| 1 | "use client"; |
| 2 | |
| 3 | import React, { useEffect, useCallback, useState } from 'react'; |
| 4 | import TreeVisualizer from './TreeVisualizer'; |
| 5 | import Terminal from './Terminal'; |
| 6 | import HelpModals from './HelpModals'; |
| 7 | import GameStatus from './GameStatus'; |
| 8 | import GameOverModal from './GameOverModal'; |
| 9 | import { gameApi, CommandResponse, GameStats } from '@/lib/api'; |
| 10 | |
| 11 | // Import our custom hooks |
| 12 | import { useGameState } from '@/hooks/useGameState'; |
| 13 | import { useCommandExecution } from '@/hooks/useCommandExecution'; |
| 14 | import { useTerminal } from '@/hooks/useTerminal'; |
| 15 | import { useHelpModals } from '@/hooks/useHelpModals'; |
| 16 | import { useTreeUtils } from '@/hooks/useTreeUtils'; |
| 17 | |
| 18 | const Game: React.FC = () => { |
| 19 | // Canvas background color - always dark mode |
| 20 | const canvasBackground = 'bg-gray-900'; |
| 21 | const isDarkMode = true; |
| 22 | |
| 23 | // Use our custom hooks |
| 24 | const { |
| 25 | gameState, |
| 26 | gameStats, |
| 27 | hasPlayedIntro, |
| 28 | startNewGame, |
| 29 | updatePlayerLocation, |
| 30 | updateTreeData, |
| 31 | setMoleDirection, |
| 32 | setMoleKilled, |
| 33 | updateScore, |
| 34 | setHasPlayedIntro, |
| 35 | } = useGameState(); |
| 36 | |
| 37 | const { |
| 38 | command, |
| 39 | setCommand, |
| 40 | clearCommand, |
| 41 | terminalMinimized, |
| 42 | setTerminalMinimized, |
| 43 | } = useTerminal(); |
| 44 | |
| 45 | const helpModals = useHelpModals(gameState.tree?.id || null); |
| 46 | |
| 47 | const { updateTreeDataToShowMole, removeMoleFromTree } = useTreeUtils(); |
| 48 | |
| 49 | // Game over modal state |
| 50 | const [showGameOver, setShowGameOver] = useState(false); |
| 51 | const [finalStats, setFinalStats] = useState<GameStats | null>(null); |
| 52 | |
| 53 | // Handle mole kill animation and updates |
| 54 | const handleMoleKilled = useCallback((response: CommandResponse) => { |
| 55 | if (!gameState.tree) return; |
| 56 | |
| 57 | // First, show the killed mole at the player's current location (where it was killed) |
| 58 | updateTreeData((tree) => |
| 59 | updateTreeDataToShowMole(tree, gameState.tree!.player_location) |
| 60 | ); |
| 61 | |
| 62 | // Trigger falling animation on the current mole |
| 63 | setMoleKilled(true); |
| 64 | |
| 65 | // After animation completes, remove old mole and show new mole |
| 66 | setTimeout(() => { |
| 67 | setMoleKilled(false); |
| 68 | |
| 69 | // Now update tree to remove old mole and show new mole location |
| 70 | if (response.new_mole_location) { |
| 71 | updateTreeData((tree) => { |
| 72 | // First remove all moles from the tree |
| 73 | const cleanTree = removeMoleFromTree(tree); |
| 74 | // Then add the new mole at its new location |
| 75 | return updateTreeDataToShowMole(cleanTree, response.new_mole_location!); |
| 76 | }); |
| 77 | } |
| 78 | |
| 79 | // Set new mole direction |
| 80 | if (response.mole_direction) { |
| 81 | setMoleDirection(response.mole_direction); |
| 82 | } |
| 83 | }, 1500); // Wait for falling animation to complete |
| 84 | |
| 85 | // Update score and moles killed |
| 86 | if (response.score !== undefined && response.moles_killed !== undefined) { |
| 87 | updateScore(response.score, response.moles_killed); |
| 88 | } |
| 89 | }, [gameState.tree, updateTreeData, setMoleKilled, setMoleDirection, updateScore, updateTreeDataToShowMole, removeMoleFromTree]); |
| 90 | |
| 91 | const { |
| 92 | executing, |
| 93 | commandHistory, |
| 94 | executeCommand: executeCommandBase, |
| 95 | addToHistory, |
| 96 | clearHistory, |
| 97 | } = useCommandExecution( |
| 98 | gameState.tree?.id || null, |
| 99 | gameState.sessionId, |
| 100 | updatePlayerLocation, |
| 101 | handleMoleKilled, |
| 102 | updateTreeData, |
| 103 | (stats) => { // Add this callback for game completion |
| 104 | setFinalStats(stats); |
| 105 | setShowGameOver(true); |
| 106 | } |
| 107 | ); |
| 108 | |
| 109 | // Wrap executeCommand to clear the command input |
| 110 | const executeCommand = useCallback(async (cmd: string) => { |
| 111 | await executeCommandBase(cmd); |
| 112 | clearCommand(); |
| 113 | }, [executeCommandBase, clearCommand]); |
| 114 | |
| 115 | // Initialize game with welcome message |
| 116 | const initializeGame = useCallback(async () => { |
| 117 | const response = await startNewGame(); |
| 118 | if (!response) return; |
| 119 | |
| 120 | // Clear history for new game |
| 121 | clearHistory(); |
| 122 | |
| 123 | // Create a dynamic starting message |
| 124 | const startLocation = response.tree.player_location; |
| 125 | const homeDir = response.home_directory || '/home'; |
| 126 | let locationContext = ''; |
| 127 | |
| 128 | if (startLocation.startsWith('/home')) { |
| 129 | locationContext = "You've been dropped in someone's home directory. "; |
| 130 | } else if (startLocation.startsWith('/usr')) { |
| 131 | locationContext = "You're in the system's usr hierarchy. "; |
| 132 | } else if (startLocation.startsWith('/var')) { |
| 133 | locationContext = "You're somewhere in the variable data area. "; |
| 134 | } else if (startLocation.startsWith('/opt')) { |
| 135 | locationContext = "You're in the optional packages directory. "; |
| 136 | } else { |
| 137 | locationContext = "You've been placed somewhere in the filesystem. "; |
| 138 | } |
| 139 | |
| 140 | // Add timer info to starting message |
| 141 | let timerInfo = ''; |
| 142 | if (response.initial_timer && response.timer_reason) { |
| 143 | timerInfo = `\nTimer: ${response.initial_timer}s (mole is ${response.timer_reason})`; |
| 144 | } |
| 145 | |
| 146 | addToHistory({ |
| 147 | command: 'Hunt started!', |
| 148 | output: `${response.mole_hint}\n${locationContext}Your home directory is ${homeDir}.\nUse 'pwd' to see where you are, 'cd ~' to go home.${timerInfo}\nType "help" for available commands.`, |
| 149 | success: true, |
| 150 | }); |
| 151 | }, [startNewGame, addToHistory, clearHistory]); |
| 152 | |
| 153 | // Handle timer expiration |
| 154 | const handleTimerExpire = useCallback(async () => { |
| 155 | if (!gameState.tree) return; |
| 156 | |
| 157 | try { |
| 158 | const response = await gameApi.checkTimer(gameState.tree.id, gameState.sessionId || undefined); |
| 159 | if (response.mole_escaped) { |
| 160 | // Build the escape message |
| 161 | let escapeMessage = response.message || 'The mole escaped!'; |
| 162 | |
| 163 | // Add distance info for new mole if available |
| 164 | if (response.escape_data?.timer_reason) { |
| 165 | escapeMessage += `\nNew mole detected ${response.escape_data.timer_reason}!`; |
| 166 | } |
| 167 | |
| 168 | // Update command history with escape message |
| 169 | addToHistory({ |
| 170 | command: 'Mole escaped!', |
| 171 | output: escapeMessage, |
| 172 | success: false, |
| 173 | }); |
| 174 | |
| 175 | // Update mole direction if provided |
| 176 | if (response.escape_data?.new_location) { |
| 177 | // Update tree to show new mole location |
| 178 | updateTreeData((tree) => { |
| 179 | const cleanTree = removeMoleFromTree(tree); |
| 180 | return updateTreeDataToShowMole(cleanTree, response.escape_data!.new_location); |
| 181 | }); |
| 182 | |
| 183 | // Show mole direction indicator if provided |
| 184 | if (response.escape_data?.mole_direction) { |
| 185 | setMoleDirection(response.escape_data.mole_direction); |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | } catch (error) { |
| 190 | console.error('Failed to check timer:', error); |
| 191 | } |
| 192 | }, [gameState.tree, gameState.sessionId, addToHistory, updateTreeData, setMoleDirection, removeMoleFromTree, updateTreeDataToShowMole]); |
| 193 | |
| 194 | // Handle node click in visualizer |
| 195 | const handleNodeClick = useCallback((path: string) => { |
| 196 | executeCommand(`cd ${path}`); |
| 197 | }, [executeCommand]); |
| 198 | |
| 199 | // Handler for starting a new game from the modal |
| 200 | const handleNewGameFromModal = () => { |
| 201 | setShowGameOver(false); |
| 202 | setFinalStats(null); |
| 203 | initializeGame(); |
| 204 | }; |
| 205 | |
| 206 | // Start game on mount |
| 207 | useEffect(() => { |
| 208 | initializeGame(); |
| 209 | }, []); // eslint-disable-line react-hooks/exhaustive-deps |
| 210 | |
| 211 | // Mark intro as played after delay |
| 212 | useEffect(() => { |
| 213 | if (gameState.tree && !hasPlayedIntro) { |
| 214 | const timer = setTimeout(() => { |
| 215 | setHasPlayedIntro(true); |
| 216 | }, 10000); // Add a buffer to ensure animation completes |
| 217 | return () => clearTimeout(timer); |
| 218 | } |
| 219 | }, [gameState.tree, hasPlayedIntro, setHasPlayedIntro]); |
| 220 | |
| 221 | // Loading state |
| 222 | if (gameState.loading) { |
| 223 | return ( |
| 224 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-white`}> |
| 225 | <div className="text-center"> |
| 226 | <div className="text-2xl mb-4">Loading Bashamole...</div> |
| 227 | <div className="animate-spin rounded-full h-12 w-12 border-b-2 border-current mx-auto"></div> |
| 228 | </div> |
| 229 | </div> |
| 230 | ); |
| 231 | } |
| 232 | |
| 233 | // Error state |
| 234 | if (gameState.error) { |
| 235 | return ( |
| 236 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-white`}> |
| 237 | <div className="text-center"> |
| 238 | <div className="text-red-400 mb-4">{gameState.error}</div> |
| 239 | <button |
| 240 | onClick={initializeGame} |
| 241 | className="px-6 py-3 bg-blue-600 text-white rounded-lg hover:bg-blue-700 transition" |
| 242 | > |
| 243 | Try Again |
| 244 | </button> |
| 245 | </div> |
| 246 | </div> |
| 247 | ); |
| 248 | } |
| 249 | |
| 250 | // Initial state |
| 251 | if (!gameState.tree) { |
| 252 | return ( |
| 253 | <div className={`flex items-center justify-center min-h-screen ${canvasBackground} text-white`}> |
| 254 | <div className="text-center"> |
| 255 | <h1 className="text-4xl font-bold mb-4">Bashamole</h1> |
| 256 | <p className="text-gray-400 mb-8">Hunt the mole in the Unix filesystem!</p> |
| 257 | <button |
| 258 | onClick={initializeGame} |
| 259 | className="px-8 py-4 bg-green-600 text-white rounded-lg hover:bg-green-700 text-xl transition transform hover:scale-105" |
| 260 | > |
| 261 | Start New Game |
| 262 | </button> |
| 263 | </div> |
| 264 | </div> |
| 265 | ); |
| 266 | } |
| 267 | |
| 268 | // Main game UI |
| 269 | return ( |
| 270 | <div className={`relative min-h-screen ${canvasBackground} overflow-hidden`}> |
| 271 | {/* Tree Canvas - Full Screen Background */} |
| 272 | <div className={`absolute inset-0 ${canvasBackground}`}> |
| 273 | <TreeVisualizer |
| 274 | treeData={gameState.tree.tree_data} |
| 275 | playerLocation={gameState.tree.player_location} |
| 276 | onNodeClick={handleNodeClick} |
| 277 | playIntro={!hasPlayedIntro} |
| 278 | isDarkMode={isDarkMode} |
| 279 | moleKilled={gameStats.moleKilled} |
| 280 | /> |
| 281 | </div> |
| 282 | |
| 283 | {/* Game Status (Timer, Score, Direction Indicator) */} |
| 284 | <GameStatus |
| 285 | gameTreeId={gameState.tree.id} |
| 286 | sessionId={gameState.sessionId} |
| 287 | onTimerExpire={handleTimerExpire} |
| 288 | score={gameStats.score} |
| 289 | molesKilled={gameStats.molesKilled} |
| 290 | moleDirection={gameStats.moleDirection} |
| 291 | /> |
| 292 | |
| 293 | {/* Terminal */} |
| 294 | <Terminal |
| 295 | commandHistory={commandHistory} |
| 296 | command={command} |
| 297 | setCommand={setCommand} |
| 298 | executeCommand={executeCommand} |
| 299 | executing={executing} |
| 300 | currentPath={gameState.tree.player_location} |
| 301 | terminalMinimized={terminalMinimized} |
| 302 | setTerminalMinimized={setTerminalMinimized} |
| 303 | onGetCommandReference={helpModals.getCommandReference} |
| 304 | onGetHints={helpModals.getHints} |
| 305 | onGetFHSReference={helpModals.getFHSReference} |
| 306 | /> |
| 307 | |
| 308 | {/* Help Modals */} |
| 309 | <HelpModals {...helpModals} /> |
| 310 | |
| 311 | {/* Game Over Modal */} |
| 312 | <GameOverModal |
| 313 | isOpen={showGameOver} |
| 314 | gameStats={finalStats} |
| 315 | sessionId={gameState.sessionId} |
| 316 | onClose={() => setShowGameOver(false)} |
| 317 | onNewGame={handleNewGameFromModal} |
| 318 | /> |
| 319 | |
| 320 | {/* Bottom Game Bar */} |
| 321 | <div className="absolute bottom-0 left-0 right-0 bg-slate-800/90 backdrop-blur-sm border-t border-slate-700 p-3 z-20"> |
| 322 | <div className="max-w-7xl mx-auto flex justify-between items-center px-4"> |
| 323 | <div className="flex items-center gap-4"> |
| 324 | <h1 className="text-2xl font-bold text-white"> |
| 325 | <span className='font-terminal bg-gray-500 text-red-400 px-0.5 py-0 rounded'>bash</span> |
| 326 | amole |
| 327 | </h1> |
| 328 | </div> |
| 329 | |
| 330 | <div className="flex items-center gap-3"> |
| 331 | <div className="text-xs text-slate-400"> |
| 332 | click adjacent nodes or use the terminal |
| 333 | </div> |
| 334 | <button |
| 335 | onClick={initializeGame} |
| 336 | className="px-3 py-1.5 bg-slate-700 hover:bg-slate-600 text-white text-sm rounded transition" |
| 337 | > |
| 338 | New Game |
| 339 | </button> |
| 340 | </div> |
| 341 | </div> |
| 342 | </div> |
| 343 | </div> |
| 344 | ); |
| 345 | }; |
| 346 | |
| 347 | export default Game; |