@@ -528,6 +528,381 @@ export function createOnionHouse(gradientMap) { |
| 528 | 528 | return group |
| 529 | 529 | } |
| 530 | 530 | |
| 531 | +// Create a whimsical boot house with yard, sprites, and bendy chimney |
| 532 | +export function createBootHouse(gradientMap) { |
| 533 | + const group = new THREE.Group() |
| 534 | + |
| 535 | + // Boot leather material - warm brown |
| 536 | + const leatherMaterial = new THREE.MeshToonMaterial({ |
| 537 | + color: 0x8b4513, |
| 538 | + gradientMap |
| 539 | + }) |
| 540 | + |
| 541 | + // Darker leather for details |
| 542 | + const darkLeatherMaterial = new THREE.MeshToonMaterial({ |
| 543 | + color: 0x5c3317, |
| 544 | + gradientMap |
| 545 | + }) |
| 546 | + |
| 547 | + // Sole material - darker rubber-like |
| 548 | + const soleMaterial = new THREE.MeshToonMaterial({ |
| 549 | + color: 0x2d1f14, |
| 550 | + gradientMap |
| 551 | + }) |
| 552 | + |
| 553 | + // Lace/tongue material |
| 554 | + const laceMaterial = new THREE.MeshToonMaterial({ |
| 555 | + color: 0xdaa520, |
| 556 | + gradientMap |
| 557 | + }) |
| 558 | + |
| 559 | + // Chimney brick |
| 560 | + const brickMaterial = new THREE.MeshToonMaterial({ |
| 561 | + color: 0x8b4513, |
| 562 | + gradientMap |
| 563 | + }) |
| 564 | + |
| 565 | + // Window glow |
| 566 | + const windowMaterial = new THREE.MeshBasicMaterial({ |
| 567 | + color: 0xffffcc, |
| 568 | + transparent: true, |
| 569 | + opacity: 0.8 |
| 570 | + }) |
| 571 | + |
| 572 | + // Grass material |
| 573 | + const grassMaterial = new THREE.MeshToonMaterial({ |
| 574 | + color: 0x4a7c3f, |
| 575 | + gradientMap |
| 576 | + }) |
| 577 | + |
| 578 | + // Sprite body colors |
| 579 | + const spriteColors = [0xff6b9d, 0x9b59b6, 0x3498db, 0x2ecc71] |
| 580 | + |
| 581 | + // === BOOT STRUCTURE === |
| 582 | + |
| 583 | + // Boot sole (the base) |
| 584 | + const soleGeom = new THREE.BoxGeometry(1.0, 0.12, 0.6) |
| 585 | + soleGeom.translate(0.1, 0, 0) // Offset for toe curve |
| 586 | + const sole = new THREE.Mesh(soleGeom, soleMaterial) |
| 587 | + sole.position.y = 0.06 |
| 588 | + group.add(sole) |
| 589 | + |
| 590 | + // Toe section - curved front of boot (rounded box) |
| 591 | + const toeGeom = new THREE.SphereGeometry(0.35, 10, 8) |
| 592 | + toeGeom.scale(1.2, 0.7, 1.0) |
| 593 | + const toe = new THREE.Mesh(toeGeom, leatherMaterial) |
| 594 | + toe.position.set(-0.35, 0.25, 0) |
| 595 | + group.add(toe) |
| 596 | + |
| 597 | + // Main boot body (the ankle/shaft part) - this is the house |
| 598 | + const shaftGeom = new THREE.CylinderGeometry(0.32, 0.38, 0.9, 10) |
| 599 | + const shaft = new THREE.Mesh(shaftGeom, leatherMaterial) |
| 600 | + shaft.position.set(0.25, 0.6, 0) |
| 601 | + group.add(shaft) |
| 602 | + |
| 603 | + // Boot rim/collar at top |
| 604 | + const rimGeom = new THREE.TorusGeometry(0.34, 0.05, 6, 16) |
| 605 | + const rim = new THREE.Mesh(rimGeom, darkLeatherMaterial) |
| 606 | + rim.position.set(0.25, 1.05, 0) |
| 607 | + rim.rotation.x = Math.PI / 2 |
| 608 | + group.add(rim) |
| 609 | + |
| 610 | + // Tongue (extending from shaft toward toe) |
| 611 | + const tongueGeom = new THREE.BoxGeometry(0.18, 0.4, 0.08) |
| 612 | + const tongue = new THREE.Mesh(tongueGeom, laceMaterial) |
| 613 | + tongue.position.set(0.05, 0.5, 0.32) |
| 614 | + tongue.rotation.x = 0.3 |
| 615 | + group.add(tongue) |
| 616 | + |
| 617 | + // Lace holes (decorative dots) |
| 618 | + const holeGeom = new THREE.CylinderGeometry(0.025, 0.025, 0.02, 8) |
| 619 | + for (let i = 0; i < 4; i++) { |
| 620 | + const holeL = new THREE.Mesh(holeGeom, soleMaterial) |
| 621 | + holeL.position.set(-0.05, 0.35 + i * 0.15, 0.36) |
| 622 | + holeL.rotation.x = Math.PI / 2 |
| 623 | + group.add(holeL) |
| 624 | + |
| 625 | + const holeR = new THREE.Mesh(holeGeom, soleMaterial) |
| 626 | + holeR.position.set(0.15, 0.35 + i * 0.15, 0.36) |
| 627 | + holeR.rotation.x = Math.PI / 2 |
| 628 | + group.add(holeR) |
| 629 | + } |
| 630 | + |
| 631 | + // Cross-laces between holes |
| 632 | + const laceCordMaterial = new THREE.MeshToonMaterial({ |
| 633 | + color: 0xf5deb3, |
| 634 | + gradientMap |
| 635 | + }) |
| 636 | + for (let i = 0; i < 3; i++) { |
| 637 | + const cordGeom = new THREE.CylinderGeometry(0.01, 0.01, 0.22, 4) |
| 638 | + const cord = new THREE.Mesh(cordGeom, laceCordMaterial) |
| 639 | + cord.position.set(0.05, 0.42 + i * 0.15, 0.37) |
| 640 | + cord.rotation.z = Math.PI / 2 |
| 641 | + cord.rotation.x = 0.3 |
| 642 | + group.add(cord) |
| 643 | + } |
| 644 | + |
| 645 | + // Heel bump |
| 646 | + const heelGeom = new THREE.SphereGeometry(0.18, 8, 6) |
| 647 | + heelGeom.scale(1.0, 0.8, 0.6) |
| 648 | + const heel = new THREE.Mesh(heelGeom, soleMaterial) |
| 649 | + heel.position.set(0.55, 0.1, 0) |
| 650 | + group.add(heel) |
| 651 | + |
| 652 | + // === WINDOWS === |
| 653 | + |
| 654 | + // Round window on toe |
| 655 | + const toeWindowGeom = new THREE.CircleGeometry(0.08, 10) |
| 656 | + const toeWindow = new THREE.Mesh(toeWindowGeom, windowMaterial) |
| 657 | + toeWindow.position.set(-0.58, 0.3, 0) |
| 658 | + toeWindow.rotation.y = -Math.PI / 2 |
| 659 | + group.add(toeWindow) |
| 660 | + |
| 661 | + // Window frame |
| 662 | + const toeFrameGeom = new THREE.TorusGeometry(0.08, 0.015, 4, 16) |
| 663 | + const toeFrame = new THREE.Mesh(toeFrameGeom, darkLeatherMaterial) |
| 664 | + toeFrame.position.set(-0.57, 0.3, 0) |
| 665 | + toeFrame.rotation.y = -Math.PI / 2 |
| 666 | + group.add(toeFrame) |
| 667 | + |
| 668 | + // Windows on shaft (2 small ones) |
| 669 | + for (let i = 0; i < 2; i++) { |
| 670 | + const angle = (i === 0) ? Math.PI * 0.7 : -Math.PI * 0.7 |
| 671 | + const wx = 0.25 + Math.sin(angle) * 0.33 |
| 672 | + const wz = Math.cos(angle) * 0.33 |
| 673 | + |
| 674 | + const shaftWindowGeom = new THREE.PlaneGeometry(0.12, 0.15) |
| 675 | + const shaftWindow = new THREE.Mesh(shaftWindowGeom, windowMaterial) |
| 676 | + shaftWindow.position.set(wx, 0.6, wz) |
| 677 | + shaftWindow.rotation.y = angle + Math.PI |
| 678 | + group.add(shaftWindow) |
| 679 | + |
| 680 | + // Frame |
| 681 | + const frameGeom = new THREE.BoxGeometry(0.14, 0.17, 0.02) |
| 682 | + const frame = new THREE.Mesh(frameGeom, darkLeatherMaterial) |
| 683 | + frame.position.set(wx, 0.6, wz) |
| 684 | + frame.rotation.y = angle + Math.PI |
| 685 | + group.add(frame) |
| 686 | + } |
| 687 | + |
| 688 | + // === BENDY CHIMNEY === |
| 689 | + |
| 690 | + const chimneyGroup = new THREE.Group() |
| 691 | + chimneyGroup.userData.isChimney = true |
| 692 | + |
| 693 | + // Build a crooked/bendy chimney from segments |
| 694 | + const segments = [ |
| 695 | + { y: 0, height: 0.15, radius: 0.06, tiltX: 0, tiltZ: 0.15 }, |
| 696 | + { y: 0.14, height: 0.12, radius: 0.055, tiltX: 0.1, tiltZ: -0.2 }, |
| 697 | + { y: 0.25, height: 0.12, radius: 0.05, tiltX: -0.15, tiltZ: 0.25 }, |
| 698 | + { y: 0.36, height: 0.1, radius: 0.045, tiltX: 0.05, tiltZ: -0.1 } |
| 699 | + ] |
| 700 | + |
| 701 | + let lastPos = new THREE.Vector3(0, 0, 0) |
| 702 | + for (const seg of segments) { |
| 703 | + const segGeom = new THREE.CylinderGeometry(seg.radius * 0.9, seg.radius, seg.height, 6) |
| 704 | + const segMesh = new THREE.Mesh(segGeom, brickMaterial) |
| 705 | + segMesh.position.copy(lastPos) |
| 706 | + segMesh.position.y += seg.height / 2 |
| 707 | + segMesh.rotation.x = seg.tiltX |
| 708 | + segMesh.rotation.z = seg.tiltZ |
| 709 | + chimneyGroup.add(segMesh) |
| 710 | + |
| 711 | + // Track where next segment starts (approximate offset from tilt) |
| 712 | + lastPos.y += seg.height |
| 713 | + lastPos.x += Math.sin(seg.tiltZ) * seg.height * 0.5 |
| 714 | + lastPos.z += Math.sin(seg.tiltX) * seg.height * 0.5 |
| 715 | + } |
| 716 | + |
| 717 | + // Chimney cap |
| 718 | + const capGeom = new THREE.CylinderGeometry(0.06, 0.04, 0.04, 6) |
| 719 | + const cap = new THREE.Mesh(capGeom, darkLeatherMaterial) |
| 720 | + cap.position.copy(lastPos) |
| 721 | + cap.position.y += 0.02 |
| 722 | + chimneyGroup.add(cap) |
| 723 | + |
| 724 | + // Smoke puffs |
| 725 | + const smokeGroup = new THREE.Group() |
| 726 | + const smokeMaterial = new THREE.MeshBasicMaterial({ |
| 727 | + color: 0xdddddd, |
| 728 | + transparent: true, |
| 729 | + opacity: 0.5 |
| 730 | + }) |
| 731 | + |
| 732 | + for (let i = 0; i < 4; i++) { |
| 733 | + const puffGeom = new THREE.SphereGeometry(0.035, 6, 4) |
| 734 | + const puff = new THREE.Mesh(puffGeom, smokeMaterial.clone()) |
| 735 | + puff.userData.isSmokePuff = true |
| 736 | + puff.userData.phase = i * 0.25 |
| 737 | + puff.position.set( |
| 738 | + lastPos.x + (Math.random() - 0.5) * 0.02, |
| 739 | + lastPos.y + 0.05, |
| 740 | + lastPos.z + (Math.random() - 0.5) * 0.02 |
| 741 | + ) |
| 742 | + smokeGroup.add(puff) |
| 743 | + } |
| 744 | + chimneyGroup.add(smokeGroup) |
| 745 | + |
| 746 | + chimneyGroup.position.set(0.1, 1.0, -0.15) |
| 747 | + group.add(chimneyGroup) |
| 748 | + |
| 749 | + // === DOOR === |
| 750 | + |
| 751 | + const doorGroup = new THREE.Group() |
| 752 | + |
| 753 | + // Arched door on the toe |
| 754 | + const doorGeom = new THREE.BoxGeometry(0.15, 0.25, 0.03) |
| 755 | + const door = new THREE.Mesh(doorGeom, darkLeatherMaterial) |
| 756 | + door.position.y = 0.125 |
| 757 | + doorGroup.add(door) |
| 758 | + |
| 759 | + // Door arch |
| 760 | + const doorArchGeom = new THREE.SphereGeometry(0.075, 8, 4, 0, Math.PI * 2, 0, Math.PI / 2) |
| 761 | + const doorArch = new THREE.Mesh(doorArchGeom, darkLeatherMaterial) |
| 762 | + doorArch.position.y = 0.25 |
| 763 | + doorArch.rotation.x = Math.PI |
| 764 | + doorGroup.add(doorArch) |
| 765 | + |
| 766 | + // Door knob |
| 767 | + const knobGeom = new THREE.SphereGeometry(0.018, 6, 4) |
| 768 | + const knobMat = new THREE.MeshToonMaterial({ color: 0xffd700, gradientMap }) |
| 769 | + const knob = new THREE.Mesh(knobGeom, knobMat) |
| 770 | + knob.position.set(0.05, 0.12, 0.02) |
| 771 | + doorGroup.add(knob) |
| 772 | + |
| 773 | + doorGroup.position.set(-0.25, 0.12, 0.35) |
| 774 | + group.add(doorGroup) |
| 775 | + |
| 776 | + // === YARD WITH TALL GRASS PATCHES === |
| 777 | + |
| 778 | + const yardGroup = new THREE.Group() |
| 779 | + yardGroup.userData.isYard = true |
| 780 | + |
| 781 | + // Create grass patches around the boot |
| 782 | + const grassPositions = [ |
| 783 | + { x: -0.7, z: 0.4, count: 8 }, |
| 784 | + { x: -0.6, z: -0.35, count: 6 }, |
| 785 | + { x: 0.7, z: 0.35, count: 7 }, |
| 786 | + { x: 0.65, z: -0.3, count: 5 }, |
| 787 | + { x: -0.1, z: -0.5, count: 6 }, |
| 788 | + { x: 0.4, z: 0.5, count: 5 } |
| 789 | + ] |
| 790 | + |
| 791 | + for (const patch of grassPositions) { |
| 792 | + for (let i = 0; i < patch.count; i++) { |
| 793 | + const bladeHeight = 0.12 + Math.random() * 0.15 |
| 794 | + const bladeGeom = new THREE.ConeGeometry(0.015, bladeHeight, 4) |
| 795 | + const blade = new THREE.Mesh(bladeGeom, grassMaterial) |
| 796 | + |
| 797 | + const offsetX = (Math.random() - 0.5) * 0.2 |
| 798 | + const offsetZ = (Math.random() - 0.5) * 0.2 |
| 799 | + |
| 800 | + blade.position.set( |
| 801 | + patch.x + offsetX, |
| 802 | + bladeHeight / 2, |
| 803 | + patch.z + offsetZ |
| 804 | + ) |
| 805 | + |
| 806 | + // Random lean |
| 807 | + blade.rotation.x = (Math.random() - 0.5) * 0.3 |
| 808 | + blade.rotation.z = (Math.random() - 0.5) * 0.3 |
| 809 | + |
| 810 | + blade.userData.isGrassBlade = true |
| 811 | + blade.userData.phase = Math.random() * Math.PI * 2 |
| 812 | + blade.userData.baseRotX = blade.rotation.x |
| 813 | + blade.userData.baseRotZ = blade.rotation.z |
| 814 | + |
| 815 | + yardGroup.add(blade) |
| 816 | + } |
| 817 | + } |
| 818 | + |
| 819 | + group.add(yardGroup) |
| 820 | + |
| 821 | + // === TINY SPRITES === |
| 822 | + |
| 823 | + const spritesGroup = new THREE.Group() |
| 824 | + spritesGroup.userData.isSpritesGroup = true |
| 825 | + |
| 826 | + // Create 4 tiny sprites that will run around |
| 827 | + for (let i = 0; i < 4; i++) { |
| 828 | + const sprite = new THREE.Group() |
| 829 | + sprite.userData.isBootSprite = true |
| 830 | + |
| 831 | + // Sprite body (small sphere) |
| 832 | + const bodyGeom = new THREE.SphereGeometry(0.04, 8, 6) |
| 833 | + const bodyMat = new THREE.MeshToonMaterial({ |
| 834 | + color: spriteColors[i], |
| 835 | + gradientMap |
| 836 | + }) |
| 837 | + const body = new THREE.Mesh(bodyGeom, bodyMat) |
| 838 | + body.position.y = 0.06 |
| 839 | + sprite.add(body) |
| 840 | + |
| 841 | + // Tiny legs (2 little cylinders) |
| 842 | + const legGeom = new THREE.CylinderGeometry(0.008, 0.01, 0.04, 4) |
| 843 | + const legMat = new THREE.MeshToonMaterial({ color: 0x333333, gradientMap }) |
| 844 | + |
| 845 | + const legL = new THREE.Mesh(legGeom, legMat) |
| 846 | + legL.position.set(-0.02, 0.02, 0) |
| 847 | + legL.userData.isLeg = true |
| 848 | + legL.userData.legSide = 'left' |
| 849 | + sprite.add(legL) |
| 850 | + |
| 851 | + const legR = new THREE.Mesh(legGeom, legMat) |
| 852 | + legR.position.set(0.02, 0.02, 0) |
| 853 | + legR.userData.isLeg = true |
| 854 | + legR.userData.legSide = 'right' |
| 855 | + sprite.add(legR) |
| 856 | + |
| 857 | + // Little eyes (2 white dots) |
| 858 | + const eyeGeom = new THREE.SphereGeometry(0.012, 6, 4) |
| 859 | + const eyeMat = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| 860 | + const pupilGeom = new THREE.SphereGeometry(0.006, 4, 3) |
| 861 | + const pupilMat = new THREE.MeshBasicMaterial({ color: 0x000000 }) |
| 862 | + |
| 863 | + const eyeL = new THREE.Mesh(eyeGeom, eyeMat) |
| 864 | + eyeL.position.set(-0.015, 0.07, 0.03) |
| 865 | + sprite.add(eyeL) |
| 866 | + |
| 867 | + const pupilL = new THREE.Mesh(pupilGeom, pupilMat) |
| 868 | + pupilL.position.set(-0.015, 0.07, 0.04) |
| 869 | + sprite.add(pupilL) |
| 870 | + |
| 871 | + const eyeR = new THREE.Mesh(eyeGeom, eyeMat) |
| 872 | + eyeR.position.set(0.015, 0.07, 0.03) |
| 873 | + sprite.add(eyeR) |
| 874 | + |
| 875 | + const pupilR = new THREE.Mesh(pupilGeom, pupilMat) |
| 876 | + pupilR.position.set(0.015, 0.07, 0.04) |
| 877 | + sprite.add(pupilR) |
| 878 | + |
| 879 | + // Animation data |
| 880 | + sprite.userData.orbitRadius = 0.5 + Math.random() * 0.3 |
| 881 | + sprite.userData.orbitSpeed = 0.8 + Math.random() * 0.6 |
| 882 | + sprite.userData.orbitPhase = (i / 4) * Math.PI * 2 |
| 883 | + sprite.userData.bobPhase = Math.random() * Math.PI * 2 |
| 884 | + sprite.userData.orbitCenterX = 0.1 // Roughly center of boot |
| 885 | + sprite.userData.orbitCenterZ = 0 |
| 886 | + |
| 887 | + // Initial position |
| 888 | + const angle = sprite.userData.orbitPhase |
| 889 | + sprite.position.set( |
| 890 | + sprite.userData.orbitCenterX + Math.cos(angle) * sprite.userData.orbitRadius, |
| 891 | + 0, |
| 892 | + sprite.userData.orbitCenterZ + Math.sin(angle) * sprite.userData.orbitRadius |
| 893 | + ) |
| 894 | + |
| 895 | + spritesGroup.add(sprite) |
| 896 | + } |
| 897 | + |
| 898 | + group.add(spritesGroup) |
| 899 | + |
| 900 | + // Mark for building identification |
| 901 | + group.userData.isBootHouse = true |
| 902 | + |
| 903 | + return group |
| 904 | +} |
| 905 | + |
| 531 | 906 | // Factory function to create building by type |
| 532 | 907 | export function createBuilding(type, gradientMap) { |
| 533 | 908 | switch (type) { |
@@ -543,6 +918,8 @@ export function createBuilding(type, gradientMap) { |
| 543 | 918 | return createFence(gradientMap) |
| 544 | 919 | case 'onion_house': |
| 545 | 920 | return createOnionHouse(gradientMap) |
| 921 | + case 'boot_house': |
| 922 | + return createBootHouse(gradientMap) |
| 546 | 923 | default: |
| 547 | 924 | console.warn('Unknown building type:', type) |
| 548 | 925 | return new THREE.Group() |