| 1 | // src/hooks/useCommandExecution.ts |
| 2 | import { useState, useCallback } from 'react'; |
| 3 | import { gameApi, CommandResponse, TreeNode, GameStats } from '@/lib/api'; |
| 4 | |
| 5 | interface CommandHistoryEntry { |
| 6 | command: string; |
| 7 | output: string; |
| 8 | success: boolean; |
| 9 | } |
| 10 | |
| 11 | export const useCommandExecution = ( |
| 12 | treeId: number | null, |
| 13 | sessionId: number | null, |
| 14 | onLocationChange: (newLocation: string) => void, |
| 15 | onMoleKilled: (response: CommandResponse) => void, |
| 16 | onTreeUpdate: (updater: (tree: TreeNode) => TreeNode) => void, |
| 17 | onGameComplete?: (stats: GameStats) => void |
| 18 | ) => { |
| 19 | const [executing, setExecuting] = useState(false); |
| 20 | const [commandHistory, setCommandHistory] = useState<CommandHistoryEntry[]>([]); |
| 21 | |
| 22 | const addToHistory = useCallback((entry: CommandHistoryEntry) => { |
| 23 | setCommandHistory(prev => [...prev, entry]); |
| 24 | }, []); |
| 25 | |
| 26 | const clearHistory = useCallback(() => { |
| 27 | setCommandHistory([]); |
| 28 | }, []); |
| 29 | |
| 30 | const executeCommand = useCallback(async (cmd: string) => { |
| 31 | if (!treeId || !cmd.trim() || executing) return; |
| 32 | |
| 33 | setExecuting(true); |
| 34 | try { |
| 35 | const response = await gameApi.executeCommand(treeId, cmd, sessionId || undefined); |
| 36 | |
| 37 | // Build output with timer warnings |
| 38 | let output = response.output; |
| 39 | if (response.timer_warnings && response.timer_warnings.length > 0) { |
| 40 | const warnings = response.timer_warnings.map(w => `⚠️ ${w.level}: ${w.message}`).join('\n'); |
| 41 | output = warnings + (output ? '\n' + output : ''); |
| 42 | } |
| 43 | |
| 44 | addToHistory({ |
| 45 | command: cmd, |
| 46 | output, |
| 47 | success: response.success, |
| 48 | }); |
| 49 | |
| 50 | // Update player location if it changed |
| 51 | if (response.current_path) { |
| 52 | onLocationChange(response.current_path); |
| 53 | } |
| 54 | |
| 55 | // Handle mole killed |
| 56 | if (response.mole_spawned) { |
| 57 | onMoleKilled(response); |
| 58 | } |
| 59 | |
| 60 | // Handle game completion |
| 61 | if (response.game_completed && response.final_stats && onGameComplete) { |
| 62 | onGameComplete(response.final_stats); |
| 63 | } |
| 64 | |
| 65 | // Handle mole location updates in tree |
| 66 | if (response.new_mole_location) { |
| 67 | onTreeUpdate((tree) => { |
| 68 | const updateMoleInTree = (node: TreeNode, molePath: string): TreeNode => { |
| 69 | return { |
| 70 | ...node, |
| 71 | has_mole: node.path === molePath, |
| 72 | children: node.children.map(child => updateMoleInTree(child, molePath)) |
| 73 | }; |
| 74 | }; |
| 75 | return updateMoleInTree(tree, response.new_mole_location!); |
| 76 | }); |
| 77 | } |
| 78 | } catch (error) { |
| 79 | console.error('Command execution failed:', error); |
| 80 | addToHistory({ |
| 81 | command: cmd, |
| 82 | output: 'Error: Failed to execute command', |
| 83 | success: false, |
| 84 | }); |
| 85 | } finally { |
| 86 | setExecuting(false); |
| 87 | } |
| 88 | }, [treeId, sessionId, executing, onLocationChange, onMoleKilled, onTreeUpdate, onGameComplete, addToHistory]); |
| 89 | |
| 90 | return { |
| 91 | executing, |
| 92 | commandHistory, |
| 93 | executeCommand, |
| 94 | addToHistory, |
| 95 | clearHistory, |
| 96 | }; |
| 97 | }; |