 633 | | - // Ankle transition - connects foot to shaft smoothly |
| 634 | | - const ankleTransitionGeom = new THREE.SphereGeometry(0.34, 12, 10) |
| 635 | | - ankleTransitionGeom.scale(1.0, 0.8, 1.0) |
| 636 | | - const ankleTransition = new THREE.Mesh(ankleTransitionGeom, leatherMaterial) |
| 637 | | - ankleTransition.position.set(0.25, 0.35, 0) |
| 638 | | - group.add(ankleTransition) |
| 639 | | - |
| 640 | | - // Main shaft (ankle part) - tapers slightly upward |
| 641 | | - const shaftGeom = new THREE.CylinderGeometry(0.28, 0.34, 0.75, 14) |
| 642 | | - const shaft = new THREE.Mesh(shaftGeom, leatherMaterial) |
| 643 | | - shaft.position.set(0.25, 0.72, 0) |
| 644 | | - group.add(shaft) |
| 645 | | - |
| 646 | | - // Shaft top rim |
| 647 | | - const shaftTopGeom = new THREE.TorusGeometry(0.30, 0.04, 8, 20) |
| 648 | | - const shaftTop = new THREE.Mesh(shaftTopGeom, leatherMaterial) |
| 649 | | - shaftTop.position.set(0.25, 1.1, 0) |
| 650 | | - shaftTop.rotation.x = Math.PI / 2 |
| 651 | | - group.add(shaftTop) |
| 652 | | - |
| 653 | | - // --- INSTEP/VAMP (connects toe to ankle on top) --- |
| 654 | | - |
| 655 | | - // This fills the gap between toe and shaft on top of the foot |
| 656 | | - const vampGeom = new THREE.CapsuleGeometry(0.18, 0.35, 6, 10) |
| 657 | | - vampGeom.rotateZ(Math.PI / 2) |
| 658 | | - vampGeom.scale(1, 0.7, 0.9) |
| 659 | | - const vamp = new THREE.Mesh(vampGeom, leatherMaterial) |
| 660 | | - vamp.position.set(-0.08, 0.38, 0) |
| 661 | | - vamp.rotation.z = -0.4 // Angle down toward toe |
| 662 | | - group.add(vamp) |
| 663 | | - |
| 664 | | - // --- HEEL COUNTER (back of heel, reinforcement) --- |
| 665 | | - const heelCounterGeom = new THREE.CylinderGeometry(0.26, 0.3, 0.25, 14, 1, false, -Math.PI * 0.6, Math.PI * 1.2) |
| 666 | | - const heelCounter = new THREE.Mesh(heelCounterGeom, darkLeatherMaterial) |
| 667 | | - heelCounter.position.set(0.35, 0.22, 0) |
| 668 | | - group.add(heelCounter) |
| 669 | | - |
| 670 | | - // --- TONGUE --- |
| 671 | | - const tongueGeom = new THREE.CapsuleGeometry(0.08, 0.25, 4, 8) |
| 672 | | - const tongue = new THREE.Mesh(tongueGeom, laceMaterial) |
| 673 | | - tongue.position.set(0.0, 0.55, 0.26) |
| 674 | | - tongue.rotation.x = 0.35 |
| 675 | | - tongue.rotation.z = -0.1 |
| 581 | + // === BOOT STRUCTURE (Extruded 2D profile for smooth continuous shape) === |
| 582 | + |
| 583 | + // Create a boot profile as a 2D shape, then extrude it |
| 584 | + // This creates ONE continuous mesh that looks like a real boot |
| 585 | + |
| 586 | + const bootShape = new THREE.Shape() |
| 587 | + |
| 588 | + // Boot profile (side view, starting from heel bottom, going clockwise) |
| 589 | + // Scale: roughly 1 unit tall, 1.2 units long |
| 590 | + |
| 591 | + // Start at heel bottom |
| 592 | + bootShape.moveTo(0.45, 0) |
| 593 | + |
| 594 | + // Sole - flat bottom with slight curve at toe |
| 595 | + bootShape.lineTo(-0.35, 0) |
| 596 | + |
| 597 | + // Toe curves up |
| 598 | + bootShape.quadraticCurveTo(-0.55, 0, -0.55, 0.15) |
| 599 | + bootShape.quadraticCurveTo(-0.55, 0.35, -0.4, 0.4) |
| 600 | + |
| 601 | + // Vamp/instep - curves up toward ankle |
| 602 | + bootShape.quadraticCurveTo(-0.15, 0.45, 0.05, 0.55) |
| 603 | + |
| 604 | + // Front of ankle/shaft - rises up |
| 605 | + bootShape.quadraticCurveTo(0.15, 0.65, 0.15, 0.95) |
| 606 | + |
| 607 | + // Top opening - slight outward flare |
| 608 | + bootShape.quadraticCurveTo(0.15, 1.05, 0.22, 1.08) |
| 609 | + |
| 610 | + // Across the top opening |
| 611 | + bootShape.lineTo(0.42, 1.08) |
| 612 | + |
| 613 | + // Back of shaft curves down |
| 614 | + bootShape.quadraticCurveTo(0.5, 1.05, 0.5, 0.95) |
| 615 | + bootShape.quadraticCurveTo(0.5, 0.5, 0.48, 0.25) |
| 616 | + |
| 617 | + // Heel curves to bottom |
| 618 | + bootShape.quadraticCurveTo(0.48, 0.08, 0.45, 0) |
| 619 | + |
| 620 | + // Extrude settings - depth gives the boot width, bevel rounds edges |
| 621 | + const extrudeSettings = { |
| 622 | + steps: 1, |
| 623 | + depth: 0.45, |
| 624 | + bevelEnabled: true, |
| 625 | + bevelThickness: 0.08, |
| 626 | + bevelSize: 0.06, |
| 627 | + bevelOffset: 0, |
| 628 | + bevelSegments: 4 |
| 629 | + } |
| 630 | + |
| 631 | + const bootGeometry = new THREE.ExtrudeGeometry(bootShape, extrudeSettings) |
| 632 | + |
| 633 | + // Center the boot (extrude goes in +Z, so offset by half depth) |
| 634 | + bootGeometry.translate(0, 0, -0.225) |
| 635 | + |
| 636 | + const bootMesh = new THREE.Mesh(bootGeometry, leatherMaterial) |
| 637 | + group.add(bootMesh) |
| 638 | + |
| 639 | + // === SOLE (darker strip along bottom) === |
| 640 | + const soleShape = new THREE.Shape() |
| 641 | + soleShape.moveTo(0.45, 0) |
| 642 | + soleShape.lineTo(-0.35, 0) |
| 643 | + soleShape.quadraticCurveTo(-0.55, 0, -0.55, 0.08) |
| 644 | + soleShape.lineTo(-0.5, 0.1) |
| 645 | + soleShape.lineTo(0.45, 0.1) |
| 646 | + soleShape.quadraticCurveTo(0.48, 0.08, 0.48, 0.05) |
| 647 | + soleShape.lineTo(0.45, 0) |
| 648 | + |
| 649 | + const soleExtrudeSettings = { |
| 650 | + steps: 1, |
| 651 | + depth: 0.48, |
| 652 | + bevelEnabled: true, |
| 653 | + bevelThickness: 0.03, |
| 654 | + bevelSize: 0.02, |
| 655 | + bevelSegments: 2 |
| 656 | + } |
| 657 | + |
| 658 | + const soleGeometry = new THREE.ExtrudeGeometry(soleShape, soleExtrudeSettings) |
| 659 | + soleGeometry.translate(0, 0, -0.24) |
| 660 | + const soleMesh = new THREE.Mesh(soleGeometry, soleMaterial) |
| 661 | + group.add(soleMesh) |
| 662 | + |
| 663 | + // === HEEL TAB (back loop) === |
| 664 | + const heelTabGeom = new THREE.BoxGeometry(0.08, 0.12, 0.25) |
| 665 | + const heelTab = new THREE.Mesh(heelTabGeom, darkLeatherMaterial) |
| 666 | + heelTab.position.set(0.48, 1.0, 0) |
| 667 | + group.add(heelTab) |
| 668 | + |
| 669 | + // Heel tab loop |
| 670 | + const heelLoopGeom = new THREE.TorusGeometry(0.04, 0.015, 6, 12, Math.PI) |
| 671 | + const heelLoop = new THREE.Mesh(heelLoopGeom, darkLeatherMaterial) |
| 672 | + heelLoop.position.set(0.52, 1.04, 0) |
| 673 | + heelLoop.rotation.z = -Math.PI / 2 |
| 674 | + group.add(heelLoop) |
| 675 | + |
| 676 | + // === TONGUE === |
| 677 | + const tongueShape = new THREE.Shape() |
| 678 | + tongueShape.moveTo(-0.06, 0) |
| 679 | + tongueShape.lineTo(-0.07, 0.25) |
| 680 | + tongueShape.quadraticCurveTo(-0.07, 0.35, 0, 0.38) |
| 681 | + tongueShape.quadraticCurveTo(0.07, 0.35, 0.07, 0.25) |
| 682 | + tongueShape.lineTo(0.06, 0) |
| 683 | + tongueShape.lineTo(-0.06, 0) |
| 684 | + |
| 685 | + const tongueExtrudeSettings = { |
| 686 | + steps: 1, |
| 687 | + depth: 0.04, |
| 688 | + bevelEnabled: true, |
| 689 | + bevelThickness: 0.015, |
| 690 | + bevelSize: 0.01, |
| 691 | + bevelSegments: 2 |
| 692 | + } |
| 693 | + |
| 694 | + const tongueGeometry = new THREE.ExtrudeGeometry(tongueShape, tongueExtrudeSettings) |
| 695 | + tongueGeometry.translate(0, 0, -0.02) |
| 696 | + const tongue = new THREE.Mesh(tongueGeometry, laceMaterial) |
| 697 | + tongue.position.set(0.0, 0.55, 0.18) |
| 698 | + tongue.rotation.x = 0.3 |
| 676 | 699 | group.add(tongue) |
| 677 | 700 | |
| 678 | | - // --- LACING DETAILS --- |
| 701 | + // === LACING === |
| 679 | 702 | const laceCordMaterial = new THREE.MeshToonMaterial({ |
| 680 | 703 | color: 0xf5deb3, |
| 681 | 704 | gradientMap |
| 682 | 705 | }) |
| 683 | 706 | |
| 684 | | - // Lace eyelets (holes) |
| 685 | | - const eyeletGeom = new THREE.TorusGeometry(0.025, 0.008, 6, 12) |
| 707 | + // Lace eyelets |
| 708 | + const eyeletGeom = new THREE.TorusGeometry(0.02, 0.006, 6, 10) |
| 686 | 709 | for (let i = 0; i < 4; i++) { |
| 687 | | - const y = 0.42 + i * 0.12 |
| 688 | | - const z = 0.28 - i * 0.02 |
| 710 | + const y = 0.58 + i * 0.1 |
| 711 | + const x = 0.08 - i * 0.015 |
| 689 | 712 | |
| 690 | 713 | const eyeletL = new THREE.Mesh(eyeletGeom, darkLeatherMaterial) |
| 691 | | - eyeletL.position.set(-0.06, y, z) |
| 714 | + eyeletL.position.set(x - 0.07, y, 0.2) |
| 692 | 715 | eyeletL.rotation.x = Math.PI / 2 - 0.3 |
| 693 | 716 | group.add(eyeletL) |
| 694 | 717 | |
| 695 | 718 | const eyeletR = new THREE.Mesh(eyeletGeom, darkLeatherMaterial) |
| 696 | | - eyeletR.position.set(0.08, y, z) |
| 719 | + eyeletR.position.set(x + 0.07, y, 0.2) |
| 697 | 720 | eyeletR.rotation.x = Math.PI / 2 - 0.3 |
| 698 | 721 | group.add(eyeletR) |
| 699 | 722 | } |
| 700 | 723 | |
| 701 | | - // Cross-laces |
| 702 | | - for (let i = 0; i < 3; i++) { |
| 703 | | - const y = 0.48 + i * 0.12 |
| 704 | | - const z = 0.30 - i * 0.02 |
| 705 | | - const cordGeom = new THREE.CylinderGeometry(0.008, 0.008, 0.16, 4) |
| 724 | + // Cross laces |
| 725 | + for (let i = 0; i < 4; i++) { |
| 726 | + const y = 0.58 + i * 0.1 |
| 727 | + const x = 0.08 - i * 0.015 |
| 728 | + const cordGeom = new THREE.CylinderGeometry(0.006, 0.006, 0.14, 4) |
| 706 | 729 | const cord = new THREE.Mesh(cordGeom, laceCordMaterial) |
| 707 | | - cord.position.set(0.01, y, z) |
| 730 | + cord.position.set(x, y, 0.21) |
| 708 | 731 | cord.rotation.z = Math.PI / 2 |
| 709 | | - cord.rotation.y = 0.3 |
| 710 | 732 | group.add(cord) |
| 711 | 733 | } |
| 712 | 734 | |
| 713 | | - // Bow at top of lacing |
| 714 | | - const bowLoopGeom = new THREE.TorusGeometry(0.04, 0.012, 6, 12, Math.PI) |
| 735 | + // Bow loops |
| 736 | + const bowLoopGeom = new THREE.TorusGeometry(0.035, 0.01, 6, 10, Math.PI) |
| 715 | 737 | const bowL = new THREE.Mesh(bowLoopGeom, laceCordMaterial) |
| 716 | | - bowL.position.set(-0.04, 0.82, 0.24) |
| 738 | + bowL.position.set(-0.03, 0.95, 0.19) |
| 717 | 739 | bowL.rotation.y = Math.PI / 2 |
| 718 | | - bowL.rotation.x = 0.5 |
| 740 | + bowL.rotation.x = 0.4 |
| 719 | 741 | group.add(bowL) |
| 720 | 742 | |
| 721 | 743 | const bowR = new THREE.Mesh(bowLoopGeom, laceCordMaterial) |
| 722 | | - bowR.position.set(0.06, 0.82, 0.24) |
| 744 | + bowR.position.set(0.08, 0.95, 0.19) |
| 723 | 745 | bowR.rotation.y = -Math.PI / 2 |
| 724 | | - bowR.rotation.x = 0.5 |
| 746 | + bowR.rotation.x = 0.4 |
| 725 | 747 | group.add(bowR) |
| 726 | 748 | |
| 727 | 749 | // Bow tails |
| 728 | | - const tailGeom = new THREE.CylinderGeometry(0.01, 0.006, 0.12, 4) |
| 750 | + const tailGeom = new THREE.CylinderGeometry(0.008, 0.005, 0.1, 4) |
| 729 | 751 | const tailL = new THREE.Mesh(tailGeom, laceCordMaterial) |
| 730 | | - tailL.position.set(-0.06, 0.76, 0.26) |
| 731 | | - tailL.rotation.z = 0.4 |
| 732 | | - tailL.rotation.x = 0.3 |
| 752 | + tailL.position.set(-0.04, 0.9, 0.2) |
| 753 | + tailL.rotation.z = 0.5 |
| 733 | 754 | group.add(tailL) |
| 734 | 755 | |
| 735 | 756 | const tailR = new THREE.Mesh(tailGeom, laceCordMaterial) |
| 736 | | - tailR.position.set(0.08, 0.76, 0.26) |
| 737 | | - tailR.rotation.z = -0.4 |
| 738 | | - tailR.rotation.x = 0.3 |
| 757 | + tailR.position.set(0.09, 0.9, 0.2) |
| 758 | + tailR.rotation.z = -0.5 |
| 739 | 759 | group.add(tailR) |
| 740 | 760 | |
| 741 | 761 | // === WINDOWS === |
| 742 | 762 | |
| 743 | | - // Round window on toe |
| 744 | | - const toeWindowGeom = new THREE.CircleGeometry(0.07, 12) |
| 763 | + // Round window on toe (front of boot) |
| 764 | + const toeWindowGeom = new THREE.CircleGeometry(0.06, 12) |
| 745 | 765 | const toeWindow = new THREE.Mesh(toeWindowGeom, windowMaterial) |
| 746 | | - toeWindow.position.set(-0.72, 0.28, 0) |
| 766 | + toeWindow.position.set(-0.48, 0.25, 0) |
| 747 | 767 | toeWindow.rotation.y = -Math.PI / 2 |
| 748 | 768 | group.add(toeWindow) |
| 749 | 769 | |
| 750 | | - // Window frame |
| 751 | | - const toeFrameGeom = new THREE.TorusGeometry(0.07, 0.012, 4, 16) |
| 770 | + const toeFrameGeom = new THREE.TorusGeometry(0.06, 0.01, 4, 14) |
| 752 | 771 | const toeFrame = new THREE.Mesh(toeFrameGeom, darkLeatherMaterial) |
| 753 | | - toeFrame.position.set(-0.71, 0.28, 0) |
| 772 | + toeFrame.position.set(-0.47, 0.25, 0) |
| 754 | 773 | toeFrame.rotation.y = -Math.PI / 2 |
| 755 | 774 | group.add(toeFrame) |
| 756 | 775 | |
| 757 | | - // Windows on shaft (2 on sides) |
| 758 | | - for (let i = 0; i < 2; i++) { |
| 759 | | - const angle = (i === 0) ? Math.PI * 0.65 : -Math.PI * 0.65 |
| 760 | | - const wx = 0.25 + Math.sin(angle) * 0.29 |
| 761 | | - const wz = Math.cos(angle) * 0.29 |
| 762 | | - |
| 763 | | - const shaftWindowGeom = new THREE.CircleGeometry(0.06, 10) |
| 764 | | - const shaftWindow = new THREE.Mesh(shaftWindowGeom, windowMaterial) |
| 765 | | - shaftWindow.position.set(wx, 0.7, wz) |
| 766 | | - shaftWindow.rotation.y = angle + Math.PI |
| 767 | | - group.add(shaftWindow) |
| 768 | | - |
| 769 | | - // Frame |
| 770 | | - const frameGeom = new THREE.TorusGeometry(0.06, 0.01, 4, 12) |
| 771 | | - const frame = new THREE.Mesh(frameGeom, darkLeatherMaterial) |
| 772 | | - frame.position.set(wx, 0.7, wz) |
| 773 | | - frame.rotation.y = angle + Math.PI |
| 774 | | - group.add(frame) |
| 775 | | - } |
| 776 | + // Side windows on the shaft |
| 777 | + const sideWindowGeom = new THREE.CircleGeometry(0.05, 10) |
| 778 | + const sideFrameGeom = new THREE.TorusGeometry(0.05, 0.008, 4, 12) |
| 779 | + |
| 780 | + // Left side window |
| 781 | + const windowL = new THREE.Mesh(sideWindowGeom, windowMaterial) |
| 782 | + windowL.position.set(0.3, 0.75, -0.2) |
| 783 | + windowL.rotation.y = Math.PI / 2 |
| 784 | + group.add(windowL) |
| 785 | + |
| 786 | + const frameL = new THREE.Mesh(sideFrameGeom, darkLeatherMaterial) |
| 787 | + frameL.position.set(0.29, 0.75, -0.2) |
| 788 | + frameL.rotation.y = Math.PI / 2 |
| 789 | + group.add(frameL) |
| 790 | + |
| 791 | + // Right side window |
| 792 | + const windowR = new THREE.Mesh(sideWindowGeom, windowMaterial) |
| 793 | + windowR.position.set(0.3, 0.75, 0.2) |
| 794 | + windowR.rotation.y = -Math.PI / 2 |
| 795 | + group.add(windowR) |
| 796 | + |
| 797 | + const frameR = new THREE.Mesh(sideFrameGeom, darkLeatherMaterial) |
| 798 | + frameR.position.set(0.29, 0.75, 0.2) |
| 799 | + frameR.rotation.y = -Math.PI / 2 |
| 800 | + group.add(frameR) |
| 776 | 801 | |
| 777 | 802 | // === BENDY CHIMNEY === |
| 778 | 803 | |
@@ -832,36 +857,36 @@ export function createBootHouse(gradientMap) { |
| 832 | 857 | } |
| 833 | 858 | chimneyGroup.add(smokeGroup) |
| 834 | 859 | |
| 835 | | - chimneyGroup.position.set(0.15, 1.1, -0.12) |
| 860 | + chimneyGroup.position.set(0.35, 1.08, 0) |
| 836 | 861 | group.add(chimneyGroup) |
| 837 | 862 | |
| 838 | 863 | // === DOOR === |
| 839 | 864 | |
| 840 | 865 | const doorGroup = new THREE.Group() |
| 841 | 866 | |
| 842 | | - // Arched door on the side of the toe/vamp area |
| 843 | | - const doorGeom = new THREE.BoxGeometry(0.12, 0.22, 0.03) |
| 867 | + // Arched door on the toe area |
| 868 | + const doorGeom = new THREE.BoxGeometry(0.1, 0.18, 0.03) |
| 844 | 869 | const door = new THREE.Mesh(doorGeom, darkLeatherMaterial) |
| 845 | | - door.position.y = 0.11 |
| 870 | + door.position.y = 0.09 |
| 846 | 871 | doorGroup.add(door) |
| 847 | 872 | |
| 848 | 873 | // Door arch |
| 849 | | - const doorArchGeom = new THREE.SphereGeometry(0.06, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 874 | + const doorArchGeom = new THREE.SphereGeometry(0.05, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 850 | 875 | const doorArch = new THREE.Mesh(doorArchGeom, darkLeatherMaterial) |
| 851 | | - doorArch.position.y = 0.22 |
| 876 | + doorArch.position.y = 0.18 |
| 852 | 877 | doorArch.rotation.x = Math.PI |
| 853 | 878 | doorGroup.add(doorArch) |
| 854 | 879 | |
| 855 | 880 | // Door knob |
| 856 | | - const knobGeom = new THREE.SphereGeometry(0.015, 6, 4) |
| 881 | + const knobGeom = new THREE.SphereGeometry(0.012, 6, 4) |
| 857 | 882 | const knobMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 858 | 883 | const knob = new THREE.Mesh(knobGeom, knobMat) |
| 859 | | - knob.position.set(0.04, 0.1, 0.02) |
| 884 | + knob.position.set(0.03, 0.08, 0.02) |
| 860 | 885 | doorGroup.add(knob) |
| 861 | 886 | |
| 862 | | - // Position door on the front-side of the boot |
| 863 | | - doorGroup.position.set(-0.32, 0.1, 0.22) |
| 864 | | - doorGroup.rotation.y = -0.4 |
| 887 | + // Position door on the side of the toe |
| 888 | + doorGroup.position.set(-0.4, 0.1, 0.18) |
| 889 | + doorGroup.rotation.y = -0.6 |
| 865 | 890 | group.add(doorGroup) |
| 866 | 891 | |
| 867 | 892 | // === YARD WITH TALL GRASS PATCHES === |
@@ -871,12 +896,12 @@ export function createBootHouse(gradientMap) { |
| 871 | 896 | |
| 872 | 897 | // Create grass patches around the boot |
| 873 | 898 | const grassPositions = [ |
| 874 | | - { x: -0.8, z: 0.35, count: 8 }, |
| 875 | | - { x: -0.75, z: -0.35, count: 6 }, |
| 876 | | - { x: 0.7, z: 0.4, count: 7 }, |
| 877 | | - { x: 0.75, z: -0.35, count: 5 }, |
| 878 | | - { x: 0.0, z: -0.55, count: 6 }, |
| 879 | | - { x: 0.0, z: 0.55, count: 5 } |
| 899 | + { x: -0.7, z: 0.4, count: 8 }, |
| 900 | + { x: -0.7, z: -0.4, count: 6 }, |
| 901 | + { x: 0.65, z: 0.4, count: 7 }, |
| 902 | + { x: 0.65, z: -0.4, count: 5 }, |
| 903 | + { x: -0.1, z: -0.55, count: 6 }, |
| 904 | + { x: -0.1, z: 0.55, count: 5 } |
| 880 | 905 | ] |
| 881 | 906 | |
| 882 | 907 | for (const patch of grassPositions) { |
@@ -968,11 +993,11 @@ export function createBootHouse(gradientMap) { |
| 968 | 993 | sprite.add(pupilR) |
| 969 | 994 | |
| 970 | 995 | // Animation data |
| 971 | | - sprite.userData.orbitRadius = 0.6 + Math.random() * 0.25 |
| 996 | + sprite.userData.orbitRadius = 0.55 + Math.random() * 0.2 |
| 972 | 997 | sprite.userData.orbitSpeed = 0.8 + Math.random() * 0.6 |
| 973 | 998 | sprite.userData.orbitPhase = (i / 4) * Math.PI * 2 |
| 974 | 999 | sprite.userData.bobPhase = Math.random() * Math.PI * 2 |
| 975 | | - sprite.userData.orbitCenterX = 0.0 // Center of boot footprint |
| 1000 | + sprite.userData.orbitCenterX = -0.05 // Center of boot footprint |
| 976 | 1001 | sprite.userData.orbitCenterZ = 0 |
| 977 | 1002 | |
| 978 | 1003 | // Initial position |