refactor
- SHA
2fe52d12e08039407c5c04c6bdaabbe1343f9c89- Parents
-
5724b53 - Tree
18c1160
2fe52d1
2fe52d12e08039407c5c04c6bdaabbe1343f9c895724b53
18c1160| Status | File | + | - |
|---|---|---|---|
| A |
css/styles.css
|
86 | 0 |
| M |
index.html
|
5 | 1105 |
| A |
js/entities.js
|
525 | 0 |
| A |
js/game.js
|
355 | 0 |
| A |
js/physics.js
|
147 | 0 |
css/styles.cssadded@@ -0,0 +1,86 @@ | ||
| 1 | +body { | |
| 2 | + margin: 0; | |
| 3 | + padding: 0; | |
| 4 | + overflow: hidden; | |
| 5 | + background: #000; | |
| 6 | + width: 100vw; | |
| 7 | + height: 100vh; | |
| 8 | + font-family: Arial, sans-serif; | |
| 9 | +} | |
| 10 | + | |
| 11 | +#game-container { | |
| 12 | + position: fixed; | |
| 13 | + top: 0; | |
| 14 | + left: 0; | |
| 15 | + width: 100vw; | |
| 16 | + height: 100vh; | |
| 17 | +} | |
| 18 | + | |
| 19 | +canvas { | |
| 20 | + display: block; | |
| 21 | + width: 100% !important; | |
| 22 | + height: 100% !important; | |
| 23 | +} | |
| 24 | + | |
| 25 | +#info { | |
| 26 | + position: absolute; | |
| 27 | + top: 20px; | |
| 28 | + left: 20px; | |
| 29 | + color: white; | |
| 30 | + font-size: 16px; | |
| 31 | + text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); | |
| 32 | + pointer-events: none; | |
| 33 | + z-index: 10; | |
| 34 | + background: rgba(0, 0, 0, 0.3); | |
| 35 | + padding: 10px 15px; | |
| 36 | + border-radius: 8px; | |
| 37 | +} | |
| 38 | + | |
| 39 | +#phase-indicator { | |
| 40 | + position: absolute; | |
| 41 | + top: 20px; | |
| 42 | + right: 20px; | |
| 43 | + color: white; | |
| 44 | + font-size: 20px; | |
| 45 | + font-weight: bold; | |
| 46 | + text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); | |
| 47 | + pointer-events: none; | |
| 48 | + z-index: 10; | |
| 49 | + text-align: right; | |
| 50 | + background: rgba(0, 0, 0, 0.3); | |
| 51 | + padding: 10px 15px; | |
| 52 | + border-radius: 8px; | |
| 53 | +} | |
| 54 | + | |
| 55 | +#web-meter { | |
| 56 | + position: absolute; | |
| 57 | + bottom: 30px; | |
| 58 | + left: 50%; | |
| 59 | + transform: translateX(-50%); | |
| 60 | + width: 300px; | |
| 61 | + height: 40px; | |
| 62 | + background: rgba(0, 0, 0, 0.4); | |
| 63 | + border: 3px solid rgba(255, 255, 255, 0.6); | |
| 64 | + border-radius: 20px; | |
| 65 | + overflow: hidden; | |
| 66 | + box-shadow: 0 4px 15px rgba(0, 0, 0, 0.5); | |
| 67 | +} | |
| 68 | + | |
| 69 | +#web-meter-fill { | |
| 70 | + height: 100%; | |
| 71 | + background: linear-gradient(90deg, #87ceeb, #e0f6ff); | |
| 72 | + transition: width 0.3s ease; | |
| 73 | + box-shadow: inset 0 0 15px rgba(255, 255, 255, 0.5); | |
| 74 | +} | |
| 75 | + | |
| 76 | +#web-meter-label { | |
| 77 | + position: absolute; | |
| 78 | + bottom: 75px; | |
| 79 | + left: 50%; | |
| 80 | + transform: translateX(-50%); | |
| 81 | + color: white; | |
| 82 | + font-size: 14px; | |
| 83 | + font-weight: bold; | |
| 84 | + text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); | |
| 85 | +} | |
| 86 | + | |
index.htmlmodified@@ -6,84 +6,7 @@ | ||
| 6 | 6 | <title>Cob :: Monch Fireflies</title> |
| 7 | 7 | <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script> |
| 8 | 8 | <style> |
| 9 | - body { | |
| 10 | - margin: 0; | |
| 11 | - padding: 0; | |
| 12 | - overflow: hidden; | |
| 13 | - background: #000; | |
| 14 | - width: 100vw; | |
| 15 | - height: 100vh; | |
| 16 | - font-family: Arial, sans-serif; | |
| 17 | - } | |
| 18 | - #game-container { | |
| 19 | - position: fixed; | |
| 20 | - top: 0; | |
| 21 | - left: 0; | |
| 22 | - width: 100vw; | |
| 23 | - height: 100vh; | |
| 24 | - } | |
| 25 | - canvas { | |
| 26 | - display: block; | |
| 27 | - width: 100% !important; | |
| 28 | - height: 100% !important; | |
| 29 | - } | |
| 30 | - #info { | |
| 31 | - position: absolute; | |
| 32 | - top: 20px; | |
| 33 | - left: 20px; | |
| 34 | - color: white; | |
| 35 | - font-size: 16px; | |
| 36 | - text-shadow: 2px 2px 4px rgba(0,0,0,0.8); | |
| 37 | - pointer-events: none; | |
| 38 | - z-index: 10; | |
| 39 | - background: rgba(0,0,0,0.3); | |
| 40 | - padding: 10px 15px; | |
| 41 | - border-radius: 8px; | |
| 42 | - } | |
| 43 | - #phase-indicator { | |
| 44 | - position: absolute; | |
| 45 | - top: 20px; | |
| 46 | - right: 20px; | |
| 47 | - color: white; | |
| 48 | - font-size: 20px; | |
| 49 | - font-weight: bold; | |
| 50 | - text-shadow: 2px 2px 4px rgba(0,0,0,0.8); | |
| 51 | - pointer-events: none; | |
| 52 | - z-index: 10; | |
| 53 | - text-align: right; | |
| 54 | - background: rgba(0,0,0,0.3); | |
| 55 | - padding: 10px 15px; | |
| 56 | - border-radius: 8px; | |
| 57 | - } | |
| 58 | - #web-meter { | |
| 59 | - position: absolute; | |
| 60 | - bottom: 30px; | |
| 61 | - left: 50%; | |
| 62 | - transform: translateX(-50%); | |
| 63 | - width: 300px; | |
| 64 | - height: 40px; | |
| 65 | - background: rgba(0,0,0,0.4); | |
| 66 | - border: 3px solid rgba(255,255,255,0.6); | |
| 67 | - border-radius: 20px; | |
| 68 | - overflow: hidden; | |
| 69 | - box-shadow: 0 4px 15px rgba(0,0,0,0.5); | |
| 70 | - } | |
| 71 | - #web-meter-fill { | |
| 72 | - height: 100%; | |
| 73 | - background: linear-gradient(90deg, #87CEEB, #E0F6FF); | |
| 74 | - transition: width 0.3s ease; | |
| 75 | - box-shadow: inset 0 0 15px rgba(255,255,255,0.5); | |
| 76 | - } | |
| 77 | - #web-meter-label { | |
| 78 | - position: absolute; | |
| 79 | - bottom: 75px; | |
| 80 | - left: 50%; | |
| 81 | - transform: translateX(-50%); | |
| 82 | - color: white; | |
| 83 | - font-size: 14px; | |
| 84 | - font-weight: bold; | |
| 85 | - text-shadow: 2px 2px 4px rgba(0,0,0,0.8); | |
| 86 | - } | |
| 9 | + | |
| 87 | 10 | </style> |
| 88 | 11 | </head> |
| 89 | 12 | <body> |
@@ -97,1036 +20,13 @@ | ||
| 97 | 20 | <span id="phase">DUSK</span><br> |
| 98 | 21 | <span id="timer"></span> |
| 99 | 22 | </div> |
| 100 | - <div id="web-meter-label">WEB SILK</div> | |
| 23 | + <div id="web-meter-label">SILK</div> | |
| 101 | 24 | <div id="web-meter"> |
| 102 | 25 | <div id="web-meter-fill"></div> |
| 103 | 26 | </div> |
| 104 | 27 | </div> |
| 105 | - <script> | |
| 106 | - let spider; | |
| 107 | - let obstacles = []; | |
| 108 | - let webStrands = []; | |
| 109 | - let flies = []; | |
| 110 | - let foodBoxes = []; | |
| 111 | - let particles = []; | |
| 112 | - let isDeployingWeb = false; | |
| 113 | - let currentStrand = null; | |
| 114 | - let spacePressed = false; // Track spacebar state | |
| 115 | - let isMunching = false; | |
| 116 | - | |
| 117 | - // Web resource management | |
| 118 | - let webSilk = 100; | |
| 119 | - let maxWebSilk = 100; | |
| 120 | - let silkRechargeRate = 0.05; | |
| 121 | - let silkDrainRate = 2; | |
| 122 | - | |
| 123 | - // Game phases | |
| 124 | - let gamePhase = 'DUSK'; | |
| 125 | - let phaseTimer = 0; | |
| 126 | - let DUSK_DURATION = 1500; // 25 seconds at 60fps | |
| 127 | - let TRANSITION_DURATION = 180; // 3 seconds | |
| 128 | - let skyColor1, skyColor2, currentSkyColor1, currentSkyColor2; | |
| 129 | - let moonY = 100; | |
| 130 | - let moonOpacity = 0; | |
| 131 | - let fliesCaught = 0; | |
| 132 | - let fliesMunched = 0; | |
| 133 | - | |
| 134 | - // Web physics | |
| 135 | - let webNodes = []; | |
| 136 | - | |
| 137 | - class Spider { | |
| 138 | - constructor(x, y) { | |
| 139 | - this.pos = createVector(x, y); | |
| 140 | - this.vel = createVector(0, 0); | |
| 141 | - this.acc = createVector(0, 0); | |
| 142 | - this.radius = 8; | |
| 143 | - this.isAirborne = false; | |
| 144 | - this.canJump = true; | |
| 145 | - this.lastAnchorPoint = null; | |
| 146 | - this.gravity = createVector(0, 0.3); | |
| 147 | - this.jumpPower = 12; | |
| 148 | - this.maxSpeed = 15; | |
| 149 | - this.munchRadius = 20; // Range for munching | |
| 150 | - this.munchCooldown = 0; | |
| 151 | - } | |
| 152 | - | |
| 153 | - jump(targetX, targetY) { | |
| 154 | - if (!this.canJump) return; | |
| 155 | - | |
| 156 | - let direction = createVector(targetX - this.pos.x, targetY - this.pos.y); | |
| 157 | - direction.normalize(); | |
| 158 | - direction.mult(this.jumpPower); | |
| 159 | - | |
| 160 | - this.vel = direction; | |
| 161 | - this.isAirborne = true; | |
| 162 | - this.canJump = false; | |
| 163 | - this.lastAnchorPoint = this.pos.copy(); | |
| 164 | - } | |
| 165 | - | |
| 166 | - munch() { | |
| 167 | - if (this.munchCooldown > 0) return; | |
| 168 | - | |
| 169 | - isMunching = true; | |
| 170 | - this.munchCooldown = 30; | |
| 171 | - | |
| 172 | - // Check for flies in munch range | |
| 173 | - for (let i = flies.length - 1; i >= 0; i--) { | |
| 174 | - let fly = flies[i]; | |
| 175 | - let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y); | |
| 176 | - if (d < this.munchRadius) { | |
| 177 | - // Successful munch! | |
| 178 | - fliesMunched++; | |
| 179 | - webSilk = min(webSilk + 15, maxWebSilk); // Munching gives good silk | |
| 180 | - | |
| 181 | - // Create munch particles | |
| 182 | - for (let j = 0; j < 12; j++) { | |
| 183 | - let p = new Particle(fly.pos.x, fly.pos.y); | |
| 184 | - p.color = color(255, random(100, 255), 0); | |
| 185 | - particles.push(p); | |
| 186 | - } | |
| 187 | - | |
| 188 | - flies.splice(i, 1); | |
| 189 | - break; // Only munch one fly at a time | |
| 190 | - } | |
| 191 | - } | |
| 192 | - } | |
| 193 | - | |
| 194 | - update() { | |
| 195 | - if (this.isAirborne) { | |
| 196 | - this.acc.add(this.gravity); | |
| 197 | - } | |
| 198 | - | |
| 199 | - this.vel.add(this.acc); | |
| 200 | - this.vel.limit(this.maxSpeed); | |
| 201 | - this.pos.add(this.vel); | |
| 202 | - this.acc.mult(0); | |
| 203 | - | |
| 204 | - // Update munch cooldown | |
| 205 | - if (this.munchCooldown > 0) { | |
| 206 | - this.munchCooldown--; | |
| 207 | - if (this.munchCooldown === 0) { | |
| 208 | - isMunching = false; | |
| 209 | - } | |
| 210 | - } | |
| 211 | - | |
| 212 | - // Check ground collision | |
| 213 | - if (this.pos.y >= height - this.radius) { | |
| 214 | - this.pos.y = height - this.radius; | |
| 215 | - this.land(); | |
| 216 | - } | |
| 217 | - | |
| 218 | - // Check wall collisions | |
| 219 | - if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { | |
| 220 | - this.pos.x = constrain(this.pos.x, this.radius, width - this.radius); | |
| 221 | - this.vel.x *= -0.5; | |
| 222 | - } | |
| 223 | - | |
| 224 | - // Check ceiling | |
| 225 | - if (this.pos.y <= this.radius) { | |
| 226 | - this.pos.y = this.radius; | |
| 227 | - this.vel.y *= -0.5; | |
| 228 | - } | |
| 229 | - | |
| 230 | - // Check obstacle collisions | |
| 231 | - for (let obstacle of obstacles) { | |
| 232 | - if (this.checkObstacleCollision(obstacle)) { | |
| 233 | - this.landOnObstacle(obstacle); | |
| 234 | - } | |
| 235 | - } | |
| 236 | - | |
| 237 | - // Check web strand collisions | |
| 238 | - for (let strand of webStrands) { | |
| 239 | - if (this.isAirborne && this.checkStrandCollision(strand)) { | |
| 240 | - this.landOnStrand(strand); | |
| 241 | - } | |
| 242 | - } | |
| 243 | - | |
| 244 | - // Check food box collisions | |
| 245 | - for (let i = foodBoxes.length - 1; i >= 0; i--) { | |
| 246 | - let box = foodBoxes[i]; | |
| 247 | - if (dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < this.radius + box.radius) { | |
| 248 | - box.collect(); | |
| 249 | - foodBoxes.splice(i, 1); | |
| 250 | - } | |
| 251 | - } | |
| 252 | - } | |
| 253 | - | |
| 254 | - checkObstacleCollision(obstacle) { | |
| 255 | - let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y); | |
| 256 | - return d < this.radius + obstacle.radius; | |
| 257 | - } | |
| 258 | - | |
| 259 | - checkStrandCollision(strand) { | |
| 260 | - let d = this.pointToLineDistance(this.pos, strand.start, strand.end); | |
| 261 | - return d < this.radius + 2; | |
| 262 | - } | |
| 263 | - | |
| 264 | - pointToLineDistance(point, lineStart, lineEnd) { | |
| 265 | - let line = p5.Vector.sub(lineEnd, lineStart); | |
| 266 | - let lineLength = line.mag(); | |
| 267 | - line.normalize(); | |
| 268 | - | |
| 269 | - let pointToStart = p5.Vector.sub(point, lineStart); | |
| 270 | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 271 | - | |
| 272 | - let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); | |
| 273 | - return p5.Vector.dist(point, closestPoint); | |
| 274 | - } | |
| 275 | - | |
| 276 | - landOnObstacle(obstacle) { | |
| 277 | - let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x); | |
| 278 | - this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius); | |
| 279 | - this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius); | |
| 280 | - this.land(); | |
| 281 | - } | |
| 282 | - | |
| 283 | - landOnStrand(strand) { | |
| 284 | - let line = p5.Vector.sub(strand.end, strand.start); | |
| 285 | - let lineLength = line.mag(); | |
| 286 | - line.normalize(); | |
| 287 | - | |
| 288 | - let pointToStart = p5.Vector.sub(this.pos, strand.start); | |
| 289 | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 290 | - | |
| 291 | - let closestPoint = p5.Vector.add(strand.start, p5.Vector.mult(line, projLength)); | |
| 292 | - this.pos = closestPoint; | |
| 293 | - this.land(); | |
| 294 | - } | |
| 295 | - | |
| 296 | - land() { | |
| 297 | - this.vel.mult(0); | |
| 298 | - this.isAirborne = false; | |
| 299 | - this.canJump = true; | |
| 300 | - | |
| 301 | - if (currentStrand && isDeployingWeb) { | |
| 302 | - currentStrand.end = this.pos.copy(); | |
| 303 | - // Make sure to capture the final position in the path | |
| 304 | - currentStrand.path.push(this.pos.copy()); | |
| 305 | - webNodes.push(new WebNode(this.pos.x, this.pos.y)); | |
| 306 | - currentStrand = null; | |
| 307 | - } | |
| 308 | - isDeployingWeb = false; | |
| 309 | - } | |
| 310 | - | |
| 311 | - display() { | |
| 312 | - push(); | |
| 313 | - translate(this.pos.x, this.pos.y); | |
| 314 | - | |
| 315 | - // Munch animation | |
| 316 | - if (isMunching && this.munchCooldown > 15) { | |
| 317 | - // Chomping mouth effect | |
| 318 | - push(); | |
| 319 | - fill(255, 100, 100, 150); | |
| 320 | - noStroke(); | |
| 321 | - let munchSize = 15 + sin(frameCount * 0.5) * 5; | |
| 322 | - arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE); | |
| 323 | - pop(); | |
| 324 | - } | |
| 325 | - | |
| 326 | - // Spider body | |
| 327 | - fill(20); | |
| 328 | - stroke(0); | |
| 329 | - strokeWeight(1); | |
| 330 | - ellipse(0, 0, this.radius * 2); | |
| 331 | - | |
| 332 | - // Spider details | |
| 333 | - fill(40); | |
| 334 | - noStroke(); | |
| 335 | - ellipse(0, -2, this.radius * 1.2, this.radius * 1.5); | |
| 336 | - | |
| 337 | - // Eyes (glow in night) | |
| 338 | - if (gamePhase === 'NIGHT') { | |
| 339 | - fill(255, 100, 100); | |
| 340 | - } else { | |
| 341 | - fill(255, 0, 0); | |
| 342 | - } | |
| 343 | - ellipse(-3, -3, 3); | |
| 344 | - ellipse(3, -3, 3); | |
| 345 | - | |
| 346 | - // Legs | |
| 347 | - stroke(0); | |
| 348 | - strokeWeight(1.5); | |
| 349 | - for (let i = 0; i < 4; i++) { | |
| 350 | - let angle = PI/6 + (i * PI/8); | |
| 351 | - line(0, 0, cos(angle) * 12, sin(angle) * 8); | |
| 352 | - line(0, 0, -cos(angle) * 12, sin(angle) * 8); | |
| 353 | - } | |
| 354 | - | |
| 355 | - // Low silk warning indicator | |
| 356 | - if (webSilk < 20) { | |
| 357 | - fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50); | |
| 358 | - noStroke(); | |
| 359 | - ellipse(0, -15, 8); | |
| 360 | - } | |
| 361 | - | |
| 362 | - pop(); | |
| 363 | - } | |
| 364 | - } | |
| 365 | - | |
| 366 | - class FoodBox { | |
| 367 | - constructor(x, y) { | |
| 368 | - this.pos = createVector(x, y); | |
| 369 | - this.radius = 10; | |
| 370 | - this.collected = false; | |
| 371 | - this.floatOffset = random(TWO_PI); | |
| 372 | - this.silkValue = random(20, 35); | |
| 373 | - this.glowPhase = random(TWO_PI); | |
| 374 | - } | |
| 375 | - | |
| 376 | - collect() { | |
| 377 | - webSilk = min(webSilk + this.silkValue, maxWebSilk); | |
| 378 | - | |
| 379 | - // Create particle effect | |
| 380 | - for (let i = 0; i < 8; i++) { | |
| 381 | - particles.push(new Particle(this.pos.x, this.pos.y)); | |
| 382 | - } | |
| 383 | - } | |
| 384 | - | |
| 385 | - display() { | |
| 386 | - push(); | |
| 387 | - let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3; | |
| 388 | - translate(this.pos.x, this.pos.y + floatY); | |
| 389 | - | |
| 390 | - // Glow effect | |
| 391 | - let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50; | |
| 392 | - noStroke(); | |
| 393 | - fill(255, 200, 100, glowIntensity * 0.3); | |
| 394 | - ellipse(0, 0, 40); | |
| 395 | - fill(255, 220, 150, glowIntensity * 0.5); | |
| 396 | - ellipse(0, 0, 25); | |
| 397 | - | |
| 398 | - // Bento box shape | |
| 399 | - rectMode(CENTER); | |
| 400 | - | |
| 401 | - // Shadow | |
| 402 | - fill(0, 0, 0, 50); | |
| 403 | - rect(2, 2, this.radius * 2, this.radius * 1.8, 3); | |
| 404 | - | |
| 405 | - // Main box | |
| 406 | - fill(139, 69, 19); | |
| 407 | - stroke(100, 50, 0); | |
| 408 | - strokeWeight(1); | |
| 409 | - rect(0, 0, this.radius * 2, this.radius * 1.8, 3); | |
| 410 | - | |
| 411 | - // Box dividers | |
| 412 | - stroke(100, 50, 0); | |
| 413 | - strokeWeight(1); | |
| 414 | - line(-this.radius, 0, this.radius, 0); | |
| 415 | - line(0, -this.radius * 0.9, 0, this.radius * 0.9); | |
| 416 | - | |
| 417 | - // Food dots | |
| 418 | - noStroke(); | |
| 419 | - fill(255, 200, 100); | |
| 420 | - ellipse(-5, -4, 4); | |
| 421 | - ellipse(5, -4, 3); | |
| 422 | - ellipse(-4, 5, 3); | |
| 423 | - ellipse(4, 4, 4); | |
| 424 | - | |
| 425 | - pop(); | |
| 426 | - } | |
| 427 | - } | |
| 428 | - | |
| 429 | - class Particle { | |
| 430 | - constructor(x, y) { | |
| 431 | - this.pos = createVector(x, y); | |
| 432 | - this.vel = createVector(random(-3, 3), random(-5, -2)); | |
| 433 | - this.lifetime = 255; | |
| 434 | - this.color = color(255, random(200, 255), random(100, 200)); | |
| 435 | - } | |
| 436 | - | |
| 437 | - update() { | |
| 438 | - this.vel.y += 0.2; | |
| 439 | - this.pos.add(this.vel); | |
| 440 | - this.lifetime -= 8; | |
| 441 | - } | |
| 442 | - | |
| 443 | - display() { | |
| 444 | - push(); | |
| 445 | - noStroke(); | |
| 446 | - fill(red(this.color), green(this.color), blue(this.color), this.lifetime); | |
| 447 | - ellipse(this.pos.x, this.pos.y, 6); | |
| 448 | - pop(); | |
| 449 | - } | |
| 450 | - | |
| 451 | - isDead() { | |
| 452 | - return this.lifetime <= 0; | |
| 453 | - } | |
| 454 | - } | |
| 455 | - | |
| 456 | - class Obstacle { | |
| 457 | - constructor(x, y, radius, type) { | |
| 458 | - this.x = x; | |
| 459 | - this.y = y; | |
| 460 | - this.radius = radius; | |
| 461 | - this.type = type || (random() < 0.5 ? 'branch' : 'leaf'); | |
| 462 | - this.rotation = random(TWO_PI); | |
| 463 | - this.leafPoints = []; | |
| 464 | - | |
| 465 | - if (this.type === 'leaf') { | |
| 466 | - // Generate random leaf shape | |
| 467 | - let numPoints = 8; | |
| 468 | - for (let i = 0; i < numPoints; i++) { | |
| 469 | - let angle = (TWO_PI / numPoints) * i; | |
| 470 | - let r = radius * random(0.7, 1.2); | |
| 471 | - if (i === 0 || i === numPoints/2) r = radius * 1.3; // Make leaf pointed | |
| 472 | - this.leafPoints.push({angle: angle, radius: r}); | |
| 473 | - } | |
| 474 | - } | |
| 475 | - } | |
| 476 | - | |
| 477 | - display() { | |
| 478 | - push(); | |
| 479 | - translate(this.x, this.y); | |
| 480 | - rotate(this.rotation); | |
| 481 | - | |
| 482 | - if (this.type === 'branch') { | |
| 483 | - // Draw branch/twig | |
| 484 | - if (gamePhase === 'NIGHT') { | |
| 485 | - stroke(40, 20, 0); | |
| 486 | - fill(50, 25, 5); | |
| 487 | - } else { | |
| 488 | - stroke(101, 67, 33); | |
| 489 | - fill(139, 90, 43); | |
| 490 | - } | |
| 491 | - strokeWeight(3); | |
| 492 | - | |
| 493 | - // Main branch | |
| 494 | - push(); | |
| 495 | - strokeWeight(this.radius / 3); | |
| 496 | - line(-this.radius, 0, this.radius, 0); | |
| 497 | - | |
| 498 | - // Small twigs | |
| 499 | - strokeWeight(2); | |
| 500 | - line(-this.radius/2, 0, -this.radius/2 - 10, -10); | |
| 501 | - line(this.radius/3, 0, this.radius/3 + 8, -8); | |
| 502 | - line(0, 0, 5, -15); | |
| 503 | - | |
| 504 | - // Texture lines | |
| 505 | - stroke(80, 50, 20, 100); | |
| 506 | - strokeWeight(1); | |
| 507 | - for (let i = -this.radius; i < this.radius; i += 5) { | |
| 508 | - line(i, -2, i + 2, 2); | |
| 509 | - } | |
| 510 | - pop(); | |
| 511 | - | |
| 512 | - // Anchor point indicator (subtle) | |
| 513 | - noStroke(); | |
| 514 | - fill(255, 255, 255, 30); | |
| 515 | - ellipse(0, 0, this.radius * 2); | |
| 516 | - | |
| 517 | - } else if (this.type === 'leaf') { | |
| 518 | - // Draw organic leaf shape | |
| 519 | - if (gamePhase === 'NIGHT') { | |
| 520 | - fill(20, 40, 20); | |
| 521 | - stroke(10, 20, 10); | |
| 522 | - } else { | |
| 523 | - fill(34, 139, 34); | |
| 524 | - stroke(25, 100, 25); | |
| 525 | - } | |
| 526 | - strokeWeight(2); | |
| 527 | - | |
| 528 | - // Leaf shape | |
| 529 | - beginShape(); | |
| 530 | - for (let point of this.leafPoints) { | |
| 531 | - let x = cos(point.angle) * point.radius; | |
| 532 | - let y = sin(point.angle) * point.radius; | |
| 533 | - curveVertex(x, y); | |
| 534 | - } | |
| 535 | - // Close the shape | |
| 536 | - let firstPoint = this.leafPoints[0]; | |
| 537 | - curveVertex(cos(firstPoint.angle) * firstPoint.radius, | |
| 538 | - sin(firstPoint.angle) * firstPoint.radius); | |
| 539 | - let secondPoint = this.leafPoints[1]; | |
| 540 | - curveVertex(cos(secondPoint.angle) * secondPoint.radius, | |
| 541 | - sin(secondPoint.angle) * secondPoint.radius); | |
| 542 | - endShape(); | |
| 543 | - | |
| 544 | - // Leaf veins | |
| 545 | - stroke(25, 100, 25, 100); | |
| 546 | - strokeWeight(1); | |
| 547 | - line(0, -this.radius, 0, this.radius); | |
| 548 | - line(0, 0, -this.radius/2, -this.radius/2); | |
| 549 | - line(0, 0, this.radius/2, -this.radius/2); | |
| 550 | - line(0, 0, -this.radius/2, this.radius/2); | |
| 551 | - line(0, 0, this.radius/2, this.radius/2); | |
| 552 | - } | |
| 553 | - | |
| 554 | - pop(); | |
| 555 | - } | |
| 556 | - } | |
| 557 | - | |
| 558 | - class WebStrand { | |
| 559 | - constructor(start, end) { | |
| 560 | - this.start = start; | |
| 561 | - this.end = end; | |
| 562 | - this.strength = 1; | |
| 563 | - this.vibration = 0; | |
| 564 | - this.path = []; // Store the path the spider traveled | |
| 565 | - } | |
| 566 | - | |
| 567 | - update() { | |
| 568 | - this.vibration *= 0.95; | |
| 569 | - | |
| 570 | - for (let node of webNodes) { | |
| 571 | - if (dist(node.x, node.y, this.start.x, this.start.y) < 5 || | |
| 572 | - dist(node.x, node.y, this.end.x, this.end.y) < 5) { | |
| 573 | - node.applyForce(0, 0.1); | |
| 574 | - } | |
| 575 | - } | |
| 576 | - } | |
| 577 | - | |
| 578 | - display() { | |
| 579 | - push(); | |
| 580 | - | |
| 581 | - if (gamePhase === 'NIGHT') { | |
| 582 | - stroke(255, 255, 255, 250); | |
| 583 | - strokeWeight(2); | |
| 584 | - } else { | |
| 585 | - stroke(255, 255, 255, 200); | |
| 586 | - strokeWeight(1.5); | |
| 587 | - } | |
| 588 | - | |
| 589 | - noFill(); | |
| 590 | - | |
| 591 | - // If we have a path, draw the curved strand following the spider's arc | |
| 592 | - if (this.path && this.path.length > 2) { | |
| 593 | - beginShape(); | |
| 594 | - // Start with first point twice for curve vertex | |
| 595 | - curveVertex(this.path[0].x, this.path[0].y + this.vibration * sin(frameCount * 0.3)); | |
| 596 | - | |
| 597 | - // Draw all path points with vibration applied | |
| 598 | - for (let i = 0; i < this.path.length; i++) { | |
| 599 | - let point = this.path[i]; | |
| 600 | - let vibOffset = this.vibration * sin(frameCount * 0.3 + i * 0.1) * (i / this.path.length); | |
| 601 | - curveVertex(point.x, point.y + vibOffset); | |
| 602 | - } | |
| 603 | - | |
| 604 | - // End with last point twice | |
| 605 | - let lastPoint = this.path[this.path.length - 1]; | |
| 606 | - curveVertex(lastPoint.x, lastPoint.y + this.vibration * sin(frameCount * 0.3)); | |
| 607 | - endShape(); | |
| 608 | - | |
| 609 | - // Glow effect | |
| 610 | - stroke(255, 255, 255, 50); | |
| 611 | - strokeWeight(4); | |
| 612 | - beginShape(); | |
| 613 | - curveVertex(this.path[0].x, this.path[0].y); | |
| 614 | - for (let point of this.path) { | |
| 615 | - curveVertex(point.x, point.y); | |
| 616 | - } | |
| 617 | - curveVertex(lastPoint.x, lastPoint.y); | |
| 618 | - endShape(); | |
| 619 | - } else { | |
| 620 | - // Fallback to simple line if no path | |
| 621 | - let midX = (this.start.x + this.end.x) / 2; | |
| 622 | - let midY = (this.start.y + this.end.y) / 2 + this.vibration * sin(frameCount * 0.3); | |
| 623 | - | |
| 624 | - beginShape(); | |
| 625 | - curveVertex(this.start.x, this.start.y); | |
| 626 | - curveVertex(this.start.x, this.start.y); | |
| 627 | - curveVertex(midX, midY); | |
| 628 | - curveVertex(this.end.x, this.end.y); | |
| 629 | - curveVertex(this.end.x, this.end.y); | |
| 630 | - endShape(); | |
| 631 | - | |
| 632 | - stroke(255, 255, 255, 50); | |
| 633 | - strokeWeight(4); | |
| 634 | - beginShape(); | |
| 635 | - curveVertex(this.start.x, this.start.y); | |
| 636 | - curveVertex(this.start.x, this.start.y); | |
| 637 | - curveVertex(midX, midY); | |
| 638 | - curveVertex(this.end.x, this.end.y); | |
| 639 | - curveVertex(this.end.x, this.end.y); | |
| 640 | - endShape(); | |
| 641 | - } | |
| 642 | - | |
| 643 | - pop(); | |
| 644 | - } | |
| 645 | - | |
| 646 | - vibrate(amount) { | |
| 647 | - this.vibration = min(this.vibration + amount, 10); | |
| 648 | - } | |
| 649 | - } | |
| 650 | - | |
| 651 | - class WebNode { | |
| 652 | - constructor(x, y) { | |
| 653 | - this.x = x; | |
| 654 | - this.y = y; | |
| 655 | - this.vx = 0; | |
| 656 | - this.vy = 0; | |
| 657 | - this.pinned = false; | |
| 658 | - } | |
| 659 | - | |
| 660 | - applyForce(fx, fy) { | |
| 661 | - if (!this.pinned) { | |
| 662 | - this.vx += fx; | |
| 663 | - this.vy += fy; | |
| 664 | - } | |
| 665 | - } | |
| 666 | - | |
| 667 | - update() { | |
| 668 | - if (!this.pinned) { | |
| 669 | - this.x += this.vx; | |
| 670 | - this.y += this.vy; | |
| 671 | - this.vx *= 0.98; | |
| 672 | - this.vy *= 0.98; | |
| 673 | - } | |
| 674 | - } | |
| 675 | - } | |
| 676 | - | |
| 677 | - class Fly { | |
| 678 | - constructor() { | |
| 679 | - if (random() < 0.5) { | |
| 680 | - this.pos = createVector(random() < 0.5 ? -20 : width + 20, random(50, height - 100)); | |
| 681 | - } else { | |
| 682 | - this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20); | |
| 683 | - } | |
| 684 | - | |
| 685 | - this.vel = createVector(random(-2, 2), random(-1, 1)); | |
| 686 | - this.acc = createVector(0, 0); | |
| 687 | - this.radius = 4; | |
| 688 | - this.caught = false; | |
| 689 | - this.stuck = false; | |
| 690 | - this.wingPhase = random(TWO_PI); | |
| 691 | - this.wanderAngle = random(TWO_PI); | |
| 692 | - this.glowIntensity = random(150, 255); | |
| 693 | - this.webTouchCount = 0; // Track how many strands touched | |
| 694 | - this.requiredStrands = 3; // Need to touch 3+ strands to get caught | |
| 695 | - this.touchedStrands = new Set(); // Track unique strands touched | |
| 696 | - } | |
| 697 | - | |
| 698 | - update() { | |
| 699 | - if (this.stuck) return; | |
| 700 | - | |
| 701 | - if (this.caught) { | |
| 702 | - this.vel.mult(0.95); | |
| 703 | - if (this.vel.mag() < 0.1) { | |
| 704 | - this.stuck = true; | |
| 705 | - fliesCaught++; | |
| 706 | - webSilk = min(webSilk + 5, maxWebSilk); | |
| 707 | - } | |
| 708 | - return; | |
| 709 | - } | |
| 710 | - | |
| 711 | - // Wander behavior | |
| 712 | - this.wanderAngle += random(-0.3, 0.3); | |
| 713 | - let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)); | |
| 714 | - wanderForce.mult(0.1); | |
| 715 | - this.acc.add(wanderForce); | |
| 716 | - | |
| 717 | - this.vel.add(this.acc); | |
| 718 | - this.vel.limit(3); | |
| 719 | - this.pos.add(this.vel); | |
| 720 | - this.acc.mult(0); | |
| 721 | - | |
| 722 | - // Wrap around screen | |
| 723 | - if (this.pos.x < -30) this.pos.x = width + 30; | |
| 724 | - if (this.pos.x > width + 30) this.pos.x = -30; | |
| 725 | - if (this.pos.y < -30) this.pos.y = height + 30; | |
| 726 | - if (this.pos.y > height + 30) this.pos.y = -30; | |
| 727 | - | |
| 728 | - // Check web collision - need multiple strands to catch | |
| 729 | - this.touchedStrands.clear(); | |
| 730 | - for (let strand of webStrands) { | |
| 731 | - let d = this.pointToLineDistance(this.pos, strand.start, strand.end); | |
| 732 | - if (d < this.radius + 3) { | |
| 733 | - this.touchedStrands.add(strand); | |
| 734 | - } | |
| 735 | - } | |
| 736 | - | |
| 737 | - // Only get caught if touching enough strands (a proper web) | |
| 738 | - if (this.touchedStrands.size >= this.requiredStrands) { | |
| 739 | - this.caught = true; | |
| 740 | - // Vibrate all touched strands | |
| 741 | - for (let strand of this.touchedStrands) { | |
| 742 | - strand.vibrate(5); | |
| 743 | - } | |
| 744 | - // Propagate vibrations | |
| 745 | - for (let strand of webStrands) { | |
| 746 | - if (!this.touchedStrands.has(strand)) { | |
| 747 | - for (let touched of this.touchedStrands) { | |
| 748 | - let d1 = dist(strand.start.x, strand.start.y, touched.start.x, touched.start.y); | |
| 749 | - let d2 = dist(strand.start.x, strand.start.y, touched.end.x, touched.end.y); | |
| 750 | - let d3 = dist(strand.end.x, strand.end.y, touched.start.x, touched.start.y); | |
| 751 | - let d4 = dist(strand.end.x, strand.end.y, touched.end.x, touched.end.y); | |
| 752 | - if (min(d1, d2, d3, d4) < 50) { | |
| 753 | - strand.vibrate(2); | |
| 754 | - break; | |
| 755 | - } | |
| 756 | - } | |
| 757 | - } | |
| 758 | - } | |
| 759 | - } | |
| 760 | - } | |
| 761 | - | |
| 762 | - pointToLineDistance(point, lineStart, lineEnd) { | |
| 763 | - let line = p5.Vector.sub(lineEnd, lineStart); | |
| 764 | - let lineLength = line.mag(); | |
| 765 | - line.normalize(); | |
| 766 | - | |
| 767 | - let pointToStart = p5.Vector.sub(point, lineStart); | |
| 768 | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 769 | - | |
| 770 | - let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); | |
| 771 | - return p5.Vector.dist(point, closestPoint); | |
| 772 | - } | |
| 773 | - | |
| 774 | - display() { | |
| 775 | - push(); | |
| 776 | - translate(this.pos.x, this.pos.y); | |
| 777 | - | |
| 778 | - // Show if fly is near a web but not caught yet | |
| 779 | - if (this.touchedStrands.size > 0 && !this.caught) { | |
| 780 | - // Warning indicator | |
| 781 | - stroke(255, 255, 0, 100); | |
| 782 | - strokeWeight(1); | |
| 783 | - noFill(); | |
| 784 | - ellipse(0, 0, 20); | |
| 785 | - } | |
| 786 | - | |
| 787 | - // Glow effect for firefly | |
| 788 | - if (gamePhase === 'NIGHT') { | |
| 789 | - noStroke(); | |
| 790 | - fill(255, 255, 150, this.glowIntensity * 0.3); | |
| 791 | - ellipse(0, 0, 30); | |
| 792 | - fill(255, 255, 100, this.glowIntensity * 0.5); | |
| 793 | - ellipse(0, 0, 20); | |
| 794 | - } | |
| 795 | - | |
| 796 | - // Body | |
| 797 | - fill(30); | |
| 798 | - stroke(0); | |
| 799 | - strokeWeight(0.5); | |
| 800 | - ellipse(0, 0, this.radius * 2); | |
| 801 | - | |
| 802 | - // Wings (animated) | |
| 803 | - if (!this.stuck) { | |
| 804 | - this.wingPhase += 0.5; | |
| 805 | - let wingSpread = sin(this.wingPhase) * 5; | |
| 806 | - | |
| 807 | - fill(255, 255, 255, 150); | |
| 808 | - noStroke(); | |
| 809 | - ellipse(-wingSpread, 0, 6, 4); | |
| 810 | - ellipse(wingSpread, 0, 6, 4); | |
| 811 | - } | |
| 812 | - | |
| 813 | - // Glow abdomen at night | |
| 814 | - if (gamePhase === 'NIGHT') { | |
| 815 | - fill(255, 255, 100, this.glowIntensity); | |
| 816 | - noStroke(); | |
| 817 | - ellipse(0, 2, 3); | |
| 818 | - } | |
| 819 | - | |
| 820 | - pop(); | |
| 821 | - } | |
| 822 | - } | |
| 823 | - | |
| 824 | - function spawnFoodBox() { | |
| 825 | - let x, y; | |
| 826 | - let attempts = 0; | |
| 827 | - let valid = false; | |
| 828 | - | |
| 829 | - while (!valid && attempts < 50) { | |
| 830 | - x = random(50, width - 50); | |
| 831 | - y = random(50, height - 100); | |
| 832 | - valid = true; | |
| 833 | - | |
| 834 | - for (let obstacle of obstacles) { | |
| 835 | - if (dist(x, y, obstacle.x, obstacle.y) < obstacle.radius + 30) { | |
| 836 | - valid = false; | |
| 837 | - break; | |
| 838 | - } | |
| 839 | - } | |
| 840 | - | |
| 841 | - for (let box of foodBoxes) { | |
| 842 | - if (dist(x, y, box.pos.x, box.pos.y) < 50) { | |
| 843 | - valid = false; | |
| 844 | - break; | |
| 845 | - } | |
| 846 | - } | |
| 847 | - | |
| 848 | - attempts++; | |
| 849 | - } | |
| 850 | - | |
| 851 | - if (valid) { | |
| 852 | - foodBoxes.push(new FoodBox(x, y)); | |
| 853 | - } | |
| 854 | - } | |
| 855 | - | |
| 856 | - function setup() { | |
| 857 | - // Use full viewport dimensions | |
| 858 | - let canvas = createCanvas(window.innerWidth, window.innerHeight); | |
| 859 | - canvas.parent('game-container'); | |
| 860 | - | |
| 861 | - skyColor1 = color(135, 206, 235); | |
| 862 | - skyColor2 = color(255, 183, 77); | |
| 863 | - currentSkyColor1 = skyColor1; | |
| 864 | - currentSkyColor2 = skyColor2; | |
| 865 | - | |
| 866 | - spider = new Spider(width / 2, height - 50); | |
| 867 | - | |
| 868 | - // Create organic obstacles with variety - scale with viewport | |
| 869 | - let numObstacles = Math.floor((width * height) / 60000); // Scale based on area | |
| 870 | - numObstacles = constrain(numObstacles, 8, 20); | |
| 871 | - | |
| 872 | - for (let i = 0; i < numObstacles; i++) { | |
| 873 | - let x = random(100, width - 100); | |
| 874 | - let y = random(100, height - 150); | |
| 875 | - let radius = random(25, 45); | |
| 876 | - let type = random() < 0.6 ? 'branch' : 'leaf'; | |
| 877 | - | |
| 878 | - let valid = true; | |
| 879 | - for (let obstacle of obstacles) { | |
| 880 | - if (dist(x, y, obstacle.x, obstacle.y) < radius + obstacle.radius + 30) { | |
| 881 | - valid = false; | |
| 882 | - break; | |
| 883 | - } | |
| 884 | - } | |
| 885 | - | |
| 886 | - if (valid) { | |
| 887 | - obstacles.push(new Obstacle(x, y, radius, type)); | |
| 888 | - } | |
| 889 | - } | |
| 890 | - | |
| 891 | - // Add guaranteed anchor points with specific types - distributed across viewport | |
| 892 | - obstacles.push(new Obstacle(50, height/2, 35, 'branch')); | |
| 893 | - obstacles.push(new Obstacle(width - 50, height/2, 35, 'branch')); | |
| 894 | - obstacles.push(new Obstacle(width/2, 50, 40, 'leaf')); | |
| 895 | - obstacles.push(new Obstacle(width/4, height - 200, 30, 'leaf')); | |
| 896 | - obstacles.push(new Obstacle(3*width/4, height - 200, 30, 'branch')); | |
| 897 | - | |
| 898 | - // Add more anchor points for larger screens | |
| 899 | - if (width > 1200) { | |
| 900 | - obstacles.push(new Obstacle(width/3, height/3, 35, 'leaf')); | |
| 901 | - obstacles.push(new Obstacle(2*width/3, height/3, 35, 'branch')); | |
| 902 | - } | |
| 903 | - | |
| 904 | - // Spawn initial food boxes | |
| 905 | - let numBoxes = Math.max(3, Math.floor(width / 400)); | |
| 906 | - for (let i = 0; i < numBoxes; i++) { | |
| 907 | - spawnFoodBox(); | |
| 908 | - } | |
| 909 | - } | |
| 910 | - | |
| 911 | - function windowResized() { | |
| 912 | - resizeCanvas(window.innerWidth, window.innerHeight); | |
| 913 | - } | |
| 914 | - | |
| 915 | - function draw() { | |
| 916 | - phaseTimer++; | |
| 917 | - | |
| 918 | - // Phase transitions | |
| 919 | - if (gamePhase === 'DUSK' && phaseTimer >= DUSK_DURATION) { | |
| 920 | - gamePhase = 'TRANSITION'; | |
| 921 | - phaseTimer = 0; | |
| 922 | - } else if (gamePhase === 'TRANSITION' && phaseTimer >= TRANSITION_DURATION) { | |
| 923 | - gamePhase = 'NIGHT'; | |
| 924 | - phaseTimer = 0; | |
| 925 | - for (let i = 0; i < 5; i++) { | |
| 926 | - flies.push(new Fly()); | |
| 927 | - } | |
| 928 | - for (let i = 0; i < 3; i++) { | |
| 929 | - spawnFoodBox(); | |
| 930 | - } | |
| 931 | - } | |
| 932 | - | |
| 933 | - // Update sky colors | |
| 934 | - if (gamePhase === 'DUSK') { | |
| 935 | - currentSkyColor1 = lerpColor(color(135, 206, 235), color(255, 140, 90), phaseTimer / DUSK_DURATION); | |
| 936 | - currentSkyColor2 = lerpColor(color(255, 183, 77), color(120, 60, 120), phaseTimer / DUSK_DURATION); | |
| 937 | - } else if (gamePhase === 'TRANSITION') { | |
| 938 | - let t = phaseTimer / TRANSITION_DURATION; | |
| 939 | - currentSkyColor1 = lerpColor(color(255, 140, 90), color(25, 25, 112), t); | |
| 940 | - currentSkyColor2 = lerpColor(color(120, 60, 120), color(0, 0, 40), t); | |
| 941 | - moonOpacity = t * 255; | |
| 942 | - moonY = lerp(100, 60, t); | |
| 943 | - } else if (gamePhase === 'NIGHT') { | |
| 944 | - currentSkyColor1 = color(25, 25, 112); | |
| 945 | - currentSkyColor2 = color(0, 0, 40); | |
| 946 | - moonOpacity = 255; | |
| 947 | - | |
| 948 | - if (phaseTimer % 120 === 0 && flies.length < 15) { | |
| 949 | - flies.push(new Fly()); | |
| 950 | - } | |
| 951 | - | |
| 952 | - if (phaseTimer % 300 === 0 && foodBoxes.length < 6) { | |
| 953 | - spawnFoodBox(); | |
| 954 | - } | |
| 955 | - } | |
| 956 | - | |
| 957 | - // Draw sky gradient | |
| 958 | - for(let i = 0; i <= height; i++) { | |
| 959 | - let inter = map(i, 0, height, 0, 1); | |
| 960 | - let c = lerpColor(currentSkyColor1, currentSkyColor2, inter); | |
| 961 | - stroke(c); | |
| 962 | - line(0, i, width, i); | |
| 963 | - } | |
| 964 | - | |
| 965 | - // Draw moon during night | |
| 966 | - if (moonOpacity > 0) { | |
| 967 | - push(); | |
| 968 | - noStroke(); | |
| 969 | - fill(255, 255, 230, moonOpacity); | |
| 970 | - ellipse(width - 100, moonY, 50); | |
| 971 | - fill(255, 255, 200, moonOpacity * 0.3); | |
| 972 | - ellipse(width - 100, moonY, 70); | |
| 973 | - | |
| 974 | - fill(230, 230, 200, moonOpacity * 0.5); | |
| 975 | - ellipse(width - 105, moonY - 5, 8); | |
| 976 | - ellipse(width - 95, moonY + 8, 12); | |
| 977 | - ellipse(width - 110, moonY + 10, 6); | |
| 978 | - pop(); | |
| 979 | - | |
| 980 | - if (gamePhase === 'NIGHT') { | |
| 981 | - randomSeed(42); | |
| 982 | - for (let i = 0; i < 50; i++) { | |
| 983 | - let x = random(width); | |
| 984 | - let y = random(height * 0.6); | |
| 985 | - let brightness = random(100, 255); | |
| 986 | - stroke(255, 255, 255, brightness); | |
| 987 | - strokeWeight(random(1, 2)); | |
| 988 | - point(x, y); | |
| 989 | - } | |
| 990 | - randomSeed(millis()); | |
| 991 | - } | |
| 992 | - } | |
| 993 | - | |
| 994 | - // Display everything | |
| 995 | - for (let obstacle of obstacles) { | |
| 996 | - obstacle.display(); | |
| 997 | - } | |
| 998 | - | |
| 999 | - for (let box of foodBoxes) { | |
| 1000 | - box.display(); | |
| 1001 | - } | |
| 1002 | - | |
| 1003 | - for (let i = particles.length - 1; i >= 0; i--) { | |
| 1004 | - particles[i].update(); | |
| 1005 | - particles[i].display(); | |
| 1006 | - if (particles[i].isDead()) { | |
| 1007 | - particles.splice(i, 1); | |
| 1008 | - } | |
| 1009 | - } | |
| 1010 | - | |
| 1011 | - for (let strand of webStrands) { | |
| 1012 | - strand.update(); | |
| 1013 | - strand.display(); | |
| 1014 | - } | |
| 1015 | - | |
| 1016 | - for (let node of webNodes) { | |
| 1017 | - node.update(); | |
| 1018 | - } | |
| 1019 | - | |
| 1020 | - if (currentStrand && isDeployingWeb && spider.isAirborne) { | |
| 1021 | - let opacity = map(webSilk, 0, 20, 50, 150); | |
| 1022 | - stroke(255, 255, 255, opacity); | |
| 1023 | - strokeWeight(1.5); | |
| 1024 | - line(currentStrand.start.x, currentStrand.start.y, spider.pos.x, spider.pos.y); | |
| 1025 | - } | |
| 1026 | - | |
| 1027 | - for (let i = flies.length - 1; i >= 0; i--) { | |
| 1028 | - flies[i].update(); | |
| 1029 | - flies[i].display(); | |
| 1030 | - } | |
| 1031 | - | |
| 1032 | - spider.update(); | |
| 1033 | - spider.display(); | |
| 1034 | - | |
| 1035 | - // Update resources | |
| 1036 | - webSilk = min(webSilk + silkRechargeRate, maxWebSilk); | |
| 1037 | - | |
| 1038 | - if (isDeployingWeb && spider.isAirborne && webSilk > 0) { | |
| 1039 | - webSilk = max(0, webSilk - silkDrainRate); | |
| 1040 | - if (webSilk <= 0) { | |
| 1041 | - isDeployingWeb = false; | |
| 1042 | - if (currentStrand) { | |
| 1043 | - webStrands.pop(); | |
| 1044 | - currentStrand = null; | |
| 1045 | - } | |
| 1046 | - } | |
| 1047 | - } | |
| 1048 | - | |
| 1049 | - // Update UI | |
| 1050 | - document.getElementById('strand-count').textContent = webStrands.length; | |
| 1051 | - document.getElementById('flies-caught').textContent = fliesCaught; | |
| 1052 | - document.getElementById('flies-munched').textContent = fliesMunched; | |
| 1053 | - document.getElementById('phase').textContent = gamePhase === 'TRANSITION' ? 'NIGHTFALL' : gamePhase; | |
| 1054 | - | |
| 1055 | - if (gamePhase === 'DUSK') { | |
| 1056 | - let timeLeft = Math.ceil((DUSK_DURATION - phaseTimer) / 60); | |
| 1057 | - document.getElementById('timer').textContent = `${timeLeft}s to prepare!`; | |
| 1058 | - } else if (gamePhase === 'TRANSITION') { | |
| 1059 | - document.getElementById('timer').textContent = 'Night approaches...'; | |
| 1060 | - } else { | |
| 1061 | - document.getElementById('timer').textContent = `${flies.length} flies active`; | |
| 1062 | - } | |
| 1063 | - | |
| 1064 | - let meterPercent = (webSilk / maxWebSilk) * 100; | |
| 1065 | - document.getElementById('web-meter-fill').style.width = meterPercent + '%'; | |
| 1066 | - | |
| 1067 | - if (webSilk < 20) { | |
| 1068 | - let flash = sin(frameCount * 0.2) * 0.5 + 0.5; | |
| 1069 | - document.getElementById('web-meter-fill').style.background = | |
| 1070 | - `linear-gradient(90deg, rgb(255, ${100 + flash * 100}, ${100 + flash * 100}), rgb(255, ${150 + flash * 50}, ${150 + flash * 50}))`; | |
| 1071 | - } else { | |
| 1072 | - document.getElementById('web-meter-fill').style.background = | |
| 1073 | - 'linear-gradient(90deg, #87CEEB, #E0F6FF)'; | |
| 1074 | - } | |
| 1075 | - | |
| 1076 | - if (mouseIsPressed && spider.isAirborne && !isDeployingWeb && webSilk > 10) { | |
| 1077 | - isDeployingWeb = true; | |
| 1078 | - currentStrand = new WebStrand(spider.lastAnchorPoint.copy(), null); | |
| 1079 | - webStrands.push(currentStrand); | |
| 1080 | - webNodes.push(new WebNode(spider.lastAnchorPoint.x, spider.lastAnchorPoint.y)); | |
| 1081 | - } | |
| 1082 | - | |
| 1083 | - if (currentStrand && isDeployingWeb && spider.isAirborne) { | |
| 1084 | - currentStrand.end = spider.pos.copy(); | |
| 1085 | - } | |
| 1086 | - } | |
| 1087 | - | |
| 1088 | - function keyPressed() { | |
| 1089 | - if (key === ' ') { | |
| 1090 | - spacePressed = true; | |
| 1091 | - return false; // Prevent page scroll | |
| 1092 | - } | |
| 1093 | - if (keyCode === SHIFT) { | |
| 1094 | - spider.munch(); | |
| 1095 | - return false; | |
| 1096 | - } | |
| 1097 | - } | |
| 1098 | - | |
| 1099 | - function keyReleased() { | |
| 1100 | - if (key === ' ') { | |
| 1101 | - spacePressed = false; | |
| 1102 | - isDeployingWeb = false; | |
| 1103 | - return false; | |
| 1104 | - } | |
| 1105 | - } | |
| 1106 | - | |
| 1107 | - function mousePressed() { | |
| 1108 | - // Only jump on mouse press, no web deployment | |
| 1109 | - if (!spider.isAirborne) { | |
| 1110 | - spider.jump(mouseX, mouseY); | |
| 1111 | - } | |
| 1112 | - } | |
| 1113 | - | |
| 1114 | - function mouseReleased() { | |
| 1115 | - // No longer needed for web deployment | |
| 1116 | - } | |
| 1117 | - | |
| 1118 | - function touchStarted() { | |
| 1119 | - // Only jump on touch, no web deployment | |
| 1120 | - if (!spider.isAirborne) { | |
| 1121 | - spider.jump(touches[0].x, touches[0].y); | |
| 1122 | - } | |
| 1123 | - return false; | |
| 1124 | - } | |
| 1125 | - | |
| 1126 | - function touchEnded() { | |
| 1127 | - // No longer needed for web deployment | |
| 1128 | - return false; | |
| 1129 | - } | |
| 1130 | - </script> | |
| 28 | + <script src="physics.js"></script> | |
| 29 | + <script src="entities.js"></script> | |
| 30 | + <script src="game.js"></script> | |
| 1131 | 31 | </body> |
| 1132 | 32 | </html> |
js/entities.jsadded@@ -0,0 +1,525 @@ | ||
| 1 | +// entities.js - All game entity classes | |
| 2 | + | |
| 3 | +class Spider { | |
| 4 | + constructor(x, y) { | |
| 5 | + this.pos = createVector(x, y); | |
| 6 | + this.vel = createVector(0, 0); | |
| 7 | + this.acc = createVector(0, 0); | |
| 8 | + this.radius = 8; | |
| 9 | + this.isAirborne = false; | |
| 10 | + this.canJump = true; | |
| 11 | + this.lastAnchorPoint = null; | |
| 12 | + this.gravity = createVector(0, 0.3); | |
| 13 | + this.jumpPower = 12; | |
| 14 | + this.maxSpeed = 15; | |
| 15 | + this.munchRadius = 20; | |
| 16 | + this.munchCooldown = 0; | |
| 17 | + } | |
| 18 | + | |
| 19 | + jump(targetX, targetY) { | |
| 20 | + if (!this.canJump) return; | |
| 21 | + | |
| 22 | + let direction = createVector(targetX - this.pos.x, targetY - this.pos.y); | |
| 23 | + direction.normalize(); | |
| 24 | + direction.mult(this.jumpPower); | |
| 25 | + | |
| 26 | + this.vel = direction; | |
| 27 | + this.isAirborne = true; | |
| 28 | + this.canJump = false; | |
| 29 | + this.lastAnchorPoint = this.pos.copy(); | |
| 30 | + } | |
| 31 | + | |
| 32 | + munch() { | |
| 33 | + if (this.munchCooldown > 0) return; | |
| 34 | + | |
| 35 | + isMunching = true; | |
| 36 | + this.munchCooldown = 30; | |
| 37 | + | |
| 38 | + for (let i = flies.length - 1; i >= 0; i--) { | |
| 39 | + let fly = flies[i]; | |
| 40 | + let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y); | |
| 41 | + if (d < this.munchRadius) { | |
| 42 | + fliesMunched++; | |
| 43 | + webSilk = min(webSilk + 15, maxWebSilk); | |
| 44 | + | |
| 45 | + for (let j = 0; j < 12; j++) { | |
| 46 | + let p = new Particle(fly.pos.x, fly.pos.y); | |
| 47 | + p.color = color(255, random(100, 255), 0); | |
| 48 | + particles.push(p); | |
| 49 | + } | |
| 50 | + | |
| 51 | + flies.splice(i, 1); | |
| 52 | + break; | |
| 53 | + } | |
| 54 | + } | |
| 55 | + } | |
| 56 | + | |
| 57 | + update() { | |
| 58 | + if (this.isAirborne) { | |
| 59 | + this.acc.add(this.gravity); | |
| 60 | + } | |
| 61 | + | |
| 62 | + this.vel.add(this.acc); | |
| 63 | + this.vel.limit(this.maxSpeed); | |
| 64 | + this.pos.add(this.vel); | |
| 65 | + this.acc.mult(0); | |
| 66 | + | |
| 67 | + if (this.munchCooldown > 0) { | |
| 68 | + this.munchCooldown--; | |
| 69 | + if (this.munchCooldown === 0) { | |
| 70 | + isMunching = false; | |
| 71 | + } | |
| 72 | + } | |
| 73 | + | |
| 74 | + if (this.pos.y >= height - this.radius) { | |
| 75 | + this.pos.y = height - this.radius; | |
| 76 | + this.land(); | |
| 77 | + } | |
| 78 | + | |
| 79 | + if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { | |
| 80 | + this.pos.x = constrain(this.pos.x, this.radius, width - this.radius); | |
| 81 | + this.vel.x *= -0.5; | |
| 82 | + } | |
| 83 | + | |
| 84 | + if (this.pos.y <= this.radius) { | |
| 85 | + this.pos.y = this.radius; | |
| 86 | + this.vel.y *= -0.5; | |
| 87 | + } | |
| 88 | + | |
| 89 | + for (let obstacle of obstacles) { | |
| 90 | + if (this.checkObstacleCollision(obstacle)) { | |
| 91 | + this.landOnObstacle(obstacle); | |
| 92 | + } | |
| 93 | + } | |
| 94 | + | |
| 95 | + for (let strand of webStrands) { | |
| 96 | + if (strand === currentStrand) continue; | |
| 97 | + | |
| 98 | + if (this.isAirborne && this.checkStrandCollision(strand)) { | |
| 99 | + this.landOnStrand(strand); | |
| 100 | + } | |
| 101 | + } | |
| 102 | + | |
| 103 | + for (let i = foodBoxes.length - 1; i >= 0; i--) { | |
| 104 | + let box = foodBoxes[i]; | |
| 105 | + if (dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < this.radius + box.radius) { | |
| 106 | + box.collect(); | |
| 107 | + foodBoxes.splice(i, 1); | |
| 108 | + } | |
| 109 | + } | |
| 110 | + } | |
| 111 | + | |
| 112 | + checkObstacleCollision(obstacle) { | |
| 113 | + let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y); | |
| 114 | + return d < this.radius + obstacle.radius; | |
| 115 | + } | |
| 116 | + | |
| 117 | + checkStrandCollision(strand) { | |
| 118 | + let d = this.pointToLineDistance(this.pos, strand.start, strand.end); | |
| 119 | + return d < this.radius + 2; | |
| 120 | + } | |
| 121 | + | |
| 122 | + pointToLineDistance(point, lineStart, lineEnd) { | |
| 123 | + let line = p5.Vector.sub(lineEnd, lineStart); | |
| 124 | + let lineLength = line.mag(); | |
| 125 | + line.normalize(); | |
| 126 | + | |
| 127 | + let pointToStart = p5.Vector.sub(point, lineStart); | |
| 128 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 129 | + | |
| 130 | + let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); | |
| 131 | + return p5.Vector.dist(point, closestPoint); | |
| 132 | + } | |
| 133 | + | |
| 134 | + landOnObstacle(obstacle) { | |
| 135 | + let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x); | |
| 136 | + this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius); | |
| 137 | + this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius); | |
| 138 | + this.land(); | |
| 139 | + } | |
| 140 | + | |
| 141 | + landOnStrand(strand) { | |
| 142 | + let line = p5.Vector.sub(strand.end, strand.start); | |
| 143 | + let lineLength = line.mag(); | |
| 144 | + line.normalize(); | |
| 145 | + | |
| 146 | + let pointToStart = p5.Vector.sub(this.pos, strand.start); | |
| 147 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 148 | + | |
| 149 | + let closestPoint = p5.Vector.add(strand.start, p5.Vector.mult(line, projLength)); | |
| 150 | + this.pos = closestPoint; | |
| 151 | + this.land(); | |
| 152 | + } | |
| 153 | + | |
| 154 | + land() { | |
| 155 | + this.vel.mult(0); | |
| 156 | + this.isAirborne = false; | |
| 157 | + this.canJump = true; | |
| 158 | + | |
| 159 | + if (currentStrand && isDeployingWeb && spacePressed) { | |
| 160 | + currentStrand.end = this.pos.copy(); | |
| 161 | + currentStrand.path.push(this.pos.copy()); | |
| 162 | + webNodes.push(new WebNode(this.pos.x, this.pos.y)); | |
| 163 | + } | |
| 164 | + | |
| 165 | + currentStrand = null; | |
| 166 | + isDeployingWeb = false; | |
| 167 | + } | |
| 168 | + | |
| 169 | + display() { | |
| 170 | + push(); | |
| 171 | + translate(this.pos.x, this.pos.y); | |
| 172 | + | |
| 173 | + if (isMunching && this.munchCooldown > 15) { | |
| 174 | + push(); | |
| 175 | + fill(255, 100, 100, 150); | |
| 176 | + noStroke(); | |
| 177 | + let munchSize = 15 + sin(frameCount * 0.5) * 5; | |
| 178 | + arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE); | |
| 179 | + pop(); | |
| 180 | + } | |
| 181 | + | |
| 182 | + fill(20); | |
| 183 | + stroke(0); | |
| 184 | + strokeWeight(1); | |
| 185 | + ellipse(0, 0, this.radius * 2); | |
| 186 | + | |
| 187 | + fill(40); | |
| 188 | + noStroke(); | |
| 189 | + ellipse(0, -2, this.radius * 1.2, this.radius * 1.5); | |
| 190 | + | |
| 191 | + if (gamePhase === 'NIGHT') { | |
| 192 | + fill(255, 100, 100); | |
| 193 | + } else { | |
| 194 | + fill(255, 0, 0); | |
| 195 | + } | |
| 196 | + ellipse(-3, -3, 3); | |
| 197 | + ellipse(3, -3, 3); | |
| 198 | + | |
| 199 | + stroke(0); | |
| 200 | + strokeWeight(1.5); | |
| 201 | + for (let i = 0; i < 4; i++) { | |
| 202 | + let angle = PI/6 + (i * PI/8); | |
| 203 | + line(0, 0, cos(angle) * 12, sin(angle) * 8); | |
| 204 | + line(0, 0, -cos(angle) * 12, sin(angle) * 8); | |
| 205 | + } | |
| 206 | + | |
| 207 | + if (webSilk < 20) { | |
| 208 | + fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50); | |
| 209 | + noStroke(); | |
| 210 | + ellipse(0, -15, 8); | |
| 211 | + } | |
| 212 | + | |
| 213 | + pop(); | |
| 214 | + } | |
| 215 | +} | |
| 216 | + | |
| 217 | +class Fly { | |
| 218 | + constructor() { | |
| 219 | + if (random() < 0.5) { | |
| 220 | + this.pos = createVector(random() < 0.5 ? -20 : width + 20, random(50, height - 100)); | |
| 221 | + } else { | |
| 222 | + this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20); | |
| 223 | + } | |
| 224 | + | |
| 225 | + this.vel = createVector(random(-2, 2), random(-1, 1)); | |
| 226 | + this.acc = createVector(0, 0); | |
| 227 | + this.radius = 4; | |
| 228 | + this.caught = false; | |
| 229 | + this.stuck = false; | |
| 230 | + this.wingPhase = random(TWO_PI); | |
| 231 | + this.wanderAngle = random(TWO_PI); | |
| 232 | + this.glowIntensity = random(150, 255); | |
| 233 | + this.webTouchCount = 0; | |
| 234 | + this.requiredStrands = 3; | |
| 235 | + this.touchedStrands = new Set(); | |
| 236 | + } | |
| 237 | + | |
| 238 | + update() { | |
| 239 | + if (this.stuck) return; | |
| 240 | + | |
| 241 | + if (this.caught) { | |
| 242 | + this.vel.mult(0.95); | |
| 243 | + if (this.vel.mag() < 0.1) { | |
| 244 | + this.stuck = true; | |
| 245 | + fliesCaught++; | |
| 246 | + webSilk = min(webSilk + 5, maxWebSilk); | |
| 247 | + } | |
| 248 | + return; | |
| 249 | + } | |
| 250 | + | |
| 251 | + this.wanderAngle += random(-0.3, 0.3); | |
| 252 | + let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)); | |
| 253 | + wanderForce.mult(0.1); | |
| 254 | + this.acc.add(wanderForce); | |
| 255 | + | |
| 256 | + this.vel.add(this.acc); | |
| 257 | + this.vel.limit(3); | |
| 258 | + this.pos.add(this.vel); | |
| 259 | + this.acc.mult(0); | |
| 260 | + | |
| 261 | + if (this.pos.x < -30) this.pos.x = width + 30; | |
| 262 | + if (this.pos.x > width + 30) this.pos.x = -30; | |
| 263 | + if (this.pos.y < -30) this.pos.y = height + 30; | |
| 264 | + if (this.pos.y > height + 30) this.pos.y = -30; | |
| 265 | + | |
| 266 | + this.touchedStrands.clear(); | |
| 267 | + for (let strand of webStrands) { | |
| 268 | + let d = this.pointToLineDistance(this.pos, strand.start, strand.end); | |
| 269 | + if (d < this.radius + 3) { | |
| 270 | + this.touchedStrands.add(strand); | |
| 271 | + } | |
| 272 | + } | |
| 273 | + | |
| 274 | + if (this.touchedStrands.size >= this.requiredStrands) { | |
| 275 | + this.caught = true; | |
| 276 | + for (let strand of this.touchedStrands) { | |
| 277 | + strand.vibrate(5); | |
| 278 | + } | |
| 279 | + for (let strand of webStrands) { | |
| 280 | + if (!this.touchedStrands.has(strand)) { | |
| 281 | + for (let touched of this.touchedStrands) { | |
| 282 | + let d1 = dist(strand.start.x, strand.start.y, touched.start.x, touched.start.y); | |
| 283 | + let d2 = dist(strand.start.x, strand.start.y, touched.end.x, touched.end.y); | |
| 284 | + let d3 = dist(strand.end.x, strand.end.y, touched.start.x, touched.start.y); | |
| 285 | + let d4 = dist(strand.end.x, strand.end.y, touched.end.x, touched.end.y); | |
| 286 | + if (min(d1, d2, d3, d4) < 50) { | |
| 287 | + strand.vibrate(2); | |
| 288 | + break; | |
| 289 | + } | |
| 290 | + } | |
| 291 | + } | |
| 292 | + } | |
| 293 | + } | |
| 294 | + } | |
| 295 | + | |
| 296 | + pointToLineDistance(point, lineStart, lineEnd) { | |
| 297 | + let line = p5.Vector.sub(lineEnd, lineStart); | |
| 298 | + let lineLength = line.mag(); | |
| 299 | + line.normalize(); | |
| 300 | + | |
| 301 | + let pointToStart = p5.Vector.sub(point, lineStart); | |
| 302 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength); | |
| 303 | + | |
| 304 | + let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); | |
| 305 | + return p5.Vector.dist(point, closestPoint); | |
| 306 | + } | |
| 307 | + | |
| 308 | + display() { | |
| 309 | + push(); | |
| 310 | + translate(this.pos.x, this.pos.y); | |
| 311 | + | |
| 312 | + if (this.touchedStrands.size > 0 && !this.caught) { | |
| 313 | + stroke(255, 255, 0, 100); | |
| 314 | + strokeWeight(1); | |
| 315 | + noFill(); | |
| 316 | + ellipse(0, 0, 20); | |
| 317 | + } | |
| 318 | + | |
| 319 | + if (gamePhase === 'NIGHT') { | |
| 320 | + noStroke(); | |
| 321 | + fill(255, 255, 150, this.glowIntensity * 0.3); | |
| 322 | + ellipse(0, 0, 30); | |
| 323 | + fill(255, 255, 100, this.glowIntensity * 0.5); | |
| 324 | + ellipse(0, 0, 20); | |
| 325 | + } | |
| 326 | + | |
| 327 | + fill(30); | |
| 328 | + stroke(0); | |
| 329 | + strokeWeight(0.5); | |
| 330 | + ellipse(0, 0, this.radius * 2); | |
| 331 | + | |
| 332 | + if (!this.stuck) { | |
| 333 | + this.wingPhase += 0.5; | |
| 334 | + let wingSpread = sin(this.wingPhase) * 5; | |
| 335 | + | |
| 336 | + fill(255, 255, 255, 150); | |
| 337 | + noStroke(); | |
| 338 | + ellipse(-wingSpread, 0, 6, 4); | |
| 339 | + ellipse(wingSpread, 0, 6, 4); | |
| 340 | + } | |
| 341 | + | |
| 342 | + if (gamePhase === 'NIGHT') { | |
| 343 | + fill(255, 255, 100, this.glowIntensity); | |
| 344 | + noStroke(); | |
| 345 | + ellipse(0, 2, 3); | |
| 346 | + } | |
| 347 | + | |
| 348 | + pop(); | |
| 349 | + } | |
| 350 | +} | |
| 351 | + | |
| 352 | +class Obstacle { | |
| 353 | + constructor(x, y, radius, type) { | |
| 354 | + this.x = x; | |
| 355 | + this.y = y; | |
| 356 | + this.radius = radius; | |
| 357 | + this.type = type || (random() < 0.5 ? 'branch' : 'leaf'); | |
| 358 | + this.rotation = random(TWO_PI); | |
| 359 | + this.leafPoints = []; | |
| 360 | + | |
| 361 | + if (this.type === 'leaf') { | |
| 362 | + let numPoints = 8; | |
| 363 | + for (let i = 0; i < numPoints; i++) { | |
| 364 | + let angle = (TWO_PI / numPoints) * i; | |
| 365 | + let r = radius * random(0.7, 1.2); | |
| 366 | + if (i === 0 || i === numPoints/2) r = radius * 1.3; | |
| 367 | + this.leafPoints.push({angle: angle, radius: r}); | |
| 368 | + } | |
| 369 | + } | |
| 370 | + } | |
| 371 | + | |
| 372 | + display() { | |
| 373 | + push(); | |
| 374 | + translate(this.x, this.y); | |
| 375 | + rotate(this.rotation); | |
| 376 | + | |
| 377 | + if (this.type === 'branch') { | |
| 378 | + if (gamePhase === 'NIGHT') { | |
| 379 | + stroke(40, 20, 0); | |
| 380 | + fill(50, 25, 5); | |
| 381 | + } else { | |
| 382 | + stroke(101, 67, 33); | |
| 383 | + fill(139, 90, 43); | |
| 384 | + } | |
| 385 | + strokeWeight(3); | |
| 386 | + | |
| 387 | + push(); | |
| 388 | + strokeWeight(this.radius / 3); | |
| 389 | + line(-this.radius, 0, this.radius, 0); | |
| 390 | + | |
| 391 | + strokeWeight(2); | |
| 392 | + line(-this.radius/2, 0, -this.radius/2 - 10, -10); | |
| 393 | + line(this.radius/3, 0, this.radius/3 + 8, -8); | |
| 394 | + line(0, 0, 5, -15); | |
| 395 | + | |
| 396 | + stroke(80, 50, 20, 100); | |
| 397 | + strokeWeight(1); | |
| 398 | + for (let i = -this.radius; i < this.radius; i += 5) { | |
| 399 | + line(i, -2, i + 2, 2); | |
| 400 | + } | |
| 401 | + pop(); | |
| 402 | + | |
| 403 | + noStroke(); | |
| 404 | + fill(255, 255, 255, 30); | |
| 405 | + ellipse(0, 0, this.radius * 2); | |
| 406 | + | |
| 407 | + } else if (this.type === 'leaf') { | |
| 408 | + if (gamePhase === 'NIGHT') { | |
| 409 | + fill(20, 40, 20); | |
| 410 | + stroke(10, 20, 10); | |
| 411 | + } else { | |
| 412 | + fill(34, 139, 34); | |
| 413 | + stroke(25, 100, 25); | |
| 414 | + } | |
| 415 | + strokeWeight(2); | |
| 416 | + | |
| 417 | + beginShape(); | |
| 418 | + for (let point of this.leafPoints) { | |
| 419 | + let x = cos(point.angle) * point.radius; | |
| 420 | + let y = sin(point.angle) * point.radius; | |
| 421 | + curveVertex(x, y); | |
| 422 | + } | |
| 423 | + let firstPoint = this.leafPoints[0]; | |
| 424 | + curveVertex(cos(firstPoint.angle) * firstPoint.radius, | |
| 425 | + sin(firstPoint.angle) * firstPoint.radius); | |
| 426 | + let secondPoint = this.leafPoints[1]; | |
| 427 | + curveVertex(cos(secondPoint.angle) * secondPoint.radius, | |
| 428 | + sin(secondPoint.angle) * secondPoint.radius); | |
| 429 | + endShape(); | |
| 430 | + | |
| 431 | + stroke(25, 100, 25, 100); | |
| 432 | + strokeWeight(1); | |
| 433 | + line(0, -this.radius, 0, this.radius); | |
| 434 | + line(0, 0, -this.radius/2, -this.radius/2); | |
| 435 | + line(0, 0, this.radius/2, -this.radius/2); | |
| 436 | + line(0, 0, -this.radius/2, this.radius/2); | |
| 437 | + line(0, 0, this.radius/2, this.radius/2); | |
| 438 | + } | |
| 439 | + | |
| 440 | + pop(); | |
| 441 | + } | |
| 442 | +} | |
| 443 | + | |
| 444 | +class FoodBox { | |
| 445 | + constructor(x, y) { | |
| 446 | + this.pos = createVector(x, y); | |
| 447 | + this.radius = 10; | |
| 448 | + this.collected = false; | |
| 449 | + this.floatOffset = random(TWO_PI); | |
| 450 | + this.silkValue = random(20, 35); | |
| 451 | + this.glowPhase = random(TWO_PI); | |
| 452 | + } | |
| 453 | + | |
| 454 | + collect() { | |
| 455 | + webSilk = min(webSilk + this.silkValue, maxWebSilk); | |
| 456 | + | |
| 457 | + for (let i = 0; i < 8; i++) { | |
| 458 | + particles.push(new Particle(this.pos.x, this.pos.y)); | |
| 459 | + } | |
| 460 | + } | |
| 461 | + | |
| 462 | + display() { | |
| 463 | + push(); | |
| 464 | + let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3; | |
| 465 | + translate(this.pos.x, this.pos.y + floatY); | |
| 466 | + | |
| 467 | + let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50; | |
| 468 | + noStroke(); | |
| 469 | + fill(255, 200, 100, glowIntensity * 0.3); | |
| 470 | + ellipse(0, 0, 40); | |
| 471 | + fill(255, 220, 150, glowIntensity * 0.5); | |
| 472 | + ellipse(0, 0, 25); | |
| 473 | + | |
| 474 | + rectMode(CENTER); | |
| 475 | + | |
| 476 | + fill(0, 0, 0, 50); | |
| 477 | + rect(2, 2, this.radius * 2, this.radius * 1.8, 3); | |
| 478 | + | |
| 479 | + fill(139, 69, 19); | |
| 480 | + stroke(100, 50, 0); | |
| 481 | + strokeWeight(1); | |
| 482 | + rect(0, 0, this.radius * 2, this.radius * 1.8, 3); | |
| 483 | + | |
| 484 | + stroke(100, 50, 0); | |
| 485 | + strokeWeight(1); | |
| 486 | + line(-this.radius, 0, this.radius, 0); | |
| 487 | + line(0, -this.radius * 0.9, 0, this.radius * 0.9); | |
| 488 | + | |
| 489 | + noStroke(); | |
| 490 | + fill(255, 200, 100); | |
| 491 | + ellipse(-5, -4, 4); | |
| 492 | + ellipse(5, -4, 3); | |
| 493 | + ellipse(-4, 5, 3); | |
| 494 | + ellipse(4, 4, 4); | |
| 495 | + | |
| 496 | + pop(); | |
| 497 | + } | |
| 498 | +} | |
| 499 | + | |
| 500 | +class Particle { | |
| 501 | + constructor(x, y) { | |
| 502 | + this.pos = createVector(x, y); | |
| 503 | + this.vel = createVector(random(-3, 3), random(-5, -2)); | |
| 504 | + this.lifetime = 255; | |
| 505 | + this.color = color(255, random(200, 255), random(100, 200)); | |
| 506 | + } | |
| 507 | + | |
| 508 | + update() { | |
| 509 | + this.vel.y += 0.2; | |
| 510 | + this.pos.add(this.vel); | |
| 511 | + this.lifetime -= 8; | |
| 512 | + } | |
| 513 | + | |
| 514 | + display() { | |
| 515 | + push(); | |
| 516 | + noStroke(); | |
| 517 | + fill(red(this.color), green(this.color), blue(this.color), this.lifetime); | |
| 518 | + ellipse(this.pos.x, this.pos.y, 6); | |
| 519 | + pop(); | |
| 520 | + } | |
| 521 | + | |
| 522 | + isDead() { | |
| 523 | + return this.lifetime <= 0; | |
| 524 | + } | |
| 525 | +} | |
js/game.jsadded@@ -0,0 +1,355 @@ | ||
| 1 | +// game.js - Main game loop and state management | |
| 2 | + | |
| 3 | +// Game objects | |
| 4 | +let spider; | |
| 5 | +let obstacles = []; | |
| 6 | +let webStrands = []; | |
| 7 | +let flies = []; | |
| 8 | +let foodBoxes = []; | |
| 9 | +let particles = []; | |
| 10 | +let webNodes = []; | |
| 11 | + | |
| 12 | +// Game state | |
| 13 | +let isDeployingWeb = false; | |
| 14 | +let currentStrand = null; | |
| 15 | +let spacePressed = false; | |
| 16 | +let isMunching = false; | |
| 17 | + | |
| 18 | +// Resources | |
| 19 | +let webSilk = 100; | |
| 20 | +let maxWebSilk = 100; | |
| 21 | +let silkRechargeRate = 0.05; | |
| 22 | +let silkDrainRate = 2; | |
| 23 | + | |
| 24 | +// Game phases | |
| 25 | +let gamePhase = 'DUSK'; | |
| 26 | +let phaseTimer = 0; | |
| 27 | +let DUSK_DURATION = 1500; // 25 seconds | |
| 28 | +let TRANSITION_DURATION = 180; // 3 seconds | |
| 29 | +let skyColor1, skyColor2, currentSkyColor1, currentSkyColor2; | |
| 30 | +let moonY = 100; | |
| 31 | +let moonOpacity = 0; | |
| 32 | +let fliesCaught = 0; | |
| 33 | +let fliesMunched = 0; | |
| 34 | + | |
| 35 | +function setup() { | |
| 36 | + let canvas = createCanvas(window.innerWidth, window.innerHeight); | |
| 37 | + canvas.parent('game-container'); | |
| 38 | + | |
| 39 | + skyColor1 = color(135, 206, 235); | |
| 40 | + skyColor2 = color(255, 183, 77); | |
| 41 | + currentSkyColor1 = skyColor1; | |
| 42 | + currentSkyColor2 = skyColor2; | |
| 43 | + | |
| 44 | + spider = new Spider(width / 2, height - 50); | |
| 45 | + | |
| 46 | + // Create obstacles | |
| 47 | + let numObstacles = Math.floor((width * height) / 60000); | |
| 48 | + numObstacles = constrain(numObstacles, 8, 20); | |
| 49 | + | |
| 50 | + for (let i = 0; i < numObstacles; i++) { | |
| 51 | + let x = random(100, width - 100); | |
| 52 | + let y = random(100, height - 150); | |
| 53 | + let radius = random(25, 45); | |
| 54 | + let type = random() < 0.6 ? 'branch' : 'leaf'; | |
| 55 | + | |
| 56 | + let valid = true; | |
| 57 | + for (let obstacle of obstacles) { | |
| 58 | + if (dist(x, y, obstacle.x, obstacle.y) < radius + obstacle.radius + 30) { | |
| 59 | + valid = false; | |
| 60 | + break; | |
| 61 | + } | |
| 62 | + } | |
| 63 | + | |
| 64 | + if (valid) { | |
| 65 | + obstacles.push(new Obstacle(x, y, radius, type)); | |
| 66 | + } | |
| 67 | + } | |
| 68 | + | |
| 69 | + // Add guaranteed anchor points | |
| 70 | + obstacles.push(new Obstacle(50, height/2, 35, 'branch')); | |
| 71 | + obstacles.push(new Obstacle(width - 50, height/2, 35, 'branch')); | |
| 72 | + obstacles.push(new Obstacle(width/2, 50, 40, 'leaf')); | |
| 73 | + obstacles.push(new Obstacle(width/4, height - 200, 30, 'leaf')); | |
| 74 | + obstacles.push(new Obstacle(3*width/4, height - 200, 30, 'branch')); | |
| 75 | + | |
| 76 | + if (width > 1200) { | |
| 77 | + obstacles.push(new Obstacle(width/3, height/3, 35, 'leaf')); | |
| 78 | + obstacles.push(new Obstacle(2*width/3, height/3, 35, 'branch')); | |
| 79 | + } | |
| 80 | + | |
| 81 | + // Spawn initial food boxes | |
| 82 | + let numBoxes = Math.max(3, Math.floor(width / 400)); | |
| 83 | + for (let i = 0; i < numBoxes; i++) { | |
| 84 | + spawnFoodBox(); | |
| 85 | + } | |
| 86 | +} | |
| 87 | + | |
| 88 | +function draw() { | |
| 89 | + // Update phase timer | |
| 90 | + phaseTimer++; | |
| 91 | + | |
| 92 | + // Phase transitions | |
| 93 | + if (gamePhase === 'DUSK' && phaseTimer >= DUSK_DURATION) { | |
| 94 | + gamePhase = 'TRANSITION'; | |
| 95 | + phaseTimer = 0; | |
| 96 | + } else if (gamePhase === 'TRANSITION' && phaseTimer >= TRANSITION_DURATION) { | |
| 97 | + gamePhase = 'NIGHT'; | |
| 98 | + phaseTimer = 0; | |
| 99 | + for (let i = 0; i < 5; i++) { | |
| 100 | + flies.push(new Fly()); | |
| 101 | + } | |
| 102 | + for (let i = 0; i < 3; i++) { | |
| 103 | + spawnFoodBox(); | |
| 104 | + } | |
| 105 | + } | |
| 106 | + | |
| 107 | + // Update sky colors | |
| 108 | + updateSkyColors(); | |
| 109 | + | |
| 110 | + // Draw sky gradient | |
| 111 | + drawSkyGradient(); | |
| 112 | + | |
| 113 | + // Draw moon and stars | |
| 114 | + if (moonOpacity > 0) { | |
| 115 | + drawMoon(); | |
| 116 | + } | |
| 117 | + | |
| 118 | + // Display game objects | |
| 119 | + for (let obstacle of obstacles) { | |
| 120 | + obstacle.display(); | |
| 121 | + } | |
| 122 | + | |
| 123 | + for (let box of foodBoxes) { | |
| 124 | + box.display(); | |
| 125 | + } | |
| 126 | + | |
| 127 | + for (let i = particles.length - 1; i >= 0; i--) { | |
| 128 | + particles[i].update(); | |
| 129 | + particles[i].display(); | |
| 130 | + if (particles[i].isDead()) { | |
| 131 | + particles.splice(i, 1); | |
| 132 | + } | |
| 133 | + } | |
| 134 | + | |
| 135 | + for (let strand of webStrands) { | |
| 136 | + strand.update(); | |
| 137 | + strand.display(); | |
| 138 | + } | |
| 139 | + | |
| 140 | + for (let node of webNodes) { | |
| 141 | + node.update(); | |
| 142 | + } | |
| 143 | + | |
| 144 | + // Display current strand being created | |
| 145 | + if (currentStrand && isDeployingWeb && spider.isAirborne) { | |
| 146 | + let opacity = map(webSilk, 0, 20, 50, 150); | |
| 147 | + stroke(255, 255, 255, opacity); | |
| 148 | + strokeWeight(1.5); | |
| 149 | + | |
| 150 | + if (currentStrand.path && currentStrand.path.length > 0) { | |
| 151 | + noFill(); | |
| 152 | + beginShape(); | |
| 153 | + curveVertex(currentStrand.path[0].x, currentStrand.path[0].y); | |
| 154 | + for (let point of currentStrand.path) { | |
| 155 | + curveVertex(point.x, point.y); | |
| 156 | + } | |
| 157 | + curveVertex(spider.pos.x, spider.pos.y); | |
| 158 | + curveVertex(spider.pos.x, spider.pos.y); | |
| 159 | + endShape(); | |
| 160 | + } else { | |
| 161 | + line(currentStrand.start.x, currentStrand.start.y, spider.pos.x, spider.pos.y); | |
| 162 | + } | |
| 163 | + } | |
| 164 | + | |
| 165 | + for (let i = flies.length - 1; i >= 0; i--) { | |
| 166 | + flies[i].update(); | |
| 167 | + flies[i].display(); | |
| 168 | + } | |
| 169 | + | |
| 170 | + spider.update(); | |
| 171 | + spider.display(); | |
| 172 | + | |
| 173 | + // Update resources | |
| 174 | + updateResources(); | |
| 175 | + | |
| 176 | + // Handle web deployment | |
| 177 | + handleWebDeployment(); | |
| 178 | + | |
| 179 | + // Update UI | |
| 180 | + updateUI(); | |
| 181 | + | |
| 182 | + // Spawn entities during night | |
| 183 | + if (gamePhase === 'NIGHT') { | |
| 184 | + if (phaseTimer % 120 === 0 && flies.length < 15) { | |
| 185 | + flies.push(new Fly()); | |
| 186 | + } | |
| 187 | + if (phaseTimer % 300 === 0 && foodBoxes.length < 6) { | |
| 188 | + spawnFoodBox(); | |
| 189 | + } | |
| 190 | + } | |
| 191 | +} | |
| 192 | + | |
| 193 | +function updateSkyColors() { | |
| 194 | + if (gamePhase === 'DUSK') { | |
| 195 | + currentSkyColor1 = lerpColor(color(135, 206, 235), color(255, 140, 90), phaseTimer / DUSK_DURATION); | |
| 196 | + currentSkyColor2 = lerpColor(color(255, 183, 77), color(120, 60, 120), phaseTimer / DUSK_DURATION); | |
| 197 | + } else if (gamePhase === 'TRANSITION') { | |
| 198 | + let t = phaseTimer / TRANSITION_DURATION; | |
| 199 | + currentSkyColor1 = lerpColor(color(255, 140, 90), color(25, 25, 112), t); | |
| 200 | + currentSkyColor2 = lerpColor(color(120, 60, 120), color(0, 0, 40), t); | |
| 201 | + moonOpacity = t * 255; | |
| 202 | + moonY = lerp(100, 60, t); | |
| 203 | + } else if (gamePhase === 'NIGHT') { | |
| 204 | + currentSkyColor1 = color(25, 25, 112); | |
| 205 | + currentSkyColor2 = color(0, 0, 40); | |
| 206 | + moonOpacity = 255; | |
| 207 | + } | |
| 208 | +} | |
| 209 | + | |
| 210 | +function drawSkyGradient() { | |
| 211 | + for(let i = 0; i <= height; i++) { | |
| 212 | + let inter = map(i, 0, height, 0, 1); | |
| 213 | + let c = lerpColor(currentSkyColor1, currentSkyColor2, inter); | |
| 214 | + stroke(c); | |
| 215 | + line(0, i, width, i); | |
| 216 | + } | |
| 217 | +} | |
| 218 | + | |
| 219 | +function drawMoon() { | |
| 220 | + push(); | |
| 221 | + noStroke(); | |
| 222 | + fill(255, 255, 230, moonOpacity); | |
| 223 | + ellipse(width - 100, moonY, 50); | |
| 224 | + fill(255, 255, 200, moonOpacity * 0.3); | |
| 225 | + ellipse(width - 100, moonY, 70); | |
| 226 | + | |
| 227 | + fill(230, 230, 200, moonOpacity * 0.5); | |
| 228 | + ellipse(width - 105, moonY - 5, 8); | |
| 229 | + ellipse(width - 95, moonY + 8, 12); | |
| 230 | + ellipse(width - 110, moonY + 10, 6); | |
| 231 | + pop(); | |
| 232 | + | |
| 233 | + if (gamePhase === 'NIGHT') { | |
| 234 | + randomSeed(42); | |
| 235 | + for (let i = 0; i < 50; i++) { | |
| 236 | + let x = random(width); | |
| 237 | + let y = random(height * 0.6); | |
| 238 | + let brightness = random(100, 255); | |
| 239 | + stroke(255, 255, 255, brightness); | |
| 240 | + strokeWeight(random(1, 2)); | |
| 241 | + point(x, y); | |
| 242 | + } | |
| 243 | + randomSeed(millis()); | |
| 244 | + } | |
| 245 | +} | |
| 246 | + | |
| 247 | +function updateResources() { | |
| 248 | + webSilk = min(webSilk + silkRechargeRate, maxWebSilk); | |
| 249 | + | |
| 250 | + if (isDeployingWeb && spider.isAirborne && spacePressed && webSilk > 0) { | |
| 251 | + webSilk = max(0, webSilk - silkDrainRate); | |
| 252 | + if (webSilk <= 0) { | |
| 253 | + isDeployingWeb = false; | |
| 254 | + spacePressed = false; | |
| 255 | + if (currentStrand) { | |
| 256 | + webStrands.pop(); | |
| 257 | + currentStrand = null; | |
| 258 | + } | |
| 259 | + } | |
| 260 | + } | |
| 261 | + | |
| 262 | + if (!spacePressed && isDeployingWeb) { | |
| 263 | + isDeployingWeb = false; | |
| 264 | + } | |
| 265 | +} | |
| 266 | + | |
| 267 | +function handleWebDeployment() { | |
| 268 | + if (spacePressed && spider.isAirborne && !isDeployingWeb && webSilk > 10) { | |
| 269 | + isDeployingWeb = true; | |
| 270 | + currentStrand = new WebStrand(spider.lastAnchorPoint.copy(), null); | |
| 271 | + currentStrand.path = [spider.lastAnchorPoint.copy()]; | |
| 272 | + webStrands.push(currentStrand); | |
| 273 | + webNodes.push(new WebNode(spider.lastAnchorPoint.x, spider.lastAnchorPoint.y)); | |
| 274 | + } | |
| 275 | + | |
| 276 | + if (currentStrand && isDeployingWeb && spider.isAirborne) { | |
| 277 | + currentStrand.end = spider.pos.copy(); | |
| 278 | + if (frameCount % 2 === 0) { | |
| 279 | + currentStrand.path.push(spider.pos.copy()); | |
| 280 | + } | |
| 281 | + } | |
| 282 | +} | |
| 283 | + | |
| 284 | +function updateUI() { | |
| 285 | + document.getElementById('strand-count').textContent = webStrands.length; | |
| 286 | + document.getElementById('flies-caught').textContent = fliesCaught; | |
| 287 | + document.getElementById('flies-munched').textContent = fliesMunched; | |
| 288 | + document.getElementById('phase').textContent = gamePhase === 'TRANSITION' ? 'NIGHTFALL' : gamePhase; | |
| 289 | + | |
| 290 | + if (gamePhase === 'DUSK') { | |
| 291 | + let timeLeft = Math.ceil((DUSK_DURATION - phaseTimer) / 60); | |
| 292 | + document.getElementById('timer').textContent = `${timeLeft}s to prepare!`; | |
| 293 | + } else if (gamePhase === 'TRANSITION') { | |
| 294 | + document.getElementById('timer').textContent = 'Night approaches...'; | |
| 295 | + } else { | |
| 296 | + document.getElementById('timer').textContent = `${flies.length} flies active`; | |
| 297 | + } | |
| 298 | + | |
| 299 | + let meterPercent = (webSilk / maxWebSilk) * 100; | |
| 300 | + document.getElementById('web-meter-fill').style.width = meterPercent + '%'; | |
| 301 | + | |
| 302 | + if (webSilk < 20) { | |
| 303 | + let flash = sin(frameCount * 0.2) * 0.5 + 0.5; | |
| 304 | + document.getElementById('web-meter-fill').style.background = | |
| 305 | + `linear-gradient(90deg, rgb(255, ${100 + flash * 100}, ${100 + flash * 100}), rgb(255, ${150 + flash * 50}, ${150 + flash * 50}))`; | |
| 306 | + } else { | |
| 307 | + document.getElementById('web-meter-fill').style.background = | |
| 308 | + 'linear-gradient(90deg, #87CEEB, #E0F6FF)'; | |
| 309 | + } | |
| 310 | +} | |
| 311 | + | |
| 312 | +// Input handlers | |
| 313 | +function keyPressed() { | |
| 314 | + if (key === ' ') { | |
| 315 | + spacePressed = true; | |
| 316 | + return false; | |
| 317 | + } | |
| 318 | + if (keyCode === SHIFT) { | |
| 319 | + spider.munch(); | |
| 320 | + return false; | |
| 321 | + } | |
| 322 | +} | |
| 323 | + | |
| 324 | +function keyReleased() { | |
| 325 | + if (key === ' ') { | |
| 326 | + spacePressed = false; | |
| 327 | + isDeployingWeb = false; | |
| 328 | + return false; | |
| 329 | + } | |
| 330 | +} | |
| 331 | + | |
| 332 | +function mousePressed() { | |
| 333 | + if (!spider.isAirborne) { | |
| 334 | + spider.jump(mouseX, mouseY); | |
| 335 | + } | |
| 336 | +} | |
| 337 | + | |
| 338 | +function mouseReleased() { | |
| 339 | + // No longer needed for web deployment | |
| 340 | +} | |
| 341 | + | |
| 342 | +function touchStarted() { | |
| 343 | + if (!spider.isAirborne) { | |
| 344 | + spider.jump(touches[0].x, touches[0].y); | |
| 345 | + } | |
| 346 | + return false; | |
| 347 | +} | |
| 348 | + | |
| 349 | +function touchEnded() { | |
| 350 | + return false; | |
| 351 | +} | |
| 352 | + | |
| 353 | +function windowResized() { | |
| 354 | + resizeCanvas(window.innerWidth, window.innerHeight); | |
| 355 | +} | |
js/physics.jsadded@@ -0,0 +1,147 @@ | ||
| 1 | +// physics.js - Web physics and strand management | |
| 2 | + | |
| 3 | +class WebStrand { | |
| 4 | + constructor(start, end) { | |
| 5 | + this.start = start; | |
| 6 | + this.end = end; | |
| 7 | + this.strength = 1; | |
| 8 | + this.vibration = 0; | |
| 9 | + this.path = []; | |
| 10 | + } | |
| 11 | + | |
| 12 | + update() { | |
| 13 | + this.vibration *= 0.95; | |
| 14 | + | |
| 15 | + for (let node of webNodes) { | |
| 16 | + if (dist(node.x, node.y, this.start.x, this.start.y) < 5 || | |
| 17 | + dist(node.x, node.y, this.end.x, this.end.y) < 5) { | |
| 18 | + node.applyForce(0, 0.1); | |
| 19 | + } | |
| 20 | + } | |
| 21 | + } | |
| 22 | + | |
| 23 | + display() { | |
| 24 | + push(); | |
| 25 | + | |
| 26 | + if (gamePhase === 'NIGHT') { | |
| 27 | + stroke(255, 255, 255, 250); | |
| 28 | + strokeWeight(2); | |
| 29 | + } else { | |
| 30 | + stroke(255, 255, 255, 200); | |
| 31 | + strokeWeight(1.5); | |
| 32 | + } | |
| 33 | + | |
| 34 | + noFill(); | |
| 35 | + | |
| 36 | + if (this.path && this.path.length > 2) { | |
| 37 | + beginShape(); | |
| 38 | + curveVertex(this.path[0].x, this.path[0].y + this.vibration * sin(frameCount * 0.3)); | |
| 39 | + | |
| 40 | + for (let i = 0; i < this.path.length; i++) { | |
| 41 | + let point = this.path[i]; | |
| 42 | + let vibOffset = this.vibration * sin(frameCount * 0.3 + i * 0.1) * (i / this.path.length); | |
| 43 | + curveVertex(point.x, point.y + vibOffset); | |
| 44 | + } | |
| 45 | + | |
| 46 | + let lastPoint = this.path[this.path.length - 1]; | |
| 47 | + curveVertex(lastPoint.x, lastPoint.y + this.vibration * sin(frameCount * 0.3)); | |
| 48 | + endShape(); | |
| 49 | + | |
| 50 | + stroke(255, 255, 255, 50); | |
| 51 | + strokeWeight(4); | |
| 52 | + beginShape(); | |
| 53 | + curveVertex(this.path[0].x, this.path[0].y); | |
| 54 | + for (let point of this.path) { | |
| 55 | + curveVertex(point.x, point.y); | |
| 56 | + } | |
| 57 | + curveVertex(lastPoint.x, lastPoint.y); | |
| 58 | + endShape(); | |
| 59 | + } else { | |
| 60 | + let midX = (this.start.x + this.end.x) / 2; | |
| 61 | + let midY = (this.start.y + this.end.y) / 2 + this.vibration * sin(frameCount * 0.3); | |
| 62 | + | |
| 63 | + beginShape(); | |
| 64 | + curveVertex(this.start.x, this.start.y); | |
| 65 | + curveVertex(this.start.x, this.start.y); | |
| 66 | + curveVertex(midX, midY); | |
| 67 | + curveVertex(this.end.x, this.end.y); | |
| 68 | + curveVertex(this.end.x, this.end.y); | |
| 69 | + endShape(); | |
| 70 | + | |
| 71 | + stroke(255, 255, 255, 50); | |
| 72 | + strokeWeight(4); | |
| 73 | + beginShape(); | |
| 74 | + curveVertex(this.start.x, this.start.y); | |
| 75 | + curveVertex(this.start.x, this.start.y); | |
| 76 | + curveVertex(midX, midY); | |
| 77 | + curveVertex(this.end.x, this.end.y); | |
| 78 | + curveVertex(this.end.x, this.end.y); | |
| 79 | + endShape(); | |
| 80 | + } | |
| 81 | + | |
| 82 | + pop(); | |
| 83 | + } | |
| 84 | + | |
| 85 | + vibrate(amount) { | |
| 86 | + this.vibration = min(this.vibration + amount, 10); | |
| 87 | + } | |
| 88 | +} | |
| 89 | + | |
| 90 | +class WebNode { | |
| 91 | + constructor(x, y) { | |
| 92 | + this.x = x; | |
| 93 | + this.y = y; | |
| 94 | + this.vx = 0; | |
| 95 | + this.vy = 0; | |
| 96 | + this.pinned = false; | |
| 97 | + } | |
| 98 | + | |
| 99 | + applyForce(fx, fy) { | |
| 100 | + if (!this.pinned) { | |
| 101 | + this.vx += fx; | |
| 102 | + this.vy += fy; | |
| 103 | + } | |
| 104 | + } | |
| 105 | + | |
| 106 | + update() { | |
| 107 | + if (!this.pinned) { | |
| 108 | + this.x += this.vx; | |
| 109 | + this.y += this.vy; | |
| 110 | + this.vx *= 0.98; | |
| 111 | + this.vy *= 0.98; | |
| 112 | + } | |
| 113 | + } | |
| 114 | +} | |
| 115 | + | |
| 116 | +// Helper function to spawn food boxes | |
| 117 | +function spawnFoodBox() { | |
| 118 | + let x, y; | |
| 119 | + let attempts = 0; | |
| 120 | + let valid = false; | |
| 121 | + | |
| 122 | + while (!valid && attempts < 50) { | |
| 123 | + x = random(50, width - 50); | |
| 124 | + y = random(50, height - 100); | |
| 125 | + valid = true; | |
| 126 | + | |
| 127 | + for (let obstacle of obstacles) { | |
| 128 | + if (dist(x, y, obstacle.x, obstacle.y) < obstacle.radius + 30) { | |
| 129 | + valid = false; | |
| 130 | + break; | |
| 131 | + } | |
| 132 | + } | |
| 133 | + | |
| 134 | + for (let box of foodBoxes) { | |
| 135 | + if (dist(x, y, box.pos.x, box.pos.y) < 50) { | |
| 136 | + valid = false; | |
| 137 | + break; | |
| 138 | + } | |
| 139 | + } | |
| 140 | + | |
| 141 | + attempts++; | |
| 142 | + } | |
| 143 | + | |
| 144 | + if (valid) { | |
| 145 | + foodBoxes.push(new FoodBox(x, y)); | |
| 146 | + } | |
| 147 | +} | |