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dougk

a cozy pond simulator on the web. featuring doug the duck

the premise is simple: dougk is a simple pond rendering with a happy duck named doug that wanders around the pond and surrounding shores, featuring a preset of seamless fun and quirky animations to engage the user with doug.

i'm envisioning the pond having a rickety wooden fence on one side, and aside from that we're striving for simplicity and mindfulness-maxxing. it should be quirky though. the duck should be quirky.

if the user clicks anywhere within the water, it would drop little bits of bread into the pond, and dougk will waddle over to the location and eat the bits. if you're not giving any clicks for bread drops. the dougk should just mill about the pond at its leisure. the duck should just be vibing. moving slowly, just chilling. but if you click if you click. as long as its within the water area of the visual, will drop a few bits of bread and when you do that the duck will after a short lag to emphasize the duck's quirky laziness, meander over to the bread

we want the whole thing to feel natural, seamless. no hitches.

Don't go overboard! Simple duck moving about responding to stimuli as described above.

what stack are we using? I have no idea the best framework/s for animations that are interactive.

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1 # dougk
2
3 a cozy pond simulator on the web. featuring doug the duck
4
5 the premise is simple: dougk is a simple pond rendering with a happy duck named doug that wanders around the pond and surrounding shores, featuring a preset of seamless fun and quirky animations to engage the user with doug.
6
7 i'm envisioning the pond having a rickety wooden fence on one side, and aside from that we're striving for simplicity and mindfulness-maxxing. it should be quirky though. the duck should be quirky.
8
9 if the user clicks anywhere within the water, it would drop little bits of bread into the pond, and dougk will waddle over to the location and eat the bits.
10 if you're not giving any clicks for bread drops. the dougk should just mill about the pond at its leisure. the duck should just be vibing. moving slowly, just chilling. but if you click
11 if you click. as long as its within the water area of the visual, will drop a few bits of bread and when you do that the duck will after a short lag to emphasize the duck's quirky laziness, meander over to the bread
12
13 we want the whole thing to feel natural, seamless. no hitches.
14
15 Don't go overboard! Simple duck moving about responding to stimuli as described above.
16
17 what stack are we using? I have no idea the best framework/s for animations that are interactive.
18