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| | 1 | +// Ollie the Octopus - curious inspector of the pond |
| | 2 | +import * as THREE from 'three' |
| | 3 | + |
| | 4 | +export function createOllie(scene, gradientMap) { |
| | 5 | + const group = new THREE.Group() |
| | 6 | + |
| | 7 | + // Color palette - purple theme |
| | 8 | + const bodyColor = 0x7b4b94 // Deep purple |
| | 9 | + const bellyColor = 0xb89bc9 // Lighter lavender |
| | 10 | + const suckerColor = 0xd4a5c9 // Pink-ish |
| | 11 | + const glassRimColor = 0xd4af37 // Gold |
| | 12 | + |
| | 13 | + // Materials |
| | 14 | + const bodyMaterial = new THREE.MeshToonMaterial({ |
| | 15 | + color: bodyColor, |
| | 16 | + gradientMap: gradientMap |
| | 17 | + }) |
| | 18 | + |
| | 19 | + const bellyMaterial = new THREE.MeshToonMaterial({ |
| | 20 | + color: bellyColor, |
| | 21 | + gradientMap: gradientMap |
| | 22 | + }) |
| | 23 | + |
| | 24 | + const suckerMaterial = new THREE.MeshToonMaterial({ |
| | 25 | + color: suckerColor, |
| | 26 | + gradientMap: gradientMap |
| | 27 | + }) |
| | 28 | + |
| | 29 | + const glassRimMaterial = new THREE.MeshToonMaterial({ |
| | 30 | + color: glassRimColor, |
| | 31 | + gradientMap: gradientMap |
| | 32 | + }) |
| | 33 | + |
| | 34 | + const glassMaterial = new THREE.MeshBasicMaterial({ |
| | 35 | + color: 0x88ccff, |
| | 36 | + transparent: true, |
| | 37 | + opacity: 0.3 |
| | 38 | + }) |
| | 39 | + |
| | 40 | + // Head/Mantle - bulbous dome |
| | 41 | + const mantleGeom = new THREE.SphereGeometry(0.5, 10, 8) |
| | 42 | + mantleGeom.scale(1.2, 1.4, 1.0) |
| | 43 | + const mantle = new THREE.Mesh(mantleGeom, bodyMaterial) |
| | 44 | + mantle.position.y = 0.3 |
| | 45 | + group.add(mantle) |
| | 46 | + |
| | 47 | + // Lower mantle/body connector |
| | 48 | + const lowerMantleGeom = new THREE.SphereGeometry(0.4, 8, 6) |
| | 49 | + lowerMantleGeom.scale(1.1, 0.8, 1.0) |
| | 50 | + const lowerMantle = new THREE.Mesh(lowerMantleGeom, bellyMaterial) |
| | 51 | + lowerMantle.position.y = -0.1 |
| | 52 | + group.add(lowerMantle) |
| | 53 | + |
| | 54 | + // Eyes - big and expressive Wind Waker style |
| | 55 | + const eyeGeom = new THREE.SphereGeometry(0.12, 8, 6) |
| | 56 | + const eyeWhiteMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| | 57 | + const pupilMaterial = new THREE.MeshBasicMaterial({ color: 0x1a1a1a }) |
| | 58 | + |
| | 59 | + // Left eye |
| | 60 | + const leftEyeWhite = new THREE.Mesh(eyeGeom, eyeWhiteMaterial) |
| | 61 | + leftEyeWhite.position.set(0.25, 0.35, 0.35) |
| | 62 | + leftEyeWhite.scale.set(1, 1.2, 0.8) |
| | 63 | + group.add(leftEyeWhite) |
| | 64 | + |
| | 65 | + const leftPupilGeom = new THREE.SphereGeometry(0.06, 6, 4) |
| | 66 | + const leftPupil = new THREE.Mesh(leftPupilGeom, pupilMaterial) |
| | 67 | + leftPupil.position.set(0.32, 0.35, 0.4) |
| | 68 | + group.add(leftPupil) |
| | 69 | + |
| | 70 | + // Right eye |
| | 71 | + const rightEyeWhite = new THREE.Mesh(eyeGeom, eyeWhiteMaterial) |
| | 72 | + rightEyeWhite.position.set(0.25, 0.35, -0.35) |
| | 73 | + rightEyeWhite.scale.set(1, 1.2, 0.8) |
| | 74 | + group.add(rightEyeWhite) |
| | 75 | + |
| | 76 | + const rightPupil = new THREE.Mesh(leftPupilGeom, pupilMaterial) |
| | 77 | + rightPupil.position.set(0.32, 0.35, -0.4) |
| | 78 | + group.add(rightPupil) |
| | 79 | + |
| | 80 | + // Eye shines |
| | 81 | + const shineGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| | 82 | + const shineMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff }) |
| | 83 | + |
| | 84 | + const leftShine = new THREE.Mesh(shineGeom, shineMaterial) |
| | 85 | + leftShine.position.set(0.35, 0.4, 0.38) |
| | 86 | + group.add(leftShine) |
| | 87 | + |
| | 88 | + const rightShine = new THREE.Mesh(shineGeom, shineMaterial) |
| | 89 | + rightShine.position.set(0.35, 0.4, -0.38) |
| | 90 | + group.add(rightShine) |
| | 91 | + |
| | 92 | + // Create 8 tentacles |
| | 93 | + const tentacles = [] |
| | 94 | + const tentacleGroup = new THREE.Group() |
| | 95 | + tentacleGroup.position.y = -0.3 |
| | 96 | + |
| | 97 | + for (let i = 0; i < 8; i++) { |
| | 98 | + const angle = (i / 8) * Math.PI * 2 |
| | 99 | + const tentacle = createTentacle(bodyMaterial, suckerMaterial, gradientMap) |
| | 100 | + tentacle.position.x = Math.cos(angle) * 0.35 |
| | 101 | + tentacle.position.z = Math.sin(angle) * 0.35 |
| | 102 | + tentacle.rotation.y = -angle + Math.PI / 2 |
| | 103 | + // Splay outward slightly |
| | 104 | + tentacle.rotation.z = 0.3 |
| | 105 | + tentacles.push(tentacle) |
| | 106 | + tentacleGroup.add(tentacle) |
| | 107 | + } |
| | 108 | + |
| | 109 | + group.add(tentacleGroup) |
| | 110 | + |
| | 111 | + // Magnifying glass - attached to front-right tentacle (index 1) |
| | 112 | + const magGlassGroup = new THREE.Group() |
| | 113 | + |
| | 114 | + // Handle |
| | 115 | + const handleGeom = new THREE.CylinderGeometry(0.02, 0.025, 0.3, 6) |
| | 116 | + const handle = new THREE.Mesh(handleGeom, glassRimMaterial) |
| | 117 | + handle.rotation.z = Math.PI / 2 |
| | 118 | + handle.position.x = -0.15 |
| | 119 | + magGlassGroup.add(handle) |
| | 120 | + |
| | 121 | + // Rim |
| | 122 | + const rimGeom = new THREE.TorusGeometry(0.15, 0.02, 8, 16) |
| | 123 | + const rim = new THREE.Mesh(rimGeom, glassRimMaterial) |
| | 124 | + magGlassGroup.add(rim) |
| | 125 | + |
| | 126 | + // Glass lens |
| | 127 | + const lensGeom = new THREE.CircleGeometry(0.14, 16) |
| | 128 | + const lens = new THREE.Mesh(lensGeom, glassMaterial) |
| | 129 | + lens.position.z = 0.01 |
| | 130 | + magGlassGroup.add(lens) |
| | 131 | + |
| | 132 | + // Position magnifying glass at end of front-right tentacle |
| | 133 | + magGlassGroup.position.set(0.9, -0.5, -0.3) |
| | 134 | + magGlassGroup.rotation.y = -0.5 |
| | 135 | + group.add(magGlassGroup) |
| | 136 | + |
| | 137 | + // Ollie starts hidden below the water |
| | 138 | + group.position.y = -3 |
| | 139 | + group.visible = false |
| | 140 | + |
| | 141 | + scene.add(group) |
| | 142 | + |
| | 143 | + // State |
| | 144 | + const state = { |
| | 145 | + mode: 'waiting', |
| | 146 | + timer: 45 + Math.random() * 30, // First appearance in 45-75 seconds (after narwhal) |
| | 147 | + emergeX: 0, |
| | 148 | + emergeZ: 0, |
| | 149 | + surfaceTime: 0 |
| | 150 | + } |
| | 151 | + |
| | 152 | + function createTentacle(bodyMat, suckerMat, gradient) { |
| | 153 | + const tentacleObj = new THREE.Group() |
| | 154 | + |
| | 155 | + // 3 segments, getting smaller |
| | 156 | + const segments = [ |
| | 157 | + { radius: 0.08, length: 0.35 }, |
| | 158 | + { radius: 0.06, length: 0.3 }, |
| | 159 | + { radius: 0.04, length: 0.25 } |
| | 160 | + ] |
| | 161 | + |
| | 162 | + let yOffset = 0 |
| | 163 | + segments.forEach((seg, idx) => { |
| | 164 | + const segGeom = new THREE.CylinderGeometry(seg.radius * 0.7, seg.radius, seg.length, 6) |
| | 165 | + const segMesh = new THREE.Mesh(segGeom, bodyMat) |
| | 166 | + segMesh.position.y = yOffset - seg.length / 2 |
| | 167 | + tentacleObj.add(segMesh) |
| | 168 | + |
| | 169 | + // Add suckers on underside (only first two segments) |
| | 170 | + if (idx < 2) { |
| | 171 | + for (let s = 0; s < 2; s++) { |
| | 172 | + const suckerGeom = new THREE.SphereGeometry(0.015, 4, 4) |
| | 173 | + const sucker = new THREE.Mesh(suckerGeom, suckerMat) |
| | 174 | + sucker.position.set(-seg.radius * 0.8, yOffset - seg.length * 0.3 - s * 0.12, 0) |
| | 175 | + sucker.scale.set(1, 0.5, 1) |
| | 176 | + tentacleObj.add(sucker) |
| | 177 | + } |
| | 178 | + } |
| | 179 | + |
| | 180 | + yOffset -= seg.length |
| | 181 | + }) |
| | 182 | + |
| | 183 | + // Curly tip |
| | 184 | + const tipGeom = new THREE.SphereGeometry(0.03, 6, 4) |
| | 185 | + tipGeom.scale(1, 1.5, 1) |
| | 186 | + const tip = new THREE.Mesh(tipGeom, bodyMat) |
| | 187 | + tip.position.y = yOffset - 0.03 |
| | 188 | + tentacleObj.add(tip) |
| | 189 | + |
| | 190 | + return tentacleObj |
| | 191 | + } |
| | 192 | + |
| | 193 | + function startRumble(pond) { |
| | 194 | + state.mode = 'rumbling' |
| | 195 | + state.timer = 0 |
| | 196 | + |
| | 197 | + // Pick random spot in outer zone of pond (70-90% radius) |
| | 198 | + const angle = Math.random() * Math.PI * 2 |
| | 199 | + const dist = Math.random() * pond.radius * 0.2 + pond.radius * 0.7 |
| | 200 | + state.emergeX = Math.cos(angle) * dist |
| | 201 | + state.emergeZ = Math.sin(angle) * dist |
| | 202 | + |
| | 203 | + group.position.x = state.emergeX |
| | 204 | + group.position.z = state.emergeZ |
| | 205 | + group.rotation.y = angle + Math.PI / 2 |
| | 206 | + } |
| | 207 | + |
| | 208 | + // Helper to smoothly interpolate angles |
| | 209 | + function lerpAngle(from, to, t) { |
| | 210 | + let diff = to - from |
| | 211 | + while (diff > Math.PI) diff -= Math.PI * 2 |
| | 212 | + while (diff < -Math.PI) diff += Math.PI * 2 |
| | 213 | + return from + diff * t |
| | 214 | + } |
| | 215 | + |
| | 216 | + function update(delta, elapsed, pond, doug) { |
| | 217 | + state.timer += delta |
| | 218 | + |
| | 219 | + // Calculate angle to face Doug |
| | 220 | + let angleToDoug = 0 |
| | 221 | + if (doug) { |
| | 222 | + const dougPos = doug.getPosition() |
| | 223 | + const dx = dougPos.x - group.position.x |
| | 224 | + const dz = dougPos.z - group.position.z |
| | 225 | + angleToDoug = Math.atan2(dx, dz) |
| | 226 | + } |
| | 227 | + |
| | 228 | + // Animate tentacles (always, when visible) |
| | 229 | + if (group.visible) { |
| | 230 | + tentacles.forEach((t, i) => { |
| | 231 | + const phase = i * (Math.PI / 4) |
| | 232 | + // Wave motion |
| | 233 | + t.rotation.x = 0.3 + Math.sin(elapsed * 2 + phase) * 0.25 |
| | 234 | + t.rotation.z = 0.3 + Math.cos(elapsed * 1.5 + phase) * 0.15 |
| | 235 | + }) |
| | 236 | + |
| | 237 | + // Magnifying glass sway |
| | 238 | + magGlassGroup.rotation.z = Math.sin(elapsed * 3) * 0.15 |
| | 239 | + magGlassGroup.rotation.x = Math.sin(elapsed * 2.5) * 0.1 |
| | 240 | + } |
| | 241 | + |
| | 242 | + switch (state.mode) { |
| | 243 | + case 'waiting': |
| | 244 | + if (state.timer >= 75) { |
| | 245 | + startRumble(pond) |
| | 246 | + } |
| | 247 | + break |
| | 248 | + |
| | 249 | + case 'rumbling': |
| | 250 | + // Create rumble ripples |
| | 251 | + if (state.timer < 2) { |
| | 252 | + if (Math.random() < delta * 6) { |
| | 253 | + const rx = state.emergeX + (Math.random() - 0.5) * 1.0 |
| | 254 | + const rz = state.emergeZ + (Math.random() - 0.5) * 1.0 |
| | 255 | + pond.addRipple(rx, rz) |
| | 256 | + } |
| | 257 | + } else { |
| | 258 | + state.mode = 'emerging' |
| | 259 | + state.timer = 0 |
| | 260 | + group.visible = true |
| | 261 | + group.position.y = -2 |
| | 262 | + group.rotation.y = angleToDoug |
| | 263 | + } |
| | 264 | + break |
| | 265 | + |
| | 266 | + case 'emerging': |
| | 267 | + const emergeProgress = Math.min(state.timer / 1.8, 1) |
| | 268 | + const easeOut = 1 - Math.pow(1 - emergeProgress, 3) |
| | 269 | + group.position.y = -2 + easeOut * 2.2 |
| | 270 | + |
| | 271 | + // Slowly turn toward Doug - curious inspection |
| | 272 | + group.rotation.y = lerpAngle(group.rotation.y, angleToDoug, delta * 0.6) |
| | 273 | + |
| | 274 | + // Gentle wobble during emerge |
| | 275 | + group.rotation.x = Math.sin(state.timer * 3) * 0.05 |
| | 276 | + group.rotation.z = Math.cos(state.timer * 2.5) * 0.04 |
| | 277 | + |
| | 278 | + if (emergeProgress >= 1) { |
| | 279 | + state.mode = 'surfaced' |
| | 280 | + state.timer = 0 |
| | 281 | + state.surfaceTime = 5 + Math.random() * 3 // Stay 5-8 seconds |
| | 282 | + } |
| | 283 | + break |
| | 284 | + |
| | 285 | + case 'surfaced': |
| | 286 | + // Bob gently |
| | 287 | + group.position.y = 0.2 + Math.sin(elapsed * 2) * 0.05 |
| | 288 | + |
| | 289 | + // Track Doug with magnifying glass - curious inspection! |
| | 290 | + group.rotation.y = lerpAngle(group.rotation.y, angleToDoug, delta * 0.4) |
| | 291 | + |
| | 292 | + // Gentle rocking |
| | 293 | + group.rotation.x = Math.sin(elapsed * 1.2) * 0.03 |
| | 294 | + group.rotation.z = Math.cos(elapsed * 1.0) * 0.02 |
| | 295 | + |
| | 296 | + // Extra curious magnifying glass wobble when pointed at Doug |
| | 297 | + magGlassGroup.rotation.y = -0.5 + Math.sin(elapsed * 4) * 0.1 |
| | 298 | + |
| | 299 | + // Occasional ripples |
| | 300 | + if (Math.random() < delta * 0.4) { |
| | 301 | + pond.addRipple( |
| | 302 | + group.position.x + (Math.random() - 0.5) * 0.6, |
| | 303 | + group.position.z + (Math.random() - 0.5) * 0.6 |
| | 304 | + ) |
| | 305 | + } |
| | 306 | + |
| | 307 | + if (state.timer >= state.surfaceTime) { |
| | 308 | + state.mode = 'submerging' |
| | 309 | + state.timer = 0 |
| | 310 | + } |
| | 311 | + break |
| | 312 | + |
| | 313 | + case 'submerging': |
| | 314 | + const submergeProgress = Math.min(state.timer / 1.5, 1) |
| | 315 | + const easeIn = Math.pow(submergeProgress, 2) |
| | 316 | + group.position.y = 0.2 - easeIn * 2.5 |
| | 317 | + |
| | 318 | + // Tentacles curl inward as submerging |
| | 319 | + tentacles.forEach((t, i) => { |
| | 320 | + const phase = i * (Math.PI / 4) |
| | 321 | + t.rotation.x = 0.3 + easeIn * 0.5 + Math.sin(elapsed * 2 + phase) * 0.15 |
| | 322 | + }) |
| | 323 | + |
| | 324 | + // Add ripples as submerging |
| | 325 | + if (Math.random() < delta * 5) { |
| | 326 | + pond.addRipple( |
| | 327 | + group.position.x + (Math.random() - 0.5) * 0.8, |
| | 328 | + group.position.z + (Math.random() - 0.5) * 0.8 |
| | 329 | + ) |
| | 330 | + } |
| | 331 | + |
| | 332 | + if (submergeProgress >= 1) { |
| | 333 | + state.mode = 'waiting' |
| | 334 | + state.timer = 0 |
| | 335 | + group.visible = false |
| | 336 | + group.position.y = -3 |
| | 337 | + group.rotation.x = 0 |
| | 338 | + group.rotation.z = 0 |
| | 339 | + } |
| | 340 | + break |
| | 341 | + } |
| | 342 | + } |
| | 343 | + |
| | 344 | + return { |
| | 345 | + group, |
| | 346 | + update |
| | 347 | + } |
| | 348 | +} |