| 1 | "use client"; |
| 2 | |
| 3 | import React, { useState, useEffect, useRef } from 'react'; |
| 4 | import Image from 'next/image'; |
| 5 | import TreeVisualizer from './TreeVisualizer'; |
| 6 | import { gameApi, FileSystemTree, FHSDirectory, CommandReferenceResponse, MoleDirection, TreeNode } from '@/lib/api'; |
| 7 | |
| 8 | interface CommandHistoryEntry { |
| 9 | command: string; |
| 10 | output: string; |
| 11 | success: boolean; |
| 12 | } |
| 13 | |
| 14 | const Game: React.FC = () => { |
| 15 | const [gameState, setGameState] = useState<{ |
| 16 | tree: FileSystemTree | null; |
| 17 | sessionId: number | null; |
| 18 | loading: boolean; |
| 19 | error: string | null; |
| 20 | }>({ |
| 21 | tree: null, |
| 22 | sessionId: null, |
| 23 | loading: false, |
| 24 | error: null, |
| 25 | }); |
| 26 | |
| 27 | const [command, setCommand] = useState(''); |
| 28 | const [commandHistory, setCommandHistory] = useState<CommandHistoryEntry[]>([]); |
| 29 | const [executing, setExecuting] = useState(false); |
| 30 | const [showHints, setShowHints] = useState(false); |
| 31 | const [hints, setHints] = useState<string[]>([]); |
| 32 | const [showFHS, setShowFHS] = useState(false); |
| 33 | const [fhsDirs, setFhsDirs] = useState<FHSDirectory[]>([]); |
| 34 | const [showCommands, setShowCommands] = useState(false); |
| 35 | const [commandRef, setCommandRef] = useState<CommandReferenceResponse | null>(null); |
| 36 | const [terminalMinimized, setTerminalMinimized] = useState(true); |
| 37 | const [hasPlayedIntro, setHasPlayedIntro] = useState(false); |
| 38 | const [isDarkMode, setIsDarkMode] = useState(true); |
| 39 | const [moleKilled, setMoleKilled] = useState(false); |
| 40 | const [moleDirection, setMoleDirection] = useState<MoleDirection | null>(null); |
| 41 | const [score, setScore] = useState(0); |
| 42 | const [molesKilled, setMolesKilled] = useState(0); |
| 43 | |
| 44 | const terminalRef = useRef<HTMLDivElement>(null); |
| 45 | const inputRef = useRef<HTMLInputElement>(null); |
| 46 | |
| 47 | // Auto-scroll terminal to bottom |
| 48 | useEffect(() => { |
| 49 | if (terminalRef.current) { |
| 50 | terminalRef.current.scrollTop = terminalRef.current.scrollHeight; |
| 51 | } |
| 52 | }, [commandHistory]); |
| 53 | |
| 54 | // Auto-focus input after command execution |
| 55 | useEffect(() => { |
| 56 | if (!executing && inputRef.current && !terminalMinimized) { |
| 57 | inputRef.current.focus(); |
| 58 | } |
| 59 | }, [executing, terminalMinimized]); |
| 60 | |
| 61 | // Start a new game |
| 62 | const startNewGame = async () => { |
| 63 | try { |
| 64 | setGameState({ ...gameState, loading: true, error: null }); |
| 65 | const response = await gameApi.createGame('Player1'); |
| 66 | setGameState({ |
| 67 | tree: response.tree, |
| 68 | sessionId: response.session_id, |
| 69 | loading: false, |
| 70 | error: null, |
| 71 | }); |
| 72 | |
| 73 | // Reset game state |
| 74 | setScore(0); |
| 75 | setMolesKilled(0); |
| 76 | setMoleDirection(null); |
| 77 | |
| 78 | // Create a more dynamic starting message based on random location |
| 79 | const startLocation = response.tree.player_location; |
| 80 | const homeDir = response.home_directory || '/home'; |
| 81 | let locationContext = ''; |
| 82 | |
| 83 | if (startLocation.startsWith('/home')) { |
| 84 | locationContext = "You've been dropped in someone's home directory. "; |
| 85 | } else if (startLocation.startsWith('/usr')) { |
| 86 | locationContext = "You're in the system's usr hierarchy. "; |
| 87 | } else if (startLocation.startsWith('/var')) { |
| 88 | locationContext = "You're somewhere in the variable data area. "; |
| 89 | } else if (startLocation.startsWith('/opt')) { |
| 90 | locationContext = "You're in the optional packages directory. "; |
| 91 | } else { |
| 92 | locationContext = "You've been placed somewhere in the filesystem. "; |
| 93 | } |
| 94 | |
| 95 | setCommandHistory([{ |
| 96 | command: 'Hunt started!', |
| 97 | output: `${response.mole_hint}\n${locationContext}Your home directory is ${homeDir}.\nUse 'pwd' to see where you are, 'cd ~' to go home.\nType "help" for available commands.`, |
| 98 | success: true, |
| 99 | }]); |
| 100 | setHints([]); |
| 101 | setShowHints(false); |
| 102 | setTerminalMinimized(true); // Keep terminal minimized on new game |
| 103 | setHasPlayedIntro(false); // Reset intro for new game |
| 104 | setMoleKilled(false); // Reset mole killed state |
| 105 | } catch { |
| 106 | setGameState({ |
| 107 | ...gameState, |
| 108 | loading: false, |
| 109 | error: 'Failed to start game. Is the backend running on http://localhost:8000?', |
| 110 | }); |
| 111 | } |
| 112 | }; |
| 113 | |
| 114 | // Get hints |
| 115 | const getHints = async () => { |
| 116 | if (!gameState.tree) return; |
| 117 | |
| 118 | try { |
| 119 | const response = await gameApi.getHint(gameState.tree.id); |
| 120 | setHints(response.hints); |
| 121 | setShowHints(true); |
| 122 | } catch { |
| 123 | console.error('Failed to get hints'); |
| 124 | } |
| 125 | }; |
| 126 | |
| 127 | // Get FHS reference |
| 128 | const getFHSReference = async () => { |
| 129 | try { |
| 130 | const response = await gameApi.getFHSReference(); |
| 131 | setFhsDirs(response.directories); |
| 132 | setShowFHS(true); |
| 133 | } catch { |
| 134 | console.error('Failed to get FHS reference'); |
| 135 | } |
| 136 | }; |
| 137 | |
| 138 | // Get command reference |
| 139 | const getCommandReference = async () => { |
| 140 | try { |
| 141 | if (!commandRef) { |
| 142 | const response = await gameApi.getCommandReference(); |
| 143 | setCommandRef(response); |
| 144 | } |
| 145 | setShowCommands(true); |
| 146 | } catch { |
| 147 | console.error('Failed to get command reference'); |
| 148 | } |
| 149 | }; |
| 150 | |
| 151 | // Execute a command |
| 152 | const executeCommand = async (cmd: string) => { |
| 153 | if (!gameState.tree || !cmd.trim() || executing) return; |
| 154 | |
| 155 | setExecuting(true); |
| 156 | try { |
| 157 | const response = await gameApi.executeCommand( |
| 158 | gameState.tree.id, |
| 159 | cmd, |
| 160 | gameState.sessionId || undefined |
| 161 | ); |
| 162 | |
| 163 | // Update command history |
| 164 | setCommandHistory(prev => [...prev, { |
| 165 | command: cmd, |
| 166 | output: response.output, |
| 167 | success: response.success, |
| 168 | }]); |
| 169 | |
| 170 | // Update player location if moved |
| 171 | if (response.current_path !== gameState.tree.player_location) { |
| 172 | setGameState(prev => ({ |
| 173 | ...prev, |
| 174 | tree: prev.tree ? { |
| 175 | ...prev.tree, |
| 176 | player_location: response.current_path, |
| 177 | } : null, |
| 178 | })); |
| 179 | } |
| 180 | |
| 181 | // Check if a new mole was spawned |
| 182 | if (response.mole_spawned) { |
| 183 | // First, show the killed mole briefly |
| 184 | setGameState(prev => ({ |
| 185 | ...prev, |
| 186 | tree: prev.tree ? { |
| 187 | ...prev.tree, |
| 188 | tree_data: updateTreeDataToShowMole(prev.tree!.tree_data, prev.tree!.player_location), |
| 189 | } : null, |
| 190 | })); |
| 191 | |
| 192 | // Trigger falling animation |
| 193 | setMoleKilled(true); |
| 194 | |
| 195 | // After animation, update tree with new mole location |
| 196 | setTimeout(() => { |
| 197 | setMoleKilled(false); |
| 198 | |
| 199 | // Update tree to show new mole location |
| 200 | if (response.new_mole_location && gameState.tree) { |
| 201 | const treeWithNewMole = updateTreeDataToShowMole( |
| 202 | removeMoleFromTree(gameState.tree.tree_data), |
| 203 | response.new_mole_location |
| 204 | ); |
| 205 | |
| 206 | setGameState(prev => ({ |
| 207 | ...prev, |
| 208 | tree: prev.tree ? { |
| 209 | ...prev.tree, |
| 210 | tree_data: treeWithNewMole, |
| 211 | } : null, |
| 212 | })); |
| 213 | } |
| 214 | |
| 215 | // Set new mole direction |
| 216 | if (response.mole_direction) { |
| 217 | setMoleDirection(response.mole_direction); |
| 218 | // Hide direction indicator after 5 seconds |
| 219 | setTimeout(() => { |
| 220 | setMoleDirection(null); |
| 221 | }, 5000); |
| 222 | } |
| 223 | }, 1500); // Wait for falling animation |
| 224 | |
| 225 | // Update score and moles killed |
| 226 | if (response.score !== undefined) setScore(response.score); |
| 227 | if (response.moles_killed !== undefined) setMolesKilled(response.moles_killed); |
| 228 | } |
| 229 | |
| 230 | // Legacy: Check if game won (for old backend compatibility) |
| 231 | if (response.game_won && !response.mole_spawned) { |
| 232 | setGameState(prev => ({ |
| 233 | ...prev, |
| 234 | tree: prev.tree ? { |
| 235 | ...prev.tree, |
| 236 | is_completed: true, |
| 237 | tree_data: updateTreeDataToShowMole(prev.tree!.tree_data, prev.tree!.player_location), |
| 238 | } : null, |
| 239 | })); |
| 240 | |
| 241 | setTimeout(() => { |
| 242 | setMoleKilled(true); |
| 243 | }, 200); |
| 244 | } |
| 245 | |
| 246 | setCommand(''); |
| 247 | } catch { |
| 248 | setCommandHistory(prev => [...prev, { |
| 249 | command: cmd, |
| 250 | output: 'Error: Failed to execute command. Check your connection.', |
| 251 | success: false, |
| 252 | }]); |
| 253 | } finally { |
| 254 | setExecuting(false); |
| 255 | } |
| 256 | }; |
| 257 | |
| 258 | // Update tree data to show mole when found |
| 259 | const updateTreeDataToShowMole = (treeData: TreeNode, molePath: string): TreeNode => { |
| 260 | if (treeData.path === molePath) { |
| 261 | return { ...treeData, has_mole: true }; |
| 262 | } |
| 263 | if (treeData.children) { |
| 264 | return { |
| 265 | ...treeData, |
| 266 | children: treeData.children.map((child) => |
| 267 | updateTreeDataToShowMole(child, molePath) |
| 268 | ), |
| 269 | }; |
| 270 | } |
| 271 | return treeData; |
| 272 | }; |
| 273 | |
| 274 | // Remove mole from tree data |
| 275 | const removeMoleFromTree = (treeData: TreeNode): TreeNode => { |
| 276 | return { |
| 277 | ...treeData, |
| 278 | has_mole: false, |
| 279 | children: treeData.children ? treeData.children.map((child) => removeMoleFromTree(child)) : [] |
| 280 | }; |
| 281 | }; |
| 282 | |
| 283 | // Handle node click in visualizer |
| 284 | const handleNodeClick = (path: string) => { |
| 285 | executeCommand(`cd ${path}`); |
| 286 | }; |
| 287 | |
| 288 | // Start game on mount |
| 289 | useEffect(() => { |
| 290 | startNewGame(); |
| 291 | // eslint-disable-next-line react-hooks/exhaustive-deps |
| 292 | }, []); |
| 293 | |
| 294 | // Mark intro as played after first render |
| 295 | useEffect(() => { |
| 296 | if (gameState.tree && !hasPlayedIntro) { |
| 297 | const timer = setTimeout(() => { |
| 298 | setHasPlayedIntro(true); |
| 299 | }, 10000); // Add a buffer to ensure animation completes (9.3s + buffer) |
| 300 | return () => clearTimeout(timer); |
| 301 | } |
| 302 | }, [gameState.tree, hasPlayedIntro]); |
| 303 | |
| 304 | // Get position for mole direction indicator |
| 305 | const getMoleIndicatorPosition = (direction: string) => { |
| 306 | const positions: Record<string, string> = { |
| 307 | 'up': 'top-1/2 left-1/2 -translate-x-1/2 -translate-y-full -mt-8', |
| 308 | 'down': 'bottom-20 left-1/2 -translate-x-1/2', |
| 309 | 'left': 'top-1/2 left-8 -translate-y-1/2', |
| 310 | 'right': 'top-1/2 right-8 -translate-y-1/2', |
| 311 | 'up-left': 'top-20 left-8', |
| 312 | 'up-right': 'top-20 right-8', |
| 313 | 'down-left': 'bottom-20 left-8', |
| 314 | 'down-right': 'bottom-20 right-8', |
| 315 | }; |
| 316 | return positions[direction] || positions['up']; |
| 317 | }; |
| 318 | |
| 319 | // Get rotation for arrow based on angle |
| 320 | const getArrowRotation = (angle: number) => { |
| 321 | return `rotate(${angle}deg)`; |
| 322 | }; |
| 323 | |
| 324 | // Terminal color scheme - always dark mode |
| 325 | const terminalColors = { |
| 326 | frame: 'bg-stone-200 border-stone-300', |
| 327 | header: 'bg-stone-300 border-stone-400', |
| 328 | headerText: 'text-stone-900', |
| 329 | content: 'bg-black', |
| 330 | closeButton: 'text-stone-700 hover:text-stone-900' |
| 331 | }; |
| 332 | |
| 333 | // Canvas background color - always dark mode |
| 334 | const canvasBackground = 'bg-gray-900'; |
| 335 | |
| 336 | if (gameState.loading) { |
| 337 | return ( |
| 338 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-gray-900 dark:text-white`}> |
| 339 | <div className="text-center"> |
| 340 | <div className="text-2xl mb-4">Loading Bashamole...</div> |
| 341 | <div className="animate-spin rounded-full h-12 w-12 border-b-2 border-current mx-auto"></div> |
| 342 | </div> |
| 343 | </div> |
| 344 | ); |
| 345 | } |
| 346 | |
| 347 | if (gameState.error) { |
| 348 | return ( |
| 349 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-gray-900 dark:text-white`}> |
| 350 | <div className="text-center"> |
| 351 | <div className="text-red-600 dark:text-red-400 mb-4">{gameState.error}</div> |
| 352 | <button |
| 353 | onClick={startNewGame} |
| 354 | className="px-6 py-3 bg-blue-600 text-white rounded-lg hover:bg-blue-700 transition" |
| 355 | > |
| 356 | Try Again |
| 357 | </button> |
| 358 | </div> |
| 359 | </div> |
| 360 | ); |
| 361 | } |
| 362 | |
| 363 | if (!gameState.tree) { |
| 364 | return ( |
| 365 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-gray-900 dark:text-white`}> |
| 366 | <div className="text-center"> |
| 367 | <h1 className="text-4xl font-bold mb-4">Bashamole</h1> |
| 368 | <p className="text-gray-600 dark:text-gray-400 mb-8">Hunt the mole in the Unix filesystem!</p> |
| 369 | <button |
| 370 | onClick={startNewGame} |
| 371 | className="px-8 py-4 bg-green-600 text-white rounded-lg hover:bg-green-700 text-xl transition transform hover:scale-105" |
| 372 | > |
| 373 | Start New Game |
| 374 | </button> |
| 375 | </div> |
| 376 | </div> |
| 377 | ); |
| 378 | } |
| 379 | |
| 380 | return ( |
| 381 | <div className={`relative min-h-screen ${canvasBackground} overflow-hidden`}> |
| 382 | {/* Tree Canvas - Full Screen Background */} |
| 383 | <div className={`absolute inset-0 ${canvasBackground}`}> |
| 384 | <TreeVisualizer |
| 385 | treeData={gameState.tree.tree_data} |
| 386 | playerLocation={gameState.tree.player_location} |
| 387 | onNodeClick={handleNodeClick} |
| 388 | playIntro={!hasPlayedIntro} |
| 389 | isDarkMode={isDarkMode} |
| 390 | moleKilled={moleKilled} |
| 391 | /> |
| 392 | </div> |
| 393 | |
| 394 | {/* Mole Direction Indicator */} |
| 395 | {moleDirection && ( |
| 396 | <div |
| 397 | className={`absolute ${getMoleIndicatorPosition(moleDirection.direction)} z-40 animate-pulse`} |
| 398 | style={{ |
| 399 | animation: 'pulse 2s ease-in-out infinite, fadeIn 0.5s ease-out' |
| 400 | }} |
| 401 | > |
| 402 | <div className="bg-red-600/90 backdrop-blur-sm border-2 border-red-400 rounded-lg p-3 shadow-2xl flex items-center gap-2"> |
| 403 | <Image |
| 404 | src="/mole.svg" |
| 405 | alt="Mole" |
| 406 | width={32} |
| 407 | height={32} |
| 408 | className="w-8 h-8" |
| 409 | /> |
| 410 | <div |
| 411 | className="text-white text-2xl" |
| 412 | style={{ transform: getArrowRotation(moleDirection.angle) }} |
| 413 | > |
| 414 | → |
| 415 | </div> |
| 416 | </div> |
| 417 | </div> |
| 418 | )} |
| 419 | |
| 420 | {/* Score Display - Top Right */} |
| 421 | {molesKilled > 0 && ( |
| 422 | <div className="absolute top-4 right-4 bg-black/80 backdrop-blur-sm border border-green-500 rounded-lg p-3 shadow-2xl z-30"> |
| 423 | <div className="text-green-400 font-terminal text-sm"> |
| 424 | <div>Score: {score}</div> |
| 425 | <div>Moles: {molesKilled}</div> |
| 426 | </div> |
| 427 | </div> |
| 428 | )} |
| 429 | |
| 430 | {/* Floating Terminal - Top Left */} |
| 431 | <div className={`absolute top-4 left-4 ${terminalColors.frame} rounded-lg shadow-2xl border transition-all duration-300 z-30 ${ |
| 432 | terminalMinimized ? 'w-80' : 'w-[700px]' |
| 433 | }`}> |
| 434 | {/* Terminal Header */} |
| 435 | <div className={`flex items-center justify-between ${terminalColors.header} px-4 py-2 rounded-t-lg border-b`}> |
| 436 | <div className="flex items-center gap-2"> |
| 437 | <div className="flex gap-1.5"> |
| 438 | <button |
| 439 | onClick={getCommandReference} |
| 440 | className="w-3.5 h-3.5 bg-red-500 hover:bg-red-400 rounded-full flex items-center justify-center transition-colors relative" |
| 441 | title="Command Reference" |
| 442 | > |
| 443 | <span className="text-[8px] font-bold text-gray-900 absolute">×</span> |
| 444 | </button> |
| 445 | <button |
| 446 | onClick={getHints} |
| 447 | className="w-3.5 h-3.5 bg-yellow-500 hover:bg-yellow-400 rounded-full flex items-center justify-center transition-colors relative" |
| 448 | title="Get Hint" |
| 449 | > |
| 450 | <span className="text-[9px] font-bold text-gray-900 absolute">?</span> |
| 451 | </button> |
| 452 | <button |
| 453 | onClick={getFHSReference} |
| 454 | className="w-3.5 h-3.5 bg-green-500 hover:bg-green-400 rounded-full flex items-center justify-center transition-colors relative" |
| 455 | title="FHS Directory Reference" |
| 456 | > |
| 457 | <span className="text-[9px] font-bold text-gray-900 absolute">/</span> |
| 458 | </button> |
| 459 | </div> |
| 460 | <h3 className={`text-sm font-medium ${terminalColors.headerText} ml-2`}>bash</h3> |
| 461 | </div> |
| 462 | <button |
| 463 | onClick={() => setTerminalMinimized(!terminalMinimized)} |
| 464 | className={`${terminalColors.closeButton} transition`} |
| 465 | > |
| 466 | {terminalMinimized ? '▼' : '▲'} |
| 467 | </button> |
| 468 | </div> |
| 469 | |
| 470 | {/* Terminal Content */} |
| 471 | {!terminalMinimized && ( |
| 472 | <div |
| 473 | ref={terminalRef} |
| 474 | className={`${terminalColors.content} p-4 font-terminal text-base h-[300px] overflow-y-auto scrollbar-thin scrollbar-thumb-gray-700`} |
| 475 | onClick={() => inputRef.current?.focus()} |
| 476 | > |
| 477 | {commandHistory.map((entry, index) => ( |
| 478 | <div key={index} className="mb-1"> |
| 479 | <div className="flex items-start font-terminal"> |
| 480 | <span className="text-green-400">groundskeeper@molehill</span> |
| 481 | <span className="text-gray-400 mx-1">::</span> |
| 482 | <span className="text-blue-400">{entry.command.startsWith('Hunt started!') ? '~' : gameState.tree?.player_location || '~'}</span> |
| 483 | <span className="text-gray-400 ml-1">$</span> |
| 484 | <span className={`ml-2 ${entry.command.startsWith('Hunt started!') ? 'text-yellow-400' : 'text-gray-300'}`}> |
| 485 | {entry.command.startsWith('Hunt started!') ? '' : entry.command} |
| 486 | </span> |
| 487 | </div> |
| 488 | {entry.output && ( |
| 489 | <div className={`${entry.success ? 'text-gray-300' : 'text-red-400'} ml-0 mt-1 font-terminal whitespace-pre-wrap`}> |
| 490 | {entry.output.split('\n').map((line, i) => ( |
| 491 | <div key={i}>{line}</div> |
| 492 | ))} |
| 493 | </div> |
| 494 | )} |
| 495 | </div> |
| 496 | ))} |
| 497 | |
| 498 | {/* Current input line */} |
| 499 | <div className="flex items-start font-terminal"> |
| 500 | <span className="text-green-400">groundskeeper@molehill</span> |
| 501 | <span className="text-gray-400 mx-1">::</span> |
| 502 | <span className="text-blue-400">{gameState.tree?.player_location || '~'}</span> |
| 503 | <span className="text-gray-400 ml-1">$</span> |
| 504 | <div className="flex-1 ml-2"> |
| 505 | <div className="relative inline-block"> |
| 506 | <span className="text-gray-300 font-terminal">{command}</span> |
| 507 | <span |
| 508 | className="text-gray-300 font-terminal" |
| 509 | style={{ |
| 510 | animation: 'blink 1s step-end infinite' |
| 511 | }} |
| 512 | > |
| 513 | _ |
| 514 | </span> |
| 515 | <input |
| 516 | ref={inputRef} |
| 517 | type="text" |
| 518 | value={command} |
| 519 | onChange={(e) => setCommand(e.target.value)} |
| 520 | onKeyDown={(e) => { |
| 521 | if (e.key === 'Enter') { |
| 522 | e.preventDefault(); |
| 523 | executeCommand(command); |
| 524 | } |
| 525 | }} |
| 526 | disabled={executing} |
| 527 | className="absolute inset-0 w-full bg-transparent text-transparent outline-none caret-transparent font-terminal" |
| 528 | placeholder="" |
| 529 | autoFocus |
| 530 | spellCheck={false} |
| 531 | autoComplete="off" |
| 532 | autoCorrect="off" |
| 533 | autoCapitalize="off" |
| 534 | /> |
| 535 | </div> |
| 536 | </div> |
| 537 | </div> |
| 538 | </div> |
| 539 | )} |
| 540 | </div> |
| 541 | |
| 542 | {/* Hints Popup */} |
| 543 | {showHints && hints.length > 0 && ( |
| 544 | <div className="absolute top-16 left-4 bg-yellow-900/95 backdrop-blur-sm border border-yellow-600 rounded-lg p-4 max-w-md z-40 shadow-2xl"> |
| 545 | <button |
| 546 | onClick={() => setShowHints(false)} |
| 547 | className="absolute top-2 right-2 text-yellow-400 hover:text-yellow-300" |
| 548 | > |
| 549 | ✕ |
| 550 | </button> |
| 551 | <h3 className="text-yellow-400 font-bold mb-2">Hints:</h3> |
| 552 | {hints.map((hint, index) => ( |
| 553 | <p key={index} className="text-yellow-200 text-sm">{hint}</p> |
| 554 | ))} |
| 555 | </div> |
| 556 | )} |
| 557 | |
| 558 | {/* FHS Reference Modal */} |
| 559 | {showFHS && ( |
| 560 | <div className="absolute top-16 left-4 bg-green-900/95 backdrop-blur-sm border border-green-600 rounded-lg p-6 max-w-2xl z-40 shadow-2xl"> |
| 561 | <button |
| 562 | onClick={() => setShowFHS(false)} |
| 563 | className="absolute top-3 right-3 text-green-400 hover:text-green-300" |
| 564 | > |
| 565 | ✕ |
| 566 | </button> |
| 567 | <h3 className="text-green-400 font-bold mb-4 text-lg">Filesystem Hierarchy Standard (FHS)</h3> |
| 568 | <div className="grid grid-cols-1 gap-2 max-h-96 overflow-y-auto"> |
| 569 | {fhsDirs.map((dir, index) => ( |
| 570 | <div key={index} className="flex items-start gap-3"> |
| 571 | <code className="text-green-300 font-terminal text-sm font-bold min-w-[80px]">{dir.path}</code> |
| 572 | <span className="text-green-200 text-sm">{dir.desc}</span> |
| 573 | </div> |
| 574 | ))} |
| 575 | </div> |
| 576 | </div> |
| 577 | )} |
| 578 | |
| 579 | {/* Command Reference Modal */} |
| 580 | {showCommands && commandRef && ( |
| 581 | <div className="absolute top-16 left-4 bg-red-900/95 backdrop-blur-sm border border-red-600 rounded-lg p-6 max-w-2xl max-h-[80vh] overflow-y-auto z-40 shadow-2xl"> |
| 582 | <button |
| 583 | onClick={() => setShowCommands(false)} |
| 584 | className="absolute top-3 right-3 text-red-400 hover:text-red-300" |
| 585 | > |
| 586 | ✕ |
| 587 | </button> |
| 588 | <h3 className="text-red-400 font-bold mb-4 text-lg">Command Reference</h3> |
| 589 | |
| 590 | <div className="space-y-6"> |
| 591 | {/* Navigation Commands */} |
| 592 | <div> |
| 593 | <h4 className="text-red-300 font-semibold mb-3">Navigation Commands</h4> |
| 594 | <div className="space-y-3"> |
| 595 | {commandRef.navigation.map((cmd, index) => ( |
| 596 | <div key={index} className="border-l-2 border-red-700 pl-3"> |
| 597 | <div className="flex items-start gap-3"> |
| 598 | <code className="text-red-200 font-terminal text-sm">{cmd.command}</code> |
| 599 | <span className="text-red-100 text-sm">- {cmd.description}</span> |
| 600 | </div> |
| 601 | {cmd.examples && ( |
| 602 | <div className="mt-1"> |
| 603 | <span className="text-red-300 text-xs">Examples: </span> |
| 604 | <code className="text-red-200 text-xs">{cmd.examples.join(', ')}</code> |
| 605 | </div> |
| 606 | )} |
| 607 | </div> |
| 608 | ))} |
| 609 | </div> |
| 610 | </div> |
| 611 | |
| 612 | {/* Exploration Commands */} |
| 613 | <div> |
| 614 | <h4 className="text-red-300 font-semibold mb-3">Exploration Commands</h4> |
| 615 | <div className="space-y-3"> |
| 616 | {commandRef.exploration.map((cmd, index) => ( |
| 617 | <div key={index} className="border-l-2 border-red-700 pl-3"> |
| 618 | <div className="flex items-start gap-3"> |
| 619 | <code className="text-red-200 font-terminal text-sm">{cmd.command}</code> |
| 620 | <span className="text-red-100 text-sm">- {cmd.description}</span> |
| 621 | </div> |
| 622 | {cmd.options && ( |
| 623 | <div className="mt-1 ml-4"> |
| 624 | {Object.entries(cmd.options).map(([opt, desc]) => ( |
| 625 | <div key={opt} className="text-xs"> |
| 626 | <code className="text-red-300">{opt}</code> |
| 627 | <span className="text-red-200 ml-2">{desc}</span> |
| 628 | </div> |
| 629 | ))} |
| 630 | </div> |
| 631 | )} |
| 632 | </div> |
| 633 | ))} |
| 634 | </div> |
| 635 | </div> |
| 636 | |
| 637 | {/* Utility Commands */} |
| 638 | <div> |
| 639 | <h4 className="text-red-300 font-semibold mb-3">Utility Commands</h4> |
| 640 | <div className="space-y-3"> |
| 641 | {commandRef.utility.map((cmd, index) => ( |
| 642 | <div key={index} className="border-l-2 border-red-700 pl-3"> |
| 643 | <div className="flex items-start gap-3"> |
| 644 | <code className="text-red-200 font-terminal text-sm">{cmd.command}</code> |
| 645 | <span className="text-red-100 text-sm">- {cmd.description}</span> |
| 646 | </div> |
| 647 | {cmd.variables && ( |
| 648 | <div className="mt-1 ml-4"> |
| 649 | {Object.entries(cmd.variables).map(([variable, desc]) => ( |
| 650 | <div key={variable} className="text-xs"> |
| 651 | <code className="text-red-300">{variable}</code> |
| 652 | <span className="text-red-200 ml-2">{desc}</span> |
| 653 | </div> |
| 654 | ))} |
| 655 | </div> |
| 656 | )} |
| 657 | </div> |
| 658 | ))} |
| 659 | </div> |
| 660 | </div> |
| 661 | |
| 662 | {/* Game Commands */} |
| 663 | <div> |
| 664 | <h4 className="text-red-300 font-semibold mb-3">Game Commands</h4> |
| 665 | <div className="space-y-3"> |
| 666 | {commandRef.game.map((cmd, index) => ( |
| 667 | <div key={index} className="border-l-2 border-red-700 pl-3"> |
| 668 | <div className="flex items-start gap-3"> |
| 669 | <code className="text-red-200 font-terminal text-sm">{cmd.command}</code> |
| 670 | <span className="text-red-100 text-sm">- {cmd.description}</span> |
| 671 | </div> |
| 672 | </div> |
| 673 | ))} |
| 674 | </div> |
| 675 | </div> |
| 676 | |
| 677 | {/* Special Paths */} |
| 678 | <div> |
| 679 | <h4 className="text-red-300 font-semibold mb-3">Special Paths</h4> |
| 680 | <div className="space-y-3"> |
| 681 | {commandRef.special_paths.map((path, index) => ( |
| 682 | <div key={index} className="border-l-2 border-red-700 pl-3"> |
| 683 | <div className="flex items-start gap-3"> |
| 684 | <code className="text-red-200 font-terminal text-sm">{path.path}</code> |
| 685 | <span className="text-red-100 text-sm">- {path.description}</span> |
| 686 | </div> |
| 687 | <div className="mt-1"> |
| 688 | <span className="text-red-300 text-xs">Examples: </span> |
| 689 | <code className="text-red-200 text-xs">{path.examples.join(', ')}</code> |
| 690 | </div> |
| 691 | </div> |
| 692 | ))} |
| 693 | </div> |
| 694 | </div> |
| 695 | </div> |
| 696 | </div> |
| 697 | )} |
| 698 | |
| 699 | {/* Bottom Game Bar */} |
| 700 | <div className="absolute bottom-0 left-0 right-0 bg-slate-800/90 backdrop-blur-sm border-t border-slate-700 p-3 z-20"> |
| 701 | <div className="max-w-7xl mx-auto flex justify-between items-center px-4"> |
| 702 | <div className="flex items-center gap-4"> |
| 703 | <h1 className="text-2xl font-bold text-white"><span className='font-terminal bg-gray-200 dark:bg-gray-500 text-red-900 dark:text-red-400 px-0.5 py-0 rounded'>bash</span> amole</h1> |
| 704 | </div> |
| 705 | |
| 706 | <div className="flex items-center gap-3"> |
| 707 | <div className="text-xs text-slate-400"> |
| 708 | click adjacent nodes or use the terminal |
| 709 | </div> |
| 710 | <button |
| 711 | onClick={startNewGame} |
| 712 | className="px-3 py-1.5 bg-slate-700 hover:bg-slate-600 text-white text-sm rounded transition" |
| 713 | > |
| 714 | New Game |
| 715 | </button> |
| 716 | </div> |
| 717 | </div> |
| 718 | </div> |
| 719 | |
| 720 | {/* Custom styles for animations */} |
| 721 | <style jsx>{` |
| 722 | @keyframes fadeIn { |
| 723 | from { opacity: 0; transform: scale(0.8); } |
| 724 | to { opacity: 1; transform: scale(1); } |
| 725 | } |
| 726 | @keyframes pulse { |
| 727 | 0%, 100% { opacity: 0.9; transform: scale(1); } |
| 728 | 50% { opacity: 1; transform: scale(1.05); } |
| 729 | } |
| 730 | `}</style> |
| 731 | </div> |
| 732 | ); |
| 733 | }; |
| 734 | |
| 735 | export default Game; |