@@ -6,10 +6,101 @@ const STORAGE_KEY = 'dougk-koi' |
| 6 | const gameState = { | 6 | const gameState = { |
| 7 | capturedKoi: parseInt(localStorage.getItem(STORAGE_KEY) || '0'), | 7 | capturedKoi: parseInt(localStorage.getItem(STORAGE_KEY) || '0'), |
| 8 | | 8 | |
| | 9 | + // Shop approach tracking - only approach Doug when there's a reason |
| | 10 | + shopApproach: { |
| | 11 | + // First emergence this session - creatures should greet player |
| | 12 | + firstEmergence: { |
| | 13 | + donny: true, |
| | 14 | + ollie: true |
| | 15 | + }, |
| | 16 | + // Track which items player could afford before last koi capture |
| | 17 | + previousAffordableIds: new Set(), |
| | 18 | + // Flag: player can now afford something new |
| | 19 | + hasNewAffordableItem: false, |
| | 20 | + // Items catalog reference (set by initShopTracking) |
| | 21 | + allItems: null, |
| | 22 | + // Inventory reference for checking owned items |
| | 23 | + inventory: null |
| | 24 | + }, |
| | 25 | + |
| | 26 | + // Initialize shop tracking with items and inventory references |
| | 27 | + initShopTracking(allItems, inventory) { |
| | 28 | + this.shopApproach.allItems = allItems |
| | 29 | + this.shopApproach.inventory = inventory |
| | 30 | + // Initialize previous affordable set based on current koi |
| | 31 | + this.updateAffordableItems() |
| | 32 | + }, |
| | 33 | + |
| | 34 | + // Get all purchasable (not owned) items player can afford |
| | 35 | + getAffordableItemIds() { |
| | 36 | + const { allItems, inventory } = this.shopApproach |
| | 37 | + if (!allItems || !inventory) return new Set() |
| | 38 | + |
| | 39 | + const affordable = new Set() |
| | 40 | + for (const item of allItems) { |
| | 41 | + // Must not already own it and must be able to afford it |
| | 42 | + if (!inventory.owns(item.id) && item.price <= this.capturedKoi) { |
| | 43 | + affordable.add(item.id) |
| | 44 | + } |
| | 45 | + } |
| | 46 | + return affordable |
| | 47 | + }, |
| | 48 | + |
| | 49 | + // Update affordable items and check if player unlocked something new |
| | 50 | + updateAffordableItems() { |
| | 51 | + const currentAffordable = this.getAffordableItemIds() |
| | 52 | + const { previousAffordableIds } = this.shopApproach |
| | 53 | + |
| | 54 | + // Check if any new items became affordable |
| | 55 | + for (const id of currentAffordable) { |
| | 56 | + if (!previousAffordableIds.has(id)) { |
| | 57 | + this.shopApproach.hasNewAffordableItem = true |
| | 58 | + break |
| | 59 | + } |
| | 60 | + } |
| | 61 | + |
| | 62 | + // Update the previous set |
| | 63 | + this.shopApproach.previousAffordableIds = currentAffordable |
| | 64 | + }, |
| | 65 | + |
| | 66 | + // Check if a creature should approach Doug |
| | 67 | + // Returns true on first emergence or if player can afford something new |
| | 68 | + shouldCreatureApproach(creature) { |
| | 69 | + const { firstEmergence, hasNewAffordableItem } = this.shopApproach |
| | 70 | + |
| | 71 | + // First emergence this session |
| | 72 | + if (firstEmergence[creature]) { |
| | 73 | + return true |
| | 74 | + } |
| | 75 | + |
| | 76 | + // Player unlocked a new affordable item |
| | 77 | + if (hasNewAffordableItem) { |
| | 78 | + return true |
| | 79 | + } |
| | 80 | + |
| | 81 | + return false |
| | 82 | + }, |
| | 83 | + |
| | 84 | + // Mark that a creature has approached (used after shop interaction starts) |
| | 85 | + markApproachComplete(creature) { |
| | 86 | + // Clear first emergence flag for this creature |
| | 87 | + this.shopApproach.firstEmergence[creature] = false |
| | 88 | + |
| | 89 | + // Clear the new affordable flag (both creatures share this trigger) |
| | 90 | + this.shopApproach.hasNewAffordableItem = false |
| | 91 | + }, |
| | 92 | + |
| | 93 | + // Called when player purchases an item - recalculate affordable items |
| | 94 | + onPurchase() { |
| | 95 | + this.updateAffordableItems() |
| | 96 | + }, |
| | 97 | + |
| 9 | addKoi(n = 1) { | 98 | addKoi(n = 1) { |
| 10 | this.capturedKoi += n | 99 | this.capturedKoi += n |
| 11 | this.save() | 100 | this.save() |
| 12 | this.notifyListeners() | 101 | this.notifyListeners() |
| | 102 | + // Check if new items became affordable |
| | 103 | + this.updateAffordableItems() |
| 13 | }, | 104 | }, |
| 14 | | 105 | |
| 15 | spendKoi(n) { | 106 | spendKoi(n) { |
@@ -17,6 +108,8 @@ const gameState = { |
| 17 | this.capturedKoi -= n | 108 | this.capturedKoi -= n |
| 18 | this.save() | 109 | this.save() |
| 19 | this.notifyListeners() | 110 | this.notifyListeners() |
| | 111 | + // Recalculate affordable items after spending |
| | 112 | + this.updateAffordableItems() |
| 20 | return true | 113 | return true |
| 21 | } | 114 | } |
| 22 | return false | 115 | return false |