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Commits on February 10, 2026

  1. mfwolffe committed

Commits on February 9, 2026

  1. mfwolffe committed

Commits on January 30, 2026

Commits on January 29, 2026

Commits on January 28, 2026

  1. fix fade-out animation completion detection
    Check fade_out_complete() before cleanup_completed() to ensure
    windows are marked unmapped after fade-out animation finishes.
    espadonne committed
  2. mfwolffe committed
  3. mfwolffe committed
  4. mfwolffe committed

Commits on January 27, 2026

  1. fix GL backend rendering and damage tracking
    - Per-window uniform buffers to fix shared buffer sync issue on GL backend
    - Proper DamageNotify event handling via x11rb Event::DamageNotify
    - Texture format changed to Rgba8UnormSrgb for GL compatibility
    - X11 byte order handling for correct pixel conversion
    - HDR foundation: Rgba16Float targets, ACES tonemapping shader
    - DeepColor visual detection for 10-bit displays
    - Lua config support for shadows, blur, corners, fade effects
    - Removed dead code from composite shader
    mfwolffe committed
  2. mfwolffe committed
  3. mfwolffe committed
  4. mfwolffe committed
  5. mfwolffe committed
  6. mfwolffe committed