@@ -31,6 +31,14 @@ pub struct LaunchArgs { |
| 31 | 31 | /// Wait for the game to exit |
| 32 | 32 | #[arg(long, short)] |
| 33 | 33 | wait: bool, |
| 34 | + |
| 35 | + /// Standalone mode: launch WeMod only, start the game from WeMod's UI |
| 36 | + #[arg(long)] |
| 37 | + standalone: bool, |
| 38 | + |
| 39 | + /// Specify Proton version to use (overrides config) |
| 40 | + #[arg(long)] |
| 41 | + proton: Option<String>, |
| 34 | 42 | } |
| 35 | 43 | |
| 36 | 44 | pub async fn run(args: LaunchArgs, config_path: Option<PathBuf>) -> Result<()> { |
@@ -90,18 +98,92 @@ pub async fn run(args: LaunchArgs, config_path: Option<PathBuf>) -> Result<()> { |
| 90 | 98 | return Err(WandaError::WemodNotInstalled); |
| 91 | 99 | } |
| 92 | 100 | |
| 101 | + // In standalone mode, use the GAME's compat data prefix instead |
| 102 | + // of wanda's prefix. This ensures WeMod and the game share the |
| 103 | + // same wineserver. WeMod's files are symlinked from wanda's |
| 104 | + // prefix into the game's prefix. |
| 105 | + let game_prefix; |
| 106 | + let launch_prefix = if args.standalone { |
| 107 | + let compat_data = game.compat_data_path.as_ref().ok_or_else(|| { |
| 108 | + WandaError::LaunchFailed { |
| 109 | + reason: format!( |
| 110 | + "Game '{}' has no Proton compat data. Has it been launched with Proton before?", |
| 111 | + game.name |
| 112 | + ), |
| 113 | + } |
| 114 | + })?; |
| 115 | + |
| 116 | + println!( |
| 117 | + " Using game prefix: {}", |
| 118 | + style(compat_data.display()).dim() |
| 119 | + ); |
| 120 | + |
| 121 | + // Symlink WeMod into the game's prefix |
| 122 | + let wemod_src = prefix.wemod_path(); |
| 123 | + let target_local = compat_data.join("pfx/drive_c/users/steamuser/AppData/Local"); |
| 124 | + let _ = std::fs::create_dir_all(&target_local); |
| 125 | + let wemod_dir_name = wemod_src.file_name().unwrap_or_default(); |
| 126 | + let link_path = target_local.join(wemod_dir_name); |
| 127 | + if !link_path.exists() { |
| 128 | + let _ = std::os::unix::fs::symlink(&wemod_src, &link_path); |
| 129 | + } |
| 130 | + |
| 131 | + // Symlink WeMod roaming data |
| 132 | + let roaming_src = prefix.path.join("pfx/drive_c/users/steamuser/AppData/Roaming/WeMod"); |
| 133 | + if roaming_src.exists() { |
| 134 | + let target_roaming = compat_data.join("pfx/drive_c/users/steamuser/AppData/Roaming"); |
| 135 | + let _ = std::fs::create_dir_all(&target_roaming); |
| 136 | + let roaming_link = target_roaming.join("WeMod"); |
| 137 | + if !roaming_link.exists() { |
| 138 | + let _ = std::os::unix::fs::symlink(&roaming_src, &roaming_link); |
| 139 | + } |
| 140 | + } |
| 141 | + |
| 142 | + // Patch mscorlib in the game's prefix |
| 143 | + // (done by the launcher's setup_steam_library, but mscorlib |
| 144 | + // needs manual patching here) |
| 145 | + |
| 146 | + // Create a WandaPrefix pointing to the game's compat data |
| 147 | + game_prefix = wanda_core::prefix::WandaPrefix { |
| 148 | + name: "game".to_string(), |
| 149 | + path: compat_data.clone(), |
| 150 | + wemod_installed: true, |
| 151 | + wemod_version: prefix.wemod_version.clone(), |
| 152 | + proton_version: prefix.proton_version.clone(), |
| 153 | + created_at: None, |
| 154 | + last_used: None, |
| 155 | + }; |
| 156 | + &game_prefix |
| 157 | + } else { |
| 158 | + prefix |
| 159 | + }; |
| 160 | + |
| 93 | 161 | // Get Proton version |
| 94 | 162 | let proton_manager = ProtonManager::discover(&steam, &config)?; |
| 95 | | - let proton = proton_manager.get_preferred(&config)?; |
| 163 | + let proton = if let Some(ref name) = args.proton { |
| 164 | + proton_manager.find_by_name(name).ok_or_else(|| { |
| 165 | + eprintln!("Available Proton versions:"); |
| 166 | + for v in &proton_manager.versions { |
| 167 | + eprintln!(" - {} ({})", v.name, v.compatibility); |
| 168 | + } |
| 169 | + WandaError::LaunchFailed { |
| 170 | + reason: format!("Proton version '{}' not found", name), |
| 171 | + } |
| 172 | + })? |
| 173 | + } else { |
| 174 | + proton_manager.get_preferred(&config)? |
| 175 | + }; |
| 96 | 176 | |
| 97 | 177 | println!(" Using WeMod with {}", proton.name); |
| 98 | 178 | |
| 99 | 179 | // Create launcher |
| 100 | | - let launcher = GameLauncher::new(&steam, prefix, proton); |
| 180 | + let launcher = GameLauncher::new(&steam, launch_prefix, proton); |
| 101 | 181 | |
| 182 | + let standalone = args.standalone; |
| 102 | 183 | let launch_config = LaunchConfig { |
| 103 | 184 | app_id: game.app_id, |
| 104 | 185 | with_wemod: true, |
| 186 | + standalone, |
| 105 | 187 | wemod_delay: args.delay, |
| 106 | 188 | extra_args: args |
| 107 | 189 | .args |
@@ -112,12 +194,22 @@ pub async fn run(args: LaunchArgs, config_path: Option<PathBuf>) -> Result<()> { |
| 112 | 194 | |
| 113 | 195 | let mut handle = launcher.launch(launch_config).await?; |
| 114 | 196 | |
| 115 | | - println!( |
| 116 | | - "\n{} Game launched with WeMod!", |
| 117 | | - style("SUCCESS").green().bold() |
| 118 | | - ); |
| 119 | | - println!("\nWeMod should appear in a separate window."); |
| 120 | | - println!("Select your game in WeMod and click Play to activate trainers.\n"); |
| 197 | + if standalone { |
| 198 | + println!( |
| 199 | + "\n{} WeMod launched in standalone mode!", |
| 200 | + style("SUCCESS").green().bold() |
| 201 | + ); |
| 202 | + println!("\nWeMod is running in the game's prefix."); |
| 203 | + println!("Find your game in WeMod and click Play."); |
| 204 | + println!("WeMod will launch the game directly.\n"); |
| 205 | + } else { |
| 206 | + println!( |
| 207 | + "\n{} Game launched with WeMod!", |
| 208 | + style("SUCCESS").green().bold() |
| 209 | + ); |
| 210 | + println!("\nWeMod should appear in a separate window."); |
| 211 | + println!("Select your game in WeMod and click Play to activate trainers.\n"); |
| 212 | + } |
| 121 | 213 | |
| 122 | 214 | if args.wait { |
| 123 | 215 | println!("Waiting for session to end..."); |