| 1 | <!DOCTYPE html> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta charset="UTF-8"> |
| 5 | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| 6 | <title>Cob - Spider Web Game</title> |
| 7 | <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script> |
| 8 | <style> |
| 9 | body { |
| 10 | margin: 0; |
| 11 | padding: 0; |
| 12 | overflow: hidden; |
| 13 | background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); |
| 14 | display: flex; |
| 15 | justify-content: center; |
| 16 | align-items: center; |
| 17 | min-height: 100vh; |
| 18 | font-family: Arial, sans-serif; |
| 19 | } |
| 20 | #game-container { |
| 21 | position: relative; |
| 22 | box-shadow: 0 20px 60px rgba(0,0,0,0.3); |
| 23 | border-radius: 10px; |
| 24 | overflow: hidden; |
| 25 | } |
| 26 | #info { |
| 27 | position: absolute; |
| 28 | top: 10px; |
| 29 | left: 10px; |
| 30 | color: white; |
| 31 | font-size: 14px; |
| 32 | text-shadow: 2px 2px 4px rgba(0,0,0,0.5); |
| 33 | pointer-events: none; |
| 34 | z-index: 10; |
| 35 | } |
| 36 | #phase-indicator { |
| 37 | position: absolute; |
| 38 | top: 10px; |
| 39 | right: 10px; |
| 40 | color: white; |
| 41 | font-size: 18px; |
| 42 | font-weight: bold; |
| 43 | text-shadow: 2px 2px 4px rgba(0,0,0,0.5); |
| 44 | pointer-events: none; |
| 45 | z-index: 10; |
| 46 | text-align: right; |
| 47 | } |
| 48 | #web-meter { |
| 49 | position: absolute; |
| 50 | bottom: 20px; |
| 51 | left: 50%; |
| 52 | transform: translateX(-50%); |
| 53 | width: 200px; |
| 54 | height: 30px; |
| 55 | background: rgba(0,0,0,0.3); |
| 56 | border: 2px solid rgba(255,255,255,0.5); |
| 57 | border-radius: 15px; |
| 58 | overflow: hidden; |
| 59 | box-shadow: 0 4px 10px rgba(0,0,0,0.3); |
| 60 | } |
| 61 | #web-meter-fill { |
| 62 | height: 100%; |
| 63 | background: linear-gradient(90deg, #87CEEB, #E0F6FF); |
| 64 | transition: width 0.3s ease; |
| 65 | box-shadow: inset 0 0 10px rgba(255,255,255,0.5); |
| 66 | } |
| 67 | #web-meter-label { |
| 68 | position: absolute; |
| 69 | bottom: 55px; |
| 70 | left: 50%; |
| 71 | transform: translateX(-50%); |
| 72 | color: white; |
| 73 | font-size: 12px; |
| 74 | font-weight: bold; |
| 75 | text-shadow: 2px 2px 4px rgba(0,0,0,0.5); |
| 76 | } |
| 77 | </style> |
| 78 | </head> |
| 79 | <body> |
| 80 | <div id="game-container"> |
| 81 | <div id="info"> |
| 82 | Click to jump • Hold mouse while airborne to spin web • Space to munch!<br> |
| 83 | Web Strands: <span id="strand-count">0</span><br> |
| 84 | Flies Caught: <span id="flies-caught">0</span> | Munched: <span id="flies-munched">0</span> |
| 85 | </div> |
| 86 | <div id="phase-indicator"> |
| 87 | <span id="phase">DUSK</span><br> |
| 88 | <span id="timer"></span> |
| 89 | </div> |
| 90 | <div id="web-meter-label">WEB SILK</div> |
| 91 | <div id="web-meter"> |
| 92 | <div id="web-meter-fill"></div> |
| 93 | </div> |
| 94 | </div> |
| 95 | <script> |
| 96 | let spider; |
| 97 | let obstacles = []; |
| 98 | let webStrands = []; |
| 99 | let flies = []; |
| 100 | let foodBoxes = []; |
| 101 | let particles = []; |
| 102 | let isDeployingWeb = false; |
| 103 | let currentStrand = null; |
| 104 | let mouseIsPressed = false; |
| 105 | let isMunching = false; |
| 106 | |
| 107 | // Web resource management |
| 108 | let webSilk = 100; |
| 109 | let maxWebSilk = 100; |
| 110 | let silkRechargeRate = 0.05; |
| 111 | let silkDrainRate = 2; |
| 112 | |
| 113 | // Game phases |
| 114 | let gamePhase = 'DUSK'; |
| 115 | let phaseTimer = 0; |
| 116 | let DUSK_DURATION = 1500; // 25 seconds at 60fps |
| 117 | let TRANSITION_DURATION = 180; // 3 seconds |
| 118 | let skyColor1, skyColor2, currentSkyColor1, currentSkyColor2; |
| 119 | let moonY = 100; |
| 120 | let moonOpacity = 0; |
| 121 | let fliesCaught = 0; |
| 122 | let fliesMunched = 0; |
| 123 | |
| 124 | // Web physics |
| 125 | let webNodes = []; |
| 126 | |
| 127 | class Spider { |
| 128 | constructor(x, y) { |
| 129 | this.pos = createVector(x, y); |
| 130 | this.vel = createVector(0, 0); |
| 131 | this.acc = createVector(0, 0); |
| 132 | this.radius = 8; |
| 133 | this.isAirborne = false; |
| 134 | this.canJump = true; |
| 135 | this.lastAnchorPoint = null; |
| 136 | this.gravity = createVector(0, 0.3); |
| 137 | this.jumpPower = 12; |
| 138 | this.maxSpeed = 15; |
| 139 | this.munchRadius = 20; // Range for munching |
| 140 | this.munchCooldown = 0; |
| 141 | } |
| 142 | |
| 143 | jump(targetX, targetY) { |
| 144 | if (!this.canJump) return; |
| 145 | |
| 146 | let direction = createVector(targetX - this.pos.x, targetY - this.pos.y); |
| 147 | direction.normalize(); |
| 148 | direction.mult(this.jumpPower); |
| 149 | |
| 150 | this.vel = direction; |
| 151 | this.isAirborne = true; |
| 152 | this.canJump = false; |
| 153 | this.lastAnchorPoint = this.pos.copy(); |
| 154 | } |
| 155 | |
| 156 | munch() { |
| 157 | if (this.munchCooldown > 0) return; |
| 158 | |
| 159 | isMunching = true; |
| 160 | this.munchCooldown = 30; |
| 161 | |
| 162 | // Check for flies in munch range |
| 163 | for (let i = flies.length - 1; i >= 0; i--) { |
| 164 | let fly = flies[i]; |
| 165 | let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y); |
| 166 | if (d < this.munchRadius) { |
| 167 | // Successful munch! |
| 168 | fliesMunched++; |
| 169 | webSilk = min(webSilk + 15, maxWebSilk); // Munching gives good silk |
| 170 | |
| 171 | // Create munch particles |
| 172 | for (let j = 0; j < 12; j++) { |
| 173 | let p = new Particle(fly.pos.x, fly.pos.y); |
| 174 | p.color = color(255, random(100, 255), 0); |
| 175 | particles.push(p); |
| 176 | } |
| 177 | |
| 178 | flies.splice(i, 1); |
| 179 | break; // Only munch one fly at a time |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | update() { |
| 185 | if (this.isAirborne) { |
| 186 | this.acc.add(this.gravity); |
| 187 | } |
| 188 | |
| 189 | this.vel.add(this.acc); |
| 190 | this.vel.limit(this.maxSpeed); |
| 191 | this.pos.add(this.vel); |
| 192 | this.acc.mult(0); |
| 193 | |
| 194 | // Update munch cooldown |
| 195 | if (this.munchCooldown > 0) { |
| 196 | this.munchCooldown--; |
| 197 | if (this.munchCooldown === 0) { |
| 198 | isMunching = false; |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | // Check ground collision |
| 203 | if (this.pos.y >= height - this.radius) { |
| 204 | this.pos.y = height - this.radius; |
| 205 | this.land(); |
| 206 | } |
| 207 | |
| 208 | // Check wall collisions |
| 209 | if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { |
| 210 | this.pos.x = constrain(this.pos.x, this.radius, width - this.radius); |
| 211 | this.vel.x *= -0.5; |
| 212 | } |
| 213 | |
| 214 | // Check ceiling |
| 215 | if (this.pos.y <= this.radius) { |
| 216 | this.pos.y = this.radius; |
| 217 | this.vel.y *= -0.5; |
| 218 | } |
| 219 | |
| 220 | // Check obstacle collisions |
| 221 | for (let obstacle of obstacles) { |
| 222 | if (this.checkObstacleCollision(obstacle)) { |
| 223 | this.landOnObstacle(obstacle); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | // Check web strand collisions |
| 228 | for (let strand of webStrands) { |
| 229 | if (this.isAirborne && this.checkStrandCollision(strand)) { |
| 230 | this.landOnStrand(strand); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | // Check food box collisions |
| 235 | for (let i = foodBoxes.length - 1; i >= 0; i--) { |
| 236 | let box = foodBoxes[i]; |
| 237 | if (dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < this.radius + box.radius) { |
| 238 | box.collect(); |
| 239 | foodBoxes.splice(i, 1); |
| 240 | } |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | checkObstacleCollision(obstacle) { |
| 245 | let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y); |
| 246 | return d < this.radius + obstacle.radius; |
| 247 | } |
| 248 | |
| 249 | checkStrandCollision(strand) { |
| 250 | let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 251 | return d < this.radius + 2; |
| 252 | } |
| 253 | |
| 254 | pointToLineDistance(point, lineStart, lineEnd) { |
| 255 | let line = p5.Vector.sub(lineEnd, lineStart); |
| 256 | let lineLength = line.mag(); |
| 257 | line.normalize(); |
| 258 | |
| 259 | let pointToStart = p5.Vector.sub(point, lineStart); |
| 260 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 261 | |
| 262 | let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 263 | return p5.Vector.dist(point, closestPoint); |
| 264 | } |
| 265 | |
| 266 | landOnObstacle(obstacle) { |
| 267 | let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x); |
| 268 | this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius); |
| 269 | this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius); |
| 270 | this.land(); |
| 271 | } |
| 272 | |
| 273 | landOnStrand(strand) { |
| 274 | let line = p5.Vector.sub(strand.end, strand.start); |
| 275 | let lineLength = line.mag(); |
| 276 | line.normalize(); |
| 277 | |
| 278 | let pointToStart = p5.Vector.sub(this.pos, strand.start); |
| 279 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 280 | |
| 281 | let closestPoint = p5.Vector.add(strand.start, p5.Vector.mult(line, projLength)); |
| 282 | this.pos = closestPoint; |
| 283 | this.land(); |
| 284 | } |
| 285 | |
| 286 | land() { |
| 287 | this.vel.mult(0); |
| 288 | this.isAirborne = false; |
| 289 | this.canJump = true; |
| 290 | |
| 291 | if (currentStrand && isDeployingWeb) { |
| 292 | currentStrand.end = this.pos.copy(); |
| 293 | // Make sure to capture the final position in the path |
| 294 | currentStrand.path.push(this.pos.copy()); |
| 295 | webNodes.push(new WebNode(this.pos.x, this.pos.y)); |
| 296 | currentStrand = null; |
| 297 | } |
| 298 | isDeployingWeb = false; |
| 299 | } |
| 300 | |
| 301 | display() { |
| 302 | push(); |
| 303 | translate(this.pos.x, this.pos.y); |
| 304 | |
| 305 | // Munch animation |
| 306 | if (isMunching && this.munchCooldown > 15) { |
| 307 | // Chomping mouth effect |
| 308 | push(); |
| 309 | fill(255, 100, 100, 150); |
| 310 | noStroke(); |
| 311 | let munchSize = 15 + sin(frameCount * 0.5) * 5; |
| 312 | arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE); |
| 313 | pop(); |
| 314 | } |
| 315 | |
| 316 | // Spider body |
| 317 | fill(20); |
| 318 | stroke(0); |
| 319 | strokeWeight(1); |
| 320 | ellipse(0, 0, this.radius * 2); |
| 321 | |
| 322 | // Spider details |
| 323 | fill(40); |
| 324 | noStroke(); |
| 325 | ellipse(0, -2, this.radius * 1.2, this.radius * 1.5); |
| 326 | |
| 327 | // Eyes (glow in night) |
| 328 | if (gamePhase === 'NIGHT') { |
| 329 | fill(255, 100, 100); |
| 330 | } else { |
| 331 | fill(255, 0, 0); |
| 332 | } |
| 333 | ellipse(-3, -3, 3); |
| 334 | ellipse(3, -3, 3); |
| 335 | |
| 336 | // Legs |
| 337 | stroke(0); |
| 338 | strokeWeight(1.5); |
| 339 | for (let i = 0; i < 4; i++) { |
| 340 | let angle = PI/6 + (i * PI/8); |
| 341 | line(0, 0, cos(angle) * 12, sin(angle) * 8); |
| 342 | line(0, 0, -cos(angle) * 12, sin(angle) * 8); |
| 343 | } |
| 344 | |
| 345 | // Low silk warning indicator |
| 346 | if (webSilk < 20) { |
| 347 | fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50); |
| 348 | noStroke(); |
| 349 | ellipse(0, -15, 8); |
| 350 | } |
| 351 | |
| 352 | pop(); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | class FoodBox { |
| 357 | constructor(x, y) { |
| 358 | this.pos = createVector(x, y); |
| 359 | this.radius = 10; |
| 360 | this.collected = false; |
| 361 | this.floatOffset = random(TWO_PI); |
| 362 | this.silkValue = random(20, 35); |
| 363 | this.glowPhase = random(TWO_PI); |
| 364 | } |
| 365 | |
| 366 | collect() { |
| 367 | webSilk = min(webSilk + this.silkValue, maxWebSilk); |
| 368 | |
| 369 | // Create particle effect |
| 370 | for (let i = 0; i < 8; i++) { |
| 371 | particles.push(new Particle(this.pos.x, this.pos.y)); |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | display() { |
| 376 | push(); |
| 377 | let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3; |
| 378 | translate(this.pos.x, this.pos.y + floatY); |
| 379 | |
| 380 | // Glow effect |
| 381 | let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50; |
| 382 | noStroke(); |
| 383 | fill(255, 200, 100, glowIntensity * 0.3); |
| 384 | ellipse(0, 0, 40); |
| 385 | fill(255, 220, 150, glowIntensity * 0.5); |
| 386 | ellipse(0, 0, 25); |
| 387 | |
| 388 | // Bento box shape |
| 389 | rectMode(CENTER); |
| 390 | |
| 391 | // Shadow |
| 392 | fill(0, 0, 0, 50); |
| 393 | rect(2, 2, this.radius * 2, this.radius * 1.8, 3); |
| 394 | |
| 395 | // Main box |
| 396 | fill(139, 69, 19); |
| 397 | stroke(100, 50, 0); |
| 398 | strokeWeight(1); |
| 399 | rect(0, 0, this.radius * 2, this.radius * 1.8, 3); |
| 400 | |
| 401 | // Box dividers |
| 402 | stroke(100, 50, 0); |
| 403 | strokeWeight(1); |
| 404 | line(-this.radius, 0, this.radius, 0); |
| 405 | line(0, -this.radius * 0.9, 0, this.radius * 0.9); |
| 406 | |
| 407 | // Food dots |
| 408 | noStroke(); |
| 409 | fill(255, 200, 100); |
| 410 | ellipse(-5, -4, 4); |
| 411 | ellipse(5, -4, 3); |
| 412 | ellipse(-4, 5, 3); |
| 413 | ellipse(4, 4, 4); |
| 414 | |
| 415 | pop(); |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | class Particle { |
| 420 | constructor(x, y) { |
| 421 | this.pos = createVector(x, y); |
| 422 | this.vel = createVector(random(-3, 3), random(-5, -2)); |
| 423 | this.lifetime = 255; |
| 424 | this.color = color(255, random(200, 255), random(100, 200)); |
| 425 | } |
| 426 | |
| 427 | update() { |
| 428 | this.vel.y += 0.2; |
| 429 | this.pos.add(this.vel); |
| 430 | this.lifetime -= 8; |
| 431 | } |
| 432 | |
| 433 | display() { |
| 434 | push(); |
| 435 | noStroke(); |
| 436 | fill(red(this.color), green(this.color), blue(this.color), this.lifetime); |
| 437 | ellipse(this.pos.x, this.pos.y, 6); |
| 438 | pop(); |
| 439 | } |
| 440 | |
| 441 | isDead() { |
| 442 | return this.lifetime <= 0; |
| 443 | } |
| 444 | } |
| 445 | |
| 446 | class Obstacle { |
| 447 | constructor(x, y, radius, type) { |
| 448 | this.x = x; |
| 449 | this.y = y; |
| 450 | this.radius = radius; |
| 451 | this.type = type || (random() < 0.5 ? 'branch' : 'leaf'); |
| 452 | this.rotation = random(TWO_PI); |
| 453 | this.leafPoints = []; |
| 454 | |
| 455 | if (this.type === 'leaf') { |
| 456 | // Generate random leaf shape |
| 457 | let numPoints = 8; |
| 458 | for (let i = 0; i < numPoints; i++) { |
| 459 | let angle = (TWO_PI / numPoints) * i; |
| 460 | let r = radius * random(0.7, 1.2); |
| 461 | if (i === 0 || i === numPoints/2) r = radius * 1.3; // Make leaf pointed |
| 462 | this.leafPoints.push({angle: angle, radius: r}); |
| 463 | } |
| 464 | } |
| 465 | } |
| 466 | |
| 467 | display() { |
| 468 | push(); |
| 469 | translate(this.x, this.y); |
| 470 | rotate(this.rotation); |
| 471 | |
| 472 | if (this.type === 'branch') { |
| 473 | // Draw branch/twig |
| 474 | if (gamePhase === 'NIGHT') { |
| 475 | stroke(40, 20, 0); |
| 476 | fill(50, 25, 5); |
| 477 | } else { |
| 478 | stroke(101, 67, 33); |
| 479 | fill(139, 90, 43); |
| 480 | } |
| 481 | strokeWeight(3); |
| 482 | |
| 483 | // Main branch |
| 484 | push(); |
| 485 | strokeWeight(this.radius / 3); |
| 486 | line(-this.radius, 0, this.radius, 0); |
| 487 | |
| 488 | // Small twigs |
| 489 | strokeWeight(2); |
| 490 | line(-this.radius/2, 0, -this.radius/2 - 10, -10); |
| 491 | line(this.radius/3, 0, this.radius/3 + 8, -8); |
| 492 | line(0, 0, 5, -15); |
| 493 | |
| 494 | // Texture lines |
| 495 | stroke(80, 50, 20, 100); |
| 496 | strokeWeight(1); |
| 497 | for (let i = -this.radius; i < this.radius; i += 5) { |
| 498 | line(i, -2, i + 2, 2); |
| 499 | } |
| 500 | pop(); |
| 501 | |
| 502 | // Anchor point indicator (subtle) |
| 503 | noStroke(); |
| 504 | fill(255, 255, 255, 30); |
| 505 | ellipse(0, 0, this.radius * 2); |
| 506 | |
| 507 | } else if (this.type === 'leaf') { |
| 508 | // Draw organic leaf shape |
| 509 | if (gamePhase === 'NIGHT') { |
| 510 | fill(20, 40, 20); |
| 511 | stroke(10, 20, 10); |
| 512 | } else { |
| 513 | fill(34, 139, 34); |
| 514 | stroke(25, 100, 25); |
| 515 | } |
| 516 | strokeWeight(2); |
| 517 | |
| 518 | // Leaf shape |
| 519 | beginShape(); |
| 520 | for (let point of this.leafPoints) { |
| 521 | let x = cos(point.angle) * point.radius; |
| 522 | let y = sin(point.angle) * point.radius; |
| 523 | curveVertex(x, y); |
| 524 | } |
| 525 | // Close the shape |
| 526 | let firstPoint = this.leafPoints[0]; |
| 527 | curveVertex(cos(firstPoint.angle) * firstPoint.radius, |
| 528 | sin(firstPoint.angle) * firstPoint.radius); |
| 529 | let secondPoint = this.leafPoints[1]; |
| 530 | curveVertex(cos(secondPoint.angle) * secondPoint.radius, |
| 531 | sin(secondPoint.angle) * secondPoint.radius); |
| 532 | endShape(); |
| 533 | |
| 534 | // Leaf veins |
| 535 | stroke(25, 100, 25, 100); |
| 536 | strokeWeight(1); |
| 537 | line(0, -this.radius, 0, this.radius); |
| 538 | line(0, 0, -this.radius/2, -this.radius/2); |
| 539 | line(0, 0, this.radius/2, -this.radius/2); |
| 540 | line(0, 0, -this.radius/2, this.radius/2); |
| 541 | line(0, 0, this.radius/2, this.radius/2); |
| 542 | } |
| 543 | |
| 544 | pop(); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | class WebStrand { |
| 549 | constructor(start, end) { |
| 550 | this.start = start; |
| 551 | this.end = end; |
| 552 | this.strength = 1; |
| 553 | this.vibration = 0; |
| 554 | this.path = []; // Store the path the spider traveled |
| 555 | } |
| 556 | |
| 557 | update() { |
| 558 | this.vibration *= 0.95; |
| 559 | |
| 560 | for (let node of webNodes) { |
| 561 | if (dist(node.x, node.y, this.start.x, this.start.y) < 5 || |
| 562 | dist(node.x, node.y, this.end.x, this.end.y) < 5) { |
| 563 | node.applyForce(0, 0.1); |
| 564 | } |
| 565 | } |
| 566 | } |
| 567 | |
| 568 | display() { |
| 569 | push(); |
| 570 | |
| 571 | if (gamePhase === 'NIGHT') { |
| 572 | stroke(255, 255, 255, 250); |
| 573 | strokeWeight(2); |
| 574 | } else { |
| 575 | stroke(255, 255, 255, 200); |
| 576 | strokeWeight(1.5); |
| 577 | } |
| 578 | |
| 579 | noFill(); |
| 580 | |
| 581 | // If we have a path, draw the curved strand following the spider's arc |
| 582 | if (this.path && this.path.length > 2) { |
| 583 | beginShape(); |
| 584 | // Start with first point twice for curve vertex |
| 585 | curveVertex(this.path[0].x, this.path[0].y + this.vibration * sin(frameCount * 0.3)); |
| 586 | |
| 587 | // Draw all path points with vibration applied |
| 588 | for (let i = 0; i < this.path.length; i++) { |
| 589 | let point = this.path[i]; |
| 590 | let vibOffset = this.vibration * sin(frameCount * 0.3 + i * 0.1) * (i / this.path.length); |
| 591 | curveVertex(point.x, point.y + vibOffset); |
| 592 | } |
| 593 | |
| 594 | // End with last point twice |
| 595 | let lastPoint = this.path[this.path.length - 1]; |
| 596 | curveVertex(lastPoint.x, lastPoint.y + this.vibration * sin(frameCount * 0.3)); |
| 597 | endShape(); |
| 598 | |
| 599 | // Glow effect |
| 600 | stroke(255, 255, 255, 50); |
| 601 | strokeWeight(4); |
| 602 | beginShape(); |
| 603 | curveVertex(this.path[0].x, this.path[0].y); |
| 604 | for (let point of this.path) { |
| 605 | curveVertex(point.x, point.y); |
| 606 | } |
| 607 | curveVertex(lastPoint.x, lastPoint.y); |
| 608 | endShape(); |
| 609 | } else { |
| 610 | // Fallback to simple line if no path |
| 611 | let midX = (this.start.x + this.end.x) / 2; |
| 612 | let midY = (this.start.y + this.end.y) / 2 + this.vibration * sin(frameCount * 0.3); |
| 613 | |
| 614 | beginShape(); |
| 615 | curveVertex(this.start.x, this.start.y); |
| 616 | curveVertex(this.start.x, this.start.y); |
| 617 | curveVertex(midX, midY); |
| 618 | curveVertex(this.end.x, this.end.y); |
| 619 | curveVertex(this.end.x, this.end.y); |
| 620 | endShape(); |
| 621 | |
| 622 | stroke(255, 255, 255, 50); |
| 623 | strokeWeight(4); |
| 624 | beginShape(); |
| 625 | curveVertex(this.start.x, this.start.y); |
| 626 | curveVertex(this.start.x, this.start.y); |
| 627 | curveVertex(midX, midY); |
| 628 | curveVertex(this.end.x, this.end.y); |
| 629 | curveVertex(this.end.x, this.end.y); |
| 630 | endShape(); |
| 631 | } |
| 632 | |
| 633 | pop(); |
| 634 | } |
| 635 | |
| 636 | vibrate(amount) { |
| 637 | this.vibration = min(this.vibration + amount, 10); |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | class WebNode { |
| 642 | constructor(x, y) { |
| 643 | this.x = x; |
| 644 | this.y = y; |
| 645 | this.vx = 0; |
| 646 | this.vy = 0; |
| 647 | this.pinned = false; |
| 648 | } |
| 649 | |
| 650 | applyForce(fx, fy) { |
| 651 | if (!this.pinned) { |
| 652 | this.vx += fx; |
| 653 | this.vy += fy; |
| 654 | } |
| 655 | } |
| 656 | |
| 657 | update() { |
| 658 | if (!this.pinned) { |
| 659 | this.x += this.vx; |
| 660 | this.y += this.vy; |
| 661 | this.vx *= 0.98; |
| 662 | this.vy *= 0.98; |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | class Fly { |
| 668 | constructor() { |
| 669 | if (random() < 0.5) { |
| 670 | this.pos = createVector(random() < 0.5 ? -20 : width + 20, random(50, height - 100)); |
| 671 | } else { |
| 672 | this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20); |
| 673 | } |
| 674 | |
| 675 | this.vel = createVector(random(-2, 2), random(-1, 1)); |
| 676 | this.acc = createVector(0, 0); |
| 677 | this.radius = 4; |
| 678 | this.caught = false; |
| 679 | this.stuck = false; |
| 680 | this.wingPhase = random(TWO_PI); |
| 681 | this.wanderAngle = random(TWO_PI); |
| 682 | this.glowIntensity = random(150, 255); |
| 683 | this.webTouchCount = 0; // Track how many strands touched |
| 684 | this.requiredStrands = 3; // Need to touch 3+ strands to get caught |
| 685 | this.touchedStrands = new Set(); // Track unique strands touched |
| 686 | } |
| 687 | |
| 688 | update() { |
| 689 | if (this.stuck) return; |
| 690 | |
| 691 | if (this.caught) { |
| 692 | this.vel.mult(0.95); |
| 693 | if (this.vel.mag() < 0.1) { |
| 694 | this.stuck = true; |
| 695 | fliesCaught++; |
| 696 | webSilk = min(webSilk + 5, maxWebSilk); |
| 697 | } |
| 698 | return; |
| 699 | } |
| 700 | |
| 701 | // Wander behavior |
| 702 | this.wanderAngle += random(-0.3, 0.3); |
| 703 | let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)); |
| 704 | wanderForce.mult(0.1); |
| 705 | this.acc.add(wanderForce); |
| 706 | |
| 707 | this.vel.add(this.acc); |
| 708 | this.vel.limit(3); |
| 709 | this.pos.add(this.vel); |
| 710 | this.acc.mult(0); |
| 711 | |
| 712 | // Wrap around screen |
| 713 | if (this.pos.x < -30) this.pos.x = width + 30; |
| 714 | if (this.pos.x > width + 30) this.pos.x = -30; |
| 715 | if (this.pos.y < -30) this.pos.y = height + 30; |
| 716 | if (this.pos.y > height + 30) this.pos.y = -30; |
| 717 | |
| 718 | // Check web collision - need multiple strands to catch |
| 719 | this.touchedStrands.clear(); |
| 720 | for (let strand of webStrands) { |
| 721 | let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 722 | if (d < this.radius + 3) { |
| 723 | this.touchedStrands.add(strand); |
| 724 | } |
| 725 | } |
| 726 | |
| 727 | // Only get caught if touching enough strands (a proper web) |
| 728 | if (this.touchedStrands.size >= this.requiredStrands) { |
| 729 | this.caught = true; |
| 730 | // Vibrate all touched strands |
| 731 | for (let strand of this.touchedStrands) { |
| 732 | strand.vibrate(5); |
| 733 | } |
| 734 | // Propagate vibrations |
| 735 | for (let strand of webStrands) { |
| 736 | if (!this.touchedStrands.has(strand)) { |
| 737 | for (let touched of this.touchedStrands) { |
| 738 | let d1 = dist(strand.start.x, strand.start.y, touched.start.x, touched.start.y); |
| 739 | let d2 = dist(strand.start.x, strand.start.y, touched.end.x, touched.end.y); |
| 740 | let d3 = dist(strand.end.x, strand.end.y, touched.start.x, touched.start.y); |
| 741 | let d4 = dist(strand.end.x, strand.end.y, touched.end.x, touched.end.y); |
| 742 | if (min(d1, d2, d3, d4) < 50) { |
| 743 | strand.vibrate(2); |
| 744 | break; |
| 745 | } |
| 746 | } |
| 747 | } |
| 748 | } |
| 749 | } |
| 750 | } |
| 751 | |
| 752 | pointToLineDistance(point, lineStart, lineEnd) { |
| 753 | let line = p5.Vector.sub(lineEnd, lineStart); |
| 754 | let lineLength = line.mag(); |
| 755 | line.normalize(); |
| 756 | |
| 757 | let pointToStart = p5.Vector.sub(point, lineStart); |
| 758 | let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 759 | |
| 760 | let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 761 | return p5.Vector.dist(point, closestPoint); |
| 762 | } |
| 763 | |
| 764 | display() { |
| 765 | push(); |
| 766 | translate(this.pos.x, this.pos.y); |
| 767 | |
| 768 | // Show if fly is near a web but not caught yet |
| 769 | if (this.touchedStrands.size > 0 && !this.caught) { |
| 770 | // Warning indicator |
| 771 | stroke(255, 255, 0, 100); |
| 772 | strokeWeight(1); |
| 773 | noFill(); |
| 774 | ellipse(0, 0, 20); |
| 775 | } |
| 776 | |
| 777 | // Glow effect for firefly |
| 778 | if (gamePhase === 'NIGHT') { |
| 779 | noStroke(); |
| 780 | fill(255, 255, 150, this.glowIntensity * 0.3); |
| 781 | ellipse(0, 0, 30); |
| 782 | fill(255, 255, 100, this.glowIntensity * 0.5); |
| 783 | ellipse(0, 0, 20); |
| 784 | } |
| 785 | |
| 786 | // Body |
| 787 | fill(30); |
| 788 | stroke(0); |
| 789 | strokeWeight(0.5); |
| 790 | ellipse(0, 0, this.radius * 2); |
| 791 | |
| 792 | // Wings (animated) |
| 793 | if (!this.stuck) { |
| 794 | this.wingPhase += 0.5; |
| 795 | let wingSpread = sin(this.wingPhase) * 5; |
| 796 | |
| 797 | fill(255, 255, 255, 150); |
| 798 | noStroke(); |
| 799 | ellipse(-wingSpread, 0, 6, 4); |
| 800 | ellipse(wingSpread, 0, 6, 4); |
| 801 | } |
| 802 | |
| 803 | // Glow abdomen at night |
| 804 | if (gamePhase === 'NIGHT') { |
| 805 | fill(255, 255, 100, this.glowIntensity); |
| 806 | noStroke(); |
| 807 | ellipse(0, 2, 3); |
| 808 | } |
| 809 | |
| 810 | pop(); |
| 811 | } |
| 812 | } |
| 813 | |
| 814 | function spawnFoodBox() { |
| 815 | let x, y; |
| 816 | let attempts = 0; |
| 817 | let valid = false; |
| 818 | |
| 819 | while (!valid && attempts < 50) { |
| 820 | x = random(50, width - 50); |
| 821 | y = random(50, height - 100); |
| 822 | valid = true; |
| 823 | |
| 824 | for (let obstacle of obstacles) { |
| 825 | if (dist(x, y, obstacle.x, obstacle.y) < obstacle.radius + 30) { |
| 826 | valid = false; |
| 827 | break; |
| 828 | } |
| 829 | } |
| 830 | |
| 831 | for (let box of foodBoxes) { |
| 832 | if (dist(x, y, box.pos.x, box.pos.y) < 50) { |
| 833 | valid = false; |
| 834 | break; |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | attempts++; |
| 839 | } |
| 840 | |
| 841 | if (valid) { |
| 842 | foodBoxes.push(new FoodBox(x, y)); |
| 843 | } |
| 844 | } |
| 845 | |
| 846 | function setup() { |
| 847 | let canvas = createCanvas(800, 600); |
| 848 | canvas.parent('game-container'); |
| 849 | |
| 850 | skyColor1 = color(135, 206, 235); |
| 851 | skyColor2 = color(255, 183, 77); |
| 852 | currentSkyColor1 = skyColor1; |
| 853 | currentSkyColor2 = skyColor2; |
| 854 | |
| 855 | spider = new Spider(width / 2, height - 50); |
| 856 | |
| 857 | // Create organic obstacles with variety |
| 858 | let numObstacles = 8; |
| 859 | for (let i = 0; i < numObstacles; i++) { |
| 860 | let x = random(100, width - 100); |
| 861 | let y = random(100, height - 150); |
| 862 | let radius = random(25, 45); |
| 863 | let type = random() < 0.6 ? 'branch' : 'leaf'; |
| 864 | |
| 865 | let valid = true; |
| 866 | for (let obstacle of obstacles) { |
| 867 | if (dist(x, y, obstacle.x, obstacle.y) < radius + obstacle.radius + 20) { |
| 868 | valid = false; |
| 869 | break; |
| 870 | } |
| 871 | } |
| 872 | |
| 873 | if (valid) { |
| 874 | obstacles.push(new Obstacle(x, y, radius, type)); |
| 875 | } |
| 876 | } |
| 877 | |
| 878 | // Add guaranteed anchor points with specific types |
| 879 | obstacles.push(new Obstacle(50, height/2, 35, 'branch')); |
| 880 | obstacles.push(new Obstacle(width - 50, height/2, 35, 'branch')); |
| 881 | obstacles.push(new Obstacle(width/2, 50, 40, 'leaf')); |
| 882 | obstacles.push(new Obstacle(width/4, height - 200, 30, 'leaf')); |
| 883 | obstacles.push(new Obstacle(3*width/4, height - 200, 30, 'branch')); |
| 884 | |
| 885 | // Spawn initial food boxes |
| 886 | for (let i = 0; i < 3; i++) { |
| 887 | spawnFoodBox(); |
| 888 | } |
| 889 | } |
| 890 | |
| 891 | function draw() { |
| 892 | phaseTimer++; |
| 893 | |
| 894 | // Phase transitions |
| 895 | if (gamePhase === 'DUSK' && phaseTimer >= DUSK_DURATION) { |
| 896 | gamePhase = 'TRANSITION'; |
| 897 | phaseTimer = 0; |
| 898 | } else if (gamePhase === 'TRANSITION' && phaseTimer >= TRANSITION_DURATION) { |
| 899 | gamePhase = 'NIGHT'; |
| 900 | phaseTimer = 0; |
| 901 | for (let i = 0; i < 5; i++) { |
| 902 | flies.push(new Fly()); |
| 903 | } |
| 904 | for (let i = 0; i < 3; i++) { |
| 905 | spawnFoodBox(); |
| 906 | } |
| 907 | } |
| 908 | |
| 909 | // Update sky colors |
| 910 | if (gamePhase === 'DUSK') { |
| 911 | currentSkyColor1 = lerpColor(color(135, 206, 235), color(255, 140, 90), phaseTimer / DUSK_DURATION); |
| 912 | currentSkyColor2 = lerpColor(color(255, 183, 77), color(120, 60, 120), phaseTimer / DUSK_DURATION); |
| 913 | } else if (gamePhase === 'TRANSITION') { |
| 914 | let t = phaseTimer / TRANSITION_DURATION; |
| 915 | currentSkyColor1 = lerpColor(color(255, 140, 90), color(25, 25, 112), t); |
| 916 | currentSkyColor2 = lerpColor(color(120, 60, 120), color(0, 0, 40), t); |
| 917 | moonOpacity = t * 255; |
| 918 | moonY = lerp(100, 60, t); |
| 919 | } else if (gamePhase === 'NIGHT') { |
| 920 | currentSkyColor1 = color(25, 25, 112); |
| 921 | currentSkyColor2 = color(0, 0, 40); |
| 922 | moonOpacity = 255; |
| 923 | |
| 924 | if (phaseTimer % 120 === 0 && flies.length < 15) { |
| 925 | flies.push(new Fly()); |
| 926 | } |
| 927 | |
| 928 | if (phaseTimer % 300 === 0 && foodBoxes.length < 6) { |
| 929 | spawnFoodBox(); |
| 930 | } |
| 931 | } |
| 932 | |
| 933 | // Draw sky gradient |
| 934 | for(let i = 0; i <= height; i++) { |
| 935 | let inter = map(i, 0, height, 0, 1); |
| 936 | let c = lerpColor(currentSkyColor1, currentSkyColor2, inter); |
| 937 | stroke(c); |
| 938 | line(0, i, width, i); |
| 939 | } |
| 940 | |
| 941 | // Draw moon during night |
| 942 | if (moonOpacity > 0) { |
| 943 | push(); |
| 944 | noStroke(); |
| 945 | fill(255, 255, 230, moonOpacity); |
| 946 | ellipse(width - 100, moonY, 50); |
| 947 | fill(255, 255, 200, moonOpacity * 0.3); |
| 948 | ellipse(width - 100, moonY, 70); |
| 949 | |
| 950 | fill(230, 230, 200, moonOpacity * 0.5); |
| 951 | ellipse(width - 105, moonY - 5, 8); |
| 952 | ellipse(width - 95, moonY + 8, 12); |
| 953 | ellipse(width - 110, moonY + 10, 6); |
| 954 | pop(); |
| 955 | |
| 956 | if (gamePhase === 'NIGHT') { |
| 957 | randomSeed(42); |
| 958 | for (let i = 0; i < 50; i++) { |
| 959 | let x = random(width); |
| 960 | let y = random(height * 0.6); |
| 961 | let brightness = random(100, 255); |
| 962 | stroke(255, 255, 255, brightness); |
| 963 | strokeWeight(random(1, 2)); |
| 964 | point(x, y); |
| 965 | } |
| 966 | randomSeed(millis()); |
| 967 | } |
| 968 | } |
| 969 | |
| 970 | // Display everything |
| 971 | for (let obstacle of obstacles) { |
| 972 | obstacle.display(); |
| 973 | } |
| 974 | |
| 975 | for (let box of foodBoxes) { |
| 976 | box.display(); |
| 977 | } |
| 978 | |
| 979 | for (let i = particles.length - 1; i >= 0; i--) { |
| 980 | particles[i].update(); |
| 981 | particles[i].display(); |
| 982 | if (particles[i].isDead()) { |
| 983 | particles.splice(i, 1); |
| 984 | } |
| 985 | } |
| 986 | |
| 987 | for (let strand of webStrands) { |
| 988 | strand.update(); |
| 989 | strand.display(); |
| 990 | } |
| 991 | |
| 992 | for (let node of webNodes) { |
| 993 | node.update(); |
| 994 | } |
| 995 | |
| 996 | if (currentStrand && isDeployingWeb && spider.isAirborne) { |
| 997 | let opacity = map(webSilk, 0, 20, 50, 150); |
| 998 | stroke(255, 255, 255, opacity); |
| 999 | strokeWeight(1.5); |
| 1000 | line(currentStrand.start.x, currentStrand.start.y, spider.pos.x, spider.pos.y); |
| 1001 | } |
| 1002 | |
| 1003 | for (let i = flies.length - 1; i >= 0; i--) { |
| 1004 | flies[i].update(); |
| 1005 | flies[i].display(); |
| 1006 | } |
| 1007 | |
| 1008 | spider.update(); |
| 1009 | spider.display(); |
| 1010 | |
| 1011 | // Update resources |
| 1012 | webSilk = min(webSilk + silkRechargeRate, maxWebSilk); |
| 1013 | |
| 1014 | if (isDeployingWeb && spider.isAirborne && webSilk > 0) { |
| 1015 | webSilk = max(0, webSilk - silkDrainRate); |
| 1016 | if (webSilk <= 0) { |
| 1017 | isDeployingWeb = false; |
| 1018 | if (currentStrand) { |
| 1019 | webStrands.pop(); |
| 1020 | currentStrand = null; |
| 1021 | } |
| 1022 | } |
| 1023 | } |
| 1024 | |
| 1025 | // Update UI |
| 1026 | document.getElementById('strand-count').textContent = webStrands.length; |
| 1027 | document.getElementById('flies-caught').textContent = fliesCaught; |
| 1028 | document.getElementById('flies-munched').textContent = fliesMunched; |
| 1029 | document.getElementById('phase').textContent = gamePhase === 'TRANSITION' ? 'NIGHTFALL' : gamePhase; |
| 1030 | |
| 1031 | if (gamePhase === 'DUSK') { |
| 1032 | let timeLeft = Math.ceil((DUSK_DURATION - phaseTimer) / 60); |
| 1033 | document.getElementById('timer').textContent = `${timeLeft}s to prepare!`; |
| 1034 | } else if (gamePhase === 'TRANSITION') { |
| 1035 | document.getElementById('timer').textContent = 'Night approaches...'; |
| 1036 | } else { |
| 1037 | document.getElementById('timer').textContent = `${flies.length} flies active`; |
| 1038 | } |
| 1039 | |
| 1040 | let meterPercent = (webSilk / maxWebSilk) * 100; |
| 1041 | document.getElementById('web-meter-fill').style.width = meterPercent + '%'; |
| 1042 | |
| 1043 | if (webSilk < 20) { |
| 1044 | let flash = sin(frameCount * 0.2) * 0.5 + 0.5; |
| 1045 | document.getElementById('web-meter-fill').style.background = |
| 1046 | `linear-gradient(90deg, rgb(255, ${100 + flash * 100}, ${100 + flash * 100}), rgb(255, ${150 + flash * 50}, ${150 + flash * 50}))`; |
| 1047 | } else { |
| 1048 | document.getElementById('web-meter-fill').style.background = |
| 1049 | 'linear-gradient(90deg, #87CEEB, #E0F6FF)'; |
| 1050 | } |
| 1051 | |
| 1052 | if (mouseIsPressed && spider.isAirborne && !isDeployingWeb && webSilk > 10) { |
| 1053 | isDeployingWeb = true; |
| 1054 | currentStrand = new WebStrand(spider.lastAnchorPoint.copy(), null); |
| 1055 | webStrands.push(currentStrand); |
| 1056 | webNodes.push(new WebNode(spider.lastAnchorPoint.x, spider.lastAnchorPoint.y)); |
| 1057 | } |
| 1058 | |
| 1059 | if (currentStrand && isDeployingWeb && spider.isAirborne) { |
| 1060 | currentStrand.end = spider.pos.copy(); |
| 1061 | } |
| 1062 | } |
| 1063 | |
| 1064 | function keyPressed() { |
| 1065 | if (key === ' ') { |
| 1066 | spider.munch(); |
| 1067 | return false; // Prevent page scroll |
| 1068 | } |
| 1069 | } |
| 1070 | |
| 1071 | function mousePressed() { |
| 1072 | mouseIsPressed = true; |
| 1073 | if (!spider.isAirborne) { |
| 1074 | spider.jump(mouseX, mouseY); |
| 1075 | } |
| 1076 | } |
| 1077 | |
| 1078 | function mouseReleased() { |
| 1079 | mouseIsPressed = false; |
| 1080 | isDeployingWeb = false; |
| 1081 | } |
| 1082 | |
| 1083 | function touchStarted() { |
| 1084 | mouseIsPressed = true; |
| 1085 | if (!spider.isAirborne) { |
| 1086 | spider.jump(touches[0].x, touches[0].y); |
| 1087 | } |
| 1088 | return false; |
| 1089 | } |
| 1090 | |
| 1091 | function touchEnded() { |
| 1092 | mouseIsPressed = false; |
| 1093 | isDeployingWeb = false; |
| 1094 | return false; |
| 1095 | } |
| 1096 | </script> |
| 1097 | </body> |
| 1098 | </html> |