| 1 | #version 330 core |
| 2 | |
| 3 | layout(location = 0) in vec2 a_position; |
| 4 | layout(location = 1) in vec2 a_texcoord; |
| 5 | layout(location = 2) in vec4 a_color; |
| 6 | |
| 7 | uniform mat4 u_projection; |
| 8 | |
| 9 | out vec2 v_texcoord; |
| 10 | out vec4 v_color; |
| 11 | |
| 12 | void main() { |
| 13 | gl_Position = u_projection * vec4(a_position, 0.0, 1.0); |
| 14 | v_texcoord = a_texcoord; |
| 15 | v_color = a_color; |
| 16 | } |