@@ -1,20 +1,20 @@ |
| 1 | 1 | // entities.js - All game entity classes |
| 2 | 2 | |
| 3 | 3 | class Spider { |
| 4 | | - constructor(x, y) { |
| 5 | | - this.pos = createVector(x, y); |
| 6 | | - this.vel = createVector(0, 0); |
| 7 | | - this.acc = createVector(0, 0); |
| 8 | | - this.radius = 8; |
| 9 | | - this.isAirborne = false; |
| 10 | | - this.canJump = true; |
| 11 | | - this.lastAnchorPoint = null; |
| 12 | | - this.gravity = createVector(0, 0.3); |
| 13 | | - this.jumpPower = 12; |
| 14 | | - this.maxSpeed = 15; |
| 15 | | - this.munchRadius = 20; |
| 16 | | - this.munchCooldown = 0; |
| 17 | | - } |
| 4 | + constructor (x, y) { |
| 5 | + this.pos = createVector(x, y) |
| 6 | + this.vel = createVector(0, 0) |
| 7 | + this.acc = createVector(0, 0) |
| 8 | + this.radius = 8 |
| 9 | + this.isAirborne = false |
| 10 | + this.canJump = true |
| 11 | + this.lastAnchorPoint = null |
| 12 | + this.gravity = createVector(0, 0.3) |
| 13 | + this.jumpPower = 12 |
| 14 | + this.maxSpeed = 15 |
| 15 | + this.munchRadius = 20 |
| 16 | + this.munchCooldown = 0 |
| 17 | + } |
| 18 | 18 | |
| 19 | 19 | jump(targetX, targetY) { |
| 20 | 20 | if (!this.canJump) return; |
@@ -75,617 +75,663 @@ jump(targetX, targetY) { |
| 75 | 75 | } |
| 76 | 76 | } |
| 77 | 77 | |
| 78 | | - munch() { |
| 79 | | - if (this.munchCooldown > 0) return; |
| 80 | | - |
| 81 | | - isMunching = true; |
| 82 | | - this.munchCooldown = 30; |
| 83 | | - |
| 84 | | - for (let i = flies.length - 1; i >= 0; i--) { |
| 85 | | - let fly = flies[i]; |
| 86 | | - let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y); |
| 87 | | - if (d < this.munchRadius) { |
| 88 | | - fliesMunched++; |
| 89 | | - webSilk = min(webSilk + 15, maxWebSilk); |
| 90 | | - |
| 91 | | - for (let j = 0; j < 12; j++) { |
| 92 | | - let p = new Particle(fly.pos.x, fly.pos.y); |
| 93 | | - p.color = color(255, random(100, 255), 0); |
| 94 | | - particles.push(p); |
| 95 | | - } |
| 96 | | - |
| 97 | | - flies.splice(i, 1); |
| 98 | | - break; |
| 99 | | - } |
| 78 | + munch () { |
| 79 | + if (this.munchCooldown > 0) return |
| 80 | + |
| 81 | + isMunching = true |
| 82 | + this.munchCooldown = 30 |
| 83 | + |
| 84 | + for (let i = flies.length - 1; i >= 0; i--) { |
| 85 | + let fly = flies[i] |
| 86 | + let d = dist(this.pos.x, this.pos.y, fly.pos.x, fly.pos.y) |
| 87 | + if (d < this.munchRadius) { |
| 88 | + fliesMunched++ |
| 89 | + webSilk = min(webSilk + 15, maxWebSilk) |
| 90 | + |
| 91 | + for (let j = 0; j < 12; j++) { |
| 92 | + let p = new Particle(fly.pos.x, fly.pos.y) |
| 93 | + p.color = color(255, random(100, 255), 0) |
| 94 | + particles.push(p) |
| 100 | 95 | } |
| 96 | + |
| 97 | + flies.splice(i, 1) |
| 98 | + break |
| 99 | + } |
| 101 | 100 | } |
| 101 | + } |
| 102 | 102 | |
| 103 | | - update() { |
| 104 | | - if (this.isAirborne) { |
| 105 | | - this.acc.add(this.gravity); |
| 106 | | - } |
| 107 | | - |
| 108 | | - this.vel.add(this.acc); |
| 109 | | - this.vel.limit(this.maxSpeed); |
| 110 | | - this.pos.add(this.vel); |
| 111 | | - this.acc.mult(0); |
| 112 | | - |
| 113 | | - if (this.munchCooldown > 0) { |
| 114 | | - this.munchCooldown--; |
| 115 | | - if (this.munchCooldown === 0) { |
| 116 | | - isMunching = false; |
| 117 | | - } |
| 118 | | - } |
| 103 | + update () { |
| 104 | + if (this.isAirborne) { |
| 105 | + this.acc.add(this.gravity) |
| 106 | + } |
| 119 | 107 | |
| 120 | | - // Check ground collision |
| 121 | | - if (this.pos.y >= height - this.radius) { |
| 122 | | - this.pos.y = height - this.radius; |
| 123 | | - this.land(); |
| 124 | | - } |
| 108 | + this.vel.add(this.acc) |
| 109 | + this.vel.limit(this.maxSpeed) |
| 110 | + this.pos.add(this.vel) |
| 111 | + this.acc.mult(0) |
| 125 | 112 | |
| 126 | | - // Check wall collisions |
| 127 | | - if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { |
| 128 | | - this.pos.x = constrain(this.pos.x, this.radius, width - this.radius); |
| 129 | | - this.vel.x *= -0.5; |
| 130 | | - } |
| 113 | + if (this.munchCooldown > 0) { |
| 114 | + this.munchCooldown-- |
| 115 | + if (this.munchCooldown === 0) { |
| 116 | + isMunching = false |
| 117 | + } |
| 118 | + } |
| 131 | 119 | |
| 132 | | - // Check ceiling |
| 133 | | - if (this.pos.y <= this.radius) { |
| 134 | | - this.pos.y = this.radius; |
| 135 | | - this.vel.y *= -0.5; // Bounce off ceiling, don't land |
| 136 | | - } |
| 137 | | - |
| 138 | | - // Check home branch collision (one-way platform) |
| 139 | | - if (window.homeBranch && this.isAirborne && this.vel.y > 0.1) { // Only when actually falling |
| 140 | | - let branch = window.homeBranch; |
| 141 | | - |
| 142 | | - // Check if spider is within branch X range |
| 143 | | - let branchStart = Math.min(branch.startX, branch.endX); |
| 144 | | - let branchEnd = Math.max(branch.startX, branch.endX); |
| 145 | | - |
| 146 | | - // Since the branch angle is very small (0.05 radians ≈ 3 degrees), |
| 147 | | - // we can use a simpler approximation |
| 148 | | - if (this.pos.x >= branchStart - 10 && this.pos.x <= branchEnd + 10) { |
| 149 | | - // Calculate position along branch (0 to 1) |
| 150 | | - let t = (this.pos.x - branchStart) / (branchEnd - branchStart); |
| 151 | | - t = constrain(t, 0, 1); |
| 152 | | - |
| 153 | | - // Branch visual thickness tapers from full at start to 35% at end |
| 154 | | - // This matches exactly how it's drawn in the bezier curves |
| 155 | | - let branchTopThickness = lerp(branch.thickness * 0.9, branch.thickness * 0.35, t); |
| 156 | | - |
| 157 | | - // The branch is drawn centered at branch.y |
| 158 | | - // With small angle approximation: the top of the branch is at |
| 159 | | - let branchSurfaceY = branch.y - branchTopThickness; |
| 160 | | - |
| 161 | | - // Add slight angle correction (for small angles, tan ≈ sin ≈ angle in radians) |
| 162 | | - let angleCorrection = (this.pos.x - branchStart) * branch.angle; |
| 163 | | - branchSurfaceY += angleCorrection; |
| 164 | | - |
| 165 | | - // Check if spider is crossing the branch from above |
| 166 | | - let prevY = this.pos.y - this.vel.y; |
| 167 | | - |
| 168 | | - if (prevY <= branchSurfaceY && // Was above |
| 169 | | - this.pos.y + this.radius >= branchSurfaceY && // Now at or below |
| 170 | | - this.pos.y < branch.y + branch.thickness) { // Not too far below |
| 171 | | - |
| 172 | | - // Place spider on the branch surface |
| 173 | | - this.pos.y = branchSurfaceY - this.radius; |
| 174 | | - this.land(); |
| 175 | | - } |
| 176 | | - } |
| 177 | | - } |
| 120 | + // Check ground collision |
| 121 | + if (this.pos.y >= height - this.radius) { |
| 122 | + this.pos.y = height - this.radius |
| 123 | + this.land() |
| 124 | + } |
| 178 | 125 | |
| 179 | | - // Check obstacle collisions |
| 180 | | - for (let obstacle of obstacles) { |
| 181 | | - if (this.checkObstacleCollision(obstacle)) { |
| 182 | | - this.landOnObstacle(obstacle); |
| 183 | | - } |
| 184 | | - } |
| 126 | + // Check wall collisions |
| 127 | + if (this.pos.x <= this.radius || this.pos.x >= width - this.radius) { |
| 128 | + this.pos.x = constrain(this.pos.x, this.radius, width - this.radius) |
| 129 | + this.vel.x *= -0.5 |
| 130 | + } |
| 185 | 131 | |
| 186 | | - // Check web strand collisions |
| 187 | | - for (let strand of webStrands) { |
| 188 | | - if (strand === currentStrand) continue; |
| 189 | | - |
| 190 | | - if (this.isAirborne && this.checkStrandCollision(strand)) { |
| 191 | | - this.landOnStrand(strand); |
| 192 | | - } |
| 193 | | - } |
| 194 | | - |
| 195 | | - // Check food box collisions |
| 196 | | - for (let i = foodBoxes.length - 1; i >= 0; i--) { |
| 197 | | - let box = foodBoxes[i]; |
| 198 | | - if (dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < this.radius + box.radius) { |
| 199 | | - box.collect(); |
| 200 | | - foodBoxes.splice(i, 1); |
| 201 | | - } |
| 132 | + // Check ceiling |
| 133 | + if (this.pos.y <= this.radius) { |
| 134 | + this.pos.y = this.radius |
| 135 | + this.vel.y *= -0.5 // Bounce off ceiling, don't land |
| 136 | + } |
| 137 | + |
| 138 | + // Check home branch collision (one-way platform) |
| 139 | + if (window.homeBranch && this.isAirborne && this.vel.y > 0.1) { |
| 140 | + // Only when actually falling |
| 141 | + let branch = window.homeBranch |
| 142 | + |
| 143 | + // Check if spider is within branch X range |
| 144 | + let branchStart = Math.min(branch.startX, branch.endX) |
| 145 | + let branchEnd = Math.max(branch.startX, branch.endX) |
| 146 | + |
| 147 | + // Since the branch angle is very small (0.05 radians ≈ 3 degrees), |
| 148 | + // we can use a simpler approximation |
| 149 | + if (this.pos.x >= branchStart - 10 && this.pos.x <= branchEnd + 10) { |
| 150 | + // Calculate position along branch (0 to 1) |
| 151 | + let t = (this.pos.x - branchStart) / (branchEnd - branchStart) |
| 152 | + t = constrain(t, 0, 1) |
| 153 | + |
| 154 | + // Branch visual thickness tapers from full at start to 35% at end |
| 155 | + // This matches exactly how it's drawn in the bezier curves |
| 156 | + let branchTopThickness = lerp( |
| 157 | + branch.thickness * 0.9, |
| 158 | + branch.thickness * 0.35, |
| 159 | + t |
| 160 | + ) |
| 161 | + |
| 162 | + // The branch is drawn centered at branch.y |
| 163 | + // With small angle approximation: the top of the branch is at |
| 164 | + let branchSurfaceY = branch.y - branchTopThickness |
| 165 | + |
| 166 | + // Add slight angle correction (for small angles, tan ≈ sin ≈ angle in radians) |
| 167 | + let angleCorrection = (this.pos.x - branchStart) * branch.angle |
| 168 | + branchSurfaceY += angleCorrection |
| 169 | + |
| 170 | + // Check if spider is crossing the branch from above |
| 171 | + let prevY = this.pos.y - this.vel.y |
| 172 | + |
| 173 | + if ( |
| 174 | + prevY <= branchSurfaceY && // Was above |
| 175 | + this.pos.y + this.radius >= branchSurfaceY && // Now at or below |
| 176 | + this.pos.y < branch.y + branch.thickness |
| 177 | + ) { |
| 178 | + // Not too far below |
| 179 | + |
| 180 | + // Place spider on the branch surface |
| 181 | + this.pos.y = branchSurfaceY - this.radius |
| 182 | + this.land() |
| 202 | 183 | } |
| 184 | + } |
| 203 | 185 | } |
| 204 | 186 | |
| 205 | | - checkObstacleCollision(obstacle) { |
| 206 | | - let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y); |
| 207 | | - return d < this.radius + obstacle.radius; |
| 187 | + // Check obstacle collisions |
| 188 | + for (let obstacle of obstacles) { |
| 189 | + if (this.checkObstacleCollision(obstacle)) { |
| 190 | + this.landOnObstacle(obstacle) |
| 191 | + } |
| 208 | 192 | } |
| 209 | 193 | |
| 210 | | - checkStrandCollision(strand) { |
| 211 | | - let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 212 | | - return d < this.radius + 2; |
| 194 | + // Check web strand collisions |
| 195 | + for (let strand of webStrands) { |
| 196 | + if (strand === currentStrand) continue |
| 197 | + |
| 198 | + if (this.isAirborne && this.checkStrandCollision(strand)) { |
| 199 | + this.landOnStrand(strand) |
| 200 | + } |
| 213 | 201 | } |
| 214 | 202 | |
| 215 | | - pointToLineDistance(point, lineStart, lineEnd) { |
| 216 | | - let line = p5.Vector.sub(lineEnd, lineStart); |
| 217 | | - let lineLength = line.mag(); |
| 218 | | - line.normalize(); |
| 219 | | - |
| 220 | | - let pointToStart = p5.Vector.sub(point, lineStart); |
| 221 | | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 222 | | - |
| 223 | | - let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 224 | | - return p5.Vector.dist(point, closestPoint); |
| 203 | + // Check food box collisions |
| 204 | + for (let i = foodBoxes.length - 1; i >= 0; i--) { |
| 205 | + let box = foodBoxes[i] |
| 206 | + if ( |
| 207 | + dist(this.pos.x, this.pos.y, box.pos.x, box.pos.y) < |
| 208 | + this.radius + box.radius |
| 209 | + ) { |
| 210 | + box.collect() |
| 211 | + foodBoxes.splice(i, 1) |
| 212 | + } |
| 225 | 213 | } |
| 214 | + } |
| 215 | + |
| 216 | + checkObstacleCollision (obstacle) { |
| 217 | + let d = dist(this.pos.x, this.pos.y, obstacle.x, obstacle.y) |
| 218 | + return d < this.radius + obstacle.radius |
| 219 | + } |
| 220 | + |
| 221 | + checkStrandCollision (strand) { |
| 222 | + let d = this.pointToLineDistance(this.pos, strand.start, strand.end) |
| 223 | + return d < this.radius + 2 |
| 224 | + } |
| 225 | + |
| 226 | + pointToLineDistance (point, lineStart, lineEnd) { |
| 227 | + let line = p5.Vector.sub(lineEnd, lineStart) |
| 228 | + let lineLength = line.mag() |
| 229 | + line.normalize() |
| 230 | + |
| 231 | + let pointToStart = p5.Vector.sub(point, lineStart) |
| 232 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength) |
| 233 | + |
| 234 | + let closestPoint = p5.Vector.add( |
| 235 | + lineStart, |
| 236 | + p5.Vector.mult(line, projLength) |
| 237 | + ) |
| 238 | + return p5.Vector.dist(point, closestPoint) |
| 239 | + } |
| 240 | + |
| 241 | + landOnObstacle (obstacle) { |
| 242 | + let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x) |
| 243 | + this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius) |
| 244 | + this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius) |
| 245 | + this.land() |
| 246 | + } |
| 247 | + |
| 248 | + landOnStrand (strand) { |
| 249 | + let line = p5.Vector.sub(strand.end, strand.start) |
| 250 | + let lineLength = line.mag() |
| 251 | + line.normalize() |
| 252 | + |
| 253 | + let pointToStart = p5.Vector.sub(this.pos, strand.start) |
| 254 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength) |
| 255 | + |
| 256 | + let closestPoint = p5.Vector.add( |
| 257 | + strand.start, |
| 258 | + p5.Vector.mult(line, projLength) |
| 259 | + ) |
| 260 | + this.pos = closestPoint |
| 261 | + this.land() |
| 262 | + } |
| 263 | + |
| 264 | + land () { |
| 265 | + this.vel.mult(0) |
| 266 | + this.isAirborne = false |
| 267 | + this.canJump = true |
| 226 | 268 | |
| 227 | | - landOnObstacle(obstacle) { |
| 228 | | - let angle = atan2(this.pos.y - obstacle.y, this.pos.x - obstacle.x); |
| 229 | | - this.pos.x = obstacle.x + cos(angle) * (obstacle.radius + this.radius); |
| 230 | | - this.pos.y = obstacle.y + sin(angle) * (obstacle.radius + this.radius); |
| 231 | | - this.land(); |
| 269 | + if (currentStrand && isDeployingWeb && spacePressed) { |
| 270 | + currentStrand.end = this.pos.copy() |
| 271 | + currentStrand.path.push(this.pos.copy()) |
| 272 | + webNodes.push(new WebNode(this.pos.x, this.pos.y)) |
| 232 | 273 | } |
| 233 | 274 | |
| 234 | | - landOnStrand(strand) { |
| 235 | | - let line = p5.Vector.sub(strand.end, strand.start); |
| 236 | | - let lineLength = line.mag(); |
| 237 | | - line.normalize(); |
| 238 | | - |
| 239 | | - let pointToStart = p5.Vector.sub(this.pos, strand.start); |
| 240 | | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 241 | | - |
| 242 | | - let closestPoint = p5.Vector.add(strand.start, p5.Vector.mult(line, projLength)); |
| 243 | | - this.pos = closestPoint; |
| 244 | | - this.land(); |
| 275 | + currentStrand = null |
| 276 | + isDeployingWeb = false |
| 277 | + } |
| 278 | + |
| 279 | + display () { |
| 280 | + push() |
| 281 | + translate(this.pos.x, this.pos.y) |
| 282 | + |
| 283 | + if (isMunching && this.munchCooldown > 15) { |
| 284 | + push() |
| 285 | + fill(255, 100, 100, 150) |
| 286 | + noStroke() |
| 287 | + let munchSize = 15 + sin(frameCount * 0.5) * 5 |
| 288 | + arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE) |
| 289 | + pop() |
| 245 | 290 | } |
| 246 | 291 | |
| 247 | | - land() { |
| 248 | | - this.vel.mult(0); |
| 249 | | - this.isAirborne = false; |
| 250 | | - this.canJump = true; |
| 251 | | - |
| 252 | | - if (currentStrand && isDeployingWeb && spacePressed) { |
| 253 | | - currentStrand.end = this.pos.copy(); |
| 254 | | - currentStrand.path.push(this.pos.copy()); |
| 255 | | - webNodes.push(new WebNode(this.pos.x, this.pos.y)); |
| 256 | | - } |
| 257 | | - |
| 258 | | - currentStrand = null; |
| 259 | | - isDeployingWeb = false; |
| 292 | + fill(20) |
| 293 | + stroke(0) |
| 294 | + strokeWeight(1) |
| 295 | + ellipse(0, 0, this.radius * 2) |
| 296 | + |
| 297 | + fill(40) |
| 298 | + noStroke() |
| 299 | + ellipse(0, -2, this.radius * 1.2, this.radius * 1.5) |
| 300 | + |
| 301 | + if (gamePhase === 'NIGHT') { |
| 302 | + fill(255, 100, 100) |
| 303 | + } else { |
| 304 | + fill(255, 0, 0) |
| 260 | 305 | } |
| 306 | + ellipse(-3, -3, 3) |
| 307 | + ellipse(3, -3, 3) |
| 261 | 308 | |
| 262 | | - display() { |
| 263 | | - push(); |
| 264 | | - translate(this.pos.x, this.pos.y); |
| 265 | | - |
| 266 | | - if (isMunching && this.munchCooldown > 15) { |
| 267 | | - push(); |
| 268 | | - fill(255, 100, 100, 150); |
| 269 | | - noStroke(); |
| 270 | | - let munchSize = 15 + sin(frameCount * 0.5) * 5; |
| 271 | | - arc(0, 0, munchSize, munchSize, 0, PI + HALF_PI, PIE); |
| 272 | | - pop(); |
| 273 | | - } |
| 274 | | - |
| 275 | | - fill(20); |
| 276 | | - stroke(0); |
| 277 | | - strokeWeight(1); |
| 278 | | - ellipse(0, 0, this.radius * 2); |
| 279 | | - |
| 280 | | - fill(40); |
| 281 | | - noStroke(); |
| 282 | | - ellipse(0, -2, this.radius * 1.2, this.radius * 1.5); |
| 283 | | - |
| 284 | | - if (gamePhase === 'NIGHT') { |
| 285 | | - fill(255, 100, 100); |
| 286 | | - } else { |
| 287 | | - fill(255, 0, 0); |
| 288 | | - } |
| 289 | | - ellipse(-3, -3, 3); |
| 290 | | - ellipse(3, -3, 3); |
| 291 | | - |
| 292 | | - stroke(0); |
| 293 | | - strokeWeight(1.5); |
| 294 | | - for (let i = 0; i < 4; i++) { |
| 295 | | - let angle = PI/6 + (i * PI/8); |
| 296 | | - line(0, 0, cos(angle) * 12, sin(angle) * 8); |
| 297 | | - line(0, 0, -cos(angle) * 12, sin(angle) * 8); |
| 298 | | - } |
| 299 | | - |
| 300 | | - if (webSilk < 20) { |
| 301 | | - fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50); |
| 302 | | - noStroke(); |
| 303 | | - ellipse(0, -15, 8); |
| 304 | | - } |
| 305 | | - |
| 306 | | - pop(); |
| 309 | + stroke(0) |
| 310 | + strokeWeight(1.5) |
| 311 | + for (let i = 0; i < 4; i++) { |
| 312 | + let angle = PI / 6 + (i * PI) / 8 |
| 313 | + line(0, 0, cos(angle) * 12, sin(angle) * 8) |
| 314 | + line(0, 0, -cos(angle) * 12, sin(angle) * 8) |
| 315 | + } |
| 316 | + |
| 317 | + if (webSilk < 20) { |
| 318 | + fill(255, 100, 100, 150 + sin(frameCount * 0.2) * 50) |
| 319 | + noStroke() |
| 320 | + ellipse(0, -15, 8) |
| 307 | 321 | } |
| 322 | + |
| 323 | + pop() |
| 324 | + } |
| 308 | 325 | } |
| 309 | 326 | |
| 310 | 327 | class Fly { |
| 311 | | - constructor() { |
| 312 | | - if (random() < 0.5) { |
| 313 | | - this.pos = createVector(random() < 0.5 ? -20 : width + 20, random(50, height - 100)); |
| 314 | | - } else { |
| 315 | | - this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20); |
| 316 | | - } |
| 317 | | - |
| 318 | | - this.vel = createVector(random(-2, 2), random(-1, 1)); |
| 319 | | - this.acc = createVector(0, 0); |
| 320 | | - this.radius = 4; |
| 321 | | - this.caught = false; |
| 322 | | - this.stuck = false; |
| 323 | | - this.wingPhase = random(TWO_PI); |
| 324 | | - this.wanderAngle = random(TWO_PI); |
| 325 | | - this.glowIntensity = random(150, 255); |
| 326 | | - this.touchedStrands = new Set(); |
| 327 | | - this.slowedBy = new Set(); // Track which strands are slowing us |
| 328 | | - this.baseSpeed = 3; |
| 329 | | - this.currentSpeed = this.baseSpeed; |
| 328 | + constructor () { |
| 329 | + if (random() < 0.5) { |
| 330 | + this.pos = createVector( |
| 331 | + random() < 0.5 ? -20 : width + 20, |
| 332 | + random(50, height - 100) |
| 333 | + ) |
| 334 | + } else { |
| 335 | + this.pos = createVector(random(width), random() < 0.5 ? -20 : height + 20) |
| 330 | 336 | } |
| 331 | 337 | |
| 332 | | - update() { |
| 333 | | - if (this.stuck) return; |
| 334 | | - |
| 335 | | - if (this.caught) { |
| 336 | | - this.vel.mult(0.95); |
| 337 | | - if (this.vel.mag() < 0.1) { |
| 338 | | - this.stuck = true; |
| 339 | | - fliesCaught++; |
| 340 | | - webSilk = min(webSilk + 5, maxWebSilk); |
| 341 | | - } |
| 342 | | - return; |
| 343 | | - } |
| 344 | | - |
| 345 | | - this.wanderAngle += random(-0.3, 0.3); |
| 346 | | - let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)); |
| 347 | | - wanderForce.mult(0.1); |
| 348 | | - this.acc.add(wanderForce); |
| 349 | | - |
| 350 | | - // Apply current speed (which may be slowed) |
| 351 | | - this.vel.add(this.acc); |
| 352 | | - this.vel.limit(this.currentSpeed); |
| 353 | | - this.pos.add(this.vel); |
| 354 | | - this.acc.mult(0); |
| 355 | | - |
| 356 | | - if (this.pos.x < -30) this.pos.x = width + 30; |
| 357 | | - if (this.pos.x > width + 30) this.pos.x = -30; |
| 358 | | - if (this.pos.y < -30) this.pos.y = height + 30; |
| 359 | | - if (this.pos.y > height + 30) this.pos.y = -30; |
| 360 | | - |
| 361 | | - // Check web collisions |
| 362 | | - this.checkWebCollisions(); |
| 338 | + this.vel = createVector(random(-2, 2), random(-1, 1)) |
| 339 | + this.acc = createVector(0, 0) |
| 340 | + this.radius = 4 |
| 341 | + this.caught = false |
| 342 | + this.stuck = false |
| 343 | + this.wingPhase = random(TWO_PI) |
| 344 | + this.wanderAngle = random(TWO_PI) |
| 345 | + this.glowIntensity = random(150, 255) |
| 346 | + this.touchedStrands = new Set() |
| 347 | + this.slowedBy = new Set() // Track which strands are slowing us |
| 348 | + this.baseSpeed = 3 |
| 349 | + this.currentSpeed = this.baseSpeed |
| 350 | + } |
| 351 | + |
| 352 | + update () { |
| 353 | + if (this.stuck) return |
| 354 | + |
| 355 | + if (this.caught) { |
| 356 | + this.vel.mult(0.95) |
| 357 | + if (this.vel.mag() < 0.1) { |
| 358 | + this.stuck = true |
| 359 | + fliesCaught++ |
| 360 | + webSilk = min(webSilk + 5, maxWebSilk) |
| 361 | + } |
| 362 | + return |
| 363 | 363 | } |
| 364 | 364 | |
| 365 | | - checkWebCollisions() { |
| 366 | | - let currentlyTouching = new Set(); |
| 367 | | - |
| 368 | | - for (let strand of webStrands) { |
| 369 | | - let touching = false; |
| 370 | | - |
| 371 | | - // Check collision with strand path |
| 372 | | - if (strand.path && strand.path.length > 1) { |
| 373 | | - for (let i = 0; i < strand.path.length - 1; i++) { |
| 374 | | - let p1 = strand.path[i]; |
| 375 | | - let p2 = strand.path[i + 1]; |
| 376 | | - let d = this.pointToLineDistance(this.pos, p1, p2); |
| 377 | | - if (d < this.radius + 3) { |
| 378 | | - touching = true; |
| 379 | | - break; |
| 380 | | - } |
| 381 | | - } |
| 382 | | - } else if (strand.start && strand.end) { |
| 383 | | - // Fallback for strands without path |
| 384 | | - let d = this.pointToLineDistance(this.pos, strand.start, strand.end); |
| 385 | | - if (d < this.radius + 3) { |
| 386 | | - touching = true; |
| 387 | | - } |
| 365 | + this.wanderAngle += random(-0.3, 0.3) |
| 366 | + let wanderForce = createVector(cos(this.wanderAngle), sin(this.wanderAngle)) |
| 367 | + wanderForce.mult(0.1) |
| 368 | + this.acc.add(wanderForce) |
| 369 | + |
| 370 | + // Apply current speed (which may be slowed) |
| 371 | + this.vel.add(this.acc) |
| 372 | + this.vel.limit(this.currentSpeed) |
| 373 | + this.pos.add(this.vel) |
| 374 | + this.acc.mult(0) |
| 375 | + |
| 376 | + if (this.pos.x < -30) this.pos.x = width + 30 |
| 377 | + if (this.pos.x > width + 30) this.pos.x = -30 |
| 378 | + if (this.pos.y < -30) this.pos.y = height + 30 |
| 379 | + if (this.pos.y > height + 30) this.pos.y = -30 |
| 380 | + |
| 381 | + // Check web collisions |
| 382 | + this.checkWebCollisions() |
| 383 | + } |
| 384 | + |
| 385 | + checkWebCollisions () { |
| 386 | + let currentlyTouching = new Set() |
| 387 | + |
| 388 | + for (let strand of webStrands) { |
| 389 | + let touching = false |
| 390 | + |
| 391 | + // Check collision with strand path |
| 392 | + if (strand.path && strand.path.length > 1) { |
| 393 | + for (let i = 0; i < strand.path.length - 1; i++) { |
| 394 | + let p1 = strand.path[i] |
| 395 | + let p2 = strand.path[i + 1] |
| 396 | + let d = this.pointToLineDistance(this.pos, p1, p2) |
| 397 | + if (d < this.radius + 3) { |
| 398 | + touching = true |
| 399 | + break |
| 400 | + } |
| 401 | + } |
| 402 | + } else if (strand.start && strand.end) { |
| 403 | + // Fallback for strands without path |
| 404 | + let d = this.pointToLineDistance(this.pos, strand.start, strand.end) |
| 405 | + if (d < this.radius + 3) { |
| 406 | + touching = true |
| 407 | + } |
| 408 | + } |
| 409 | + |
| 410 | + if (touching) { |
| 411 | + currentlyTouching.add(strand) |
| 412 | + |
| 413 | + // If this is a new strand we're touching |
| 414 | + if (!this.touchedStrands.has(strand)) { |
| 415 | + this.touchedStrands.add(strand) |
| 416 | + |
| 417 | + // Vibrate the web when first touching |
| 418 | + strand.vibrate(3) |
| 419 | + |
| 420 | + // First strand slows us down |
| 421 | + if (this.touchedStrands.size === 1) { |
| 422 | + this.currentSpeed = this.baseSpeed * 0.4 // Slow to 40% speed |
| 423 | + this.slowedBy.add(strand) |
| 424 | + |
| 425 | + // Visual feedback - yellow particles for slowing |
| 426 | + for (let j = 0; j < 3; j++) { |
| 427 | + let p = new Particle(this.pos.x, this.pos.y) |
| 428 | + p.color = color(255, 255, 0, 150) |
| 429 | + p.vel = createVector(random(-1, 1), random(-1, 1)) |
| 430 | + p.size = 3 |
| 431 | + particles.push(p) |
| 388 | 432 | } |
| 389 | | - |
| 390 | | - if (touching) { |
| 391 | | - currentlyTouching.add(strand); |
| 392 | | - |
| 393 | | - // If this is a new strand we're touching |
| 394 | | - if (!this.touchedStrands.has(strand)) { |
| 395 | | - this.touchedStrands.add(strand); |
| 396 | | - |
| 397 | | - // Vibrate the web when first touching |
| 398 | | - strand.vibrate(3); |
| 399 | | - |
| 400 | | - // First strand slows us down |
| 401 | | - if (this.touchedStrands.size === 1) { |
| 402 | | - this.currentSpeed = this.baseSpeed * 0.4; // Slow to 40% speed |
| 403 | | - this.slowedBy.add(strand); |
| 404 | | - |
| 405 | | - // Visual feedback - yellow particles for slowing |
| 406 | | - for (let j = 0; j < 3; j++) { |
| 407 | | - let p = new Particle(this.pos.x, this.pos.y); |
| 408 | | - p.color = color(255, 255, 0, 150); |
| 409 | | - p.vel = createVector(random(-1, 1), random(-1, 1)); |
| 410 | | - p.size = 3; |
| 411 | | - particles.push(p); |
| 412 | | - } |
| 413 | | - } |
| 414 | | - // Second strand catches us |
| 415 | | - else if (this.touchedStrands.size >= 2 && !this.caught) { |
| 416 | | - this.caught = true; |
| 417 | | - this.currentSpeed = 0; |
| 418 | | - |
| 419 | | - // Stronger vibration when caught |
| 420 | | - strand.vibrate(8); |
| 421 | | - |
| 422 | | - // Also vibrate nearby strands |
| 423 | | - for (let otherStrand of webStrands) { |
| 424 | | - if (otherStrand !== strand) { |
| 425 | | - for (let touchedStrand of this.touchedStrands) { |
| 426 | | - let d1 = dist(otherStrand.start.x, otherStrand.start.y, touchedStrand.start.x, touchedStrand.start.y); |
| 427 | | - let d2 = dist(otherStrand.start.x, otherStrand.start.y, touchedStrand.end.x, touchedStrand.end.y); |
| 428 | | - let d3 = dist(otherStrand.end.x, otherStrand.end.y, touchedStrand.start.x, touchedStrand.start.y); |
| 429 | | - let d4 = dist(otherStrand.end.x, otherStrand.end.y, touchedStrand.end.x, touchedStrand.end.y); |
| 430 | | - if (min(d1, d2, d3, d4) < 50) { |
| 431 | | - otherStrand.vibrate(2); |
| 432 | | - break; |
| 433 | | - } |
| 434 | | - } |
| 435 | | - } |
| 436 | | - } |
| 437 | | - |
| 438 | | - // Create caught particles |
| 439 | | - for (let j = 0; j < 6; j++) { |
| 440 | | - let p = new Particle(this.pos.x, this.pos.y); |
| 441 | | - p.color = color(255, 200, 0, 200); |
| 442 | | - p.vel = createVector(random(-2, 2), random(-2, 2)); |
| 443 | | - particles.push(p); |
| 444 | | - } |
| 445 | | - } |
| 433 | + } |
| 434 | + // Second strand catches us |
| 435 | + else if (this.touchedStrands.size >= 2 && !this.caught) { |
| 436 | + this.caught = true |
| 437 | + this.currentSpeed = 0 |
| 438 | + |
| 439 | + // Stronger vibration when caught |
| 440 | + strand.vibrate(8) |
| 441 | + |
| 442 | + // Also vibrate nearby strands |
| 443 | + for (let otherStrand of webStrands) { |
| 444 | + if (otherStrand !== strand) { |
| 445 | + for (let touchedStrand of this.touchedStrands) { |
| 446 | + let d1 = dist( |
| 447 | + otherStrand.start.x, |
| 448 | + otherStrand.start.y, |
| 449 | + touchedStrand.start.x, |
| 450 | + touchedStrand.start.y |
| 451 | + ) |
| 452 | + let d2 = dist( |
| 453 | + otherStrand.start.x, |
| 454 | + otherStrand.start.y, |
| 455 | + touchedStrand.end.x, |
| 456 | + touchedStrand.end.y |
| 457 | + ) |
| 458 | + let d3 = dist( |
| 459 | + otherStrand.end.x, |
| 460 | + otherStrand.end.y, |
| 461 | + touchedStrand.start.x, |
| 462 | + touchedStrand.start.y |
| 463 | + ) |
| 464 | + let d4 = dist( |
| 465 | + otherStrand.end.x, |
| 466 | + otherStrand.end.y, |
| 467 | + touchedStrand.end.x, |
| 468 | + touchedStrand.end.y |
| 469 | + ) |
| 470 | + if (min(d1, d2, d3, d4) < 50) { |
| 471 | + otherStrand.vibrate(2) |
| 472 | + break |
| 473 | + } |
| 446 | 474 | } |
| 475 | + } |
| 447 | 476 | } |
| 477 | + |
| 478 | + // Create caught particles |
| 479 | + for (let j = 0; j < 6; j++) { |
| 480 | + let p = new Particle(this.pos.x, this.pos.y) |
| 481 | + p.color = color(255, 200, 0, 200) |
| 482 | + p.vel = createVector(random(-2, 2), random(-2, 2)) |
| 483 | + particles.push(p) |
| 484 | + } |
| 485 | + } |
| 448 | 486 | } |
| 449 | | - |
| 450 | | - // If we're no longer touching strands we were slowed by, speed back up |
| 451 | | - if (this.slowedBy.size > 0 && currentlyTouching.size === 0) { |
| 452 | | - this.currentSpeed = this.baseSpeed; |
| 453 | | - this.slowedBy.clear(); |
| 454 | | - } |
| 487 | + } |
| 455 | 488 | } |
| 456 | 489 | |
| 457 | | - pointToLineDistance(point, lineStart, lineEnd) { |
| 458 | | - let line = p5.Vector.sub(lineEnd, lineStart); |
| 459 | | - let lineLength = line.mag(); |
| 460 | | - line.normalize(); |
| 461 | | - |
| 462 | | - let pointToStart = p5.Vector.sub(point, lineStart); |
| 463 | | - let projLength = constrain(pointToStart.dot(line), 0, lineLength); |
| 464 | | - |
| 465 | | - let closestPoint = p5.Vector.add(lineStart, p5.Vector.mult(line, projLength)); |
| 466 | | - return p5.Vector.dist(point, closestPoint); |
| 490 | + // If we're no longer touching strands we were slowed by, speed back up |
| 491 | + if (this.slowedBy.size > 0 && currentlyTouching.size === 0) { |
| 492 | + this.currentSpeed = this.baseSpeed |
| 493 | + this.slowedBy.clear() |
| 467 | 494 | } |
| 495 | + } |
| 468 | 496 | |
| 469 | | - display() { |
| 470 | | - push(); |
| 471 | | - translate(this.pos.x, this.pos.y); |
| 472 | | - |
| 473 | | - // Show slowdown effect |
| 474 | | - if (this.slowedBy.size > 0 && !this.caught) { |
| 475 | | - stroke(255, 255, 0, 100); |
| 476 | | - strokeWeight(1); |
| 477 | | - noFill(); |
| 478 | | - ellipse(0, 0, 20); |
| 479 | | - } |
| 480 | | - |
| 481 | | - if (gamePhase === 'NIGHT') { |
| 482 | | - noStroke(); |
| 483 | | - fill(255, 255, 150, this.glowIntensity * 0.3); |
| 484 | | - ellipse(0, 0, 30); |
| 485 | | - fill(255, 255, 100, this.glowIntensity * 0.5); |
| 486 | | - ellipse(0, 0, 20); |
| 487 | | - } |
| 488 | | - |
| 489 | | - fill(30); |
| 490 | | - stroke(0); |
| 491 | | - strokeWeight(0.5); |
| 492 | | - ellipse(0, 0, this.radius * 2); |
| 493 | | - |
| 494 | | - if (!this.stuck) { |
| 495 | | - this.wingPhase += 0.5; |
| 496 | | - // Wing animation slows down when slowed |
| 497 | | - let wingSpeed = this.slowedBy.size > 0 ? 0.25 : 0.5; |
| 498 | | - this.wingPhase += wingSpeed; |
| 499 | | - let wingSpread = sin(this.wingPhase) * 5; |
| 500 | | - |
| 501 | | - fill(255, 255, 255, 150); |
| 502 | | - noStroke(); |
| 503 | | - ellipse(-wingSpread, 0, 6, 4); |
| 504 | | - ellipse(wingSpread, 0, 6, 4); |
| 505 | | - } |
| 506 | | - |
| 507 | | - if (gamePhase === 'NIGHT') { |
| 508 | | - fill(255, 255, 100, this.glowIntensity); |
| 509 | | - noStroke(); |
| 510 | | - ellipse(0, 2, 3); |
| 511 | | - } |
| 512 | | - |
| 513 | | - pop(); |
| 497 | + pointToLineDistance (point, lineStart, lineEnd) { |
| 498 | + let line = p5.Vector.sub(lineEnd, lineStart) |
| 499 | + let lineLength = line.mag() |
| 500 | + line.normalize() |
| 501 | + |
| 502 | + let pointToStart = p5.Vector.sub(point, lineStart) |
| 503 | + let projLength = constrain(pointToStart.dot(line), 0, lineLength) |
| 504 | + |
| 505 | + let closestPoint = p5.Vector.add( |
| 506 | + lineStart, |
| 507 | + p5.Vector.mult(line, projLength) |
| 508 | + ) |
| 509 | + return p5.Vector.dist(point, closestPoint) |
| 510 | + } |
| 511 | + |
| 512 | + display () { |
| 513 | + push() |
| 514 | + translate(this.pos.x, this.pos.y) |
| 515 | + |
| 516 | + // Show slowdown effect |
| 517 | + if (this.slowedBy.size > 0 && !this.caught) { |
| 518 | + stroke(255, 255, 0, 100) |
| 519 | + strokeWeight(1) |
| 520 | + noFill() |
| 521 | + ellipse(0, 0, 20) |
| 514 | 522 | } |
| 523 | + |
| 524 | + if (gamePhase === 'NIGHT') { |
| 525 | + noStroke() |
| 526 | + fill(255, 255, 150, this.glowIntensity * 0.3) |
| 527 | + ellipse(0, 0, 30) |
| 528 | + fill(255, 255, 100, this.glowIntensity * 0.5) |
| 529 | + ellipse(0, 0, 20) |
| 530 | + } |
| 531 | + |
| 532 | + fill(30) |
| 533 | + stroke(0) |
| 534 | + strokeWeight(0.5) |
| 535 | + ellipse(0, 0, this.radius * 2) |
| 536 | + |
| 537 | + if (!this.stuck) { |
| 538 | + this.wingPhase += 0.5 |
| 539 | + // Wing animation slows down when slowed |
| 540 | + let wingSpeed = this.slowedBy.size > 0 ? 0.25 : 0.5 |
| 541 | + this.wingPhase += wingSpeed |
| 542 | + let wingSpread = sin(this.wingPhase) * 5 |
| 543 | + |
| 544 | + fill(255, 255, 255, 150) |
| 545 | + noStroke() |
| 546 | + ellipse(-wingSpread, 0, 6, 4) |
| 547 | + ellipse(wingSpread, 0, 6, 4) |
| 548 | + } |
| 549 | + |
| 550 | + if (gamePhase === 'NIGHT') { |
| 551 | + fill(255, 255, 100, this.glowIntensity) |
| 552 | + noStroke() |
| 553 | + ellipse(0, 2, 3) |
| 554 | + } |
| 555 | + |
| 556 | + pop() |
| 557 | + } |
| 515 | 558 | } |
| 516 | 559 | |
| 517 | 560 | class Obstacle { |
| 518 | | - constructor(x, y, radius, type) { |
| 519 | | - this.x = x; |
| 520 | | - this.y = y; |
| 521 | | - this.radius = radius; |
| 522 | | - this.type = type || (random() < 0.5 ? 'branch' : 'leaf'); |
| 523 | | - this.rotation = random(TWO_PI); |
| 524 | | - this.leafPoints = []; |
| 525 | | - |
| 526 | | - if (this.type === 'leaf') { |
| 527 | | - let numPoints = 8; |
| 528 | | - for (let i = 0; i < numPoints; i++) { |
| 529 | | - let angle = (TWO_PI / numPoints) * i; |
| 530 | | - let r = radius * random(0.7, 1.2); |
| 531 | | - if (i === 0 || i === numPoints/2) r = radius * 1.3; |
| 532 | | - this.leafPoints.push({angle: angle, radius: r}); |
| 533 | | - } |
| 534 | | - } |
| 561 | + constructor (x, y, radius, type) { |
| 562 | + this.x = x |
| 563 | + this.y = y |
| 564 | + this.radius = radius |
| 565 | + this.type = type || (random() < 0.5 ? 'branch' : 'leaf') |
| 566 | + this.rotation = random(TWO_PI) |
| 567 | + this.leafPoints = [] |
| 568 | + |
| 569 | + if (this.type === 'leaf') { |
| 570 | + let numPoints = 8 |
| 571 | + for (let i = 0; i < numPoints; i++) { |
| 572 | + let angle = (TWO_PI / numPoints) * i |
| 573 | + let r = radius * random(0.7, 1.2) |
| 574 | + if (i === 0 || i === numPoints / 2) r = radius * 1.3 |
| 575 | + this.leafPoints.push({ angle: angle, radius: r }) |
| 576 | + } |
| 535 | 577 | } |
| 578 | + } |
| 536 | 579 | |
| 537 | | - display() { |
| 538 | | - push(); |
| 539 | | - translate(this.x, this.y); |
| 540 | | - rotate(this.rotation); |
| 541 | | - |
| 542 | | - if (this.type === 'branch') { |
| 543 | | - if (gamePhase === 'NIGHT') { |
| 544 | | - stroke(40, 20, 0); |
| 545 | | - fill(50, 25, 5); |
| 546 | | - } else { |
| 547 | | - stroke(101, 67, 33); |
| 548 | | - fill(139, 90, 43); |
| 549 | | - } |
| 550 | | - strokeWeight(3); |
| 551 | | - |
| 552 | | - push(); |
| 553 | | - strokeWeight(this.radius / 3); |
| 554 | | - line(-this.radius, 0, this.radius, 0); |
| 555 | | - |
| 556 | | - strokeWeight(2); |
| 557 | | - line(-this.radius/2, 0, -this.radius/2 - 10, -10); |
| 558 | | - line(this.radius/3, 0, this.radius/3 + 8, -8); |
| 559 | | - line(0, 0, 5, -15); |
| 560 | | - |
| 561 | | - stroke(80, 50, 20, 100); |
| 562 | | - strokeWeight(1); |
| 563 | | - for (let i = -this.radius; i < this.radius; i += 5) { |
| 564 | | - line(i, -2, i + 2, 2); |
| 565 | | - } |
| 566 | | - pop(); |
| 567 | | - |
| 568 | | - noStroke(); |
| 569 | | - fill(255, 255, 255, 30); |
| 570 | | - ellipse(0, 0, this.radius * 2); |
| 571 | | - |
| 572 | | - } else if (this.type === 'leaf') { |
| 573 | | - if (gamePhase === 'NIGHT') { |
| 574 | | - fill(20, 40, 20); |
| 575 | | - stroke(10, 20, 10); |
| 576 | | - } else { |
| 577 | | - fill(34, 139, 34); |
| 578 | | - stroke(25, 100, 25); |
| 579 | | - } |
| 580 | | - strokeWeight(2); |
| 581 | | - |
| 582 | | - beginShape(); |
| 583 | | - for (let point of this.leafPoints) { |
| 584 | | - let x = cos(point.angle) * point.radius; |
| 585 | | - let y = sin(point.angle) * point.radius; |
| 586 | | - curveVertex(x, y); |
| 587 | | - } |
| 588 | | - let firstPoint = this.leafPoints[0]; |
| 589 | | - curveVertex(cos(firstPoint.angle) * firstPoint.radius, |
| 590 | | - sin(firstPoint.angle) * firstPoint.radius); |
| 591 | | - let secondPoint = this.leafPoints[1]; |
| 592 | | - curveVertex(cos(secondPoint.angle) * secondPoint.radius, |
| 593 | | - sin(secondPoint.angle) * secondPoint.radius); |
| 594 | | - endShape(); |
| 595 | | - |
| 596 | | - stroke(25, 100, 25, 100); |
| 597 | | - strokeWeight(1); |
| 598 | | - line(0, -this.radius, 0, this.radius); |
| 599 | | - line(0, 0, -this.radius/2, -this.radius/2); |
| 600 | | - line(0, 0, this.radius/2, -this.radius/2); |
| 601 | | - line(0, 0, -this.radius/2, this.radius/2); |
| 602 | | - line(0, 0, this.radius/2, this.radius/2); |
| 603 | | - } |
| 604 | | - |
| 605 | | - pop(); |
| 580 | + display () { |
| 581 | + push() |
| 582 | + translate(this.x, this.y) |
| 583 | + rotate(this.rotation) |
| 584 | + |
| 585 | + if (this.type === 'branch') { |
| 586 | + if (gamePhase === 'NIGHT') { |
| 587 | + stroke(40, 20, 0) |
| 588 | + fill(50, 25, 5) |
| 589 | + } else { |
| 590 | + stroke(101, 67, 33) |
| 591 | + fill(139, 90, 43) |
| 592 | + } |
| 593 | + strokeWeight(3) |
| 594 | + |
| 595 | + push() |
| 596 | + strokeWeight(this.radius / 3) |
| 597 | + line(-this.radius, 0, this.radius, 0) |
| 598 | + |
| 599 | + strokeWeight(2) |
| 600 | + line(-this.radius / 2, 0, -this.radius / 2 - 10, -10) |
| 601 | + line(this.radius / 3, 0, this.radius / 3 + 8, -8) |
| 602 | + line(0, 0, 5, -15) |
| 603 | + |
| 604 | + stroke(80, 50, 20, 100) |
| 605 | + strokeWeight(1) |
| 606 | + for (let i = -this.radius; i < this.radius; i += 5) { |
| 607 | + line(i, -2, i + 2, 2) |
| 608 | + } |
| 609 | + pop() |
| 610 | + |
| 611 | + noStroke() |
| 612 | + fill(255, 255, 255, 30) |
| 613 | + ellipse(0, 0, this.radius * 2) |
| 614 | + } else if (this.type === 'leaf') { |
| 615 | + if (gamePhase === 'NIGHT') { |
| 616 | + fill(20, 40, 20) |
| 617 | + stroke(10, 20, 10) |
| 618 | + } else { |
| 619 | + fill(34, 139, 34) |
| 620 | + stroke(25, 100, 25) |
| 621 | + } |
| 622 | + strokeWeight(2) |
| 623 | + |
| 624 | + beginShape() |
| 625 | + for (let point of this.leafPoints) { |
| 626 | + let x = cos(point.angle) * point.radius |
| 627 | + let y = sin(point.angle) * point.radius |
| 628 | + curveVertex(x, y) |
| 629 | + } |
| 630 | + let firstPoint = this.leafPoints[0] |
| 631 | + curveVertex( |
| 632 | + cos(firstPoint.angle) * firstPoint.radius, |
| 633 | + sin(firstPoint.angle) * firstPoint.radius |
| 634 | + ) |
| 635 | + let secondPoint = this.leafPoints[1] |
| 636 | + curveVertex( |
| 637 | + cos(secondPoint.angle) * secondPoint.radius, |
| 638 | + sin(secondPoint.angle) * secondPoint.radius |
| 639 | + ) |
| 640 | + endShape() |
| 641 | + |
| 642 | + stroke(25, 100, 25, 100) |
| 643 | + strokeWeight(1) |
| 644 | + line(0, -this.radius, 0, this.radius) |
| 645 | + line(0, 0, -this.radius / 2, -this.radius / 2) |
| 646 | + line(0, 0, this.radius / 2, -this.radius / 2) |
| 647 | + line(0, 0, -this.radius / 2, this.radius / 2) |
| 648 | + line(0, 0, this.radius / 2, this.radius / 2) |
| 606 | 649 | } |
| 650 | + |
| 651 | + pop() |
| 652 | + } |
| 607 | 653 | } |
| 608 | 654 | |
| 609 | 655 | class FoodBox { |
| 610 | | - constructor(x, y) { |
| 611 | | - this.pos = createVector(x, y); |
| 612 | | - this.radius = 10; |
| 613 | | - this.collected = false; |
| 614 | | - this.floatOffset = random(TWO_PI); |
| 615 | | - this.silkValue = random(20, 35); |
| 616 | | - this.glowPhase = random(TWO_PI); |
| 617 | | - } |
| 618 | | - |
| 619 | | - collect() { |
| 620 | | - webSilk = min(webSilk + this.silkValue, maxWebSilk); |
| 621 | | - |
| 622 | | - for (let i = 0; i < 8; i++) { |
| 623 | | - particles.push(new Particle(this.pos.x, this.pos.y)); |
| 624 | | - } |
| 625 | | - } |
| 626 | | - |
| 627 | | - display() { |
| 628 | | - push(); |
| 629 | | - let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3; |
| 630 | | - translate(this.pos.x, this.pos.y + floatY); |
| 631 | | - |
| 632 | | - let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50; |
| 633 | | - noStroke(); |
| 634 | | - fill(255, 200, 100, glowIntensity * 0.3); |
| 635 | | - ellipse(0, 0, 40); |
| 636 | | - fill(255, 220, 150, glowIntensity * 0.5); |
| 637 | | - ellipse(0, 0, 25); |
| 638 | | - |
| 639 | | - rectMode(CENTER); |
| 640 | | - |
| 641 | | - fill(0, 0, 0, 50); |
| 642 | | - rect(2, 2, this.radius * 2, this.radius * 1.8, 3); |
| 643 | | - |
| 644 | | - fill(139, 69, 19); |
| 645 | | - stroke(100, 50, 0); |
| 646 | | - strokeWeight(1); |
| 647 | | - rect(0, 0, this.radius * 2, this.radius * 1.8, 3); |
| 648 | | - |
| 649 | | - stroke(100, 50, 0); |
| 650 | | - strokeWeight(1); |
| 651 | | - line(-this.radius, 0, this.radius, 0); |
| 652 | | - line(0, -this.radius * 0.9, 0, this.radius * 0.9); |
| 653 | | - |
| 654 | | - noStroke(); |
| 655 | | - fill(255, 200, 100); |
| 656 | | - ellipse(-5, -4, 4); |
| 657 | | - ellipse(5, -4, 3); |
| 658 | | - ellipse(-4, 5, 3); |
| 659 | | - ellipse(4, 4, 4); |
| 660 | | - |
| 661 | | - pop(); |
| 656 | + constructor (x, y) { |
| 657 | + this.pos = createVector(x, y) |
| 658 | + this.radius = 10 |
| 659 | + this.collected = false |
| 660 | + this.floatOffset = random(TWO_PI) |
| 661 | + this.silkValue = random(20, 35) |
| 662 | + this.glowPhase = random(TWO_PI) |
| 663 | + } |
| 664 | + |
| 665 | + collect () { |
| 666 | + webSilk = min(webSilk + this.silkValue, maxWebSilk) |
| 667 | + |
| 668 | + for (let i = 0; i < 8; i++) { |
| 669 | + particles.push(new Particle(this.pos.x, this.pos.y)) |
| 662 | 670 | } |
| 671 | + } |
| 672 | + |
| 673 | + display () { |
| 674 | + push() |
| 675 | + let floatY = sin(frameCount * 0.05 + this.floatOffset) * 3 |
| 676 | + translate(this.pos.x, this.pos.y + floatY) |
| 677 | + |
| 678 | + let glowIntensity = 100 + sin(frameCount * 0.1 + this.glowPhase) * 50 |
| 679 | + noStroke() |
| 680 | + fill(255, 200, 100, glowIntensity * 0.3) |
| 681 | + ellipse(0, 0, 40) |
| 682 | + fill(255, 220, 150, glowIntensity * 0.5) |
| 683 | + ellipse(0, 0, 25) |
| 684 | + |
| 685 | + rectMode(CENTER) |
| 686 | + |
| 687 | + fill(0, 0, 0, 50) |
| 688 | + rect(2, 2, this.radius * 2, this.radius * 1.8, 3) |
| 689 | + |
| 690 | + fill(139, 69, 19) |
| 691 | + stroke(100, 50, 0) |
| 692 | + strokeWeight(1) |
| 693 | + rect(0, 0, this.radius * 2, this.radius * 1.8, 3) |
| 694 | + |
| 695 | + stroke(100, 50, 0) |
| 696 | + strokeWeight(1) |
| 697 | + line(-this.radius, 0, this.radius, 0) |
| 698 | + line(0, -this.radius * 0.9, 0, this.radius * 0.9) |
| 699 | + |
| 700 | + noStroke() |
| 701 | + fill(255, 200, 100) |
| 702 | + ellipse(-5, -4, 4) |
| 703 | + ellipse(5, -4, 3) |
| 704 | + ellipse(-4, 5, 3) |
| 705 | + ellipse(4, 4, 4) |
| 706 | + |
| 707 | + pop() |
| 708 | + } |
| 663 | 709 | } |
| 664 | 710 | |
| 665 | 711 | class Particle { |
| 666 | | - constructor(x, y) { |
| 667 | | - this.pos = createVector(x, y); |
| 668 | | - this.vel = createVector(random(-3, 3), random(-5, -2)); |
| 669 | | - this.lifetime = 255; |
| 670 | | - this.color = color(255, random(200, 255), random(100, 200)); |
| 671 | | - this.size = 6; // Default size |
| 672 | | - } |
| 673 | | - |
| 674 | | - update() { |
| 675 | | - this.vel.y += 0.2; |
| 676 | | - this.pos.add(this.vel); |
| 677 | | - this.lifetime -= 8; |
| 678 | | - } |
| 679 | | - |
| 680 | | - display() { |
| 681 | | - push(); |
| 682 | | - noStroke(); |
| 683 | | - fill(red(this.color), green(this.color), blue(this.color), this.lifetime); |
| 684 | | - ellipse(this.pos.x, this.pos.y, this.size); |
| 685 | | - pop(); |
| 686 | | - } |
| 687 | | - |
| 688 | | - isDead() { |
| 689 | | - return this.lifetime <= 0; |
| 690 | | - } |
| 691 | | -} |
| 712 | + constructor (x, y) { |
| 713 | + this.pos = createVector(x, y) |
| 714 | + this.vel = createVector(random(-3, 3), random(-5, -2)) |
| 715 | + this.lifetime = 255 |
| 716 | + this.color = color(255, random(200, 255), random(100, 200)) |
| 717 | + this.size = 6 // Default size |
| 718 | + } |
| 719 | + |
| 720 | + update () { |
| 721 | + this.vel.y += 0.2 |
| 722 | + this.pos.add(this.vel) |
| 723 | + this.lifetime -= 8 |
| 724 | + } |
| 725 | + |
| 726 | + display () { |
| 727 | + push() |
| 728 | + noStroke() |
| 729 | + fill(red(this.color), green(this.color), blue(this.color), this.lifetime) |
| 730 | + ellipse(this.pos.x, this.pos.y, this.size) |
| 731 | + pop() |
| 732 | + } |
| 733 | + |
| 734 | + isDead () { |
| 735 | + return this.lifetime <= 0 |
| 736 | + } |
| 737 | +} |