@@ -19,89 +19,87 @@ export function playMonch() { |
| 19 | 19 | ctx.resume() |
| 20 | 20 | } |
| 21 | 21 | |
| 22 | | - // Create noise buffer for the crunch texture |
| 23 | | - const noiseLength = 0.15 |
| 24 | | - const bufferSize = ctx.sampleRate * noiseLength |
| 25 | | - const noiseBuffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate) |
| 26 | | - const noiseData = noiseBuffer.getChannelData(0) |
| 27 | | - |
| 28 | | - // Fill with noise |
| 29 | | - for (let i = 0; i < bufferSize; i++) { |
| 30 | | - noiseData[i] = Math.random() * 2 - 1 |
| 22 | + // Master output - keep it gentle |
| 23 | + const master = ctx.createGain() |
| 24 | + master.gain.value = 0.25 |
| 25 | + master.connect(ctx.destination) |
| 26 | + |
| 27 | + // High-pass to remove speaker-popping low frequencies |
| 28 | + const highPass = ctx.createBiquadFilter() |
| 29 | + highPass.type = 'highpass' |
| 30 | + highPass.frequency.value = 150 |
| 31 | + highPass.connect(master) |
| 32 | + |
| 33 | + // Create multiple small crunch "grains" for texture |
| 34 | + const grainCount = 5 |
| 35 | + for (let i = 0; i < grainCount; i++) { |
| 36 | + const delay = i * 0.018 + Math.random() * 0.01 |
| 37 | + const grainTime = now + delay |
| 38 | + |
| 39 | + // Each grain is a short filtered noise burst |
| 40 | + const grainLength = 0.04 + Math.random() * 0.03 |
| 41 | + const bufferSize = Math.floor(ctx.sampleRate * grainLength) |
| 42 | + const noiseBuffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate) |
| 43 | + const noiseData = noiseBuffer.getChannelData(0) |
| 44 | + |
| 45 | + // Softer noise - not full amplitude |
| 46 | + for (let j = 0; j < bufferSize; j++) { |
| 47 | + noiseData[j] = (Math.random() * 2 - 1) * 0.7 |
| 48 | + } |
| 49 | + |
| 50 | + const grain = ctx.createBufferSource() |
| 51 | + grain.buffer = noiseBuffer |
| 52 | + |
| 53 | + // Bandpass for crunch character - varied per grain |
| 54 | + const filter = ctx.createBiquadFilter() |
| 55 | + filter.type = 'bandpass' |
| 56 | + filter.frequency.value = 300 + Math.random() * 400 |
| 57 | + filter.Q.value = 2 + Math.random() * 2 |
| 58 | + |
| 59 | + // Gentle envelope - no sharp attacks |
| 60 | + const env = ctx.createGain() |
| 61 | + const peakGain = 0.3 + Math.random() * 0.2 |
| 62 | + env.gain.setValueAtTime(0, grainTime) |
| 63 | + env.gain.linearRampToValueAtTime(peakGain, grainTime + 0.008) // Soft attack |
| 64 | + env.gain.linearRampToValueAtTime(peakGain * 0.6, grainTime + 0.02) |
| 65 | + env.gain.linearRampToValueAtTime(0, grainTime + grainLength) // Soft release |
| 66 | + |
| 67 | + grain.connect(filter) |
| 68 | + filter.connect(env) |
| 69 | + env.connect(highPass) |
| 70 | + |
| 71 | + grain.start(grainTime) |
| 72 | + grain.stop(grainTime + grainLength) |
| 31 | 73 | } |
| 32 | 74 | |
| 33 | | - // Noise source |
| 34 | | - const noise = ctx.createBufferSource() |
| 35 | | - noise.buffer = noiseBuffer |
| 36 | | - |
| 37 | | - // Low-pass filter for the "damp" wet quality |
| 38 | | - const dampFilter = ctx.createBiquadFilter() |
| 39 | | - dampFilter.type = 'lowpass' |
| 40 | | - dampFilter.frequency.setValueAtTime(800, now) |
| 41 | | - dampFilter.frequency.exponentialRampToValueAtTime(300, now + 0.08) |
| 42 | | - dampFilter.Q.value = 2 |
| 43 | | - |
| 44 | | - // Bandpass for crunch character |
| 45 | | - const crunchFilter = ctx.createBiquadFilter() |
| 46 | | - crunchFilter.type = 'bandpass' |
| 47 | | - crunchFilter.frequency.value = 400 |
| 48 | | - crunchFilter.Q.value = 1.5 |
| 49 | | - |
| 50 | | - // Envelope for the noise burst |
| 51 | | - const noiseGain = ctx.createGain() |
| 52 | | - noiseGain.gain.setValueAtTime(0, now) |
| 53 | | - noiseGain.gain.linearRampToValueAtTime(0.4, now + 0.01) // Quick attack |
| 54 | | - noiseGain.gain.exponentialRampToValueAtTime(0.15, now + 0.04) // Initial drop |
| 55 | | - noiseGain.gain.exponentialRampToValueAtTime(0.01, now + 0.12) // Tail off |
| 56 | | - |
| 57 | | - // Low thump for the bite impact |
| 58 | | - const thump = ctx.createOscillator() |
| 59 | | - thump.type = 'sine' |
| 60 | | - thump.frequency.setValueAtTime(120, now) |
| 61 | | - thump.frequency.exponentialRampToValueAtTime(50, now + 0.06) |
| 62 | | - |
| 63 | | - const thumpGain = ctx.createGain() |
| 64 | | - thumpGain.gain.setValueAtTime(0, now) |
| 65 | | - thumpGain.gain.linearRampToValueAtTime(0.3, now + 0.005) |
| 66 | | - thumpGain.gain.exponentialRampToValueAtTime(0.01, now + 0.08) |
| 67 | | - |
| 68 | | - // Secondary squelch - adds wetness |
| 69 | | - const squelch = ctx.createOscillator() |
| 70 | | - squelch.type = 'triangle' |
| 71 | | - squelch.frequency.setValueAtTime(200, now) |
| 72 | | - squelch.frequency.exponentialRampToValueAtTime(80, now + 0.05) |
| 73 | | - |
| 74 | | - const squelchGain = ctx.createGain() |
| 75 | | - squelchGain.gain.setValueAtTime(0, now + 0.01) |
| 76 | | - squelchGain.gain.linearRampToValueAtTime(0.15, now + 0.02) |
| 77 | | - squelchGain.gain.exponentialRampToValueAtTime(0.01, now + 0.07) |
| 78 | | - |
| 79 | | - // Master output with slight compression feel |
| 80 | | - const master = ctx.createGain() |
| 81 | | - master.gain.value = 0.6 |
| 75 | + // Soft muffled "body" of the bite - no harsh transients |
| 76 | + const bodyLength = 0.12 |
| 77 | + const bodyBuffer = ctx.createBuffer(1, Math.floor(ctx.sampleRate * bodyLength), ctx.sampleRate) |
| 78 | + const bodyData = bodyBuffer.getChannelData(0) |
| 79 | + for (let i = 0; i < bodyData.length; i++) { |
| 80 | + bodyData[i] = (Math.random() * 2 - 1) * 0.5 |
| 81 | + } |
| 82 | 82 | |
| 83 | | - // Connect noise chain |
| 84 | | - noise.connect(dampFilter) |
| 85 | | - dampFilter.connect(crunchFilter) |
| 86 | | - crunchFilter.connect(noiseGain) |
| 87 | | - noiseGain.connect(master) |
| 83 | + const body = ctx.createBufferSource() |
| 84 | + body.buffer = bodyBuffer |
| 88 | 85 | |
| 89 | | - // Connect thump |
| 90 | | - thump.connect(thumpGain) |
| 91 | | - thumpGain.connect(master) |
| 86 | + // Heavy lowpass for muffled wet sound |
| 87 | + const wetFilter = ctx.createBiquadFilter() |
| 88 | + wetFilter.type = 'lowpass' |
| 89 | + wetFilter.frequency.setValueAtTime(600, now) |
| 90 | + wetFilter.frequency.linearRampToValueAtTime(200, now + 0.1) |
| 91 | + wetFilter.Q.value = 1 |
| 92 | 92 | |
| 93 | | - // Connect squelch |
| 94 | | - squelch.connect(squelchGain) |
| 95 | | - squelchGain.connect(master) |
| 93 | + const bodyEnv = ctx.createGain() |
| 94 | + bodyEnv.gain.setValueAtTime(0, now) |
| 95 | + bodyEnv.gain.linearRampToValueAtTime(0.25, now + 0.02) // Gentle attack |
| 96 | + bodyEnv.gain.linearRampToValueAtTime(0.15, now + 0.05) |
| 97 | + bodyEnv.gain.linearRampToValueAtTime(0, now + bodyLength) |
| 96 | 98 | |
| 97 | | - // Output |
| 98 | | - master.connect(ctx.destination) |
| 99 | + body.connect(wetFilter) |
| 100 | + wetFilter.connect(bodyEnv) |
| 101 | + bodyEnv.connect(highPass) |
| 99 | 102 | |
| 100 | | - // Play |
| 101 | | - noise.start(now) |
| 102 | | - noise.stop(now + noiseLength) |
| 103 | | - thump.start(now) |
| 104 | | - thump.stop(now + 0.1) |
| 105 | | - squelch.start(now) |
| 106 | | - squelch.stop(now + 0.08) |
| 103 | + body.start(now) |
| 104 | + body.stop(now + bodyLength) |
| 107 | 105 | } |