@@ -1,10 +1,11 @@ |
| 1 | // Building placement system for dougk | 1 | // Building placement system for dougk |
| 2 | -// Handles ghost preview, snap zones, and building instantiation | 2 | +// Constraint-based freeform placement with real-time validation |
| 3 | | 3 | |
| 4 | import * as THREE from 'three' | 4 | import * as THREE from 'three' |
| 5 | import { createBuilding, createGhostBuilding } from './buildings.js' | 5 | import { createBuilding, createGhostBuilding } from './buildings.js' |
| 6 | import inventory from './shop/inventory.js' | 6 | import inventory from './shop/inventory.js' |
| 7 | import { playPlaceBuilding } from './sounds.js' | 7 | import { playPlaceBuilding } from './sounds.js' |
| | 8 | +import { BUILDINGS } from './shop/items.js' |
| 8 | | 9 | |
| 9 | // Placement states | 10 | // Placement states |
| 10 | const STATE = { | 11 | const STATE = { |
@@ -12,6 +13,34 @@ const STATE = { |
| 12 | SELECTING: 'selecting' | 13 | SELECTING: 'selecting' |
| 13 | } | 14 | } |
| 14 | | 15 | |
| | 16 | +// Terrain types |
| | 17 | +const TERRAIN = { |
| | 18 | + WATER: 'water', |
| | 19 | + WATER_EDGE: 'waterEdge', |
| | 20 | + SHORE: 'shore', |
| | 21 | + OUT_OF_BOUNDS: 'outOfBounds' |
| | 22 | +} |
| | 23 | + |
| | 24 | +// Building terrain requirements |
| | 25 | +const BUILDING_TERRAIN = { |
| | 26 | + dock_wooden: [TERRAIN.WATER_EDGE], |
| | 27 | + fishing_hut: [TERRAIN.WATER_EDGE], |
| | 28 | + lighthouse: [TERRAIN.SHORE], |
| | 29 | + reeds: [TERRAIN.WATER, TERRAIN.WATER_EDGE], |
| | 30 | + fence: [TERRAIN.SHORE], |
| | 31 | + onion_house: [TERRAIN.SHORE] |
| | 32 | +} |
| | 33 | + |
| | 34 | +// Building collision radii (for overlap detection) |
| | 35 | +const BUILDING_COLLISION_RADIUS = { |
| | 36 | + dock_wooden: 0.8, |
| | 37 | + fishing_hut: 0.7, |
| | 38 | + lighthouse: 0.5, |
| | 39 | + reeds: 0.3, |
| | 40 | + fence: 0.25, |
| | 41 | + onion_house: 0.5 |
| | 42 | +} |
| | 43 | + |
| 15 | export class PlacementManager { | 44 | export class PlacementManager { |
| 16 | constructor(scene, pond, camera, gradientMap) { | 45 | constructor(scene, pond, camera, gradientMap) { |
| 17 | this.scene = scene | 46 | this.scene = scene |
@@ -22,13 +51,29 @@ export class PlacementManager { |
| 22 | this.state = STATE.INACTIVE | 51 | this.state = STATE.INACTIVE |
| 23 | this.currentBuildingType = null | 52 | this.currentBuildingType = null |
| 24 | this.ghostMesh = null | 53 | this.ghostMesh = null |
| 25 | - this.hoveredZone = null | 54 | + this.isValidPosition = false |
| | 55 | + this.currentPosition = new THREE.Vector3() |
| | 56 | + this.currentRotation = 0 |
| 26 | this.placedBuildings = new THREE.Group() | 57 | this.placedBuildings = new THREE.Group() |
| 27 | | 58 | |
| 28 | this.raycaster = new THREE.Raycaster() | 59 | this.raycaster = new THREE.Raycaster() |
| 29 | this.mouse = new THREE.Vector2() | 60 | this.mouse = new THREE.Vector2() |
| 30 | | 61 | |
| 31 | - // Invisible ground plane for raycasting (so ghost is always visible) | 62 | + // Pond geometry constants |
| | 63 | + this.pondCenter = new THREE.Vector2(0, 0) |
| | 64 | + this.pondRadius = 4.0 // Water radius |
| | 65 | + |
| | 66 | + // Terrain zone boundaries (distance from center) |
| | 67 | + this.terrainBounds = { |
| | 68 | + waterInner: 3.2, // Deep water |
| | 69 | + waterEdgeInner: 3.2, // Water edge starts |
| | 70 | + waterEdgeOuter: 4.8, // Water edge ends |
| | 71 | + shoreInner: 4.3, // Shore starts |
| | 72 | + shoreOuter: 7.0, // Shore ends (map bounds) |
| | 73 | + mapBounds: 8.0 // Absolute map edge |
| | 74 | + } |
| | 75 | + |
| | 76 | + // Invisible ground plane for raycasting |
| 32 | this.groundPlane = new THREE.Mesh( | 77 | this.groundPlane = new THREE.Mesh( |
| 33 | new THREE.PlaneGeometry(50, 50), | 78 | new THREE.PlaneGeometry(50, 50), |
| 34 | new THREE.MeshBasicMaterial({ visible: false }) | 79 | new THREE.MeshBasicMaterial({ visible: false }) |
@@ -47,6 +92,12 @@ export class PlacementManager { |
| 47 | onion_house: 0.6 | 92 | onion_house: 0.6 |
| 48 | } | 93 | } |
| 49 | | 94 | |
| | 95 | + // Placed building positions for collision detection |
| | 96 | + this.placedPositions = [] |
| | 97 | + |
| | 98 | + // Forbidden zones (rowboat, dock area, etc.) |
| | 99 | + this.forbiddenZones = [] |
| | 100 | + |
| 50 | scene.add(this.placedBuildings) | 101 | scene.add(this.placedBuildings) |
| 51 | | 102 | |
| 52 | // Callbacks | 103 | // Callbacks |
@@ -54,6 +105,103 @@ export class PlacementManager { |
| 54 | this.onPlacementCancel = null | 105 | this.onPlacementCancel = null |
| 55 | } | 106 | } |
| 56 | | 107 | |
| | 108 | + // Get terrain type at a position |
| | 109 | + getTerrainType(x, z) { |
| | 110 | + const dx = x - this.pondCenter.x |
| | 111 | + const dz = z - this.pondCenter.y |
| | 112 | + const distance = Math.sqrt(dx * dx + dz * dz) |
| | 113 | + |
| | 114 | + if (distance > this.terrainBounds.mapBounds) { |
| | 115 | + return TERRAIN.OUT_OF_BOUNDS |
| | 116 | + } |
| | 117 | + |
| | 118 | + if (distance > this.terrainBounds.shoreOuter) { |
| | 119 | + return TERRAIN.OUT_OF_BOUNDS |
| | 120 | + } |
| | 121 | + |
| | 122 | + if (distance >= this.terrainBounds.shoreInner) { |
| | 123 | + return TERRAIN.SHORE |
| | 124 | + } |
| | 125 | + |
| | 126 | + if (distance >= this.terrainBounds.waterEdgeInner && distance <= this.terrainBounds.waterEdgeOuter) { |
| | 127 | + return TERRAIN.WATER_EDGE |
| | 128 | + } |
| | 129 | + |
| | 130 | + if (distance < this.terrainBounds.waterInner) { |
| | 131 | + return TERRAIN.WATER |
| | 132 | + } |
| | 133 | + |
| | 134 | + // Transition zone - allow water edge |
| | 135 | + return TERRAIN.WATER_EDGE |
| | 136 | + } |
| | 137 | + |
| | 138 | + // Check if position collides with existing buildings |
| | 139 | + checkBuildingCollision(x, z, buildingType) { |
| | 140 | + const newRadius = BUILDING_COLLISION_RADIUS[buildingType] || 0.5 |
| | 141 | + |
| | 142 | + for (const placed of this.placedPositions) { |
| | 143 | + const dx = x - placed.x |
| | 144 | + const dz = z - placed.z |
| | 145 | + const distance = Math.sqrt(dx * dx + dz * dz) |
| | 146 | + const minDistance = newRadius + placed.radius |
| | 147 | + |
| | 148 | + if (distance < minDistance) { |
| | 149 | + return true // Collision! |
| | 150 | + } |
| | 151 | + } |
| | 152 | + |
| | 153 | + return false |
| | 154 | + } |
| | 155 | + |
| | 156 | + // Check if position is in a forbidden zone |
| | 157 | + checkForbiddenZone(x, z) { |
| | 158 | + for (const zone of this.forbiddenZones) { |
| | 159 | + const dx = x - zone.x |
| | 160 | + const dz = z - zone.z |
| | 161 | + const distance = Math.sqrt(dx * dx + dz * dz) |
| | 162 | + |
| | 163 | + if (distance < zone.radius) { |
| | 164 | + return true // In forbidden zone |
| | 165 | + } |
| | 166 | + } |
| | 167 | + |
| | 168 | + return false |
| | 169 | + } |
| | 170 | + |
| | 171 | + // Validate placement position |
| | 172 | + validatePosition(x, z, buildingType) { |
| | 173 | + // Check map bounds |
| | 174 | + const terrain = this.getTerrainType(x, z) |
| | 175 | + if (terrain === TERRAIN.OUT_OF_BOUNDS) { |
| | 176 | + return { valid: false, reason: 'out_of_bounds' } |
| | 177 | + } |
| | 178 | + |
| | 179 | + // Check terrain requirements for building type |
| | 180 | + const allowedTerrain = BUILDING_TERRAIN[buildingType] || [] |
| | 181 | + if (!allowedTerrain.includes(terrain)) { |
| | 182 | + return { valid: false, reason: 'wrong_terrain', terrain, required: allowedTerrain } |
| | 183 | + } |
| | 184 | + |
| | 185 | + // Check collision with existing buildings |
| | 186 | + if (this.checkBuildingCollision(x, z, buildingType)) { |
| | 187 | + return { valid: false, reason: 'collision' } |
| | 188 | + } |
| | 189 | + |
| | 190 | + // Check forbidden zones (rowboat area, etc.) |
| | 191 | + if (this.checkForbiddenZone(x, z)) { |
| | 192 | + return { valid: false, reason: 'forbidden_zone' } |
| | 193 | + } |
| | 194 | + |
| | 195 | + return { valid: true, terrain } |
| | 196 | + } |
| | 197 | + |
| | 198 | + // Calculate rotation angle to face pond center |
| | 199 | + calculateRotation(x, z) { |
| | 200 | + const dx = this.pondCenter.x - x |
| | 201 | + const dz = this.pondCenter.y - z |
| | 202 | + return Math.atan2(dx, dz) |
| | 203 | + } |
| | 204 | + |
| 57 | // Start placement mode for a building type | 205 | // Start placement mode for a building type |
| 58 | startPlacement(buildingType, callbacks = {}) { | 206 | startPlacement(buildingType, callbacks = {}) { |
| 59 | if (this.state !== STATE.INACTIVE) { | 207 | if (this.state !== STATE.INACTIVE) { |
@@ -64,14 +212,14 @@ export class PlacementManager { |
| 64 | this.onPlacementComplete = callbacks.onComplete | 212 | this.onPlacementComplete = callbacks.onComplete |
| 65 | this.onPlacementCancel = callbacks.onCancel | 213 | this.onPlacementCancel = callbacks.onCancel |
| 66 | | 214 | |
| 67 | - // Create ghost mesh (starts as invalid/red, visible immediately) | 215 | + // Create ghost mesh (starts as invalid/red) |
| 68 | this.ghostMesh = createGhostBuilding(buildingType, this.gradientMap, false) | 216 | this.ghostMesh = createGhostBuilding(buildingType, this.gradientMap, false) |
| 69 | this.ghostMesh.visible = true | 217 | this.ghostMesh.visible = true |
| 70 | - this.ghostMesh.position.set(0, 0, 0) // Will be updated on mouse move | 218 | + this.ghostMesh.position.set(0, 0, 0) |
| 71 | this.scene.add(this.ghostMesh) | 219 | this.scene.add(this.ghostMesh) |
| 72 | | 220 | |
| 73 | this.state = STATE.SELECTING | 221 | this.state = STATE.SELECTING |
| 74 | - this.hoveredZone = null | 222 | + this.isValidPosition = false |
| 75 | | 223 | |
| 76 | return true | 224 | return true |
| 77 | } | 225 | } |
@@ -91,7 +239,7 @@ export class PlacementManager { |
| 91 | | 239 | |
| 92 | this.state = STATE.INACTIVE | 240 | this.state = STATE.INACTIVE |
| 93 | this.currentBuildingType = null | 241 | this.currentBuildingType = null |
| 94 | - this.hoveredZone = null | 242 | + this.isValidPosition = false |
| 95 | | 243 | |
| 96 | if (this.onPlacementCancel) { | 244 | if (this.onPlacementCancel) { |
| 97 | this.onPlacementCancel() | 245 | this.onPlacementCancel() |
@@ -107,33 +255,27 @@ export class PlacementManager { |
| 107 | this.mouse.x = (event.clientX / containerWidth) * 2 - 1 | 255 | this.mouse.x = (event.clientX / containerWidth) * 2 - 1 |
| 108 | this.mouse.y = -(event.clientY / containerHeight) * 2 + 1 | 256 | this.mouse.y = -(event.clientY / containerHeight) * 2 + 1 |
| 109 | | 257 | |
| 110 | - // Raycast to invisible ground plane (always hits) | 258 | + // Raycast to invisible ground plane |
| 111 | this.raycaster.setFromCamera(this.mouse, this.camera) | 259 | this.raycaster.setFromCamera(this.mouse, this.camera) |
| 112 | const intersects = this.raycaster.intersectObject(this.groundPlane) | 260 | const intersects = this.raycaster.intersectObject(this.groundPlane) |
| 113 | | 261 | |
| 114 | if (intersects.length > 0) { | 262 | if (intersects.length > 0) { |
| 115 | const point = intersects[0].point | 263 | const point = intersects[0].point |
| 116 | | 264 | |
| 117 | - // Find nearest valid zone | 265 | + // Ghost always follows cursor |
| 118 | - const nearestZone = this.pond.findNearestZone( | 266 | + this.currentPosition.set(point.x, 0, point.z) |
| 119 | - point.x, | 267 | + this.ghostMesh.position.copy(this.currentPosition) |
| 120 | - point.z, | | |
| 121 | - this.currentBuildingType | | |
| 122 | - ) | | |
| 123 | | 268 | |
| 124 | - if (nearestZone) { | 269 | + // Calculate rotation to face pond center |
| 125 | - // Snap to zone - show green | 270 | + this.currentRotation = this.calculateRotation(point.x, point.z) |
| 126 | - this.hoveredZone = nearestZone | 271 | + this.ghostMesh.rotation.y = this.currentRotation |
| 127 | - this.ghostMesh.position.set(nearestZone.x, 0, nearestZone.z) | 272 | + |
| 128 | - this.ghostMesh.rotation.y = nearestZone.angle | 273 | + // Validate position |
| 129 | - this.updateGhostColor(true) | 274 | + const validation = this.validatePosition(point.x, point.z, this.currentBuildingType) |
| 130 | - } else { | 275 | + this.isValidPosition = validation.valid |
| 131 | - // No valid zone - follow cursor, show red | 276 | + |
| 132 | - this.hoveredZone = null | 277 | + // Update ghost color |
| 133 | - this.ghostMesh.position.set(point.x, 0, point.z) | 278 | + this.updateGhostColor(this.isValidPosition) |
| 134 | - this.ghostMesh.rotation.y = 0 | | |
| 135 | - this.updateGhostColor(false) | | |
| 136 | - } | | |
| 137 | | 279 | |
| 138 | // Always visible during placement | 280 | // Always visible during placement |
| 139 | this.ghostMesh.visible = true | 281 | this.ghostMesh.visible = true |
@@ -157,9 +299,9 @@ export class PlacementManager { |
| 157 | // Update position one more time | 299 | // Update position one more time |
| 158 | this.onMouseMove(event, containerWidth, containerHeight) | 300 | this.onMouseMove(event, containerWidth, containerHeight) |
| 159 | | 301 | |
| 160 | - if (this.hoveredZone) { | 302 | + if (this.isValidPosition) { |
| 161 | - // Valid zone - confirm placement | 303 | + // Valid position - confirm placement |
| 162 | - this.confirmPlacement(this.hoveredZone) | 304 | + this.confirmPlacement() |
| 163 | return true | 305 | return true |
| 164 | } | 306 | } |
| 165 | | 307 | |
@@ -167,28 +309,43 @@ export class PlacementManager { |
| 167 | } | 309 | } |
| 168 | | 310 | |
| 169 | // Confirm and place the building | 311 | // Confirm and place the building |
| 170 | - confirmPlacement(zone) { | 312 | + confirmPlacement() { |
| | 313 | + const x = this.currentPosition.x |
| | 314 | + const z = this.currentPosition.z |
| | 315 | + const rotation = this.currentRotation |
| | 316 | + |
| 171 | // Create the real building | 317 | // Create the real building |
| 172 | const building = createBuilding(this.currentBuildingType, this.gradientMap) | 318 | const building = createBuilding(this.currentBuildingType, this.gradientMap) |
| 173 | - building.position.set(zone.x, 0, zone.z) | 319 | + building.position.set(x, 0, z) |
| 174 | - building.rotation.y = zone.angle | 320 | + building.rotation.y = rotation |
| 175 | building.userData.buildingType = this.currentBuildingType | 321 | building.userData.buildingType = this.currentBuildingType |
| 176 | - building.userData.zoneId = zone.id | 322 | + building.userData.placementId = `placed_${Date.now()}_${Math.random().toString(36).substr(2, 9)}` |
| 177 | | 323 | |
| 178 | this.placedBuildings.add(building) | 324 | this.placedBuildings.add(building) |
| 179 | | 325 | |
| 180 | // Play placement sound | 326 | // Play placement sound |
| 181 | playPlaceBuilding() | 327 | playPlaceBuilding() |
| 182 | | 328 | |
| 183 | - // Mark zone as occupied | 329 | + // Track placed position for collision detection |
| 184 | - this.pond.occupyZone(zone.id) | 330 | + const collisionRadius = BUILDING_COLLISION_RADIUS[this.currentBuildingType] || 0.5 |
| | 331 | + this.placedPositions.push({ |
| | 332 | + x, z, |
| | 333 | + radius: collisionRadius, |
| | 334 | + buildingType: this.currentBuildingType, |
| | 335 | + placementId: building.userData.placementId |
| | 336 | + }) |
| 185 | | 337 | |
| 186 | // Add forbidden zone for creature emergence | 338 | // Add forbidden zone for creature emergence |
| 187 | const forbiddenRadius = this.buildingRadius[this.currentBuildingType] || 0.5 | 339 | const forbiddenRadius = this.buildingRadius[this.currentBuildingType] || 0.5 |
| 188 | - this.pond.addForbiddenZone(zone.x, zone.z, forbiddenRadius) | 340 | + this.pond.addForbiddenZone(x, z, forbiddenRadius) |
| 189 | | 341 | |
| 190 | - // Save to inventory | 342 | + // Save to inventory (use coordinates as ID for freeform placement) |
| 191 | - inventory.placeBuilding(this.currentBuildingType, zone.id) | 343 | + const placementData = { |
| | 344 | + type: this.currentBuildingType, |
| | 345 | + x, z, rotation, |
| | 346 | + placementId: building.userData.placementId |
| | 347 | + } |
| | 348 | + inventory.placeBuildingFreeform(placementData) |
| 192 | | 349 | |
| 193 | // Clean up ghost | 350 | // Clean up ghost |
| 194 | if (this.ghostMesh) { | 351 | if (this.ghostMesh) { |
@@ -206,40 +363,71 @@ export class PlacementManager { |
| 206 | const buildingType = this.currentBuildingType | 363 | const buildingType = this.currentBuildingType |
| 207 | this.state = STATE.INACTIVE | 364 | this.state = STATE.INACTIVE |
| 208 | this.currentBuildingType = null | 365 | this.currentBuildingType = null |
| 209 | - this.hoveredZone = null | 366 | + this.isValidPosition = false |
| 210 | | 367 | |
| 211 | // Callback | 368 | // Callback |
| 212 | if (this.onPlacementComplete) { | 369 | if (this.onPlacementComplete) { |
| 213 | - this.onPlacementComplete(buildingType, zone) | 370 | + this.onPlacementComplete(buildingType, { x, z, rotation }) |
| 214 | } | 371 | } |
| 215 | | 372 | |
| 216 | return building | 373 | return building |
| 217 | } | 374 | } |
| 218 | | 375 | |
| | 376 | + // Initialize forbidden zones from pond |
| | 377 | + initForbiddenZones(zones) { |
| | 378 | + this.forbiddenZones = zones || [] |
| | 379 | + } |
| | 380 | + |
| | 381 | + // Add a forbidden zone |
| | 382 | + addForbiddenZone(x, z, radius) { |
| | 383 | + this.forbiddenZones.push({ x, z, radius }) |
| | 384 | + } |
| | 385 | + |
| 219 | // Load saved buildings from inventory | 386 | // Load saved buildings from inventory |
| 220 | loadSavedBuildings() { | 387 | loadSavedBuildings() { |
| | 388 | + // Try new freeform format first |
| | 389 | + const savedFreeform = inventory.getPlacedBuildingsFreeform() |
| | 390 | + |
| | 391 | + if (savedFreeform && savedFreeform.length > 0) { |
| | 392 | + for (const data of savedFreeform) { |
| | 393 | + this.loadBuilding(data.type, data.x, data.z, data.rotation, data.placementId) |
| | 394 | + } |
| | 395 | + } else { |
| | 396 | + // Fall back to old zone-based format for backwards compatibility |
| 221 | const savedBuildings = inventory.getPlacedBuildings() | 397 | const savedBuildings = inventory.getPlacedBuildings() |
| 222 | | 398 | |
| 223 | for (const { type, zoneId } of savedBuildings) { | 399 | for (const { type, zoneId } of savedBuildings) { |
| 224 | const zone = this.pond.getZone(zoneId) | 400 | const zone = this.pond.getZone(zoneId) |
| 225 | if (zone && !zone.occupied) { | 401 | if (zone && !zone.occupied) { |
| 226 | - // Create and place building | 402 | + this.loadBuilding(type, zone.x, zone.z, zone.angle, zoneId) |
| | 403 | + this.pond.occupyZone(zoneId) |
| | 404 | + } |
| | 405 | + } |
| | 406 | + } |
| | 407 | + } |
| | 408 | + |
| | 409 | + // Load a single building |
| | 410 | + loadBuilding(type, x, z, rotation, placementId) { |
| 227 | const building = createBuilding(type, this.gradientMap) | 411 | const building = createBuilding(type, this.gradientMap) |
| 228 | - building.position.set(zone.x, 0, zone.z) | 412 | + building.position.set(x, 0, z) |
| 229 | - building.rotation.y = zone.angle | 413 | + building.rotation.y = rotation |
| 230 | building.userData.buildingType = type | 414 | building.userData.buildingType = type |
| 231 | - building.userData.zoneId = zone.id | 415 | + building.userData.placementId = placementId |
| 232 | | 416 | |
| 233 | this.placedBuildings.add(building) | 417 | this.placedBuildings.add(building) |
| 234 | | 418 | |
| 235 | - // Mark zone as occupied | 419 | + // Track for collision detection |
| 236 | - this.pond.occupyZone(zone.id) | 420 | + const collisionRadius = BUILDING_COLLISION_RADIUS[type] || 0.5 |
| | 421 | + this.placedPositions.push({ |
| | 422 | + x, z, |
| | 423 | + radius: collisionRadius, |
| | 424 | + buildingType: type, |
| | 425 | + placementId |
| | 426 | + }) |
| 237 | | 427 | |
| 238 | // Add forbidden zone | 428 | // Add forbidden zone |
| 239 | const forbiddenRadius = this.buildingRadius[type] || 0.5 | 429 | const forbiddenRadius = this.buildingRadius[type] || 0.5 |
| 240 | - this.pond.addForbiddenZone(zone.x, zone.z, forbiddenRadius) | 430 | + this.pond.addForbiddenZone(x, z, forbiddenRadius) |
| 241 | - } | | |
| 242 | - } | | |
| 243 | } | 431 | } |
| 244 | | 432 | |
| 245 | // Check if currently placing | 433 | // Check if currently placing |
@@ -252,10 +440,10 @@ export class PlacementManager { |
| 252 | return this.placedBuildings | 440 | return this.placedBuildings |
| 253 | } | 441 | } |
| 254 | | 442 | |
| 255 | - // Remove a placed building (for future use) | 443 | + // Remove a placed building |
| 256 | - removeBuilding(zoneId) { | 444 | + removeBuilding(placementId) { |
| 257 | const building = this.placedBuildings.children.find( | 445 | const building = this.placedBuildings.children.find( |
| 258 | - b => b.userData.zoneId === zoneId | 446 | + b => b.userData.placementId === placementId |
| 259 | ) | 447 | ) |
| 260 | | 448 | |
| 261 | if (building) { | 449 | if (building) { |
@@ -267,14 +455,13 @@ export class PlacementManager { |
| 267 | } | 455 | } |
| 268 | }) | 456 | }) |
| 269 | | 457 | |
| 270 | - // Free up the zone | 458 | + // Remove from collision tracking |
| 271 | - const zone = this.pond.getZone(zoneId) | 459 | + this.placedPositions = this.placedPositions.filter( |
| 272 | - if (zone) { | 460 | + p => p.placementId !== placementId |
| 273 | - zone.occupied = false | 461 | + ) |
| 274 | - } | | |
| 275 | | 462 | |
| 276 | // Remove from inventory | 463 | // Remove from inventory |
| 277 | - inventory.removeBuilding(zoneId) | 464 | + inventory.removeBuildingFreeform(placementId) |
| 278 | | 465 | |
| 279 | return true | 466 | return true |
| 280 | } | 467 | } |
@@ -289,7 +476,7 @@ export class PlacementManager { |
| 289 | if (building.userData.buildingType === 'lighthouse') { | 476 | if (building.userData.buildingType === 'lighthouse') { |
| 290 | building.traverse((child) => { | 477 | building.traverse((child) => { |
| 291 | if (child.userData.isLightBeam) { | 478 | if (child.userData.isLightBeam) { |
| 292 | - child.rotation.y = elapsed * 0.8 // Slow rotation | 479 | + child.rotation.y = elapsed * 0.8 |
| 293 | } | 480 | } |
| 294 | }) | 481 | }) |
| 295 | } | 482 | } |
@@ -301,7 +488,6 @@ export class PlacementManager { |
| 301 | const phase = child.userData.phase | 488 | const phase = child.userData.phase |
| 302 | const baseX = child.userData.baseRotX | 489 | const baseX = child.userData.baseRotX |
| 303 | const baseZ = child.userData.baseRotZ | 490 | const baseZ = child.userData.baseRotZ |
| 304 | - // Gentle swaying motion | | |
| 305 | child.rotation.x = baseX + Math.sin(elapsed * 1.5 + phase) * 0.15 | 491 | child.rotation.x = baseX + Math.sin(elapsed * 1.5 + phase) * 0.15 |
| 306 | child.rotation.z = baseZ + Math.cos(elapsed * 1.2 + phase) * 0.1 | 492 | child.rotation.z = baseZ + Math.cos(elapsed * 1.2 + phase) * 0.1 |
| 307 | } | 493 | } |
@@ -313,22 +499,17 @@ export class PlacementManager { |
| 313 | building.traverse((child) => { | 499 | building.traverse((child) => { |
| 314 | if (child.userData.isSmokePuff) { | 500 | if (child.userData.isSmokePuff) { |
| 315 | const phase = child.userData.phase | 501 | const phase = child.userData.phase |
| 316 | - const cycleTime = 3.0 // Seconds for full cycle | 502 | + const cycleTime = 3.0 |
| 317 | const t = ((elapsed * 0.5 + phase * cycleTime) % cycleTime) / cycleTime | 503 | const t = ((elapsed * 0.5 + phase * cycleTime) % cycleTime) / cycleTime |
| 318 | | 504 | |
| 319 | - // Rise from 0 to 0.5 units | | |
| 320 | child.position.y = t * 0.5 | 505 | child.position.y = t * 0.5 |
| 321 | - | | |
| 322 | - // Expand as it rises (scale from 1 to 2) | | |
| 323 | const scale = 1 + t * 1.2 | 506 | const scale = 1 + t * 1.2 |
| 324 | child.scale.set(scale, scale, scale) | 507 | child.scale.set(scale, scale, scale) |
| 325 | | 508 | |
| 326 | - // Fade out as it rises | | |
| 327 | if (child.material) { | 509 | if (child.material) { |
| 328 | child.material.opacity = 0.6 * (1 - t * 0.8) | 510 | child.material.opacity = 0.6 * (1 - t * 0.8) |
| 329 | } | 511 | } |
| 330 | | 512 | |
| 331 | - // Gentle horizontal drift | | |
| 332 | child.position.x = Math.sin(elapsed * 0.8 + phase * 5) * 0.03 | 513 | child.position.x = Math.sin(elapsed * 0.8 + phase * 5) * 0.03 |
| 333 | child.position.z = Math.cos(elapsed * 0.6 + phase * 3) * 0.02 | 514 | child.position.z = Math.cos(elapsed * 0.6 + phase * 3) * 0.02 |
| 334 | } | 515 | } |
@@ -341,7 +522,6 @@ export class PlacementManager { |
| 341 | dispose() { | 522 | dispose() { |
| 342 | this.cancelPlacement() | 523 | this.cancelPlacement() |
| 343 | | 524 | |
| 344 | - // Clean up placed buildings | | |
| 345 | while (this.placedBuildings.children.length > 0) { | 525 | while (this.placedBuildings.children.length > 0) { |
| 346 | const building = this.placedBuildings.children[0] | 526 | const building = this.placedBuildings.children[0] |
| 347 | this.placedBuildings.remove(building) | 527 | this.placedBuildings.remove(building) |
@@ -355,11 +535,13 @@ export class PlacementManager { |
| 355 | | 535 | |
| 356 | this.scene.remove(this.placedBuildings) | 536 | this.scene.remove(this.placedBuildings) |
| 357 | | 537 | |
| 358 | - // Clean up ground plane | | |
| 359 | if (this.groundPlane) { | 538 | if (this.groundPlane) { |
| 360 | this.scene.remove(this.groundPlane) | 539 | this.scene.remove(this.groundPlane) |
| 361 | this.groundPlane.geometry?.dispose() | 540 | this.groundPlane.geometry?.dispose() |
| 362 | this.groundPlane.material?.dispose() | 541 | this.groundPlane.material?.dispose() |
| 363 | } | 542 | } |
| | 543 | + |
| | 544 | + this.placedPositions = [] |
| | 545 | + this.forbiddenZones = [] |
| 364 | } | 546 | } |
| 365 | } | 547 | } |