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| 1 | +// Ollie the Octopus - curious inspector of the pond |
| 2 | +import * as THREE from 'three' |
| 3 | + |
| 4 | +export function createOllie(scene, gradientMap) { |
| 5 | + const group = new THREE.Group() |
| 6 | + |
| 7 | + // Color palette - purple theme |
| 8 | + const bodyColor = 0x7b4b94 // Deep purple |
| 9 | + const bellyColor = 0xb89bc9 // Lighter lavender |
| 10 | + const suckerColor = 0xd4a5c9 // Pink-ish |
| 11 | + const glassRimColor = 0xd4af37 // Gold |
| 12 | + |
| 13 | + // Materials |
| 14 | + const bodyMaterial = new THREE.MeshToonMaterial({ |
| 15 | + color: bodyColor, |
| 16 | + gradientMap: gradientMap |
| 17 | + }) |
| 18 | + |
| 19 | + const bellyMaterial = new THREE.MeshToonMaterial({ |
| 20 | + color: bellyColor, |
| 21 | + gradientMap: gradientMap |
| 22 | + }) |
| 23 | + |
| 24 | + const suckerMaterial = new THREE.MeshToonMaterial({ |
| 25 | + color: suckerColor, |
| 26 | + gradientMap: gradientMap |
| 27 | + }) |
| 28 | + |
| 29 | + const glassRimMaterial = new THREE.MeshToonMaterial({ |
| 30 | + color: glassRimColor, |
| 31 | + gradientMap: gradientMap |
| 32 | + }) |
| 33 | + |
| 34 | + const glassMaterial = new THREE.MeshBasicMaterial({ |
| 35 | + color: 0x88ccff, |
| 36 | + transparent: true, |
| 37 | + opacity: 0.3 |
| 38 | + }) |
| 39 | + |
| 40 | + // Head/Mantle - bulbous dome |
| 41 | + const mantleGeom = new THREE.SphereGeometry(0.5, 10, 8) |
| 42 | + mantleGeom.scale(1.2, 1.4, 1.0) |
| 43 | + const mantle = new THREE.Mesh(mantleGeom, bodyMaterial) |
| 44 | + mantle.position.y = 0.3 |
| 45 | + group.add(mantle) |
| 46 | + |
| 47 | + // Lower mantle/body connector |
| 48 | + const lowerMantleGeom = new THREE.SphereGeometry(0.4, 8, 6) |
| 49 | + lowerMantleGeom.scale(1.1, 0.8, 1.0) |
| 50 | + const lowerMantle = new THREE.Mesh(lowerMantleGeom, bellyMaterial) |
| 51 | + lowerMantle.position.y = -0.1 |
| 52 | + group.add(lowerMantle) |
| 53 | + |
| 54 | + // Eyes - big and expressive Wind Waker style |
| 55 | + const eyeGeom = new THREE.SphereGeometry(0.12, 8, 6) |
| 56 | + const eyeWhiteMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| 57 | + const pupilMaterial = new THREE.MeshBasicMaterial({ color: 0x1a1a1a }) |
| 58 | + |
| 59 | + // Left eye |
| 60 | + const leftEyeWhite = new THREE.Mesh(eyeGeom, eyeWhiteMaterial) |
| 61 | + leftEyeWhite.position.set(0.25, 0.35, 0.35) |
| 62 | + leftEyeWhite.scale.set(1, 1.2, 0.8) |
| 63 | + group.add(leftEyeWhite) |
| 64 | + |
| 65 | + const leftPupilGeom = new THREE.SphereGeometry(0.06, 6, 4) |
| 66 | + const leftPupil = new THREE.Mesh(leftPupilGeom, pupilMaterial) |
| 67 | + leftPupil.position.set(0.32, 0.35, 0.4) |
| 68 | + group.add(leftPupil) |
| 69 | + |
| 70 | + // Right eye |
| 71 | + const rightEyeWhite = new THREE.Mesh(eyeGeom, eyeWhiteMaterial) |
| 72 | + rightEyeWhite.position.set(0.25, 0.35, -0.35) |
| 73 | + rightEyeWhite.scale.set(1, 1.2, 0.8) |
| 74 | + group.add(rightEyeWhite) |
| 75 | + |
| 76 | + const rightPupil = new THREE.Mesh(leftPupilGeom, pupilMaterial) |
| 77 | + rightPupil.position.set(0.32, 0.35, -0.4) |
| 78 | + group.add(rightPupil) |
| 79 | + |
| 80 | + // Eye shines |
| 81 | + const shineGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| 82 | + const shineMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| 83 | + |
| 84 | + const leftShine = new THREE.Mesh(shineGeom, shineMaterial) |
| 85 | + leftShine.position.set(0.35, 0.4, 0.38) |
| 86 | + group.add(leftShine) |
| 87 | + |
| 88 | + const rightShine = new THREE.Mesh(shineGeom, shineMaterial) |
| 89 | + rightShine.position.set(0.35, 0.4, -0.38) |
| 90 | + group.add(rightShine) |
| 91 | + |
| 92 | + // Create 8 tentacles |
| 93 | + const tentacles = [] |
| 94 | + const tentacleGroup = new THREE.Group() |
| 95 | + tentacleGroup.position.y = -0.3 |
| 96 | + |
| 97 | + for (let i = 0; i < 8; i++) { |
| 98 | + const angle = (i / 8) * Math.PI * 2 |
| 99 | + const tentacle = createTentacle(bodyMaterial, suckerMaterial, gradientMap) |
| 100 | + tentacle.position.x = Math.cos(angle) * 0.35 |
| 101 | + tentacle.position.z = Math.sin(angle) * 0.35 |
| 102 | + tentacle.rotation.y = -angle + Math.PI / 2 |
| 103 | + // Splay outward slightly |
| 104 | + tentacle.rotation.z = 0.3 |
| 105 | + tentacles.push(tentacle) |
| 106 | + tentacleGroup.add(tentacle) |
| 107 | + } |
| 108 | + |
| 109 | + group.add(tentacleGroup) |
| 110 | + |
| 111 | + // Magnifying glass - attached to front-right tentacle (index 1) |
| 112 | + const magGlassGroup = new THREE.Group() |
| 113 | + |
| 114 | + // Handle |
| 115 | + const handleGeom = new THREE.CylinderGeometry(0.02, 0.025, 0.3, 6) |
| 116 | + const handle = new THREE.Mesh(handleGeom, glassRimMaterial) |
| 117 | + handle.rotation.z = Math.PI / 2 |
| 118 | + handle.position.x = -0.15 |
| 119 | + magGlassGroup.add(handle) |
| 120 | + |
| 121 | + // Rim |
| 122 | + const rimGeom = new THREE.TorusGeometry(0.15, 0.02, 8, 16) |
| 123 | + const rim = new THREE.Mesh(rimGeom, glassRimMaterial) |
| 124 | + magGlassGroup.add(rim) |
| 125 | + |
| 126 | + // Glass lens |
| 127 | + const lensGeom = new THREE.CircleGeometry(0.14, 16) |
| 128 | + const lens = new THREE.Mesh(lensGeom, glassMaterial) |
| 129 | + lens.position.z = 0.01 |
| 130 | + magGlassGroup.add(lens) |
| 131 | + |
| 132 | + // Position magnifying glass at end of front-right tentacle |
| 133 | + magGlassGroup.position.set(0.9, -0.5, -0.3) |
| 134 | + magGlassGroup.rotation.y = -0.5 |
| 135 | + group.add(magGlassGroup) |
| 136 | + |
| 137 | + // Ollie starts hidden below the water |
| 138 | + group.position.y = -3 |
| 139 | + group.visible = false |
| 140 | + |
| 141 | + scene.add(group) |
| 142 | + |
| 143 | + // State |
| 144 | + const state = { |
| 145 | + mode: 'waiting', |
| 146 | + timer: 45 + Math.random() * 30, // First appearance in 45-75 seconds (after narwhal) |
| 147 | + emergeX: 0, |
| 148 | + emergeZ: 0, |
| 149 | + surfaceTime: 0 |
| 150 | + } |
| 151 | + |
| 152 | + function createTentacle(bodyMat, suckerMat, gradient) { |
| 153 | + const tentacleObj = new THREE.Group() |
| 154 | + |
| 155 | + // 3 segments, getting smaller |
| 156 | + const segments = [ |
| 157 | + { radius: 0.08, length: 0.35 }, |
| 158 | + { radius: 0.06, length: 0.3 }, |
| 159 | + { radius: 0.04, length: 0.25 } |
| 160 | + ] |
| 161 | + |
| 162 | + let yOffset = 0 |
| 163 | + segments.forEach((seg, idx) => { |
| 164 | + const segGeom = new THREE.CylinderGeometry(seg.radius * 0.7, seg.radius, seg.length, 6) |
| 165 | + const segMesh = new THREE.Mesh(segGeom, bodyMat) |
| 166 | + segMesh.position.y = yOffset - seg.length / 2 |
| 167 | + tentacleObj.add(segMesh) |
| 168 | + |
| 169 | + // Add suckers on underside (only first two segments) |
| 170 | + if (idx < 2) { |
| 171 | + for (let s = 0; s < 2; s++) { |
| 172 | + const suckerGeom = new THREE.SphereGeometry(0.015, 4, 4) |
| 173 | + const sucker = new THREE.Mesh(suckerGeom, suckerMat) |
| 174 | + sucker.position.set(-seg.radius * 0.8, yOffset - seg.length * 0.3 - s * 0.12, 0) |
| 175 | + sucker.scale.set(1, 0.5, 1) |
| 176 | + tentacleObj.add(sucker) |
| 177 | + } |
| 178 | + } |
| 179 | + |
| 180 | + yOffset -= seg.length |
| 181 | + }) |
| 182 | + |
| 183 | + // Curly tip |
| 184 | + const tipGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| 185 | + tipGeom.scale(1, 1.5, 1) |
| 186 | + const tip = new THREE.Mesh(tipGeom, bodyMat) |
| 187 | + tip.position.y = yOffset - 0.03 |
| 188 | + tentacleObj.add(tip) |
| 189 | + |
| 190 | + return tentacleObj |
| 191 | + } |
| 192 | + |
| 193 | + function startRumble(pond) { |
| 194 | + state.mode = 'rumbling' |
| 195 | + state.timer = 0 |
| 196 | + |
| 197 | + // Pick random spot in outer zone of pond (70-90% radius) |
| 198 | + const angle = Math.random() * Math.PI * 2 |
| 199 | + const dist = Math.random() * pond.radius * 0.2 + pond.radius * 0.7 |
| 200 | + state.emergeX = Math.cos(angle) * dist |
| 201 | + state.emergeZ = Math.sin(angle) * dist |
| 202 | + |
| 203 | + group.position.x = state.emergeX |
| 204 | + group.position.z = state.emergeZ |
| 205 | + group.rotation.y = angle + Math.PI / 2 |
| 206 | + } |
| 207 | + |
| 208 | + // Helper to smoothly interpolate angles |
| 209 | + function lerpAngle(from, to, t) { |
| 210 | + let diff = to - from |
| 211 | + while (diff > Math.PI) diff -= Math.PI * 2 |
| 212 | + while (diff < -Math.PI) diff += Math.PI * 2 |
| 213 | + return from + diff * t |
| 214 | + } |
| 215 | + |
| 216 | + function update(delta, elapsed, pond, doug) { |
| 217 | + state.timer += delta |
| 218 | + |
| 219 | + // Calculate angle to face Doug |
| 220 | + let angleToDoug = 0 |
| 221 | + if (doug) { |
| 222 | + const dougPos = doug.getPosition() |
| 223 | + const dx = dougPos.x - group.position.x |
| 224 | + const dz = dougPos.z - group.position.z |
| 225 | + angleToDoug = Math.atan2(dx, dz) |
| 226 | + } |
| 227 | + |
| 228 | + // Animate tentacles (always, when visible) |
| 229 | + if (group.visible) { |
| 230 | + tentacles.forEach((t, i) => { |
| 231 | + const phase = i * (Math.PI / 4) |
| 232 | + // Wave motion |
| 233 | + t.rotation.x = 0.3 + Math.sin(elapsed * 2 + phase) * 0.25 |
| 234 | + t.rotation.z = 0.3 + Math.cos(elapsed * 1.5 + phase) * 0.15 |
| 235 | + }) |
| 236 | + |
| 237 | + // Magnifying glass sway |
| 238 | + magGlassGroup.rotation.z = Math.sin(elapsed * 3) * 0.15 |
| 239 | + magGlassGroup.rotation.x = Math.sin(elapsed * 2.5) * 0.1 |
| 240 | + } |
| 241 | + |
| 242 | + switch (state.mode) { |
| 243 | + case 'waiting': |
| 244 | + if (state.timer >= 75) { |
| 245 | + startRumble(pond) |
| 246 | + } |
| 247 | + break |
| 248 | + |
| 249 | + case 'rumbling': |
| 250 | + // Create rumble ripples |
| 251 | + if (state.timer < 2) { |
| 252 | + if (Math.random() < delta * 6) { |
| 253 | + const rx = state.emergeX + (Math.random() - 0.5) * 1.0 |
| 254 | + const rz = state.emergeZ + (Math.random() - 0.5) * 1.0 |
| 255 | + pond.addRipple(rx, rz) |
| 256 | + } |
| 257 | + } else { |
| 258 | + state.mode = 'emerging' |
| 259 | + state.timer = 0 |
| 260 | + group.visible = true |
| 261 | + group.position.y = -2 |
| 262 | + group.rotation.y = angleToDoug |
| 263 | + } |
| 264 | + break |
| 265 | + |
| 266 | + case 'emerging': |
| 267 | + const emergeProgress = Math.min(state.timer / 1.8, 1) |
| 268 | + const easeOut = 1 - Math.pow(1 - emergeProgress, 3) |
| 269 | + group.position.y = -2 + easeOut * 2.2 |
| 270 | + |
| 271 | + // Slowly turn toward Doug - curious inspection |
| 272 | + group.rotation.y = lerpAngle(group.rotation.y, angleToDoug, delta * 0.6) |
| 273 | + |
| 274 | + // Gentle wobble during emerge |
| 275 | + group.rotation.x = Math.sin(state.timer * 3) * 0.05 |
| 276 | + group.rotation.z = Math.cos(state.timer * 2.5) * 0.04 |
| 277 | + |
| 278 | + if (emergeProgress >= 1) { |
| 279 | + state.mode = 'surfaced' |
| 280 | + state.timer = 0 |
| 281 | + state.surfaceTime = 5 + Math.random() * 3 // Stay 5-8 seconds |
| 282 | + } |
| 283 | + break |
| 284 | + |
| 285 | + case 'surfaced': |
| 286 | + // Bob gently |
| 287 | + group.position.y = 0.2 + Math.sin(elapsed * 2) * 0.05 |
| 288 | + |
| 289 | + // Track Doug with magnifying glass - curious inspection! |
| 290 | + group.rotation.y = lerpAngle(group.rotation.y, angleToDoug, delta * 0.4) |
| 291 | + |
| 292 | + // Gentle rocking |
| 293 | + group.rotation.x = Math.sin(elapsed * 1.2) * 0.03 |
| 294 | + group.rotation.z = Math.cos(elapsed * 1.0) * 0.02 |
| 295 | + |
| 296 | + // Extra curious magnifying glass wobble when pointed at Doug |
| 297 | + magGlassGroup.rotation.y = -0.5 + Math.sin(elapsed * 4) * 0.1 |
| 298 | + |
| 299 | + // Occasional ripples |
| 300 | + if (Math.random() < delta * 0.4) { |
| 301 | + pond.addRipple( |
| 302 | + group.position.x + (Math.random() - 0.5) * 0.6, |
| 303 | + group.position.z + (Math.random() - 0.5) * 0.6 |
| 304 | + ) |
| 305 | + } |
| 306 | + |
| 307 | + if (state.timer >= state.surfaceTime) { |
| 308 | + state.mode = 'submerging' |
| 309 | + state.timer = 0 |
| 310 | + } |
| 311 | + break |
| 312 | + |
| 313 | + case 'submerging': |
| 314 | + const submergeProgress = Math.min(state.timer / 1.5, 1) |
| 315 | + const easeIn = Math.pow(submergeProgress, 2) |
| 316 | + group.position.y = 0.2 - easeIn * 2.5 |
| 317 | + |
| 318 | + // Tentacles curl inward as submerging |
| 319 | + tentacles.forEach((t, i) => { |
| 320 | + const phase = i * (Math.PI / 4) |
| 321 | + t.rotation.x = 0.3 + easeIn * 0.5 + Math.sin(elapsed * 2 + phase) * 0.15 |
| 322 | + }) |
| 323 | + |
| 324 | + // Add ripples as submerging |
| 325 | + if (Math.random() < delta * 5) { |
| 326 | + pond.addRipple( |
| 327 | + group.position.x + (Math.random() - 0.5) * 0.8, |
| 328 | + group.position.z + (Math.random() - 0.5) * 0.8 |
| 329 | + ) |
| 330 | + } |
| 331 | + |
| 332 | + if (submergeProgress >= 1) { |
| 333 | + state.mode = 'waiting' |
| 334 | + state.timer = 0 |
| 335 | + group.visible = false |
| 336 | + group.position.y = -3 |
| 337 | + group.rotation.x = 0 |
| 338 | + group.rotation.z = 0 |
| 339 | + } |
| 340 | + break |
| 341 | + } |
| 342 | + } |
| 343 | + |
| 344 | + return { |
| 345 | + group, |
| 346 | + update |
| 347 | + } |
| 348 | +} |